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Klopjero

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Everything posted by Klopjero

  1. I PM 'd vlansix regarding DB bulk entries. Thus far I have not received an answer, So I will post it here. the ScummVm platform on the DB is non exsistent. I have a complete set of compatible games including the latest entries. However, lots of those game games have been matched from the DB but their mapped to either MS-DOS or Windows or APPLE II, and I wonder. 1. those games that have been matched to the DB, a. if I wanted to add game to DB will it update the current id - I suspect it will - If it does I need to break the current mapped ID b. will it create a new instance of the game based on the platform c. will it simply append the platform to entry. 2. Can I even do a bulk submission, or will the plug in break. 3. If I synchronise my collection to the LB Cloud, can these be transported to the LB games DB. a. This could a cool feature where a user could flag his synched collection for Database submission or a sort of "sharing" option. klopjero shared his database with you, do you accept?
  2. I'm looking forward to your next post. on the side, you mentioned a hyperspin theme interpretor. that would be a nice addition. do you know emubox? it's an opensource hyperspin-esq front end.. I'm not sure if it has been abandoned but the remnants of it can be found here. https://github.com/LukeMcDonnell/EmuBoxFE/releases
  3. not to sound demanding or know-it-all-y but, I've seen a different doomworld scraper that had a rather horrible error handling. when it was bulk scraping it dropped the batch when encountering an error. If I may be so bold as to ask for feature like logging and resume on error.? in my head it would log the filename that it couldn't find with the error message.
  4. so I should definitely start with c++ So earlier you mentioned that you wanted to get the scraper working at the level needed. what info are you going to let it scrape? title, ? developer ? description -> note ?
  5. I'm in process of learning to code.. picked up c++, I think C# is similar to some degree. Here are the 4:3's Wheel.7z
  6. I ah awesome , be sure to provide a link, what are you writing it in, in case I want to fork it. I think I might still have the originals on a mega somewhere I'll have a to check.
  7. not all r That's great! most of the WADs are zipped using the same filename. this was done for accurate and easy finding of the wad on doomworld. however the gameplay mods, like brutal doom, brutal doom 64 or doom 4 doom, are not stored on doomworld. but have their own moddb entry. so those will have to be added manually. still there are exceptions when I ran a scrape through wadmanager not all wads were found. maybe they are ill named or maybe the doomworld api returned a denial of service because of the rapid querying. This is set IS awesome, I do recommend it be used through Rocketlauncher. as it will save a buttload of configuring as all wads are already stored in it's ini's. One thing that's on my fix list is updating the clearlogo's so that they are displayed properly. You have to understand that this is a hyperspin set, and Hyperspin has no native widescreen support, so to work around that, artwork like these clearlogo's are resized to 75% of it's original width to compensate for the stretching of the 4:3 canvas to a 16:9 aspect ratio.
  8. Such interest. "wow klop, tell us more about this amazing collection" Allright I will, This Collection is a tribute to the amazing work that has been put out by DooM community over a time period of 27 years! Isn't it amazing ? what other games have such a loyal following that it's still being actively developed after 26 years! Seriously, that's amazing. This Collection is the best of best. The cacowards is a community prize that is given to the creators of the best wads released that year. I'm very excited because it's nearing december and the winners will be announced! For LB I'm working on gathering resources like screenshots and clear logo's, banners and custom plates for the "platform" and "collection". If only I possessed the Programming skils to make use of the community scraper, that would enrich the database vastly, tapping directly into the Doomworld archive. The plates I'm making are based on @nosh's NoshonThis collection, it looks so cool! I'm so psyched! Rip'n Tear baby!
  9. Greetings, Yesterday I submitted 5 mini games based sci1.1 engine to the gamesdb. I used the handy "add games to DB" plug-in written by @UnderwoodNC. These games are Mini-games based on the various franchises sierra had in 1992. and these are all playable in through scummvm. (and dos) However I found out that internally LB has a mini-games genre present but the gamesdb does not. so the script paused and when i wanted to mend the situation, the script continued, and filled out the most top genre that was presented in the dropdown list So my question is, could a mini-games genre be added to the gamesdb so I can mend the error?
  10. Hi, I'm working on porting the The Ultimate Single player Doom experience to Launchbox. This project, originally a labour of love by Zero Jay and later worked on by me, is the best of single player Wads that Doom Community has to offer. The Doom Community have held an annual event where they declare the best wads of that year. It's called the cacowards. https://www.doomworld.com/cacowards/ . and it's absolutely amazing. The set was made for Hyperspin, so it has a Hyperspin database, which you can't use in Launchbox sadly. but, Id has an Archive API, and most of these wads are stored by Id. https://www.doomworld.com/idgames/api/ Now, my not so modest question, Could a very talented coder with spare time, perhaps build a scraper that can feed the Launchbox database ?
  11. there are usualy detailed notes in the modules of Rocketlauncher that will help you through the setup process. if you find the module for Visual pinball in click on notes it will display these. Firstly it helps if you setup VP correctly outside of RL This article is extensive and will help you http://www.vpforums.org/index.php?app=tutorials&article=1 The notes in the RL module reads as follows: These notes are found the Visual PInball.ahk, and can be found in .\Modules\Visual Pinball\Visual Pinball.ahk folder I hope this helps.
  12. Greetings and great work on these. I have a small request though. Could you make one that features Doom exclusively ? I'm working on porting the Hyperspin Cacowards Doom Collection to LB. For source material and perhaps an Enrichment of your collection, I recommend starting with this link. https://zerojay.com/nextcloud/index.php/s/zbGHCHwwS07JJ81 This pack includes: Wheels, per wad video's, a system video, hyperspin themes, a copy of source ports used in the collection, Modules for Rocketlauncher, rocketlauncher media
  13. it's funny how often you see this type of topic propping up all along the launchbox forum. I understand that the hyperspin 1.0 database structure is limited, however it does contain information that can be usefull for Launchbox. in cases where the launchbox database is not familiar with a certain system and could help build it up. In my particular case, I have a platform/system called Doom. This system contains most if not all Cacowards ( a community award for the most awesome WADS and Mods) winners of the past 20? years. I let Launchbox scan the archive folder, and it adds them on a filename basis. This makes for horrible reading and it means that I will have to manually provide the proper title, release date and developer. the hyperspin database has this information. I have this idea where you could feed the hyperspin XML to launchbox before you start scanning your archives, so it could use the information in the underlying elements to populate it's own database. For instance: Using the <description> element of the Hyperspin database to fill out it's own Title Element after it matched the filename of the archive to the <game name= *>attribute. Or maybe a plugin that let's you insert information that is present in the hyperspin database after initial import.
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