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Suhrvivor

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Posts posted by Suhrvivor

  1. I understand what you're saying now. I have that problem with Switch games too (I made custom boxes and deleted official ones to make them all match but I have very few games compared to people that have them all). We definetly have a problem with the lack of consistency when it comes to boxes. I guess we can't do much about it from our side, we'll have to wait until they improve the database by adding more sections and cleaning the current ones (did they hire a web developer yet?)

  2. 47 minutes ago, Fugus said:

    If it's like a game that was finished but never released or a WiiWare title and has no official box to go with it, a fan art box should be allowed to go in the box section, just keeping it a permanent blank spot seems like a waste, especially if you are trying to make your set visually consistent.

    Really suck if you go to 3DS or Wii U or something and half the boxes are actual box arts and the others are just some weird icon that has no description or anything on it that the system menu shows because that was put in their box section when it wasn't even a box just looks sloppy.

    You can make LB to show a fanart boxart if an offcial boxart is no present, there's a priority settings that can manage this (not sure if free users can access this though), you don't have to add a fanart outside of its appropiate section. The moment you let people decide what to put in empty spaces you'll have logos, banners or whatever along side actual boxarts, people like to upload their hacks into the database thinking it would be what everyone else would want.

  3. I agree with option 1). The other one is basically a hack, I don't think we should have hacks in the database (but having them on your own system is fine), the db should be as vanilla and neutral as possible. 

    3 hours ago, Fugus said:

    Also, off topic, why do people feel the need to have insanely big images? I can understand having the box being able to fill a 4k monitor I guess for people wanting to use it on their big screen across the room. But having the clear logo filling the 4k monitor is a bit much and having a game with a resolution of 720x576 but screenshots posted at 1440x1080, it just seems excessive and either that screenshot is a lot of wasted space or they increased the rendering on their emulator at which point it isn't representative of the native game anymore.

    Yeah, I don't like people essentially remastering the game with the emulator's enhancements and then uploading pictures of it to the database. Anything better than what the real hardware can do is kind of inaccurate in my opinion.

    • Like 2
  4. Hey those backgrounds must be deleted asap or replaced with proper ones. Unfortunately there's people that don't bother to read the rules and decide to add things that go against them or decide to backup their wierd hacks into the database.

    Plus the mods are stoned 24/7 and accept a lot of things that should not be accepted (I know I've been guilty of that myself).

  5. Theme Videos for Some Platforms Using Nlash's Style

    View File

    Some theme videos for platforms that didn't had one with this cool style created by a Hyperspin user known as Nlash.

    To add them to you setup, download and extract the zip files in your LaunchBox folder (overwrite if needed).

    Platforms:

    • Microsoft Xbox
    • Microsoft Xbox 360
    • Nintendo Switch
    • Nintendo Wii
    • Nintendo Wii U
    • Sony Playstation 3
    • Sony Playstation 4
    • Windows

    xbox-preview.png.e0405bd06fa9aa2963c6359f01f6c659.pngwii-preview.jpg.5b3fd90d1c509a87207ce4005a37bf6d.jpgx360-preview.png.81546c51338200f14dffba4f6128d645.pngps3-preview.png.e627239d353d9d7f92fd4e8d97957ac3.pngWiiu-preview.png.dff60bdc9aec0a9266621f3e536a4594.pngps4-preview.png.628b147aa31ba7a2d17b94c93750ae3b.pngswitch-preview.png.115e2ecbfc3a2d128229205a6089cab1.pngWin-preview.png.c9dd45940f2e3a3a7d266fd6909e35df.png

    You can download the rest of the available platform theme videos here:


     

  6. 45 minutes ago, MacGuyver said:

    Any tips on how to enable specific patches for the individual games?    When I launch games from the RPCS3 interface directly, it remembers what patches I have enabled for the specific game.

    But when I launch the game through Launchbox, it does launch (hooray), but none of the patches are enabled, so there might be issues with bloom for example.  But launching the game direct from RPC3, it remembers the individual patch settings.

       

    Must be an issue on your end, patches are loaded on my rpcs3 when launched through LaunchBox (tested GOW3 with the "Skip intro" patch).

  7. Can't be done.

    Just kidding, in the LaunchBox/Themes/Unified/Views folder, open any view that has wheels (ie Wheel4GamesView.xaml, don't forget to backup any file before editing it) try changing the following variables in the "Wheels" section (about line 250):

    • CurveAmount="-1.5"
    • CameraZPosition="2.8"
    • VisibleCount="10"
    • PageSize="11"
    • Spacing="0.575"

    This is an example you can tinker with the numbers yourself if you want different results.

    • Like 1
    • Thanks 1
  8. The new 3D Boxes look cool, I like this new feature!

    The only problem I see is that for some reason it uses your image priorities settings for deciding what image type to use instead of what it should actually use, in my case I use the Reconsctucted Box as the number 1 priority which already has the box border, in some platform that ends up looking awful. Here's and example:

    3d-box-wrong.thumb.jpg.b80e40fa72d126e4f8edc5a68c5ee620.jpg3d-box-proper.thumb.jpg.d5b7b5d5b729162256788b64720ce69b.jpg

    Left image is what it looks like for me, right one is how it should look.

    Wouldn't make more sense in this case to ignore user's preferences and pick the proper image type, or have a separate setting?

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