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Headrush69

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Everything posted by Headrush69

  1. 2 questions: 1) did you import directly from the mame.exe or are using using a dat file you downloaded, and 2) Are you using MAME software lists? When you import directly from MAME it should ask if you want to use softwre lists, For most people this is probably no. When you choose that, that error should disappear unless you've changed default settings in ClrMamePro.
  2. I suggest you check out the latest 1.50 firmware. It allows on the fly switching between keyboard mode, dinput gamepad mode, and xinput controller mode. With this you won't need to mess with those secondary applications. Just switch to Xinput mode via iPac2 hotkey and Steam should work with them. Link to Ultimarc web site and that firmware
  3. Supermodel runs Sega Model 3 games only. There is also Teknoparrot which will run hotd4, but I’m not sure how well your integrated GPU will handle that.
  4. Is this the only game that has this issue? This emulator doesn't seem to have a way to see more verbose information, so not sure where look next.
  5. Since you're using multi mouse, there is a chance your device order has changed. If you hit TAB in MAME and go to game input and reset analog x & y, is it different from what was previously set? If so, you need to use MAME's device mapping to make your mice indexes constant.
  6. If you are missing rom files it should display a windows showing you the files missing. For reference, my hotd.zip has 29 files within, and the zip file has a CRC32 checksum of 018FACCC. What video card do you have? You could try loading the games with MAME, but you won't be able to play them. It can be handy for checking you have the right files and checking controls though.
  7. If you delete NVDATA/hotd.DAT, will is start now? When exactly does it crash? Before displaying anything or after? If that doesn't work, if you edit EMULATOR.INI and set does that help?
  8. Are you sure you are running the latest version of the emulator? (1.1a) The only time I have seen issues with a missing model2.zip message is when running through RocketLauncher. The module is out of date and does a check for that file. Running directly with m2emulator 1.1a doesn't require model2.zip
  9. I don't know, I think Daytona CHampionship, Dead or Alive and Virtual Cop are pretty major if you want arcade titles. ?
  10. Found that as well. Made the switch to the best 800 emulator, Altirra, and fixed that issue. I use RL for very few systems, and Atari 800 is one, just for the bezel.
  11. True, and RL is far from a perfect solution as well. Since RL relies on running emulators in windowed mode and hiding window decorations, if your emulator doesn't support all its features in windowed mode, you'll lose out. An example of this is the m2emulator. You'll gain the bezel alright, but you'll be running in low resolution mode as well. Depending on the game, it may or may not be acceptable for some, but it's another issue to be aware of.
  12. Are you talking the Teknoparrot UI window or any secondary command prompts that may open? When calling Teknoparrot using the --profile= option the UI shouldn't open. In your Emulator settings for Teknoparrot, if you use the hide command window options and enable game loading screen, you shouldn't see any Teknoparrot related loading screens,
  13. I didn't use this way since you would have to set additional apps for each game. You may be able to just use those commands directly in Additional Apps without using bat files. Also, did you enable the hide console window option? That might hide the bat command windows.
  14. Sounds like you are doing something wrong in ClrMamePro. What you want is something in the lines of 1G1R mode which means 1 Game 1 Rom. This might help: https://forums.launchbox-app.com/files/file/1488-quick-1g1r-no-intro-rom-sets-batch-files-usaeujpneu/ Or just check out tutorials on 1G1R feature of ClrMamePro.
  15. I have LEDBlinky working fine, but have an issue where some roms pass "unique" emulator and rom values. I assume Launchbox just passes the following command on a game start: If that is true, where does Launchbox take these values from? (Emulator name, platform name and the rom name?) I ask because every so often a rom passes a different emulator name. Here is a sample from my LEDBlink debug log: First example is 2 Atari 2600 games, and the second is 2 Sega 32X games. You can see in the second example for each, a different emulator name is passed in. I can make specific entries in ControlsEditor for these to "hide" the problem, but checking and auditing all my roms would be a lengthy task. Here is the full debug log for the second Sega 32X game: Has anyone else seen this or is there a way to debug the ledblinky output Launchbox is sending LEDBlinky? Solution: Turns out this was rather simple once I looked at it better. The ~ character is used to by LEDBlinky to separate message fields. These problem roms had ~ in their filenames which throws LEDBlinky's parsing off since it interprets the ~ in the filename as a separator. SImple fix, change the filename.
  16. If you check your Launchbox/Data/BigBoxSettings.xml do you have <KeyboardSelect>118</KeyboardSelect> 118 is the keycode for left Ctrl I believe. You don't have any other commands mapped to that key as well?
  17. I’ll put my nod for Ultimarc products. Their iPac line for buttons/controllers are top notch, provide plenty of flexibility and Andy provides great support. i recently switched my cabinet buttons to their illuminated gold leaf buttons and absolutely love them. After trying various joysticks, I settled on their ServoStiks. They have other joysticks with different feature sets, but These are probably closer to what most people expect in arcade sticks. Their Spintrak and U-trak I endorse as well
  18. I think a lot of apprehension is probably to not understanding what is meant by Android support. From the poll: I think the perception is that Android being a prominantly mobile OS, that the current desktop view is just going to be directly ported to Android, noteably small phones, and that just doesn't seem realistic or practical to take a visually big GUI and cram it into these device screens. I'm not worried.
  19. Agreed. Currently I have both a Dolphinbar to use the Wii remote in a gun shell and an Aimtrak. As Lordmonkus stated, I find the Aimtrak do need recalibration often, as the difference between an adult and a child using it, make a huge difference. My setup is in an arcade cabinet, so it's a center piece when people come over, so I'm looking forward to a better out of the box experience that it looks like the Sinden guns will provide.
  20. That is the right folder, mine are there as well. Too many windows open, I was looking where I stored the copies I use with MAME, sorry. A while back I looked for information on the artwork file format as well, but didn't find much. Hence why I was using MAME as well. In the end, I just used ParaJVE as is.
  21. Strange, mine is a standard install as well, no cartridge folder though. Trying moving them up a directory.
  22. You do have the actual roms required in the ParaJVE/data/roms folder?
  23. If you have the standalone working fine, probably not much benefit. You can get Retroarch's shaders, and overlay support, but MAME can do those as well on it's own. For me, I just find native MAME can handle a variety of input devices, joysticks, keyboards, steering wheels, track balls, spinners, mice, etc, with a lot less work. As long as you have your ctlr file set up to keep device IDs static, it's quite painless. You can always use both and use only specific games with one or the other. (For example to get alternate music for some games in MAME 2003+)
  24. JoeViking245, this only works for dinput devices and normally XBox 360 controllers are using Xinput. You could have Retroarch use dinput for XBOX 360 controllers as well, but there are trade offs. (I wouldn't suggest it) There doesn't seem to be a complete solution for all situations, so you have to use different techniques depending on the emulator. For example, with the Sega Model 2 Emulator, XBox 360 controllers alway change the device order for my steering wheel, so the easiest solution so far is make sure to them turn off when using this emulator. (In my case, I have arcade controls and never use the 360s with this emulator) Edit: Somehow I missed this information, but if your application initializes dinput8 through COM, the devinput8.dll in your application's folder method will NOT work, you have to use the system wide approach. You can still put a devreorder.ini in each application's directory. So now in Sega Model 2 emulator, I have static entries for all my hard wired devices, and the XBOX controllers get allocated after. Works great.
  25. Does it do this with all cores in Retroarch? I recently had this issue with a single core, delay to start Retroarch, starts loading, another delay, (no response to key strokes during this), and then finally ran. Tried everything I could think of, deleted retroarch configs, deleted and redownloaded core and still no change. On a hunch, redownloaded Retroarch and installed to a second location and ran from there and it worked. Didn't want to go through the hasshle of determining the exact file in Retroarch causing the issue, so re-installed Retroarch again, directly over my original install location. Fixed the problem and all my custom configs and remaps still in place. Hope that helps.
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