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IlhanK

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About IlhanK

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  1. Hello, version 11.3 beta 2 now gives me an error when trying to run .lnk files.
  2. AFAIK it should not. I've been using devreorder for years now and it is indeed a very useful helper. Basically it just "replaces" the default dinput dll file (a file that's in the Windows OS folder), it is not being put on top of any already loaded up Input API file. When a game sees devreorders dll file, it won't load up the default Windows dinput.dll. So it's not an additional layer, it a replacement. There is not going to be any sort of additional input lag afaik. The tool will only work with games and emulators that use the Direct Input 8 API, so it won't work with games that rely on XInput. It also doesn't work out of the box with older DirectInput 1-7 titles, since these games require a dinput.dll and not dinput8.dll. There is a another little tool however which is called dinputto8. That little file converts dinput calls into dinput8.dll calls. And then devreorder may even work on some older titles. What I am still looking though is a devreorder equivalent for the SDL API. So far I had no luck with that.
  3. You could try this: https://github.com/WombatFromHell/OriginSteamOverlayLauncher and for Mass Effect there is a mod for Gamepad-Controls: https://www.nexusmods.com/masseffect/mods/60
  4. Thanks, with the new Update it's working now!
  5. Do not download Pinnacle Game Profiler. The setup file has been infected with a virus. For more info click here.
  6. Hi, I am currently trying to set up Mr. Retrolust's awesome looking Bezels. Do I have to adjust screen size and curvature manually for each system? If so, what are your settings for a 1080p screen? Or is it supposed to auto-adjust?
  7. If you really made sure that no 3rd party apps interfere between these emulators and your input devices, then only two options remain: Either it is some sort of hardware defect or its the emulators. You could temporarily replace your joysticks with some other controllers, for example xbox gamepads. Check if that makes any difference. Testing out other USB ports wouldn't hurt either. Also, Kega Fusion and Magic Engine are really old and haven't been updated for a long time, so there are somewhat deprecated. The Model 2 Emulator also tends to run unstable on some systems. Newer emulators may have less issues reading input commands. At least the Sega CD and the Turbografx are supported by Retroarch. Another option would be to set up Joy2Key profiles for these troublesome emulators. Within the emulators you'd setup your keyboard as input and then let Joy2Key translate your joystick presses into keyboard strokes.
  8. So they are being recognized as Direct-Input devices. You may want to test within joy.cpl if button presses are recognized in the first place. If that works, we have ruled out some issues on a basic level. What emulators specifically are causing problems? Please close any frontends, apps and scripts that may interfere and hook into your joystick inputs. Start up the concerning emulators, set up your joysticks and try out some games. If that works fine, the issue may lie within a script or a middleware app. Joy2Keys profile-based app detection can be a bit wonky at times (provided you use that feature at all). It may stop working in the middle of playing a game. You also could post your AHK script just to check if its fine. What you could also do is to play your games as usual (with all frontends, scripts, and apps running) and wait for that input issue to happen. As soon as it happens, immediately open joy.cpl and check if it reacts to controller button presses at all.
  9. Does Windows recognize your joysticks as D/XInput devices or as keyboards? Press Windows-Key + R and type in joy.cpl. Are there any entries within joy.cpl?
  10. Your input issues derive from Hardware / OS driver level. They are not related to BigBox / LaunchBox. What kind of input hardware do you have attached to your system?
  11. As long as you have only one gamepad connected, which option you select will make no difference in your case. AFAIR Big Box allows you to choose a specific gamepad (F310 in your case) or to "indiscriminately" choose all XInput devices as valid input sources. That is why you see two options. Makes no difference in your setup. The big Logitech button in the middle of your gamepad acts like the XBox controller home button. By default the binding for that button is kinda hardcoded and usually cannot be directly accessed by most apps. (There are ways to unlock that button but I don't wanna digress to much.) The start and back buttons should be freely mappable though. You may wanna check through joy.cpl (Windows Control Panel) wether these buttons work in he first place.
  12. I am not sure I can follow. Do you have button mapping issues in your emulator or in Big Box? In a manner of speaking that is what Xinput is for. An API controller manufacturers can use to produce input devices compatible to the Microsoft ones. As long as a game is decently programmed, any XInput-compatible device will work fine, just like genuine Microsoft controllers. An rare exception are some sloppily programmed older games that rely on string checking in the USB device name (Assassin's Creed 1 for example).
  13. Generally you should keep the gamepad in XInput mode. Since most software nowadays have native XInput support, compatibility will be best in that mode overall. Only some legacy games may work better with Direct Input mode, usually games that have built-in-support for the Logitech Rumblepad (2008 Need for Speed Undercover comes to my mind). Keep in mind though that the shoulder triggers will lose analog triggering capability in Direct Input mode and will only work as digital buttons. Map switching of the Dpad / left analog stick works both in Direct Input and XInput mode.
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