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viking

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Everything posted by viking

  1. I'm an idiot ... it's not the good link! Sorry Yes, they come from the French website ScreenZone ! The rest is good. Create an account on their forum to unlock all forum area. The good aera is " MEDIA PAR SYSTEME" (="Artwork by platform") Direct link : http://www.screenzone.fr/forum/viewforum.php?f=208
  2. @shinra358 Ahahah. Yes, They come from DarkUmbra forum. You need to creat a forum acount for download and go into topics. Unfortunately many platform are missing and the resolution is low (600x300px). Enough for my little 1024x768px. I had to do (or redo) a lot myself. Maybe I will take the time to create an entire HD set myself, based on this style. I will share it then! Well, now : the code tricks !
  3. @Jason Carr : Incredible work on Attract Mode !!! Kick ass feature !!! I have only one comment : BB running on my little arcade bartop. And if Attract Mode is great, the sound of BB interface painful in the long run, with the very fast random movement ... Is it possible to add a Attract Mode option to mute the sound of the interface and not the videos sounds? It'll be perfect !!!!
  4. Thank @Jason Carr ! I look forward to see the result to advance my theme. It will be very simple and optimized 4:3 for my arcade cabinet. I also want to place 2 preview here. (Very inspired work from the community, by the way ). The photoshop mockup and WIP capture. (Yes, it is rather raw yet!) The problem for PlatformWheel. I can't : Align images on left. Reduce the number of platform and margin. If I reduced more, their size remains the same and I have empty space on top and bottom. Where and how to change this in the code? It is possible anyway? The mokup :The WIP :
  5. Hi, I have a noob question. In wheelPlatform view , I want to add images from the "Device" standard pictures theme folder. This code, In the original theme, call images from "BANNER" folder : <transitions:TransitionPresenter TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}"/> What code used to call , in the same way , images from the "DEVICE" folder ? -and- Is it possible to create custom folder and call them in the same way ? ( dynamically depending on the choice of platform) Thx !
  6. Hello everyone, I have some questions about the emulation with Dolphin. You know, as the Wii game launched, it requests a specific type of controller. (wiimote horizontal, wiimote vertical, wiimote+nunchuk, pro controller, ...) With Dolphin, I can creat a setup for each. But how to automate the good *.ini launching for each game ? Is there a way to launch it with command line? As "-c config \" with Retroarch? For the GameCube, I have already managed to make a double control setup = "panel arcade" + "xBoxOne controller" Convenient for switching depending the game played ! I share my *.ini file setup: C:\Users\*username*\Documents\Dolphin Emulator\Config\Profiles\GCPad [Profile] Device = `XInput/0/Gamepad` | `DInput/0/Xin-Mo Controller` Buttons/A = `XInput/0/Gamepad:Button A` | `DInput/0/Xin-Mo Controller:Button 0` Buttons/B = `XInput/0/Gamepad:Button X` | `DInput/0/Xin-Mo Controller:Button 1` Buttons/X = `XInput/0/Gamepad:Button B` | `DInput/0/Xin-Mo Controller:Button 3` Buttons/Y = `XInput/0/Gamepad:Button Y` | `DInput/0/Xin-Mo Controller:Button 2` Buttons/Z = `XInput/0/Gamepad:Shoulder R` | `DInput/0/Xin-Mo Controller:D` Buttons/Start = `XInput/0/Gamepad:Start` | `DInput/0/Xin-Mo Controller:Button 9` Main Stick/Up = `XInput/0/Gamepad:Left Y+` | `DInput/0/Xin-Mo Controller:Axis Y-` Main Stick/Down = `XInput/0/Gamepad:Left Y-` | `DInput/0/Xin-Mo Controller:Axis Y+` Main Stick/Left = `XInput/0/Gamepad:Left X-` | `DInput/0/Xin-Mo Controller:Axis X-` Main Stick/Right = `XInput/0/Gamepad:Left X+` | `DInput/0/Xin-Mo Controller:Axis X+` Main Stick/Modifier = `XInput/0/Gamepad:LSHIFT` | `DInput/0/Xin-Mo Controller:LSHIFT` Main Stick/Modifier/Range = 50.000000000000000 C-Stick/Up = `XInput/0/Gamepad:Right Y+` | `DInput/0/Xin-Mo Controller:I` C-Stick/Down = `XInput/0/Gamepad:Right Y-` | `DInput/0/Xin-Mo Controller:K` C-Stick/Left = `XInput/0/Gamepad:Right X-` | `DInput/0/Xin-Mo Controller:J` C-Stick/Right = `XInput/0/Gamepad:Right X+` | `DInput/0/Xin-Mo Controller:L` C-Stick/Modifier = LCONTROL C-Stick/Modifier/Range = 50.000000000000000 Triggers/L = `XInput/0/Gamepad:Trigger L` | `DInput/0/Xin-Mo Controller:Button 5` Triggers/R = `XInput/0/Gamepad:Trigger R` | `DInput/0/Xin-Mo Controller:Button 4` Rumble/Motor = `Motor R``Motor L` D-Pad/Up = `XInput/0/Gamepad:Pad N` | `DInput/0/Xin-Mo Controller:T` D-Pad/Down = `XInput/0/Gamepad:Pad S` | `DInput/0/Xin-Mo Controller:G` D-Pad/Left = `XInput/0/Gamepad:Pad W` | `DInput/0/Xin-Mo Controller:F` D-Pad/Right = `XInput/0/Gamepad:Pad E` | `DInput/0/Xin-Mo Controller:H`
  7. niglurion said Here's a first test of a custom theme in response to @viking. (...) WOW !!!! Thanks Niglurion !!! Pretty amazing !!! And thank you for the HD images link. I did start my own set of banner . 800x800px for weight optimization . Download here with a new proposal
  8. viking

    Theme proposal

    Wow cool !!! @alexis524 : It's not a reel capture. 100% photoshop. Clear logo are find on google image. "[platform name] logo png" @JasonCarr : Cool ! Many thanks !!! Here is the layout as I imagine. It looks good ? EDIT #1 : And a most advanced release. What do you think ? It goes far beyond a theme (wheel ...) but it sounds fun to me. Modern and sober. (In my humble opinion !) =) EDIT #2 : Add some link for download : - >> Download PSD of my first proposal - >> Download PSD of my second proposal (most advance, with changing a wheel) - >> Download my set of big banner for hardware. (800x800px png) -update! v2 with more system add
  9. viking

    Theme proposal

    I am very excited by the new theme options for the last beta. Unfortunately, I'm not developer. I tried to change the values in files, empirically, but I do not get anywhere. So for all non-developer, I suggest post your theme proposal. The idea is not to ask for their achievement. But to create a database for giving inspiration to developers. If it's not a good idea, feel free to delete the topic ;) So, here is my tribute : Focus on hardware on platform list. Big massive PNG for banner. Maybe a massive FLV video (for transparence) in a HyperSpin style animation ? light : dark : Yep, I know. Small resolution. My LaunchBox is install on a 15" screen, on my tiny bartop cabinet !
  10. First, thank you very much for the work on the Youtube channel. I still have 2 systems in trouble: Sega Model 2 & 3. I know that the emulator model 3 is still in beta (alpha?) But a good tutorial to cover the use'll be perfect! =)
  11. Wow, what a complete answer ! Thanks !! OK , I understand. I'll deal with my borders around logos.
  12. (First post : Hello !) Same issue here, around PNG wheel logo. But overall performance is pretty good. Only a few image jump occasionally. One solution would be to use the logo in SVG? Lighter than PNG and not size dependent. I tried, but this format is not supported by LaunchBox. I used a Intel NUC motherbord in my homemade bartop : - Windows 10 64bits - Core i5 4250U @1.3GHz (2 cores / 4 thread) - Intel HD Graphics 5000 - 8Go de DDR3 - SSD HardDrive Proper emulation by the way. The limits comes on PS2-Wii. Although some games run very well. (Sorry for my poor English )
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