itsmeblake
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Everything posted by itsmeblake
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Launchbox - mouse cursor automatically moves
itsmeblake replied to Andreas84's topic in Troubleshooting
This worked like a charm! The solution was less than obvious. Not sure I would have figured that out. -
I closed LB, deleted the file then opened LB again I already gave in and used the API method, I'm doing a build for my nephew and cannot expect a 6 yo to maintain an api key and my sister wont be helpful in the matter. He already removed a few games (by mistake).
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When I install steam games they are automatically imported to LB. I manually removed a bunch of them assuming they would come back, but they didn't. I noticed all the games have been added to ".\launchbox\data\ImportBlacklist.xml" I assume people complained about unwanted games being automatically imported over and over. I understand how that can be annoying, but blacklisting seems extreme to me. Hiding unwanted games is far better option because I don't want the added complication of dealing with a steam api key. The file is automatically generated when LB launches so deleting it doesn't help. Is there a way to remove a game from the blacklist or turn this feature off?
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LB automatically adds newly installed steam games to my library without an API key. Without thinking about it, I removed a bunch of games assuming that the next time I open LB it would add it again... But it didn't. I find that this only works for the first time, then never again after that. The API key doesn't help. What am I missing?
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The POC - A Nice View of the New Walls
itsmeblake replied to faeran's topic in Big Box Custom Themes
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themes Flat and Classic Mini Consoles
itsmeblake replied to exodus_cl's topic in Big Box Custom Themes
This is absolutely amazing! I want this as a view especially with the gameplay clip. I suppose most people will want with audio. I also want another view that is more like the old one where the background switches to match each game. But I want the gameplay clip too (see red arrow). I keep both the old and new theme loaded and use both. I copied the "playstation 3" xml file and am using it for some of my racing playlists. It's perfect, but I really want that gameplay clip.- 16 replies
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- classic mini
- flat design
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(and 1 more)
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themes Flat and Classic Mini Consoles
itsmeblake replied to exodus_cl's topic in Big Box Custom Themes
I just tried it out and it is PERFECT!!! I like it so much that I plan to use it for all my platforms. I copied/renamed "Sony Playstation 3" to every platform in my library and changed the videos. For a few I don't want videos, I would rather have fanart instead. Is that possible? I have the older version of your theme loaded up for arcade platforms (Just for the for the fanart background), and the newer for everything else. This is hands down my fav theme. AMAZING WORK BTW!!!- 16 replies
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- classic mini
- flat design
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(and 1 more)
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themes Flat and Classic Mini Consoles
itsmeblake replied to exodus_cl's topic in Big Box Custom Themes
Let me know when it is ready. I can't wait to try it out.- 16 replies
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- classic mini
- flat design
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(and 1 more)
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themes Flat and Classic Mini Consoles
itsmeblake replied to exodus_cl's topic in Big Box Custom Themes
OMG!!! This is EXACTLY what I wanted!!! I modified your XML and removed the animated background. I agree, this would look and perform better without 2 videos playing. But, if you can you should most def keep both views. I'm 100% on-board. Love it!- 16 replies
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- classic mini
- flat design
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(and 1 more)
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This plugin is nothing short of AMAZING! I have 1 request... Is it possible to make this plugin "pause" the currently playing video upon launching a game and continue upon exiting the game?
- 189 replies
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- third screen
- platform marquee videos
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themes Flat and Classic Mini Consoles
itsmeblake replied to exodus_cl's topic in Big Box Custom Themes
I am in love with this theme! If you can make any of my request possible, I will make a big donation to your coffee fund- 16 replies
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- classic mini
- flat design
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(and 1 more)
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themes Flat and Classic Mini Consoles
itsmeblake replied to exodus_cl's topic in Big Box Custom Themes
This theme is PERFECT for what I am doing. I have 3 questions about the PS3 horizontal view: 1: Every game automatically overlays the fanart over the background. Is there some way to NOT do this? The PS3 view already has an animated background and I never want to cover it. OR if the above is not possible 2: Is there some way to prevent the fade in/out of the fanart? It's a cool effect, but can it just show the fanart without the fading animation while scrolling through the games? 3: Is there some way to make the gameplay clip playback here: This is my fav theme. Here are some pix of what I have so far.- 16 replies
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- classic mini
- flat design
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(and 1 more)
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
itsmeblake replied to Saieno's topic in Big Box Custom Themes
This theme is PERFECT for my cabinet. I only have 2 things to ask about the Horizontal game view: 1. Is there a way to prevent the fanart from a game from appearing in the background? As an example, while browsing my PS3 titles, I only want to see the animated background. I never want fanart/wallpaper to cover it. 2. Is there a way to make the "game play" video clip play here? -
This theme is PERFECT for my cabinet. I only have 2 things to ask about the Horizontal game view: 1. Is there a way to prevent the fanart from a game from appearing in the background? As an example, while browsing my PS3 titles, I only want to see the animated background. I never want fanart/wallpaper to cover it. 2. Is there a way to make the "game play" video clip play here?
- 76 comments
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- theme
- classic mini
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(and 2 more)
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Do the banners need to be images? Can the banner be a video (mainly the top half). I want the platform video to play inside the banner itself AND still show the meta data on the bottom.
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I figured it out... the quotes I typed had a different ascii character that the PDF... apparently there is more than 1 type of quotes. MS Word applied a completely different type of quotes than notepad. The problem went away. I do have another question... Is there some way to keep my 4 admin buttons lit using LEDBlinky (without wiring to constant power)?
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this is not a script that I run with the LB/BB front end. it kicks off as a windows startup script (batch file).
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This script is from page 13 of the install and config pdf. I renamed by "bigbox" button to "Button1" just for the sake of using the example shown. I can confirm that the following works. LEDBlinky.exe 14 BUTTON1,R,48 If I attempt to stack the commands using "|", I get nothing. It dose not work with or without quotes. I will dump the log when I get home.
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@arzoo I cannot for the life of me get the script from the pdf working. LEDBlinky.exe 14 BUTTON1,R,0|BUTTON1,G,48|BUTTON1,B,0 LEDBlinky seems to execute everything up to the first "|" and ignore everything after. It works as expected if I break the script up into separate lines. But if I do it this way it looks more like an animation (I dont want that). LEDBlinky.exe 14 BUTTON1,R,0 LEDBlinky.exe BUTTON1,G,48 LEDBlinky.exe BUTTON1,B,0
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UPDATE - I think the LB 13.19 update broke this This has been working great up until this am. I made no changes of any kind. Thirdscreen is missing from the drop-down menu in launchbox and I get the error below in bigbox when running from there. removing and re-adding the plugin had no effect. BinaryFormatter serialization and deserialization have been removed. See https://aka.ms/binaryformatter for more information. App: Big Box Version: 13.19 Theme: BannerBox Type: System.PlatformNotSupportedException Site: System.Object Deserialize(System.IO.Stream) Source: System.Runtime.Serialization.Formatters at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream) at System.Resources.ResourceReader.<>c__DisplayClass7_0`1.<CreateUntypedDelegate>b__0(Object obj, Stream stream) at System.Resources.ResourceReader.DeserializeObject(Int32 typeIndex) at System.Resources.ResourceReader._LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObject(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.RuntimeResourceSet.ReadValue(ResourceReader reader, Int32 dataPos, Boolean isString, ResourceLocator& locator) at System.Resources.RuntimeResourceSet.GetObject(String key, Boolean ignoreCase, Boolean isString) at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream) at ThirdScreen.SettingsForm.InitializeComponent() at ThirdScreen.SettingsForm..ctor(ThirdScreen_MenuItem _parent) at ThirdScreen.ThirdScreen_MenuItem.Unbroken.LaunchBox.Plugins.ISystemMenuItemPlugin.OnSelected() at Unbroken.LaunchBox.Windows.BigBox.MenuActions.MethodMenuAction.VerifySetter(Object) at Unbroken.LaunchBox.Windows.BigBox.MenuActions.MethodMenuAction.OnEnter() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.SystemViewModel.FindParam(Object) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.SystemViewModel.OnEnter() at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.ExcludeStub(Object) at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.OnEnter() at ExpressionInterceptor.CompareReponse(Object, ExpressionInterceptor) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnEnter() at GlobalInterceptor.CompareReponse(Object, GlobalInterceptor) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e) at ProducerInvocation.CompareReponse(Object, KeyEventArgs e, ProducerInvocation) at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.GetResolver(Object asset, KeyEventArgs cont) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled) at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers) at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 5:39:03 PM Exception
- 189 replies
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- third screen
- platform marquee videos
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If I make a playlist, it will automatically appear under its parent in Launchbox without the need for any additional steps. Why doesn't BigBox do the exact same thing? Am I misunderstanding this? Is there some way to set a hot-key that will "jump" you to a specific playlist?
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Anyone want to help me out? Object reference not set to an instance of an object. App: LaunchBox Version: 13.18 Theme: Default Type: System.NullReferenceException Site: Void btn_update_Click(System.Object, System.EventArgs) Source: TeknoparrotSimpleImport at TeknoparrotSimpleImport.Form1.btn_update_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam) Recent Log: 1:24:39 PM Exception
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amazing! I was in the process of making a photoshop macro that automates the process of applying a blur to fan art, then overlaying the clear logo. I could generate the images this way, but I like your "dynamic" marquee much better. I will hold off and just use the "back background" for now. Let me know when you have something. I will drop some funds into the donation bin.
- 202 comments
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- third screen
- platform marquee videos
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I love this plugin, it make a big difference in my build. There is only 1 thing the built-in marquee does better. It places the clear logo on top of blurred fan art (NOT stretched or fit to screen). The result looks like every game in your library has a custom marquee. It looks amazing! The thirdscreen plugin has 2 layers (when blur option is enabled). The clear logo on top and a blurry clear-logo on bottom. The top layer dosent display as clear and the overall presentation is not as good as having fan art on the bottom layer (see above). Is there any way to configure the thirdscreen plugin to use anything other than a clear logo as blurred background? This is the only missing piece to my build. I will happily donate to anyone willing to help me figure this out.
- 202 comments
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- third screen
- platform marquee videos
- (and 3 more)