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RetroHumanoid

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Posts posted by RetroHumanoid

  1. Not sure if I posted it anywhere,but,here are the high res logos I made for my genre videos...I made them,so you can use them any way you want,if it's suitable for what you are looking for. https://mega.nz/#F!3ZJ1FSDL!6Te8T72IjgejdQLCZgcvdw

    I will work on the 3 videos mentioned in #2 to match my current playlist video style...as well as new clear logos for them

    Here are the marquees I made for the genre set as well...if you can use them https://mega.nz/#F!nMQxUKzb!eOq8eEi4oVUuWvLnwNsRQw

    • Like 3
  2. Not trying to argue...no reason to get upset really....I am completely aware of how RocketLauncher works,trust me...but,as for implementing it's major features into Launchbox,it's easier said than done,and probably will never be done. Using MP4 is an easy way to do it,and it can even be a 2 second video that loops until the game loads...true it's not exactly like RL,and it certainly isn't perfect...but,it's certainly more elegant than a popup box and a black screen. There could also be an option to just not use it,if one chooses not to. Just like how the current Loading popup can be disabled.

  3. I don't see why it wouldn't be possible to add fade in loading screens tbh...I converted a ton of my fades to mp4 for use in the ODROID ORA image release,and if launchbox wanted to do so,it could also use mp4's and avoid all the complicated artwork stuff. Pause would be a whole different story,but,I did see someone working on a Pause menu of sorts that looks very promising.

    • Like 1
  4. @Super_Paulie I am not sure if you figured it out on your own yet,but,sorry for the late response...been busy. Here is the code I use to pull up the clear logos over the background marquee.Of course,you may need to tweak it a bit to display on your marquee properly.

    <!-- GAME LOGOS -->
                
                
            <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" Grid.RowSpan="4" Grid.Row="4" Grid.ColumnSpan="4" Grid.Column="2" Panel.ZIndex="2" Margin="20,20,20,20" RenderOptions.BitmapScalingMode="HighQuality" />

     

    Here is the code to place a default marquee behind those clear logos as well...but,you will need to adjust settings here as well,and check the paths leading to your artwork files.

    <!-- DEFAULT MARQUEE -->
                    
                    
                <TextBlock x:Name="DefaultMarquee" Visibility="Visible">
                    <TextBlock.Text>
                        <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Marquees/Default Marquee/{0}/_Default.png">
                        <Binding Path="SelectedGame.Platform"/>
                        </MultiBinding>
                    </TextBlock.Text>
                </TextBlock>
            <Image x:Name="MainDefaultMarquee" Grid.RowSpan="4" Grid.Row="4" Grid.ColumnSpan="8" Grid.Column="0" Source="{Binding Text, ElementName=DefaultMarquee, FallbackValue='pack://siteoforigin:,,,/Marquees/Default Marquee/_Default.png'}" Opacity="100" Stretch="fill" Panel.ZIndex="1" Margin="11,13,11,13" RenderOptions.BitmapScalingMode="HighQuality" />

    • Like 1
  5. @SouthernBoy Kondorito is correct. I did make the intro,but,it was made for Hyperspin,so it has a Hyperspin logo at the end of it. I am not sure if @ETAPRIME altered it at all (which is fine btw) to have a BigBox logo instead,but,I do know that colpipes1978 had a version that he altered to fit BigBox. Either way,you can find my version through my website www.retrohumanoid.weebly.com ,and since I have made the full switch to Launchbox,I planned on making a version at some point for it...I have just been busy with life lately.

  6. It is possible...I have a default marquee running on every system,and the clear logos overlay that image in the center. The code would have  a multibinding path set to your marquee folder, and a fallback path set to the default marquee you want to use. It would resemble this...

     

    <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}">
            <Grid.ColumnDefinitions>                        
                <ColumnDefinition Width="1*" />
                <ColumnDefinition Width="1*" />
                <ColumnDefinition Width="1*" />
                <ColumnDefinition Width="1*" />
                <ColumnDefinition Width="1*" />
                <ColumnDefinition Width="1*" />
                <ColumnDefinition Width="1*" />
                <ColumnDefinition Width="1*" />
        </Grid.ColumnDefinitions>
            <Grid.RowDefinitions>
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
            </Grid.RowDefinitions>

    <TextBlock x:Name="GameMarquee" Visibility="Visible">
                    <TextBlock.Text>
                        <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Path/To/Your/Marquees/{0}.png">
                        <Binding Path="SelectedGame.Title"/>
                        </MultiBinding>
                    </TextBlock.Text>
                </TextBlock>
            <Image x:Name="DefaultMarquee" Grid.RowSpan="4" Grid.Row="4" Grid.ColumnSpan="8" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Path/To/Your/Default/Marquee/_Default.png'}" Opacity="100" Stretch="fill" Panel.ZIndex="1" Margin="11,13,11,13" RenderOptions.BitmapScalingMode="HighQuality" />

    </Grid>

     

    This was from my own xaml file,so you will need to make some changes of course.The Blue would have to be changed around to fit your marquee size....and the yellow will need to be changed to your paths.Now,on a large scale of games,this would be absurd,because with this code you would need to have all of your marquees for every game,for every system, in the same folder...and it would share the same default image across every system...if that's what you are looking for then this will work fine for you. If you are just running MAME,then this is probably perfect for you.

    • Like 1
  7. RetroHumanoid Genre Video Set

    View File

    Here is a set of ,currently, 25 Genre videos to be used with playlists. This coincides with all of the media released in the @CriticalCid theme "Unified". I do have plans to extend this total to about 50-60 Genre Playlists,but no current time-line for release yet.Enjoy!

     

    You can also find the Collection videos here :

    And the Favorites videos here:

    And the Developer Video set here....

     


     

  8. RetroHumanoid Collection Video Set

    View File

    Here is a set of ,currently, 270 Collection videos to be used with playlists. This coincides with all of the media released in the @CriticalCid theme "Unified". I have decided to upload them here,because Jason is a busy man,and I understand how much work it could be to enter this many videos in manually. I do plan on releasing more in the future,with an estimated goal of around 500-600 total playlist videos,as well as all of the artwork for the Unified theme that's needed. I do not have an estimated time-frame as to the release of more,I just know that's the plan. While I never expect anyone to actually have 600 playlists in their BigBox setup,I do believe that variety is the spice of life,and this will give plenty of options for personalizing your lists.Enjoy!

     

    Here was the release video I made for the initial 70 Collection videos :

     

    And here was the preview video of the 200 videos that followed :

     

     

    You can also find the Genre videos here :

     

     

    And the Favorites videos here:

     

    And the Developer Video set here...

     

     

     


     

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