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Posts posted by Suhrvivor
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Yeah, it doesn't support them natively but they can be ported to Reshade's language, the RSRetroarch Github for example has a bunch of RA shaders ported to Reshade.
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What about Reshade? I've heard some retroarch shaders were ported to reshade so you might wanna try that instead since it's much easier to setup, no need to run scripts and apps on the side.
In my case I don't use shaders nor bezels with my emulated Xbox games since they look decent enough on modern monitors and half of them support widescreen so no need to bezel them out. -
What platform and version of Duke Nukem are you talking about? There's a lot of versions of Duke Nukem.
I myself use Raze, best version for the game and the DLCs work perfectly. Keyboard and gamepads come preconfigured, no need to setup anything if you don't want to.
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Yeah, it's kinda annoying that the app keeps creating folders that might never have any file in it. I mean, there's no need for the Nintendo Switch or any other handheld to have an "Arcade Cabinet" folder.
I'm my case I see it as a lost battle, I just let it be, I see the folders as part of the software itself, I don't bother deleting them anymore.
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Remember to set your game's region to match the region of the cover you want to download and display, in this case, Japan.
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On 2/15/2026 at 3:31 PM, trueanimus said:
ahh Okay... yeah i had it pointed at the right exe but was missing the -d
Okay one last thing,.. to exit the emu with esc i have
~$Escape::
{
Process, Close, shadPS4QtLauncher.exe
}
ReturnDoesnt work... suggestions?
You're closing the launcher, not the actual emulator, try ShadPs4.exe instead of shadPS4QtLauncher.exe.
This is the Exit script I use and it works just fine:$Esc:: { Process, Close, ShadPS4.exe } -
You also need premium Emumovies to be able to download videos from them through LaunchBox.
On the meantime, check the forum's download section, there are some video snaps and theme videos to grab there.
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Yeah that feature was added recently. there's another thread talking about that;
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Link is dead, that youtube account doesn't exist anymore.
I guess Nintendo got you good. -
The thing about custom covers in the database is that there's not a reliable way to download a particular version of a custom cover style, you either don't download them or you download them all. Then you'll have to check one by one and select the ones you want to keep.
For custom media, I think it's better if you just packed them all into a zip file and upload it to the forum's download section.
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There's never going to be a frontend with all the emulators built-in. Why would you ever think that's even possible?
Closest thing right now is Retroarch but is not even close to having ALL the emulators. -
43 minutes ago, JoeViking245 said:
-f -g?
That's for the old version! Don't use that! The -f was for launching in fullscreen and that doesn't work with the launcher, for launching in fullscreen you have to mess with the launcher's settings.
The new launcher requires you to point to a shadp4.exe executable to use, the -d in the command line means it should use the default one you have downloaded with the launcher.Hope that helps.
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After they separated the GUI from the emulator (since v.0.12), you need to point to shadPS4QtLauncher.exe, not shadPS4.exe.
The command line should look like this:
-d -g
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1 hour ago, Fursphere said:
Just mass unzip all the roms and leave them unzipped. They're so small you cloud put them on anything at this point.
there is no benefit to having them zipped at this point.
People are playing DOOM on pregnancy tests. If you're worried about the space that SMS roms take up... its time to upgrade.
That's what i do. But I don't have full rom sets tho, just a handful of titles per system.
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2 hours ago, faeran said:
Fixed Vertical Legacy Platform Wheels not appearing on load in Big Box
I had this issue, it seems to be fixed since 13.26 beta 1.
I also had random crashes when running Bigbox on my laptop at work (core i3 10gen with intel GPU and Win11), I'm gonna test that on this beta to see if that's fixed.-
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1 hour ago, VodkaParalyzer said:
Give me all the games, that's my motto lol. In reality, it partly depends on the system, and thus the sizes of the game files. If it's something like the Atari 2600, then I'll take everything.
I used to have the Atari 2600 on my LaunchBox but I ended up deleting it. I started gaming with the NES generation so that's how far my nostalgia goes. Anyway most of the better Atari 2600 games are just simplified Arcade ports and the few that are not I didn't find them interesting at all.
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3 hours ago, Nixx said:
I plaid guilty as a deranged collector.
All variations of the same rom into a single 7z. Using 7z zstd you can have hundred of simmilar roms in the same file, it will not weight much more than the original file.
And an external program to load them, select the variation of the game to play.


At least, that what i use for the cadridge era, for CD/DVD i just keep multiple version with tags on the filename.I want to abite by the one file = one game. Easier to manage, easier to save.
So currently thinking to convert each of my Windows game into a single portable file but i had to pause this project due to time constrain.I'm the opposite of you, I have one rom per whole setup and they're not zipped, I rather not wait for roms to be extracted.
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The thing is that digital HDD games are usually smaller than disc games, in the cases where the game has a lot of updates, the dumped files or iso has the full game v1.0 , the DLCs and the updates are separated in the emulator's update folder, cluterring your setup. Digital game have all the needed file in one folder without outdated and unused files (like the PS3UPDAT.PUP firmware files). Also, some disc games need to install some files in the PS3's HDD to function properly (Last of Us, Metal Gera Solid 4, Drakengard 3, etc), which ends up having duplicate files.
I'm switching to Iso only on some selected titles.
The definitive solution would be a custom compressed file format that would include the base game, the DLCs, and the updates all in one file. Something like the WUA format for the digital and disc Wii U games.-
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On 12/7/2025 at 7:29 PM, Klopjero said:
That's an exaggeration, Still havent done the Castlevania Collections releases, I'm still struggling with the Japanese Legacy of shadow... I still want to to finish the related themes for getsufumaden and the bloodstained themes. be sure to give @Suhrvivor a shout out, his themes are super awesome and an inspriration to me. without those i would have never started on the Castlevania themes.
Hey good luck with those missing titles, old and Japanese games are infamous for having little to no good assets for creating content.
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I'm getting an error and crash when I click the download media for a steam game, they might be related. My guess is that Steam recently changed their server side api and it doesn't work properly with LaunchBox now.
Error:
Object reference not set to an instance of an object. App: LaunchBox Version: 13.25-beta-2 Theme: Default Type: System.NullReferenceException Site: System.String GetTrailerVideoUrl(Unbroken.LaunchBox.Windows.SteamGame) Source: Unbroken.LaunchBox.Windows at Unbroken.LaunchBox.Windows.SteamGame.GetTrailerVideoUrl(SteamGame game) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.DownloadImagesViewModel.ReflectControllablePredicate() at Unbroken.LaunchBox.Windows.Desktop.ViewModels.DownloadImagesViewModel.<>c.AdaptExtendedProvider(Action action) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass13_1`1.TerminateEfficientWatcherEvent() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) Recent Log: 3:20:10 AM Exception
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It might be just me but the transitions on Bigbox seem to not work as they used to do, they transition into a black screen then to the next screen, instead of going directly from one thing to the other.
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Xemu is the best option for the OG Xbox. I think it's integrated in LaunchBox so the setup process might be quite straithforward.
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Each change to the db has to be moderated so no, you can't batch upload. You have to do it one by one, they look goood though, they would most likely be accepted if you submit them to the db.
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What games are we talking about? Give us specific details so we can test ourselves.
For old games I use and recommend dgVoodoo 2 whenever is possible, it transforms DirectX8 and DX9 games into DirectX11 games, making it more friendly for recent Windows.
Nintendo Switch Launching Help
in Emulation
Posted
If the emulator list them as separated games. try creating a desktop shortcut of each game, that should give you the command line to put into the frontend.