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Everything posted by Klopjero

  1. there are usualy detailed notes in the modules of Rocketlauncher that will help you through the setup process. if you find the module for Visual pinball in click on notes it will display these. Firstly it helps if you setup VP correctly outside of RL This article is extensive and will help you http://www.vpforums.org/index.php?app=tutorials&article=1 The notes in the RL module reads as follows: These notes are found the Visual PInball.ahk, and can be found in .\Modules\Visual Pinball\Visual Pinball.ahk folder I hope this helps.
  2. Greetings and great work on these. I have a small request though. Could you make one that features Doom exclusively ? I'm working on porting the Hyperspin Cacowards Doom Collection to LB. For source material and perhaps an Enrichment of your collection, I recommend starting with this link. https://zerojay.com/nextcloud/index.php/s/zbGHCHwwS07JJ81 This pack includes: Wheels, per wad video's, a system video, hyperspin themes, a copy of source ports used in the collection, Modules for Rocketlauncher, rocketlauncher media
  3. it's funny how often you see this type of topic propping up all along the launchbox forum. I understand that the hyperspin 1.0 database structure is limited, however it does contain information that can be usefull for Launchbox. in cases where the launchbox database is not familiar with a certain system and could help build it up. In my particular case, I have a platform/system called Doom. This system contains most if not all Cacowards ( a community award for the most awesome WADS and Mods) winners of the past 20? years. I let Launchbox scan the archive folder, and it adds them on a filename basis. This makes for horrible reading and it means that I will have to manually provide the proper title, release date and developer. the hyperspin database has this information. I have this idea where you could feed the hyperspin XML to launchbox before you start scanning your archives, so it could use the information in the underlying elements to populate it's own database. For instance: Using the <description> element of the Hyperspin database to fill out it's own Title Element after it matched the filename of the archive to the <game name= *>attribute. Or maybe a plugin that let's you insert information that is present in the hyperspin database after initial import.
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