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About Deejus679

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  1. Looks like I'm a little late to join this conversation. I have too am having problems launching the game just directly through CEMU, and just can't seem to figure out why. I've ensured that the custom timer and the MMI Timer Accuracy are both set to default. I've tried tinkering with the API options, sound options, V-syn options, etc. I've even tried changing property setting on the .exe file, and I still keep getting the same results. The game loads up without crashing, and shows the title screen. It then shows the skull icon with the auto save message, and just goes to black. To be honest, I cannot remember the last version of CEMU in which it has worked, but it has been bit. Any help would be much appreciated. Thank you.
  2. Honestly I don't think I did ever get it sorted. I think I just dealt with it. I may have tried to tamper with save states outside of Launchbox, and later tried loading those save states inside of Launchbox followed up by a regular save. But, after fooling around with so many emulaors they all start to blend together. If you want to try experimenting, you can attempt the following: 1. If it's still possible, load a saved game outside Launchbox 2. Create a save state with that loaded game 3. Go back into Launchbox with the PS2 emulator and configurator 4. Load the save state 5. Save the game per usual inside the emulator and Launchbox I can't guarantee that it will work, but it might be worth a shot. Good luck!
  3. I sort of just started from scratch. Thank you any way Joe.
  4. For those that are looking, I was finally able to find and get a portable version of ePSXe version 2.0.5 setup. I found the link located at the source forge website and have confirmed that it is indeed the latest version and works virtually (portable) https://sourceforge.net/projects/portable-apps-for-dummies/files/Games/ePSXe Portable/ The bios, memcards, plugins, shaders, sstates, etc. folders need to be pasted to where the help.html and portable executable file is housed. If there is anyone out there is trying to get a portable setup up and going, we're one step closer! Happy gaming!
  5. Thank you Lukey, I appreciate your response. Are you able to confirm that this version does not install to the system registry? I'm creating a build that's completely portable so all I have to do is plug in my hdd when I go to a friend's house without having to install anything.
  6. Thank you KUPOkinz for this post and referral. After giving it a go, I can confirm with Gold93 that this version is indeed 1.9.0. Does anyone know if there is a portable version for 2.0.5 out there, or knows a simple way to make the official 2.0.5 version portable?
  7. Hey everybody! So I'm in the process of making Launchbox portable so I can have it on the go. One thing I would really like to do is transfer my favorites from both my primary Launchbox and Bigbox builds. I tried copying and pasting the playlist to and from the Playlists inside my data folder (H:\LaunchBox\Data\Playlists) but I'm not seeing them come up anywhere inside Launchbox or Bigbox. I wonder if I'm doing something wrong, or perhaps missed setting up a specific feature inside the program(s) allowing me to see the favorites? Any help would be much appreciated. Thank you.
  8. I would first like to begin by saying thank you to @alec100_94 and @Zombeaver for this amazing plugin! The ability to have pre-configured optimizations in a matter of seconds with a click of a button is truly an amazing feat. Though this program is very user friendly in nature, it has taken me a bit to get everything up and going-- the most recent developer build of 1.5 wasn't playing nicely with the plugin, which I didn't learn until much trial and error. I resorted to using a build I had acquired a while back (pcsx2-v1.5.0-dev-1793-g52ec143-windows-x86.), and I think I have everything up and going for the most part. My only problem has to with memory cards saves. I have plenty of saves in my "memcards" folder. When I access a game that has not been configured using the plugin, I have no problems. When using the plugin the game does not recognize the memory card/memcards folder, thus I am unable to load from any of my previous saves. Any help in this matter would be much appreciated. Thank you.
  9. My pleasure, I'm not sure if you had it sorted already or not, but when I came across this thread as well a solution, I just want to do my part Happy gaming.
  10. I was struggling with this myself. It was easy changing the emulator to full screen by using Alt + Enter, the challenge was to get the video game screen itself to play in full screen as well. Though the solution was staring me in the face, I just didn't quite understand the adjustment that needed to be made. I finally I got it to work though. 1. Edit the medfaden.cfg file 2. Look for the line :3. Change to 4. Save
  11. Thank you @DOS76 for your quick response. I just got it figured it out. The ROM package I had gotten this from had multiple regions/versions -US, Europe, Japan- all within the same compressed file. And I use compressed files when launching my games. So interestingly enough, RA was pulling from the Japanese copy whereas Project 64 pulled from one that was in English. After separating the US copy and using that to launch it sorted out the issue. For the record, I will say that Project 64 does a much better than RA does (at least using Mupen core) at emulating this game. Thanks again for your quick response!
  12. Good afternoon, For experimental purposes, I decided to setup Project 64 just to see how it compared to RetroArch. In terms of graphics, I'm actually pleasantly surprised and glad I took the time to set up the new emulator. For testing purposes, I decided to throw in Majora's Mask. To my surprise, I saw that the language text was set to Japanese by default in RetroArch. However, it comes up in English in Project 64. I wanted to know if anyone knows why this is, and more importantly, if anyone knows how to change the language text so I can play the game in English in RetroArch. Thank you.
    This theme is fantastic! Previously I was happy to see themes that resembled the hype that spins. This however, takes Big Box to whole other level. @RetroHumanoid this- in my humble opinion, is hands down the best theme I have yet to come across. I would just like to say thank you for this beautiful piece of art. The amount of love, care, and energy you put into this piece is evident. Cheers! 🍹
  13. For those of you who are struggling on where to put the clear logos for this theme: Inside of the Unified Refried theme there is a "Images" folder. Inside you need to create a folder labelled "Platforms." Inside you will need create another folder called "Clear Logo." Inside the Clear Logo folder is where you paste the set. Launchbox/Themes/Unified Refried/Images/Platforms /Clear Logo After making the change, be sure to refresh platform wheel images located in options (Image Cache). I hope that helps. I would like to give a big shout out to @neil9000 for providing the solution, as it helped me out a ton.
  14. Best I could tell this this wasn't anywhere in the install instructions. Thanks to your reply I was able to get these logos up and going. Thanks!
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