
Tempest
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Bulk change game Titles to Alternate Names (by Region)
Tempest commented on JoeViking245's file in Third-party Apps and Plugins
No worries I have to do some more testing, but yeah, it can be some strange coincidence. That's probably what I'm seeing - it duplicates the selected title by safely storing it in the alternate titles section. That would be an interesting feature to add Thank you for your support - keep up the amazing work!! -
Bulk change game Titles to Alternate Names (by Region)
Tempest commented on JoeViking245's file in Third-party Apps and Plugins
Thanks for your feedback So I've tested the plugin by selecting the Blank option plus checking Select First Title to see if that would result in the outcome I was looking for. And in some cases it does. From what I can tell, it selects from the available Blank titles in alphabetical order, which also includes the default/main title from the LB games database. Also, I don't know if that was supposed to happen but when you change the titles using the plugin it will create a duplicate alternate title for that game. -
Bulk change game Titles to Alternate Names (by Region)
Tempest commented on JoeViking245's file in Third-party Apps and Plugins
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Bulk change game Titles to Alternate Names (by Region)
Tempest commented on JoeViking245's file in Third-party Apps and Plugins
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This behavior happens with DuckStation, in this particular case. I load the game from Big Box and when exiting the game using the pause menu from Duckstation, Big Box loses focus and I need to alt+ab to gain focus again. Basically, BB freezes and the video snap does not load until I alt+tab to focus. DuckStation starts in fullscreen and with -batch in command-line options. I did not observe this behavior when exiting Retroarch, for example. One way to circumvent this is to assign a hotkey to the controller or keyboard to close the active window. However, I would prefer to exit using the emulator menu. Has anyone experienced this? Is this normal behavior from Big Box when using other emulators rather than Retroarch?
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@faeran I checked the xml of the new imported games and this is what I've found in each game: <RetroAchievementsHash>COULDNTFILEHASH</RetroAchievementsHash> Thus, I wondered if maybe the problem lies in the new version of the RAHasher. So, I replaced the RAHasher exe in the beta 2 folder with the older one from 13.11. Tested it by importing new games, and it's hashing correctly now. For now, I'll use this old version of RAHasher, and wait for a new update that hopefully will fix it. P.S. One other thing I've noticed by poking around with the "broken" RA hashing import is that after adding a new game, the hash is created at that moment, meaning that refreshing and/or rescanning for achievements will never update the hash; the same thing happens if you just replace the rom in the games folder with another rom with the same name but different hash. You always need to delete the game and import it again. Would it be possible to add a "force hash rescan" option in order to prevent this in the future?
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Followed your advice and repaired all Microsoft Visual C++ Redistributable installs. Imported more games and the problem remains. Started a fresh install of 13.12 beta 2 and imported the games. The problem continues. Started a fresh install of 13.11 and imported the games. In this version it works just fine, achievements are hashing correctly. Any thoughts?
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Oh ok, it could be that, but it was working fine in the previous version of LB, and never seen this happen before. Anyone had this problem before?
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I was testing this new beta version while importing some games and I got an error, i.e. not able to get metadata for one of the games, but I chose to continue the importing process - it was about 30 games for the NES. After the import, the achievements were not detected for those games - and they have the correct hash, I tested them before - even after refreshing and scanning for achievements again. The games that were already in the library were not affected by this. So I decided to test the new feature, removed one single game (without deleting the ROM), and enabled the automated import. The game was detected correctly and imported, but I got a bunch of errors popping up, mostly dll files related to RAhasher.exe - I was able to get one print. So, I moved these last roms from the games folder to a different directory, removed them from LB, restarted LB, and started the import process again. No errors this time, but after the import the games are not recognized as having achievements again - refreshing and scanning for achievements, or even playing them in RetroArch - which normally results in the game being scanned and updated with the achievement badge promptly - did not work. Any thoughts?
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Is this the correct folder name for MAME 2003 core after importing Arcade bezels from LB? It created the folder named "MAME 2003 (0" for the config files associated with that specific core. Shouldn't be only MAME 2003? Thanks
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When importing bezels using the LB import tool, from what I could tell, it's important that the ROM filename matches the one from the project repository (excluding tags). If that happens, it will import the bezel just fine, including even games that are not part of a No-Intro romset. Example: ROM name "Sonic Classic Heroes (World) (v0.15.03e1) (Sonic 2 Hack)" matched the database name "Sonic Classic Heroes (World) (Hack)". However, when the case doesn't match, it fails to import the bezel completely, or at least that's my diagnostic. Example: ROM name "Sonic The Hedgehog (USA, Europe)" failed to match the data base name "Sonic the Hedgehog (USA, Europe)". Note the "The". It also happened for "Sonic The Hedgehog 2 (World)", "Sonic The Hedgehog 3 (USA)", and some more. I wonder if someone is experiencing the same thing or is it just me? If so, can this be fixed? Thanks
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Darn, I was really into this theme. It's one of the best out there, and perfect for my setup. Maybe it will get an update in the future? Oh well, time to look for a new theme. Thanks for the quick reply