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Retro808

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Posts posted by Retro808

  1. 5 minutes ago, Thatroubleshootah said:

    i think i had LB dload and setup mame. i've only tried with mame version 0.109u3

    That is a bit conflicting. If you had LB set up Mame it would have used the most current. You are using a very old version of Mame.

    If you are using 0.109u3 version the likely issue is there is a command line option that is probably not working with that old of a Mame version. The line below is added to LB set-ups for Mame to allow for pause menu feature to work. You can try deleting it from the "Default Command Line Paramters" section in Mame set-up in LB. 

    -keyboardprovider dinput

    My recommendation would be to scrap the old version and get a more modern set of roms and version of Mame. 

  2. 8 hours ago, Drybonz said:

    Will the auto-import ignore importing files that you have previously, manually deleted from the library but files remain in the rom folders?  If not, it seems like you would not be able to effectively manually delete from the library.

    I would suspect not. If a rom file in the folder is not represented in LB it would be scanned as new import. There is not a field in any LB data file that shows a game in the folder was previously added but deleted. So no current way LB would know not to re-add it. 

  3. 11 minutes ago, dsync89 said:

    Hey guys, just wondering where should I put my Game Clear Logo for each platform if I wanted to override in my selected Bigbox Themes? Seems like the image path that BigBox Theme uses to override the default Images folder is a bit different.

    Example:

    Platform Clear Logo in default Images folder = Launchbox/Images/Platforms/<Platform Name>/Clear Logo

    Whereas the folder to override in Bigbox Theme is LaunchBox/Themes/Unified/Images/Platforms/Clear Logo

    Notice the absence of <Platform Name> in BigBig Theme Image

     

    /[Theme Name]/Images/Platforms/Clear Logo is typically the normal path. Most themes do not use all the other sub folder image types for platforms that the defaul image path would have which is why you see a slightly different structure. 

    Keep in mind since these are user created custom themes any theme creator can dictate the internal folder structure. So it is always best to look through the theme's folders and confirm where exactly those images are. 

  4. That is typically a video. So you need to ensure you either have a platform video in the \Video\Platforms folder.

    There are videos specifically designed for Colorful you can download.

    Additionally, you can place videos in the theme's folder and only that theme will use them. This is useful if you want to have specific video styles for a specific theme. In this case if you want to use the Colorful videos only for the Colorful theme you place them in the theme's specific video folder. 

     

  5. 1 minute ago, The Papaw said:

    maybe it is something that might get looked into thx @Retro808

    I am sure the devs will. They have made some quick updates to the new feature. So users just need to make sure to keep testing and providing feedback.

    I agree it would be nice to have an option to choose the blackilst of file types. Similar to how we can choose types of images to include/exclude. 

    • Like 1
  6. 52 minutes ago, The Papaw said:

    With the new Auto feature, is there a way for a user to blacklist games from being added? I.E. In my RPCS3 I have a pkg installed that is not a game, but LB is finding and adding it. I would like to turn it off somehow so it doesn't scan it in. Anyway to do this or can it be added. So it adds it, I could right click on the game and tell it to exclude from the auto feature or something???

    No. There are currently no additional settings in the menus for this. 

    • Thanks 1
  7. 50 minutes ago, tedmid said:

    Thanks for testing it as well. I still can't seem to get mine to cooperate, however I also just ran into an issue I see other had with trying to do a full set (merged) import from a NAS, but there is no option to copy just the filtered roms to the Launchbox Games folder.

    A side effect is also that you can't use the file management/export and relocate options afterwards since Launchbox is looking for the specific version filenames (e.g. gngt) instead of the parent gng.zip which it cant find so it fails to copy a few hundred files. 

    I think I'll just start over and copy my full romset locally, and import all including hacked. Thanks again for the help! Have a good weekend. 

    Just to clarify, the Full Set Import option works differently than the standard file/rom import. The Full Set Importer does not really import files. It simply generates a list of "working" roms based of the Mame.xam file from the version of Mame you told LB you use. So that feature will not copy the filtered games because it is not actually importing any files. It is this way to keep from breaking Mame if users try to move files in case they are using a split or non-merged rom set. 

  8. If you need 2 Mame versions then all you have to do is set it up the same way as the first one and call the emulator a different name. Then in the Associated Platform tab of that second version be sure to add the platform names for any platforms that will use it. 

  9. More information would help/ 

    In LaunchBox or BigBox?

    What Pause theme did you apply? Did you unzip the theme and file it correctly?

    Did you bind a key/button to activate Pause and note you need to bind this in LB and BB as they have separate bindings. 

  10. 3 hours ago, dov_EL said:

    Yes, the file names are not like those for mame, the names are complete and written precisely. However, importing the games works perfectly, but not all of them are recognized, so I had to manually correct more than half of the romset, even if the name was correct, it was enough to search for the metadata manually

    Well, if it imports and it's a case of some names having issues then not really anything the team needs to do to "add the possibility of importing .Neo" files. They already import. If named using Mame naming logic all games are recognized. 

  11. 2 hours ago, Joe35car said:

    Thanks for the quick reply. It fianlly went away. I did look for what you said but didn't have any. I did have a sony playstation vita(O) and delete that. Then it worked. I labeled that(O) as my original for a backup.

    That Sony Playstation Vita(O) was the issue. That is what I meant by any xaml with an alternative name to the existing platform. You cannot save any additional files in that folder or LB will try to use them. If you make copies, backups, or anything additional you need to save in another folder. Best option would be make a subfolder inside the \Data\Platforms and save them in that. 

  12. In your  \Data\Platforms folder do you keep any platform xaml backups or are there any alternate versions of the Vita xaml in there such as Sony Playstation Vita_backup.xaml or Sony Playstation Vita_old.xaml? 

    We usually see what is happening when a users keeps copies or backups of platform xaml files in that folder. You need to remove those or LB will try to read them. 

  13. Like @Lordmonkus the .neo files can be imported without much issue. If your file names have the full game name it should pull data unless you have "Scrape As" set to something other than "Arcade". I tested importing .neo rom files and they imported without issue. My .neo are basically named like Mame roms for NeoGeo are. Hence why there is not issue matching them to the DB. 

     

    Screenshot 2024-02-27 at 6.32.49 AM.png

  14. 2 minutes ago, SatorSquare said:

    To clarify, what is the definition of "new" for the auto importer? Is it any ROM that does not currently have an entry in LB or does it "remember" the directory's contents from its last scan? Also, can we turn this feature on or off on a per-platform basis, or is it all or nothing?

    For now it is global. So you cannot turn on or off by platform. "New" would be anything not imported into a LB platform. 

    • Like 2
  15. Merged threads as we did not need a new thread for the same issue. 

    Did you look inside the themes images folder and confirm the images used for PSP have a file name that matches how the platform is named in your build. I know you said you used the default naming of PSP but I am not sure which Unifed them you are using (there are several versions) so I do not recall what the theme is actually using for a file name. 

  16. 18 minutes ago, Fursphere said:

    Ok.   I feel like this is a weird state - where the 13.11 Beta thread continues after 13.11 has been released, and is out of Beta. 

    Is there a bug report already open?  Or should I submit one?

    It keeps going because users tend to post non-beta issues in this thread. So it looks like it is an active beta but it is no beta related issues. 

    You can open a ticket, but I would search first to see if one is open. I cannot recall immediately if there is one. I would recommend provide feedback in the post on the forum. 

     

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