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ckp

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Everything posted by ckp

  1. seems i keep getting a LB error when moving from platform to platform in LB.
  2. maybe there is less pop in for platforms with smaller image files.
  3. I just upgraded 6.12. i tried checking the "pop in" to compare to before. scrolling box art in ps2 seemed the same. switched to MAME (view by screenshot) and it looked better. went back to ps2 and still not so great. then clicked the gamecube platform and whammo ERROR: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at LaunchBox.Controls.GamesControlBase.get_GameGuis() at (ImageCacheUpdateStack , ImageCacheUpdateStack ) at LaunchBox.Caching.ImageCache.UpdateImages(ImageCacheUpdateStack updateStack, ImageCacheUpdateStack loadStack) at LaunchBox.Caching.ImageCache.<>c.<Initialize>b__9_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() click ok on error then LB crashed. i think Windows created a memory dump. on win 10 x64. re-opened LB and it landed on ps2 platform. then moved to gamecube and it came up ok, but pop in still like before upgrading.
  4. Hmm, I've only seen MAME roms for it.
  5. i just tried that this, including all the files @spycat when i started naomi it gave an error 'unable to find vf4tuned.bin in romset vf4tuned. ??
  6. Thanks @spycat, I have all those files. I tried in Demul also with no luck, so I don't think it's straight forward.
  7. i have this chd game file and zip. it doesn't work for me in MAME. is it possible to play this game? i think it's naomi 2. i googled some weird stuff about it which seemed confusing, also mentioning Demul.
  8. It's not that new, but doesn't always happen. I don't think Launchbox digitally signs it's installers or executables, so that may be why it is more likely to happen.
  9. @Imgema, you can change the image cache folder to anywhere using a symbolic link if you want. the Windows command is mklink
  10. If what @Zombeaver said to try isn't the problem, right click the file, choose properties, and click the button Unblock. That button will only be there if Windows marked it potentially dangerous because it was downloaded from the internet.
  11. actually that might exit the game after it starts up. change the end of that line from & exit to & goto :end then add a last line in the batch file with :end
  12. ok, name it back to what it was. this should work for sure. in the batch file change the line with if %1==roadblaster to this: if "%1"=="rb” daphne.exe roadblaster vldp -framefile C:\daphne-1.0v-win32\framefile\rb.txt -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir C:\daphne-1.0v-win32 -bank 0 00000000 -bank 1 00000000 -sound_buffer 2048 -x 640 -y 480& exit The command above should all be on one single line.
  13. rename your road blaster.txt file to rb.txt and try it from LB.
  14. ok, so if you run that game from Daphne loader with the debug option, the command line it shows should tell us what's wrong. the original error you posted kind of seems like it's not finding "rb.txt"
  15. if you run the game from daphne itself, there is an option (think it might be debug in the last tab for the game settings) to show you the command line before it runs, copy that command line that pops up and paste it in here. Do any of your Daphne games work with the batch file and LB? Maybe your paths are different somewhere. It sounds like this is just a path issue.
  16. Also, make sure this game works ok outside of Launchbox without the batch file.
  17. another request for the ability to run additional apps before/after at the platform level https://bitbucket.org/jasondavidcarr/launchbox/issues/1732/from-a-new-lifetime-member
  18. My guilty gear zips are pretty big. I don't have any chd files and these games are working fine with Rocketlauncher. Since they work with RL, it seems like they should also be able to work with LB. I google that the 02 error I get when trying to run them from LB might be related to the BIOS and/or region. Maybe RL is handling some custom things on a per game basis for Naomi. I see a lot of per game specific configuration in the RL ahk and ini files for Naomi.
  19. i don't have any chd files or folders of game names. all my naomi games including guilty gear are single zip files in one folder. no chd files inside any of the GG zips. they all work fine launched from my Rocketlauncher, including guilty gear. maybe RL is doing some kind of voodoo that i just don't know about for guilty gear games.
  20. Thanks @spycat, I tried adding this to one GG game: -run=naomi -image= But just the emulator came up so I guess that didn't work. Hmm... Many games are .zip with bins like for Guily Gear games and many of those ones work already with -run=naomi -rom=
  21. i should add that a lot of my Naomi games are working fine without Rocketlauncher. So far jus any Guilty Gear game does not unless I use RL.
  22. Naomi Error 02 - This game is not acceptable... I get this error when trying to run games (like the Guilty Gear games) from LB and Demul 0.5.8, but they work fine if i run them from LB and Rocketlauncher with same Demul 0.5.8. I guess I must have some kind of configuration in RL that gets around this error for Sega Naomi games. Anyone have an idea? My command line parameter in LB is: -run=naomi -rom=
  23. it would also be awesome if the config screen included a screenshot of the controller indicating which buttons are mapped to which numbers. since it doesn't i drew a mapping layout on paper for my xbox360 controller
  24. Yeah it does sort of. It says "Press a button or press Back key to clear..." The Back "key" (whatever controller button you have assigned to Back) does not work to clear it. And the Backspace on keyboard doesn't either just in case it means that one. It's messed up
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