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zugswang

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zugswang last won the day on February 22 2024

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  1. 3D Boxes/Carts would be ideal for an app like this. If you could somehow make that work I am sure many of users would use it, myself included.
  2. Apologies, I didn't see the advanced mode and you were right, it can be reduced to avoid stretching, I was just seeing -50 left and right, the advanced option goes to -500 and does the job perfectly. No need to crop images or reduce template sizes now, so saves a lot of time.
  3. I have finally got it working, (making my own template) thought how I don't know. I used the same method I started with days ago and hey presto it worked.
  4. Any chance you could add a Sony Playstation 4 disc template ? Thanks
  5. Thanks for info. I was just seeing if I could get this app to do framed logos as although I already have something that can do it, it's restricted to 400x175 dimensions.
  6. This is a great app and very useful. Thanks for the share 👍 The holy grail to go along side this for me would be an app than can create logos from text in bulk , particularly for rom hacks and other obscure collection where there are no logos. There are plenty online that can do it one by one (cool text for example), but I have never seen one that can do it in bulk. Is that even possible ? Thanks again
  7. Will not load BigBox - get this error (Inner Exception) BinaryFormatter serialization and deserialization have been removed. See https://aka.ms/binaryformatter for more information. App: Big Box Version: 13.21-beta-1 Theme: CriticalZoneV2 - BlueBox Type: System.PlatformNotSupportedException Site: System.Object Deserialize(System.IO.Stream) Source: System.Runtime.Serialization.Formatters at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream) at System.Resources.ResourceReader.<>c__DisplayClass7_0`1.<CreateUntypedDelegate>b__0(Object obj, Stream stream) at System.Resources.ResourceReader.DeserializeObject(Int32 typeIndex) at System.Resources.ResourceReader._LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObject(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.RuntimeResourceSet.ReadValue(ResourceReader reader, Int32 dataPos, Boolean isString, ResourceLocator& locator) at System.Resources.RuntimeResourceSet.GetObject(String key, Boolean ignoreCase, Boolean isString) at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream) at RetroAchievementBadges.Properties.Resources.get_RA() at RetroAchievementBadges.Class1.get_DefaultIcon() at Unbroken.LaunchBox.BadgeManager.InitTransactionalImporter(Object key) at ContainerStubRepository.SelectPrincipalIssuer(IGameBadge key, ContainerStubRepository) at Unbroken.LaunchBox.BadgeManager.AddBadge(IGameBadge badge, Boolean isActive) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.InitRegistry(Object, Boolean) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel..ctor() at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) (Outer Exception) Exception has been thrown by the target of an invocation. App: Big Box Version: 13.21-beta-1 Theme: CriticalZoneV2 - BlueBox Type: System.Reflection.TargetInvocationException Site: System.Object CreateInstanceDefaultCtor(Boolean, Boolean) Source: System.Private.CoreLib at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) at Caliburn.Micro.BootstrapperBase.DisplayRootViewForAsync(Type viewModelType, IDictionary`2 settings) at Unbroken.LaunchBox.Windows.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e) at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 09:00:10 Exception
  8. Just delete that file and it should load. It did for me.
  9. Are you going to release a 2D set (without frame) of these also, so they can be used in LB ? Thanks
  10. Hi, Thanks for share 👍 I don't suppose you have the following to complete this set do you ? (I am assuming you are using the same set, seeing as they all matched my roms) Monster World IV (Beta) (Nintendo Switch Arranged) M.U.S.H.A. Aleste (jmabate Rearranged) Sagaia (Arcade) Sagaia (PC Engine CD Arranged) The NewZealand Story (Arcade) The NewZealand Story (NDS Revolution Arranged)
  11. Any chance you could change the spine to allow text instead ? Not many PS4 spines floating around ATM. Thanks 👍
  12. The more systems you add to it, the slower it gets. I was told to split them all up (my 100's of systems) into different Launchbox setups (which is ridiculous) if I wanted it to be faster I suggest you pass on the code to other professionals in the industry to see if they can help speed it all up, because it literally is unusable as is (unless you only have 1-2 systems)
  13. FYI, They work fine on latest MAME 0.272 👍
  14. XBOX new ? It's been going since 2001 (I think 23 years is enough time to get them done) If they were giving them all away for free you would have a point. But they charge $60 for a lifetime subscription. It's like joining Netflix and 80% of the content is missing ... I am sure people would not be so forgiving finding this out after handing over their cash. For example, I am just one person and I have them ALL for XBOX, XBOX360, PSVita,PS2,PS3, Switch eShop and on and on (including logos and boxart) Yes it hard work, but it can be done. Again, this is just my opinion, if others are happy with what they supply then that's fair enough. I would suggest if they had them all, their business would see a major spike in customers.
  15. I have been with EmuMovies for over a decade so I see what they do/don't do. They were primarily for Hyperspin use before LB arrived and on the Hyperspin forums they were all crying about LB doing their own videos and that it would affect them. Now it would be fine just having EmuMovies if they actually kept it all up to date for ALL systems, but they have NEVER done that. Examples - I have (first column are games I have) XBOX 360 - 1,252 isos - EmuMovies - 11 videos XBOX - 982 isos EmuMovies - 296 videos PS2 - 2,650 chd's - EmuMovies - 2,236 videos PSP - 1,075 chd's EmuMovies - 982 videos PS Vita - 1,000 games EmuMovies - 0 videos Switch Eshop - 950 EmuMovies - 273 videos XBOX,PS2, PSP finished a decade+ ago and should ALL be there by now but aren't because nobody has updated them. This is why people come on here moaning because they get practically all other media here for these systems but not the videos. As I say I have recorded/downloaded all missing videos for systems above but it takes forever. I am sure if Launchbox community had got involved there would not be so many missing, that's for certain. Keep in mind this is just a few examples, over 100's of systems there are 10,000's missing. ps, These are just observations I have made over the years and just commented as I have seen person after person wondering why videos are missing (thinking they are doing something wrong)
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