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eatkinola

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Posts posted by eatkinola

  1. Gotcha, that's helpful. It's the same error I've been struggling with. I'm pretty sure it has something to do with the bindings not being resolved in time, happens to me when I try to use the binding for ActivePlatform.Name to specify the Folder of video files. Hopefully I can get it fixed over the weekend.

    • Like 1
  2. 1 hour ago, CriticalCid said:

    I would need support for relative paths

    Would you please provide an example of this?

    1 hour ago, CriticalCid said:

    property to stretch the video for filling the whole screen

    I'll look into this. Currently, how do you stretch the video to fill the screen?

    1 hour ago, CriticalCid said:

    My plan is that the user can set up individual background videos for each filter (platforms, playlists, etc.) and I actually intend to use your workaround for initializing the correct folder paths based on the currently active filter. Also when the folder path doesn’t exist it should be possible to set a default folder path as fallback value which is used instead.

    That's a great idea. I'm trying to use a similar approach to play game videos for the selected platform, on one of my platform views. I have some initial success, but I need to somehow add an event handler to change the Folder property when ActivePlatform.Name changes. Haven't yet figured out that one.

    • Like 1
  3. 4 hours ago, shinra358 said:

    I input the dll in the meta folder from the xaml posting. Put the one line of code at the top. And replaced the current vid line with this vid line but it just gives me a black screen for the background. What am I doing wrong and what view should a be in? Currently trying to do it from PlatformWheel1FiltersView xaml. Or should I just wait for the finalized version when it is uploaded to the plugin thread? I do have 2 non-video files in that folder though. Could that be a problem?

    What theme are you modifying? The two non-video files shouldn't matter as the control just grabs MP4, AVI, and WMV files from the directory. The control is definitely beta and has some bugs: I'll work on fixing those and try to incorporate the suggestions I've received so far.

    • Like 1
  4. 41 minutes ago, Jason Carr said:

    There is actually a plugins section over there already

    Thanks, Jason -- I would've probably noticed that if caffeinated enough at the time. I really appreciate you pointing it out. Thanks again for providing more development options with the plugin system, and also easier deployment of custom dlls. I continue to be amazed at your rapid development cycle; strong work.

    • Like 1
  5. @keltoigael and @SNAK3ATER: So I've worked out that custom control to loop through a collection of videos. It works well in the theme view I'm developing (tested using VLC), but consider this a beta. Please let me know how it works for you, and I can update with your suggestions. Crossfading is not implemented (not sure it's needed), but I could work on that as it'd be a nice feature.  To test it:

    1. Place the attached dll in the Metadata subfolder of Launchbox.

    2. Add the following code to your XAML page:

    <!-- this goes in the UserControl tag at top of the view's XAML -->
    xmlns:aoc="clr-namespace:Ao.Bigbox.Controls;assembly=Ao.Bigbox"
    
    <!-- this goes wherever you want to place the video -->
    <!-- Folder = directory containing the videos you want to loop, will be shuffled -->
    <!-- IsMuted = use to mute videos -->
    <aoc:AoMediaElement Folder="pack://siteoforigin:,,,/Videos/Platforms/" IsMuted="true" />

    P.s. Wondering if we should have a separate upload section for plugin libraries @Jason Carr

    Ao.Bigbox.dll

    • Like 1
  6. 9 hours ago, SNAK3ATER said:

    nstead of displaying the fanart on her glasses you display the platform videos?

    Great idea. I'd have to horizontally flip the video so it'd be from her perspective -- not sure if I can do this, and would be backwards from the user's perspective.  I'll try it out.  Another idea is to display the clear logo backwards in the glasses.  Most users will have a set of clear platform logos.  I'm not sure many would have platform fanart.

  7. 9 hours ago, SNAK3ATER said:

    Currently there isn't a way to control when do you want the Background View & ImageObjectVideo to activate

    Tried the following ... had some initial success but nothing that really solves the problem:

        <Storyboard x:Key="09WheelOP2Plat_SBX">
            <!-- WORKS FOR TWO SELECTIONS, THEN STOPS WORKING -->
            <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BGVID">
                <DiscreteObjectKeyFrame KeyTime="0:0:0.2" Value="{x:Static Visibility.Collapsed}"/>
                <DiscreteObjectKeyFrame KeyTime="0:0:6"   Value="{x:Static Visibility.Visible}"/>
            </ObjectAnimationUsingKeyFrames>
            <!-- DOES NOT WORK THROWS AN EXCEPTION
            <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(transitions:TransitionPresenter.Content)" Storyboard.TargetName="BGVID">
                <DiscreteObjectKeyFrame KeyTime="0:0:0.2" Value="{x:Null}"/>
                <DiscreteObjectKeyFrame KeyTime="0:0:6"   Value="{Binding BackgroundView}"/>
            </ObjectAnimationUsingKeyFrames>
            -->
        </Storyboard>

    Perhaps if we were able to interact with the Transitions object, e.g., set a delay on the transition?  The transitions class is in the LB library, and I'm not sure Properties etc. are accessible.

     

    • Like 1
  8. @SNAK3ATER: Interesting thought. Never done it, just thinking ... When do you want the sound effects triggered? For example, if on wheel movement then could set a trigger for SelectedGame or SelectedPlatform, then play a sound. Should work in theory, but not sure if that's what you want to do.

    Wouldn't this conflict with the sounds that already play when manipulating the wheel?

    Another and cleaner approach is you could make a custom sound effects pack. Didn't @Grila do this for his Switch theme?

  9. 1. Only keep the ones I've vetted as worth having on my local drive, the rest I stash in storage and will probably just delete. The ones on my local drive are visible to LaunchBox.

    2. Of those in #1, I HIDE (via checkbox in LB) games I'm unlikely to play because there is a better version on another system. E.g., Metroid Prime vs the Trilogy.

    All very subjective. I don't like clogging up my LaunchBox with stuff I'll never use.

  10. For the next set of platform/game views, I'm thinking of a VR concept using these two images.  The woman would be the platform background; I've made her glasses translucent to display platform fanart, and I'm thinking I'll use the left side of the background to display the interface elements.  The sorry looking guy hooked on VR would be used for the games view.  No, I'm not talented enough to have created these images; found them anonymously posted online.  Any suggestions or comments are welcome.  I have a few other views stewing in my mind but could use some more inspiration.  Also, if you find any promising images, please let me know.  A set of cyberpunk images would be nice, but I've yet to find ones suitable for an interface.  I prefer 4k images to help the theme scale nicely up to that res. @kerszr: I've not yet found images for the concept you provided, but I really like your idea.  It made me think of movies like Equilibrium and V for Vendetta.

    vr-platforms.thumb.jpg.3b47e1f9f1bb7f13211f5568020882e5.jpgvr-games.thumb.jpg.cfb3a3b8fb6e4911c99e05e1dae7989a.jpg

    • Like 2
  11. Updated to version 4.4.1 (bugfix) -- please see download page for change log. Thanks @Xer0graV for finding and fixing the bug in GameDetailsView. Fixed in both AO and AOX theme variants.

     

     

    • Like 2
  12. 18 hours ago, Xer0graV said:

    I found the solution to my issue by editing the GameDetailsView.xaml file

    Great news, and thanks for sharing your solution!  I'll post a minor bugfix update tomorrow so this doesn't continue to affect others.

    • Like 1
  13. 1 hour ago, kerszr said:

    Here is some feedback.

    Really appreciate you taking time to give feedback. The TV image with its dusty screen is my favorite part, too! I think your suggestions are spot on -- it does need more interactive elements. The bunker views in black and white are that way by design, as I want to have a set of views that is simple and less taxing on a slower computer. The "outpost" views will contain the interactive design elements. Currently, there is only one set of these "outpost" views but I'd like to add more. Your comment about totalitarian states, billboards, propaganda, and graffiti conjured up a great idea. I'll have to hunt for some good backgrounds as a starting point, but that's great -- thanks for your suggestion!

    • Like 1
  14. Epoch09 is a theme I've been messing around with for a few months. While I'd like to add some features, I decided to turn it loose to get some feedback from the community. Please use this thread to let me know if you have any problems or suggestions. More information about the theme, including how I'd like to expand it with community help, is on the theme's download page. Please note this theme requires you to place my custom library in the LaunchBox metadata folder; instructions are on the download page. I hope you find this theme useful; I've enjoyed working on it ... probably a little too much.

     

    • Like 2
  15. Epoch09

    View File

    Epoch09 started out as a post-apocalyptic vision, kinda my twist on the retro-based themes others have created. It contains a set of simple text-based views that are resource friendly. From there, I decided to add a series of "outposts" representing different environments. These outpost views are intended to use platform and game media; hence more resource hungry. The theme currently only contains one "outpost" of old abandoned buildings within a storied city. I've got one or two other outposts in mind, but I decided to open it up to suggestions. As much as possible, I'd like the outposts to be integrated into and become part of an interesting background. There should be a game and platform view for each outpost. So, let me know if you have any ideas -- please use the forum thread as follows:

    INSTALLATION: As with other themes, copy Epoch09 into the Themes folder. It also relies on a small custom library, which needs to be copied to your LaunchBox installation. Do this:

    1. Exit BigBox (and LaunchBox).
    2. Copy Epoch09 folder into LaunchBox\Themes folder.
    3. Copy Ao.Bigbox.dll file into LaunchBox\Metadata folder.
    4. Restart BigBox (cannot do #2/3 while BigBox running).
    5. Select Epoch09 as your theme from within BigBox.

    NOTE: You don't need to install any fonts for this theme to work, as the required fonts are packaged in the Ao.Bigbox library. This library also includes additional code required for the theme to function properly.

    Thanks @Grila for teaching me how to create and use a custom library within BigBox.


     

    • Like 1
  16. @cleverest: Agreed, having a general outline of your software is a good idea. Reading about object-oriented design including design patterns might be helpful to you. When learning the language itself, I'll echo Jason and just say dive in, use Google for examples, etc. Once you understand the fundamentals of programming, it's really not that hard to pick up another language.

  17. 11 hours ago, Togglebrick said:

    Any updates on the manual function?

    Looks like it's in the recent community poll of most requested features, so I guess we'll find out soon how it all shakes out. Thanks @Jason Carr for again soliciting our feedback on feature requests. The LB updates have been amazing.

    • Like 2
  18. On ‎4‎/‎12‎/‎2017 at 10:01 PM, eatkinola said:

    Appreciate the feedback.  I've also noticed sometimes (when I use BigBox on a different computer also running Windows 7) the font color for Game Details does not change as expected.  It might be a bug in the theme.  I'll see if I can track it down but might not be able to get to it until the weekend.  Would you please do me a favor? -- see if that problem also exists when viewing a filter, e.g., Genres, Developer, etc.

    So, I can replicate this problem on my secondary computer -- used by my kids to play games.  It runs Windows 7 just like my main computer on which I developed the theme.  On the secondary computer, I did a clean install of LB which prompted me to install .NET Framework 4.6.2 -- after installing this, the problem went away.  This leads me to believe it was either a bug in an older version of LB or that I needed an updated version of .NET.

    On ‎4‎/‎12‎/‎2017 at 9:19 PM, Xer0graV said:

    I may have to try a clean copy of LB...

    Would you consider trying a fresh install of LB, which should also prompt you to install .NET 4.6.2 if not already?  You might want to backup your current version of LB (database, images, etc.) just in case.  Thanks a lot for helping troubleshoot this issue.  Hopefully this gets it resolved for you.

  19. 35 minutes ago, Xer0graV said:

    Thx for the help, I must have some other issue.

    Appreciate the feedback.  I've also noticed sometimes (when I use BigBox on a different computer also running Windows 7) the font color for Game Details does not change as expected.  It might be a bug in the theme.  I'll see if I can track it down but might not be able to get to it until the weekend.  Would you please do me a favor? -- see if that problem also exists when viewing a filter, e.g., Genres, Developer, etc.

  20. 4 hours ago, Xer0graV said:

    Awesome skin Eatkinola! Could I please bother someone for some help? How was the color of the text circled here changed from black to white? It is not modified by changing the DECO, MAIN, or EMPH parameters of the skin files. Thanks.

    @Xer0graV: Thanks for the question.  Are you using the latest version of the theme?  This is what I get when I edit !ACTIVE.xaml to the following:

    <SolidColorBrush x:Key="AOMainFontColor" Color="Red" />
    <SolidColorBrush x:Key="AOEmphFontColor" Color="Black" />
    <SolidColorBrush x:Key="AODecoFontColor" Color="Black" />

    58eec61347c26_NewBitmapImage.thumb.jpg.a54def5b46bdfe2673fba17f8f073d8a.jpgYou should be able to easily change the font colors.  The latest version of Minimal-AO is 4.3.  Please ensure you're using the latest version.  You might also want to unpack a fresh install of the theme, but be sure to save any skin files you modified in case you want to restore them.

  21. This works well for me on Windows 7:

    1. Configure Windows to automatically login to one of the windows users, on startup.

    2. In that user's Startup folder, place a shortcut to BigBox.

    3. BigBox will now be launched automatically when you turn on the computer.

    There is probably a trick/app you can use to restart BigBox automatically if it crashes, or whatever. I've not had to do that, but if you're trying to make a standalone arcade might not be a bad idea.

    • Unusual Gem 1
  22. There is a demo video on the criticalcid download page. You shouldn't have to actually download the criticalcid theme as it is bundled with BigBox.

    When you say video, do you mean video snaps of games or platform videos? The platform videos can be downloaded from within LaunchBox. Game video snaps can be downloaded from emumovies, for which you need a subscription. You can also find and download some game video snaps in the LaunchBox forums.

    Basically, themes specify how your game info is displayed. The themes do not generally supply a lot of media such as images or videos; you have to supply those yourself.

    Can you post a screenshot of what your install of BigBox looks like when running?

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