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Everything posted by Klopjero
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So..I'm going to echo this. The Doomworldscraper will be found under [tools] ->[download metadata and media] now. I tried this, that is to say. once I loaded the DLL's into launchbox yesterday evening. and I ran the Download metadata and media, but it didnt retrieve the metadata. I also can't tell if the dll's are loaded properly, I can say that LAunchbox didnt throw errors while starting up. I'm aware that this could be frustrating for you, I just need to be clear about the situation. I don't have the menucleanup plugin installed, so the [download metadata and media] has no child items. So how can I tell if the plugin is working correctly? Does it have it's own button to click? or did you make it part of the [download metadata and media] routine?
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It's weird. ib placed the dll's into it's own folder. It loads without issue. But I don't see the context menu you mentioned. I appreciate your source code. I only loaded it up because the dll's didn't seem to load properly. Show me 2 pictures. One of the folder structure of your plug in folder. The other of the context menu and where to find it so I can tell whether the plug in loaded properly. Thanks a lot so far.
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Wow... feeling like an utter nOOB here. Eventually I placed the entire bin folder into the plugin folder. I opened the powershell scritp in an administrative console. ran set-executionpolicy etc etc... I don't see what is loaded... but then again..I'm not sure how this plugin should manifest itself.. I loaded the Visual studio project into VS set the debug program to the proper location.. ran it .. What info do you need ? or could you make a short instruction on how to test this properly.
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I'll just submit and be done with this...
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it is my recommendation that this tool is not to be used with Launchbox.. It's makes quite a mess of your XMLs... liek I said earlier.. seemingly random placement of </launchbox> and after fixing that you consistently get parsing errors with messages like xml data at the root is invalid or Extra Content at end of document.. this needs to be updated.. so please either take it down before some other nOOb destroys his database
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It spits out seperate ones... so that's not it. anyway I can fix this... I thought I'd just post it here. so the author knows whats up. I wanted to use this tool because it promises me that it will split up my mame collection into CAVe, ZYNC, CAPCOM play thingy, NEOGEO etc.. which is waht I want... and not a huge un navigatible blurry mis mash of arcade games.. there was a price to pay however..
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and in other it appends data after the </LaunchBox>
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What I see is that it fails to properly close the <LaunchBox> element of the xmls it touches. it's a minor inconvenience
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same here. very sad. I don't even understand why it did that.. why did it touch my scummVM xml...I'm very dissapointed,
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I PM 'd vlansix regarding DB bulk entries. Thus far I have not received an answer, So I will post it here. the ScummVm platform on the DB is non exsistent. I have a complete set of compatible games including the latest entries. However, lots of those game games have been matched from the DB but their mapped to either MS-DOS or Windows or APPLE II, and I wonder. 1. those games that have been matched to the DB, a. if I wanted to add game to DB will it update the current id - I suspect it will - If it does I need to break the current mapped ID b. will it create a new instance of the game based on the platform c. will it simply append the platform to entry. 2. Can I even do a bulk submission, or will the plug in break. 3. If I synchronise my collection to the LB Cloud, can these be transported to the LB games DB. a. This could a cool feature where a user could flag his synched collection for Database submission or a sort of "sharing" option. klopjero shared his database with you, do you accept?
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I'm looking forward to your next post. on the side, you mentioned a hyperspin theme interpretor. that would be a nice addition. do you know emubox? it's an opensource hyperspin-esq front end.. I'm not sure if it has been abandoned but the remnants of it can be found here. https://github.com/LukeMcDonnell/EmuBoxFE/releases
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not to sound demanding or know-it-all-y but, I've seen a different doomworld scraper that had a rather horrible error handling. when it was bulk scraping it dropped the batch when encountering an error. If I may be so bold as to ask for feature like logging and resume on error.? in my head it would log the filename that it couldn't find with the error message.