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latin625

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Everything posted by latin625

  1. Hello, I know how to show the marquee of any game while in launchbox but how do you keep a marquee on gameplay? I would like to have it show on all platforms, but would like to start with just getting mame 1.7 to do it. I have pointed the diretory within mame marquee to the correct folder, but nothing. Please help. my MAME 1.7 ini # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # rompath "D:\Arcade\System roms\MAME\roms" hashpath hash samplepath E:\Arcade\Emulators\MAME17\samples artpath E:\Arcade\Emulators\MAME17\artwork ctrlrpath ctrlr inipath ini fontpath . cheatpath cheat crosshairpath crosshair pluginspath plugins languagepath language highpath dats # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory E:\Arcade\Emulators\MAME17\cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments hiscore_directory D:\Arcade\Emulators\MAME17\hi video_directory video # # CORE STATE/PLAYBACK OPTIONS # state autosave 1 playback record record_timecode 0 exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 1 frameskip 0 seconds_to_run 0 throttle 1 syncrefresh 0 sleep 0 speed 1.0 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect Scanlines75x3_J4 widestretch 1 # # CORE VECTOR OPTIONS # antialias 1 beam_width_min 1.0 beam_width_max 1.0 beam_intensity_weight -0.0 flicker 0 # # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr XArcade mouse 1 joystick 1 lightgun 1 multikeyboard 0 multimouse 1 steadykey 0 ui_active 0 offscreen_reload 1 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device mouse lightgun_device lightgun positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 1 skip_gameinfo 1 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 1 autoboot_command autoboot_delay 2 autoboot_script hiscore 1 console 0 language English # # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK # # OSD FONT OPTIONS # uifontprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # multithreading 0 numprocessors auto bench 0 # # OSD VIDEO OPTIONS # video opengl numscreens 2 window 0 maximize 1 keepaspect 1 unevenstretch 1 waitvsync 0 # # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 standard screen1 auto aspect1 auto resolution1 auto view1 marquee screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 0 prescale 1 # # OpenGL-SPECIFIC OPTIONS # glslpath glsl gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 1 gl_glsl_filter 1 gl_glsl_sync 0 glsl_shader_mame0 "CRT Geom HQ" glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound auto audio_latency 2 # # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0 # # WINDOWS VIDEO OPTIONS # menu 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 0 hlsl_prescale_y 0 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.0 shadow_mask_texture shadow-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.25 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 curvature 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.0 scanline_size 1.0 scanline_height 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 hum_bar_alpha 0.0 defocus 1.0,0.0 converge_x 0.25,0.00,-0.25 converge_y 0.0,0.25,-0.25 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.4 offset 0.0,0.0,0.0 scale 0.95,0.95,0.95 power 0.8,0.8,0.8 floor 0.05,0.05,0.05 phosphor_life 0.4,0.4,0.4 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.5 vector_length_ratio 500.0 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.25 bloom_overdrive 1.0,1.0,1.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.04 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.02 bloom_lvl9_weight 0.01 bloom_lvl10_weight 0.01 # # FULL SCREEN OPTIONS # triplebuffer 1 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0 joystick_id_1 0 joystick_id_2 1 joystick_id_3 2 joystick_id_4 3 joystick_id_5 4 joystick_id_6 5 joystick_id_7 6 joystick_id_8 7 Thanks!!!
  2. thanks. it worked. but it wont launch from lb...only from retro
  3. Hi, I can get the games running in retroarch outside of launchbox but not from launchbox. Also, it is never in full screen when I launch from RetroArch, it is a small box with black around it. Any idea? Thanks!
  4. OMG!!! DOS76 you are the TRUTH! It works! Just got knocked out by Sandman though....=( It has been a long time since I tinkered with my cab and had to remember where the correct emulator I was using was located. gotta delete these old files and old emulators. I was away messing around with my pinball X cab for the last month and a half. If you ever need help with that, im your man! Thanks again, bro's. Gonna go kick some more rear end in puchout! OR rather, get my rear end kicked. lol.
  5. where can I set that?
  6. Oh boy... Looks a bit to techie for a noob like me. Tried doing a search and stuff about filters and commandline, etc... Do you have any suggestions on the keyword to use in there to get to the monitor part?
  7. Yup, That is exactly what I did. I bulk edit the games. Its been a while. hahhaha.. Thanks!!!!
  8. Thanks! Do you have a link to it? did a search on the forum and came up with this very thread. Also, I noticed that sometimes when I launch a game, the marquee disappears.. is there a way to stop that from happening?
  9. FOUND IT! hahaha... deselect it as the default emulator for the platform. =)
  10. Hi, It has been a while and I cant remember how I got rocket laucher to launch my mame game. Now, I do not want that to happen anymore... Seems like a waste for just a few gimmicky load screens. My machine loads the game so fast, it doesnt need it. How do I remove RL from launching my MAME games from launchbox? Thanks!
  11. Hi, I have just purchased a second monitor and wanted to use it from games that have two screens like punchout, etc... I see LB can show the marquee, but how can I get the second monitor to show the monitor playfield on game like PO? Thanks!
  12. any luck? im trying the same thing.
  13. Yeah... I have the same settings. No biggie. Thanks for the help though. I think ima stick with NullDC for now. Just want to start playing and not worry about the crashing with LB and the non full screen.
  14. Hi, I am using retroarch for psp games and it looks GREAT! But, I get this error each time I run the game. It works if I close th window but how do I address this? Thanks,
  15. Nope! Win 7... Darn thing just stopped working.. Had to delete the setting and restart.
  16. Thanks @SentaiBrad Tried your settings and still would not go into fullscreen. Best I could get was an off centered window version going. I think I am gonna stick to NullDC. The frustration of getting that emulator to run is just not worth it. Hope I can run DemolishFist on NullDc...gonna try soon
  17. Ok... got it working.. 1. Go to your data folder in launchbox and DELETE the bigboxsettings.xml file. 2. restart your machine! Seems to be some damn issue with Direct X being updated on the machine. Friggin' nighmare! Hope this saves someone from headaches!
  18. I hear ya. I am more concerned with just having full screen capability. Nothing is worse than playing a game like Zombie revenge on a windowed 640 x 480 screen with menu bars. Ughhhh
  19. HI, I am unable to get to the bigbox options. I can not go "back" once in bigbox or even see the "options". Can I just reset it to default by deleting a file or something?
  20. Yup. No RL... Just gave up all together and went with NullDC... Works and that's good enough for me. Spent too much time and frustration trying to get that emulator to work. Thanks guys!
  21. Gave up... went with NullDC no issues
  22. now I can get it bigger, but the bars on top hold and when I close it, it goes back to small size
  23. It also crashes all together if I launch it from lauchbox.
  24. Yup. the screen flickers then it goes back to windowed. Grrrr..
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