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Everything posted by Eirulan
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Hi all, what good web pages with computer game related fan art are out there besides the big ones like emumovies, arcadepunks, hyperspin forums etc.? I always like to add cool fanart to my games if I stumble upon. For instance, pages like this: https://de.pinterest.com/brunildo/universo-dos-games/ http://deadendthrills.com/ Cheers...
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@Zombeaver Did you find those *.conf files already?
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I'm afraid I can't help you with your specific problem, but as a tipp, do you edit the XAMLs in a text editor or do you use Visual Studio / Blend? In VS/Blend you can position your elements, like grids, dockpanels, stackpanels and so on much more conveniently. Maybe this help. Also, as for the actual information, you have to rely on the Bindings @Jason Carr provides. I don't know if there is a list which Bindings are available and what they are named, but I guess he can give you this info. One question from my side: HOW did you get the "notes" text auto-scrolling? I tried this myself with no luck. Cheers...
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tutorial Full-screen pdf/manual with SumatraPDF
Eirulan replied to fasm's topic in Third-Party Applications and Plugins (Released)
This works very well, thank you for this tip. In Windows 10 you have to manually set the file association to *.pdf, because Windows 10 automatically resets it after Sumatra's installation...- 24 replies
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- sumatrapdf
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(and 2 more)
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well well, cool... so this should work now for all files. I still prefer ADFs, because of the nice intros, cheatability, the click-clack of the floppy drives, stable save-state-function... it's just much more appealing to me. And you can still press the warp-button if the loading times are too long To each his own I guess. Btw. what is this preload thing you two mentioned?
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AHHHHHH!!! I works - EVEN with the ZIP files!!! I am so dumb - you have to do a re-scan in FS-UAE, that's all I still have all my files as "zip". What you have to do is re-scan all your directories to re-build the database, that's all Edit. Ah I see we found out the same thing simultaneously haha! I thought FS-UAE scans automatically in the background.
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Yeah, I'm doing exactly this and they are working fine when I run them via Launchbox. What I mean, the do not get recognized inside FS-UAE. That means, I cannot run them directly via FS-UAE by choosing them on the game's dropdown. For example, I have this Agony WHDLoad: But in FS-UAE it's not recognized. It works when I pass the zip as a startup-parameter like through LB, so this is just a small issue.
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Ah now I understand. Sure I have used the wrong wording, sorry, I'm no native-speaker What I mean is FS-UAE "knows" what you have, has "recognized" your game variants, indicated through this circle in front of a variant. Now this is in fact an issue on my side, I can't get my FS-UAE to recognize my WHDLoad zips, no matter what I'm doing... If your FS-UAE recognizes yours, then you're good to go, sure.
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It doesn't matter where your actual rom files (adf's etc.) are. You just have to make sure FS-UAE knows them and has scanned them. Launchbox will never see them nor need them. Launchbox only needs the newly created folder structure my little tool creates. I don't think this method works with WHDLoad zip files, so I also have two emulators in Launchbox, one for my method and one for the WHDLoad zips. in fact, you're doing the same here. You're just passing Launchbox a config, nothing else. ... does this answer the question or did I misunderstand it?
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That's not supported directly afaik. Your best best is to wrap your textbloxk inside a viewbox element. Something like: <Viewbox StretchDirection="DownOnly" Stretch="Uniform"> <TextBlock Text="{Binding Path=Title}" HorizontalAlignment="Center"/> </Viewbox>
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In XAML * is used for percentage. So if you have something like <RowDefinition Height="10*" /> it means it uses 10% of the total grid. Does this help? I haven't looked into these special XAMLs myself but I do code in WPF.
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@Zombeaver I now hacked away a little program that does the job:
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Update 2017-01-12: From FS-UAE version 2.8.3 and later the "launcher app" is not necessary anymore: https://fs-uae.net/2017/01/08/fs-uae-2-8-3-released Update 2016-09-20: This solution now comes with a launcher to grant proper save state support as described in this post: --- Original post --- Hi all, as discussed here: I think I found a new method to integrate Amiga games via FS-UAE into Launchbox. The idea is to use FS-UAEs config database and it's unique IDs per game per config. If you start FS-UAE with a uuid as parameter, it does everything for you, configures the Amiga, mounts the correct discs, fill the disk-swapper and so on... I now made a little program that extracts these infos out of the SQLite database FS-UAE uses and automatically creates a folder structure for import into Launchbox. I know my program is ugly and definitly not 100% stable (I hacked it down in approx. an hour) but it does the job What do you think of it and my method? Here is a short instruction how to use it: You have to have a fully working FS-UAE with a populated database with your games. My program requires .NET framework 4.5 and does not need to be installed First you have to locate FS-UAEs "launcher.sqlite" file, it's located in the FS-UAE\Data\Databases subfolder: Then you need to specify an output folder (should be empty): Next you have to choose whether you want to export all game variants you have or only one variant per game, I advise to check this box. Then you can finally choose whether you want the folder names to be created with the variants name or without, e.g. "Battle Isle" or "Battle Isle [ADF, Gamebase]". Launchbox will ignore the variant when importing so it gets correctly scraped either way. Then you click on "Start Export" and a few seconds later you end up with something like this: you then can import the whole folder, just make sure to check "use folder names instead of rom file names": Enjoy your fully automated Amiga games import :-) FSUAE_Exporter.zip
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Hi all, so my little daughter (7) has started to discover some old game gems from the SNES era She's playing through the Donkey Kong Country games at the moment, but those games are a little too hard for her, so I wanted to give her infinite lives. I noticed that it's hit-and-miss when it comes to cheat-support using the cores in Retroarch, e.g. DKC1 cheats work, DKC2 cheats don't. I tried SNES-9x and the various BSNES cores. I ended up using Higan, there all cheats work perfectly, but Higan is not integratable into Launchbox Any ideas what I can do? Cheers...
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@Jason Carr that's exactly the problem, the scraping "sucks". It's best to NOT scrape any data at all (just import and uncheck all scrape-sources), because you'll end up deleting this wrong information that's being scraped anyway. Some tables will get recognized as the wrong games, e.g. the "Rome" table gets scraped as "Rome: Total War". Guess the problem is that your database does not know a platform named "Pinball FX2"
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@timekills I haven't made one I'm afraid. You wanna make one I'll vote it up ^^
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Okay thank you, I'll search for one
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Hi, thank you. Do you know a good DOS Box template?
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Hm, maybe an old version? I'm on 2.7.14dev It's working here: ... but like I said, the developer does not recommend the use of this parameter :-)
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Hi all, I'm not sure if this is the correct place for my question... I'm searching for 3D Boxes for several Dosbox games... Can't find any. Is there a nice media pack anywhere on the internet? Cheers...