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cleverest

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About cleverest

  • Birthday 09/09/1977

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  1. No problem man, family takes precedent. I know how to do the save state path saving stuff, but I don't know the rest, like the examples you gave....I only use an Xbox 360 controller, so I wouldn't need it for multiple controllers though....
  2. Would you be willing to share your 'Launch With' menu settings for each of these? Screenshots should be great. This sounds fun to have available. I do the same with magazines/guides that match certain games, player's guides, etc...but not retroarch specific stuff
  3. Windows 11 LaunchBox 13.23 (latest at time of this post) I have a platform category set up for SERIES and this happens inside of the series "Street Fighter Collection" (but it may occur elsewhere I'm not sure). It happened when I browse/edit certain games, but it doesn't always happen.... Example of eventvwr logs for a game is crashed on while in edit view: Fault bucket 2244178099611912539, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: LaunchBox.exe P2: 13.23.0.0 P3: 68760000 P4: StackHash_f891 P5: 10.0.26100.4652 P6: 6c6bd922 P7: c0000374 P8: PCH_E4_FROM_ntdll+0x0000000000162924 P9: P10: Attached files: \\?\L:\LaunchBox\Videos\Commodore 64\Street Fighter (Europe version)-01.mp4 \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.62b1e453-af39-4ea2-93ab-28666a4bfb19.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.f9710cf2-208f-47d2-8c8c-223cc4148a2b.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.2fbce4f9-2e91-420c-920f-4f0b40e68eb2.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.7394ce19-ad4c-44f4-91d2-f154f1f3181f.tmp.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.2400a348-40f4-4d8f-a56d-cd42a04693ff.tmp.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_LaunchBox.exe_113d3bb8ab4b85736b05211e36f18b7ffb7577_e7231122_7ec7f2ae-f2fc-476c-86ea-c8556ea05b84 Analysis symbol: Rechecking for solution: 0 Report Id: a250632b-de39-4c6d-88ff-82c116df7f80 Report Status: 268435456 Hashed bucket: d03544a5b482f2b26f24ec176814495b Cab Guid: 0 Actual exception as per debugging logs enabled in LB: Application: LaunchBox.exe CoreCLR Version: 9.0.825.36511 .NET Version: 9.0.8 Description: The process was terminated due to an unhandled exception. 2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Begin... 2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Marked disposed true... 2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Star rating faded nulling... 2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Video control dispose... 2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Video control nulling... 2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Invoking UI thread... 2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Nulling out all image sources... 2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Completed. 2025-08-27 09:41:15 AM Resolving assembly Unbroken.LaunchBox.Windows.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null, processorArchitecture=AMD64... 2025-08-27 09:41:15 AM FIRST CHANCE EXCEPTION: Could not load file or assembly 'Unbroken.LaunchBox.Windows.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null, processorArchitecture=AMD64'. The system cannot find the file specified. at System.Reflection.RuntimeAssembly.<InternalLoad>g____PInvoke|49_0(NativeAssemblyNameParts* __pAssemblyNameParts_native, ObjectHandleOnStack __requestingAssembly_native, StackCrawlMarkHandle __stackMark_native, Int32 __throwOnFileNotFound_native, ObjectHandleOnStack __assemblyLoadContext_native, ObjectHandleOnStack __retAssembly_native) at System.Reflection.RuntimeAssembly.<InternalLoad>g____PInvoke|49_0(NativeAssemblyNameParts* __pAssemblyNameParts_native, ObjectHandleOnStack __requestingAssembly_native, StackCrawlMarkHandle __stackMark_native, Int32 __throwOnFileNotFound_native, ObjectHandleOnStack __assemblyLoadContext_native, ObjectHandleOnStack __retAssembly_native) at System.Reflection.RuntimeAssembly.InternalLoad(AssemblyName assemblyName, StackCrawlMark& stackMark, AssemblyLoadContext assemblyLoadContext, RuntimeAssembly requestingAssembly, Boolean throwOnFileNotFound) 2025-08-27 09:41:15 AM FIRST CHANCE EXCEPTION: Could not load file or assembly 'L:\LaunchBox\Core\Unbroken.LaunchBox.Windows.XmlSerializers.dll'. The system cannot find the file specified. at System.Reflection.Assembly.LoadFile(String path) 2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Begin... 2025-08-27 09:41:15 AM Music.Play Start 2025-08-27 09:41:15 AM Music.Kill Start 2025-08-27 09:41:15 AM Music.Kill Finished 2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Marked disposed true... 2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Star rating faded nulling... 2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Video control dispose... 2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Video control nulling... 2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Invoking UI thread... 2025-08-27 09:41:16 AM GameDetailsViewModel.Dispose: Nulling out all image sources... 2025-08-27 09:41:16 AM GameDetailsViewModel.Dispose: Completed. AND Faulting application name: LaunchBox.exe, version: 13.23.0.0, time stamp: 0x68760000 Faulting module name: coreclr.dll, version: 9.0.825.36511, time stamp: 0x68768e66 Exception code: 0xc0000005 Fault offset: 0x00000000002e9332 Faulting process id: 0xBED0 Faulting application start time: 0x1DC1768D6D12D42 Faulting application path: L:\LaunchBox\Core\LaunchBox.exe Faulting module path: L:\LaunchBox\Core\coreclr.dll Report Id: 4ae90bec-0f0d-4e8e-bc88-f4fb00952214 Faulting package full name: Faulting package-relative application ID: Report.wer
  4. When I originally posited this question for this post, I didn't really concern myself with motivation. Someone's psychology and their desires for being a completionist aren't AS interesting to me to be honest. I simply wanted to know what is truly the biggest collection out there, especially one that could be said to be utter quality and not riddled with duplicates and nonsense, like beta, demos, garbage hacks, etc... For me in that quest, I'm now up to 62,000 gaming titles and over 2,500 retro gaming magazines, comics, and strategy guides. The biggest limitation for me are the larger platforms that are huge... PS4 is starting to become emulate-able, so that's not even factored in at all in this collection...and then of course, there are a heck of a lot more PS3 titles that could be added to mine that won't fit unless you have a collection of large drives or a NAS to play it off of; but the latter always causes severe performance drops managing it (in my experience), so I'm sticking with external drives; a 16tb in my case, with all platforms possible using the best lossless compression formats for them;, which even makes this count possible on this drive.
  5. This makes the game launch fine, but auto-bind controls don't work. How do I make it so it launches as if I clicked this button in the UI?
  6. Yeah it's a bit of a shame it's overly complicated, as it has hands down one of the best Castlevania 1 game versions (probably the best) on any platform.
  7. Yes... You can mess up the state of the game, and I haven't used this platform in a long time since writing this guide So I'm a bit foggy on, but I do recall that you can make it so that it doesn't auto-save when you close it. recommendations is just get into the habit of not using save states... I believe you can manually save through the menu if you want to, but also remove any sort of hot keys or shortcuts for it.
  8. For the record, I converted 156 Amiga CD32 titles and they were 29.8GB before, but are now only 14.7GB - YAY!
  9. Yup, that was it! WORKS. Thanks guys! My final working batch command is: for /r %%i in (*.cue) do chdman createcd -i "%%i" -o "%%~ni.chd"
  10. *UPDATE: Thankfully it seems that Retroarch plays the .CUE if I use the original game folder/files instead of worrying about converting it... Although it would be nice to convert and use them as CHD to save some space, if that were still possible...from what I see so far though it does NOT preserve the WAV files in the process of conversion.
  11. There is no way this is preserving the WAV files. Look at the file difference between this CHD vs. the game with WAVS I tried it, it PLAYS, but it's silent except for SFX.... @Rlad how did you convert Alfred Chicken, and are you sure yours is using the original WAV files?
  12. That is great news. I'll try it. To answer the folder/CUE content question, this is one example:
  13. Yes, the Amiga Retroarch core (puae) does support CHD files...that is how my CHD games which do work in Retroarch for Amiga CD32 work currently (the ones in that format). My concern is that if I convert the ISO's I have to CHD, it won't also integrate the audio (WAV) files from the games that have... 😕 I guess I need someone to chime in who has done such conversions and what it takes...something like powerISO to maybe integrate the ISO with the WAVS, etc..? No idea... Thanks for the response.
  14. How will this handle games that have ISO CUE and some WAV files in the same folder? (these are Amiga CD32 games)
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