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Posts posted by Retro808

  1. 8 minutes ago, Jason Carr said:

    To be honest, I will probably eventually improve the marquees regardless, at least once I finally get my own marquee screen in place on my cab.

    I know, that's why¬†I get tempted more and more to ship you one. ūü§£

    I am here for the long haul with Launchbox so I never really fuss about things. 

    • Like 2

  2. 12 hours ago, Maxout said:

    I've got a question...  When in preview mode of a game, there is a star rating in the bottom right corner.  This rating only populates with the UserRating and not the CommunityRating for me.    (So they're all zero stars unless I give it my own rating)   If it means anything, I'm able to see the CommunityRating on all the games in LaunchBox.


    Is there a way for me to have the theme only use CommunityRating?  

    The theme is coded to show both User and Star Rating up in the metadata/details section of each of the view. So you will see code referring to that.  

    The Star Rating image in the bottom right of the views is controlled by the code below. I could not tell you how to alter it as it is using an Image To Source Converter to convert the metadata it reads to display the correct image. I think User Rating is scaled in .25 increments and Community Rating is more refined so it may need a bit more changing in the code than just a simple Binding change. My code knowledge is very elementary so I am not too sure. 

    <Image Name="RatingImage" Source="{Binding Path=SelectedGame.RatingImage, Converter={StaticResource ImageToSourceConverter}}" DockPanel.Dock="right" Margin="5"/>


    • Like 1

  3. 1 hour ago, dmc1793 said:

    100%. Thank you very much.

    Keep in mind because you are using a very old version of Mame and Roms new features in LaunchBox may not work well or work at all. We know Pause screens do not work as there is a keyboard parameter that has been added that is required to work with Mame. Older versions of Mame do not support this so you either cannot use the feature or need to update Mame and Roms. 

    • Thanks 1

  4. What version Launchbox/BigBox are you on?

    If you are on a current version that has the Startup screen feature try turning off Startup for that Mame emulator if you are using it.  In Launchbox go to >Tools>Manage Emulators and edit Mame setup and untick "Enable Game Startup" and see if that helps. 

    Screen Shot 2019-07-21 at 6.19.05 PM.png

    • Thanks 1

  5. 2 hours ago, edgecrusher462 said:

    Tried googling this issue but I couldn't find anything.  So I was configuring button mapping within BigBox and when I got to the box for "Select" I hit enter and after the five seconds was up it cleared the selection, which is what it is supposed to do.  So my problem is that now I have no button mapped to "Select", so I cannot even hit enter to input another button to map to "Select".  In fact I literally cannot proceed anywhere in BigBox.  "Select" allows you to choose an input so I cannot even proceed into our out of BigBox once I load it up.  Does anyone know how I could fix this issue??  Thanks in advance.  

    You can probably go into the \Launchbox\Data folder and edit the BigBoxSettings.xml. In the <KeyboardSelect> line enter 6 and then save and close it. That should set it to Enter again as this is what I have. Then when you go back into BigBox change it, this time do not let it time out. Just hit the new key you want it to be set for. If you do this and it keeps both Enter and the new key, just do the step one more time and it will remove the Enter key. 

    Screen Shot 2019-07-19 at 8.04.51 PM.png

    • Thanks 1

  6. 27 minutes ago, SpuRge said:

    Ok it is solved.

    I reinstalled PFX3 and changed the "Emulator Application Path" again to "Pinball FX3.exe" instead of "steam.exe".

    It works perfect, and for some reason I don't get the extra window "Allow game Launch?" anymore.

    Strange, I tried that before.

    Anyway, Thanks for the help guys!!!!

    Cool. Not sure why I did not mention try the Pinball exe directly. That is what I use. Glad you are sorted. 

  7. I am not sure then. Honestly I never looked to see if AHK runs in the background. I have not had any issues with any emulator or exe for that matter not working with an AHK script assigned. I really do not use Steam anymore. I do know many users and mods do and have not seen any reported issues with AHK and something launched through Steam. I am not home to set-up Steam back up with Pinball FX3 to test. It did work when I last had it up a year ago. 

  8. Have you set your region priorities in Launchbox? The region priorities help for prioritizing imports and displayed images. 

    If not go to >Tools>Options then click "Region Priorities". You can select all the ones you want and then order them by preference. Or only select one if you want. 

    Screen Shot 2019-07-19 at 10.23.34 AM.png

  9. 3 minutes ago, SpuRge said:

    Yes, but that is mame, RetroArch and Demul, 

    They don't need AHK to exit

    I understand that, just confirming to make sure it is not something else hindering exiting of any kind. 

    Run a Pinball game and hit Alt+F4 and see if it exits properly. No AHK or anything just hit Alt+F4. 

    If you run Pinball FX3.exe without Steam that would be the key combo that would exit it. 

  10. 22 minutes ago, ricardote said:

    Ok, I did some tweeks to the newly edited GameMarqueeView file (I rename it to GameMarquee.xaml) do I just move this file to the original Views folder? what about the GameMarqueeView.xaml file that's already in that folder? Hope you understand what I meant. Thanks.

     Xaml files cannot be renamed. They must remain how they were originally named. 

    If you are using the default theme and want to alter it you simply copy the whole folder named "Default" in the \Launchbox\Themes folder. Paste it into the same \Launchbox\Themes folder and rename that newly pasted folder something else other than Default. Then you can edit it anyway you choose. If you edit a xaml file you simply save it, but it has to be named how the original xaml was named. So since you edited the GameMarqueeView.xaml it has to stay that name. 

    In BigBox you then change the theme to that newly named one you edited. 

  11. 2 hours ago, Gildahl said:

    Can someone explain *exactly* when the "Exit AutoHotKey Script" is fired?  For example, if I put a simple SoundBeep command in the "Running AutoHotKey Script" tab, I hear the beep whenever the emulator is started.  However, if I put a SoundBeep command in the "Exit Autohotkey Script" tab, I haven't yet been able to hear the beep--even when using the Exit option within the Pause menu.  This tab must have a purpose.

    The "Exit AHK Script" is only for exiting the game/emulator from within the BigBox Pause Screen. So the script will only affect that. 

    Standard exit scripts to close out an emulator, if one is needed, would go in the Running AHK tab. 

  12. 5 minutes ago, whoozwah said:

    This is why we need OR descriptors for auto playlists. then you could have 3 tags, Non VR, VR optional, VR required. then you could make an auto playlist with the rules "contains, Non VR OR VR optional" and "VR optional OR VR required". But as it stands now, auto playlist functionality is pretty neutered until we get some real query logic.

    Neutered is probably a bit harsh since it works fine for a lot of standard playlist building. Sure power users could use more options and Jason could already have this on his table to tackle. Not all things can be built at once when it is just one man developing. 

  13. 4 minutes ago, Gildahl said:

    Huh.  Guess I'm a little disappointed.  What I really need is a way to run a script on start of game and another on exit of game...and what would be even more enormously helpful, would be the ability to feed the name of the game rom to these as a parameter.  Just wishful thinking?


    Yes, for now you would have to do it per game as an additional application. Unfortunately some things are still to be developed. It is only a one man show developing Launchbox. 

  14. 10 minutes ago, Gildahl said:

    I use Ultimarc WinIPac and Ultrasticks.  I have profiles for BigBox, and a separate profile for vanilla MAME, and often for specific games.

    When I startup BB, I have an AHK script that loads the stick and cp profiles for BB then launches BB.  This works.

    I put a script in the "Running" script window for MAME that loads my vanilla MAME stick and cp profiles.  This works.

    I put a script in the "Exit" script window for MAME that reloads my BB profiles.  My hope was that this would run when I exit a game.  This does not work.

    That's basically where I am at the moment.


    So on exit you are looking to have that loaded profile close and then reload the profile specific for moving in BigBox exit correct?

    This is not working likely the Exit AHK tab in the edit emulator is for the exit hook command (closing an emulator/game) when using the exit option in the Pause Menu. I may not be able to run AHK at exit to close out a profile. I am not sure how that would be done as I do not have experience using Ultimarc and loading specific profiles. 


  15. 28 minutes ago, Gildahl said:

    I'm new with LB/BB.  In the emulator configuration, there are two tabs.  One is for Running AHK script and another is for Exiting AHK script.  I was assuming the first was executed when the emulator is started, and the second is executed when the emulator exists.  Since it doesn't appear to be working that way for me, I was wondering if someone could explain how it really works (especially the Exit script).  Thanks!

    The running script is where you would put an AHK to exit an emulator if needed. The Exiting AHK, I believe, is for the Pause Menu exit item. 

    What emulator are you trying to use an AHK on? Also, how are you trying to get it to exit? (Post the script you are using). 

  16. 33 minutes ago, Dhenny42 said:

    Thank you for getting back to me.. It still did not work. I refresh all images and I still do not get clear logos for certain systems. 


    So you are just missing images for some systems, not all correct?

    If so, do you have images downloaded for those systems in their correct folders and named exactly as the system is named in your set-up?

  17. Just now, vital74 said:

    OK I found it, to be more specific it is in

    Tools>Options>legacy>Images>sreenshot Priorites.


    Isn't there any way to do this in BigBox?


    What you do there affects BigBox as well as LB is the base driver for BigBox. 

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