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eatkinola

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Posts posted by eatkinola

  1. 44 minutes ago, shinra358 said:

    My question is, through xaml only, how do I disable all input for the 2 secs of first entering said page?

    Don't know of a way to do this via XAML, but I wonder if you could implement a simple IBigBoxThemeElementPlugin and just have it process and ignore the left, right, enter, etc keys.

    Could another way to address"pop-in" be to fade in those controls, using a storyboard? I use this approach to simulate a transition.

  2. 5 minutes ago, zengeek said:

    @eatkinola  just so I'm 100% clear, the intention is to have this play videos for each game, overlayed on the viking theme video(s) /background?

     

    Cheers, 

    Yes, that's right. It'll play the game video embedded in the appropriate platform background image. If there is no video found, I'll probably make it display a screenshot of one found in the library.

    The plugin to do this is functional, but I need to clean it up a bit. I'll release the plugin separately, and it can be used in other themes as well.

  3. 2 hours ago, Cookz718 said:

    but i was leaning more into does anyone know the Codings.. im currently creating a theme and would like some sort of coding to add a digital

    The link @neil9000 provided is to Grila's custom control set, which includes a custom WPF control to add the time. My control set AO Bigbox Customs also has a time/clock control. There is also more recently a binding Jason made available, so you don't need a custom control. I pulled the following excerpt from CriticalZone V2 to give you and idea how to use this binding:

    <!-- TIME -->	
    <TextBlock x:Name="Clock" Text="{Binding CurrentTime}" />
    
    <!-- DATE -->
    <TextBlock Text="{Binding Source={x:Static sys:DateTime.Today}, StringFormat='{}{0:MMM-dd-yyyy}'}" />

    Try it out and see if it works for you.

  4. 8 hours ago, Cookz718 said:

    im in the process of working one out trying to make it look elegant / clean.. if u want to collab ?

    Nice design. Thanks for the offer to collaborate, but unfortunately I've got so much on my plate now at work. Keep working on that theme!

  5. 36 minutes ago, GreenGriffon said:

    It just sort of looks like it's hanging there.

    I agree, it does look a little flat with the texture. Finished cutouts for Sony WEGA TV: GameCube, Dreamcast, PS2. Tried a grayscale version, to see if it'll makes the game video, boxart etc stand out more. Disregard the view layout, that's still in flux.

    59a1a7dbc68c9_NintendoGameCube.thumb.png.8a9283eaec6eac658a92e480b2704202.png59a1a7e1b616b_NintendoGameCube(bw).thumb.png.f76dae96cf13abcc7159ac14c86804b2.pnggs-test.thumb.jpg.fe4ab942501eae500bf410d029cad5b7.jpg

  6. Made screen cutouts for the backgrounds with the Sony Trinitron TV, which is quite a few platforms such as SNES, 64, Genesis, PS1, etc.. Messed around with gimp image filters and kinda like the textured black and white rendition, but I can apply other filters or just leave the images alone.

    59a1913bef28f_SNKNeoGeo.thumb.png.dd9ef89d29a5064903a6324fdf6c467b.png59a191508b111_SNKNeoGeo(bw).thumb.png.775b4b3a4b9c81eac8612ae8bb3dfe48.png

  7. 6 hours ago, Rincewind said:

    I will do a few today and send them to you, the only problem doing it this way is that the screen grab will be 1920px x1080px and may not look as good on say a 4k scree

    Thanks. Yes, I was thinking about 4k too, but it might not be a big issue. Once we have the background with cutout and glass overlay, we could always try a 4k upsampled version.

    The image is also a little noisy because it is a screen grab from a compressed video, but I don't notice the noise unless I zoom in for editing. @viking: Do you know of a better way to extract still a image from the video? I was wondering if interpolation could be performed across the video frames to reduce noise, but I don't have software that does that.

  8. 34 minutes ago, Rincewind said:

    This has so much potential to be a fantastic theme, can't wait to see the finished article. Am I correct in thinking you need a single screenshot of every platform video with the screens cut out and saved as a transparent .PNG file

    That's right. Once the screens are cutout, they can be overlaid with a semi-transparent blank screen in it's place. Right at the beginning of the video would be a good time to grab the blank screen, before the video starts playing. I've been playing around with this in GIMP but haven't yet settled on a workflow.

  9. *** WORK IN PROGRESS *** Theme with games view that changes based on the active game's platform. Viking's platform video set inspired me to do this; thankfully he gave me permission to use his work, and to name this theme Nostalgia after his video set. Thanks @viking! I created a plugin theme element to facilitate this. Below is a sample view (still a work in progress); the GameCube game video snap is displayed using Viking's GameCube platform montage. Transitions between games are smooth even when the platform changes, so the plugin seems to be working well.

    The theme as planned will have one platform wheel view, one game wheel view, and the text-based filter and game detail views. It shouldn't be hard for me to finish the views. What I'd like some help with is turning Viking's videos into background images with appropriate cutouts for the TV, handheld, or arcade screen. I'd like to display the videos behind a "glass" overlay, with scanlines etc as appropriate. This theme can easily support all the platforms represented in Viking's video set; the hard part is getting all the backgrounds in order. If you'd like to help and are good with an image editing program such as GIMP or Photoshop, please let me know in a private message and we can sort out the details. If you can't help with the background images, please let me know what you think about this idea. I'm open to suggestions and will post progress in this thread; I will say though I'd like to keep the theme fairly minimalistic and focus on the platform montages. I'll post the theme for download when it's more developed. p.s. additional thanks to @keltoigael for letting me use his arcade font, and to everyone else from whom I might have mooched ideas. This is a great community.

    persys-update.thumb.png.143fa7ddb750db3d8fc063fd6f29c2e2.png

    • Like 6
  10. 1 hour ago, Retro808 said:

    I am going to load BigBox on my laptop and test BigBox and your plugin on the laptop see what happens

    Wow, let me know what happens. You've certainly been thorough about it.

  11. Glad you got that first issue resolved. As for the second (Ao.Bigbox), I found this solution on another forum. It's for a Windows 7 install but might also apply to you. I use W7 myself, and I've never encountered this problem. See if the solution below works for you -- zipping and unzipping the dll, then see if the unblock sticks. I admit it's a strange problem.

    https://answers.microsoft.com/en-us/windows/forum/windows_7-security/clicking-on-unblock-for-a-files-security/9a6f5cfb-d0f8-4f50-9328-8aa2cad3a352?auth=1 
    
    I have found that zipping the files and then unzipping them does the trick when a simple click of Unblock doesn't stick. Not sure if it matters, but I used "Send To > Compressed Folder" to zip and WinRAR to unzip.

     

  12. 2 minutes ago, neil9000 said:

    Been playing around off and on this afternoon and haven't been able to reproduce it once, so i guess i just got really unlucky earlier when i hit it.

    Thanks Neil. I'm still gonna look into it and try to prevent or trap that exception so it doesn't cause an error message. I'm glad it's not occurring that often, however. Thanks again for reporting it.

  13. 25 minutes ago, Charco said:

    I had that issue with the blue background video not appearing again after exiting from a game back to Big Box. Using CriticalZone v2.1 (with eatkinola's latest plugin dll fix).

    Thanks for the report, Charco. Does this seem to be reproducible when exiting a game? Is it still occurring for you on startup?

  14. 2 hours ago, neil9000 said:

    just got this error when going into bigbox options in order to quit bigbox

    That's on me, a bug in the video plugin used in criticalzone v2. I'll look into it this evening. Can you force it to replicate, or does it appear random?

    • Like 1
  15. Just checking, but are you running Windows 10 as 32 or 64-bit? I'd be surprised if you're running 32-bit, but if you are it might explain that error with SlimDx which has separate 32 and 64-bit versions. Also, what's the error you get with Ao.Bigbox, and what version of Ao.Bigbox?

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