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Everything posted by faeran
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@jrusso4587 and @Tromzy. Sounds like you guys are having the same sort of issue. It will only find the platform specific theme if the name within LaunchBox is the same as the xaml files. Check within both the TextGamesView and TextListView folders and make sure the files match your platform name. The folders are in the Themes\CoverBox\Views folder.
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Interesting. Let me know if version 0.4 solves this issue.
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Love it @Klopjero. And glad to see you back @Scratcher. Your stuff is always amazing.
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See if the latest update (version 0.3) fixes the issue. I made a number more changes to the font.
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It was a foreign language character within the font that was causing issues. I've updated the theme with a change, let me know if it fixes the issue for you.
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Hi @Certifiedhalo. You would need to edit the TextListView.xaml file and edit the font size. <lbsc:GameList Name="Items" FontSize="15">
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Unfortunately, the simplest way is to delete the scanline.png as you figured out. There's no option based way to disable scanlines. Themes/skins just don't have that capability.
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CoverBox has been updated to version 2.3 April 28, 2019 Fixed: Game Boy Color font now includes the letter é Change: Most logos that appear on top of video snaps now fade after 8 seconds Change: various splash pages have been colorized
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For anyone following this thread, I have released an early copy of this theme on the forums. Please find it here:
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Radiance View File Here is an early release version of theme Radiance. This theme is based around the Aura theme by iGarikoitz. Things to note: Theme works best with game music. Theme works best when you have 1 boxart image per game. If you have more than 1 boxart image for a game, the box highlight may not work properly. This is because the coverflow will randomly select a boxart image to display, and the box highlight will also randomly select a boxart image to use for sizing the highlight. If they choose differently, then it will look off. There is currently no way to know which image the coverflow will select to display. This theme does not work well if a system has boxart that is not uniform. Custom changes on a per-platform basis need to be made. All system may not be currently covered. If you find a system that is not currently covered, please let me know and I'll look into it. Have fun! Credits: Faeran - Created the Radiance theme for Launchbox iGarikoitz - The inspiration for Radiance, including his Aura and Aura 4k themes for RetroFE Tronkyfran - Platform background graphics used from his Tronkyfran theme for Emulation Station Submitter faeran Submitted 04/27/2019 Category Big Box Custom Themes
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Version 0.4
2,201 downloads
Here is an early release version of theme Radiance. This theme is based around the Aura theme by iGarikoitz. Things to note: Theme works best with game music. Theme works best when you have 1 boxart image per game. If you have more than 1 boxart image for a game, the box highlight may not work properly. This is because the coverflow will randomly select a boxart image to display, and the box highlight will also randomly select a boxart image to use for sizing the highlight. If they choose differently, then it will look off. There is currently no way to know which image the coverflow will select to display. This theme does not work well if a system has boxart that is not uniform. Custom changes on a per-platform basis need to be made. All system may not be currently covered. If you find a system that is not currently covered, please let me know and I'll look into it. Have fun! Credits: Faeran - Created the Radiance theme for Launchbox iGarikoitz - The inspiration for Radiance, including his Aura and Aura 4k themes for RetroFE Tronkyfran - Platform background graphics used from his Tronkyfran theme for Emulation Station -
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CoverBox 2.2 has been released and is available on the forums in the download section. April 27, 2019 Added Atari 5200 (Thanks to @thatpurplestuff for designing and putting this theme together) Added Atari 7800 (Thanks to @thatpurplestuff for designing and putting this theme together) Fixed: Game Boy Advance font now includes the letter é (thanks @theVoidKing) Change: Game Boy Advance splash screen colour changed
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You would need to delve into the XAML files and remove the code for the clear logo for the systems that you want.
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Hi @kriscraigs. The only way to do something like that would be to edit the XAML and add that code to the view.
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Hi @theVoidKing. Thanks for letting me know. I have fixed this for the next update, which should be this weekend.
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The theme is currently pending in the manager due to an issue with a plugin that is currently being worked on. I'm thinking of releasing an early copy to the forum for people to use in the meantime.
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CoverBox 2.1 has been released. Added NEC TurboGrafx-16 (Thanks to @thatpurplestuff for designing and putting this theme together)
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This is just a theme, so it doesn't control video playback. If you are talking about a playlist video for your favorites playlist. The file should be the exact name of your playlist and be put in the following location: Launchbox\Videos\Playlists
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Pretty sure if I'm reading this correctly, you can find an example of this in both of the platform views in Retrotastic.
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You are correct. It fills the space of the grid that it's in, adjusting the size of the text to fill inside of it. It will also stay in the same spot, and be the same size, as long as the aspect ratio stays the same. So 720p, 1080p, 4k, the text will remain the same size, and in the same spot, on all of those. Give it a test. As soon as the aspect ratio changes, all your grids will re-adjust to different sizes, and therefore affect the size, and placement of the text. Unfortunately, viewboxes won't work with vertical scrolling text, or any text that has more than 1 line.
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What happens if you do this with the code? Text will size to the Column width. All you have to do is adjust the ColumnDefinitions to your liking. <UserControl d:DesignHeight="1080" d:DesignWidth="1920" /> <Canvas Name="Canvas"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="5*" /> <ColumnDefinition Width="5*" /> <ColumnDefinition Width="2*" /> </Grid.ColumnDefinitions> <ViewBox Grid.Column="1"> <TextBlock Text="BIG TEXT" FontSize="100" /> </ViewBox> <ViewBox Grid.Column="2"> <TextBlock Text="small text" FontSize="100" /> </ViewBox> </Grid> </Canvas>
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Does this help? <Canvas> <Grid> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition width="5*" /> <ColumnDefinition width="5*" /> <ColumnDefinition width="5*" /> </Grid.ColumnDefinitions> <Viewbox Grid.Column="1"> <Textblock Text="texty text" FontSize="500" /> </Viewbox> </Grid> </Grid> </Canvas>