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Headrush69

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Everything posted by Headrush69

  1. I understand that completely and though I quoted you I was just giving my method in general to anyone. Way back in the day when I started with MacMAME and downloading massive sizes wasn't really an option, I like many MAME users was wasting too much time trying to have a complete an perfect set. I think too many people still do that. Having a compete subset of "my" games was a cleaner option and using the ClrMamePro options above meant I didn't have to worry about the internal specific rom changes within the games I liked. The most important result was the OCD in me was satisfied that the MAME profile in ClrMamePro had a green check mark even though I only had a subset of ROMs.
  2. I only keep a full 0.161 set and each version update pack from then on. (All stored within one directory) What makes things easier is using the Set Information tools within the scanner result window. I have a list of all my favourite MAME roms listed in a text file. (MAME_Favourites.txt) On each new MAME release, I let ClrMamePro read the MAME binary to get the XML information it needs. I do a scan, and from the results page I click the Set Information button. From there you load that text file which will enable only the roms you need for those games. (You don't have to worry about CHDs, or the exact roms needed for the set, it's taken care of automatically.) From the same page, you can now export a dat file for just your mame games. I use this dat file in ClrMamePro with the paths set to where I store the roms for Launchbox. If for some reason it's missing any roms, switch to the rebuilder which has the update pack folder as source and fixed.
  3. You can add both VP9 and VPX as separate platforms and have the best of both worlds.
  4. You need the appropriate roms file for many recreations. Some roms are in the VPforums and others are at the http://www.ipdb.org Once you have them, they go in you Visual Pinball folder -> VPinMame folder -> roms folder You'll have to be careful about mixing VP9 and VPX tables. I've set them up as different platforms in Launchbox and point each to the appropriate Visual Pinball executable. I use the following as the default command line options: -minimized /exit /play
  5. I find the new Lua plugin for hi scores works fine. I don't think you'll get much of a performance boost from compiling your own MAME. From the MAME Wiki page:
  6. Your post caused me to re-look and obviously it worked from the command line as I had forgot to add the -f option. I must be tired, as even though I quoted your post about the options order, somehow I still had -g -f. All working now, thanks.
  7. I'm having the same issue using Cemu 1.6.3 If I start Cemu directly and than load the game, works fine. If I start the game from the command line using Cemu.exe -g "C:\WUP-P-ARDE\data\code\RedCarpet.rpx" the game loads and starts fine also. Whenever I use Launchbox (with or without the -g command option), I get the "Unable to open file" error from Cemu. Any suggestions? Edit: Reverted to Cemu 1.6.1 to see if it was related to the Optimized file operations + AES-NI support in version 1.6.2, but same error.
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