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Everything posted by Klopjero
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Wow... feeling like an utter nOOB here. Eventually I placed the entire bin folder into the plugin folder. I opened the powershell scritp in an administrative console. ran set-executionpolicy etc etc... I don't see what is loaded... but then again..I'm not sure how this plugin should manifest itself.. I loaded the Visual studio project into VS set the debug program to the proper location.. ran it .. What info do you need ? or could you make a short instruction on how to test this properly.
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I'll just submit and be done with this...
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it is my recommendation that this tool is not to be used with Launchbox.. It's makes quite a mess of your XMLs... liek I said earlier.. seemingly random placement of </launchbox> and after fixing that you consistently get parsing errors with messages like xml data at the root is invalid or Extra Content at end of document.. this needs to be updated.. so please either take it down before some other nOOb destroys his database
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It spits out seperate ones... so that's not it. anyway I can fix this... I thought I'd just post it here. so the author knows whats up. I wanted to use this tool because it promises me that it will split up my mame collection into CAVe, ZYNC, CAPCOM play thingy, NEOGEO etc.. which is waht I want... and not a huge un navigatible blurry mis mash of arcade games.. there was a price to pay however..
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and in other it appends data after the </LaunchBox>
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What I see is that it fails to properly close the <LaunchBox> element of the xmls it touches. it's a minor inconvenience
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same here. very sad. I don't even understand why it did that.. why did it touch my scummVM xml...I'm very dissapointed,
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I PM 'd vlansix regarding DB bulk entries. Thus far I have not received an answer, So I will post it here. the ScummVm platform on the DB is non exsistent. I have a complete set of compatible games including the latest entries. However, lots of those game games have been matched from the DB but their mapped to either MS-DOS or Windows or APPLE II, and I wonder. 1. those games that have been matched to the DB, a. if I wanted to add game to DB will it update the current id - I suspect it will - If it does I need to break the current mapped ID b. will it create a new instance of the game based on the platform c. will it simply append the platform to entry. 2. Can I even do a bulk submission, or will the plug in break. 3. If I synchronise my collection to the LB Cloud, can these be transported to the LB games DB. a. This could a cool feature where a user could flag his synched collection for Database submission or a sort of "sharing" option. klopjero shared his database with you, do you accept?
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I'm looking forward to your next post. on the side, you mentioned a hyperspin theme interpretor. that would be a nice addition. do you know emubox? it's an opensource hyperspin-esq front end.. I'm not sure if it has been abandoned but the remnants of it can be found here. https://github.com/LukeMcDonnell/EmuBoxFE/releases
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not to sound demanding or know-it-all-y but, I've seen a different doomworld scraper that had a rather horrible error handling. when it was bulk scraping it dropped the batch when encountering an error. If I may be so bold as to ask for feature like logging and resume on error.? in my head it would log the filename that it couldn't find with the error message.
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not all r That's great! most of the WADs are zipped using the same filename. this was done for accurate and easy finding of the wad on doomworld. however the gameplay mods, like brutal doom, brutal doom 64 or doom 4 doom, are not stored on doomworld. but have their own moddb entry. so those will have to be added manually. still there are exceptions when I ran a scrape through wadmanager not all wads were found. maybe they are ill named or maybe the doomworld api returned a denial of service because of the rapid querying. This is set IS awesome, I do recommend it be used through Rocketlauncher. as it will save a buttload of configuring as all wads are already stored in it's ini's. One thing that's on my fix list is updating the clearlogo's so that they are displayed properly. You have to understand that this is a hyperspin set, and Hyperspin has no native widescreen support, so to work around that, artwork like these clearlogo's are resized to 75% of it's original width to compensate for the stretching of the 4:3 canvas to a 16:9 aspect ratio.
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Such interest. "wow klop, tell us more about this amazing collection" Allright I will, This Collection is a tribute to the amazing work that has been put out by DooM community over a time period of 27 years! Isn't it amazing ? what other games have such a loyal following that it's still being actively developed after 26 years! Seriously, that's amazing. This Collection is the best of best. The cacowards is a community prize that is given to the creators of the best wads released that year. I'm very excited because it's nearing december and the winners will be announced! For LB I'm working on gathering resources like screenshots and clear logo's, banners and custom plates for the "platform" and "collection". If only I possessed the Programming skils to make use of the community scraper, that would enrich the database vastly, tapping directly into the Doomworld archive. The plates I'm making are based on @nosh's NoshonThis collection, it looks so cool! I'm so psyched! Rip'n Tear baby!