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Your Friendly A.I Overlord

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Posts posted by Your Friendly A.I Overlord

  1. 51 minutes ago, talonted68 said:

    I'm running on 11.2 using xpadder keymapper without problems.  When I try to upgrade it breaks xpadder where it will map in windows but no longer maps keypresses in mame or bigbox.

    I haven't used xpadder in years but if you use autoprofiles you could check your autoprofile settings. BigBox's executable is in LaunchBox\Core\BigBox.exe. And if you have updated mame recently, mame's executable changed from mame64.exe to mame.exe.

  2. 19 minutes ago, RaiderX1212 said:

    Is there like a list of Atomiswave and Naomi games that is in my Mame ROM set so that I can know I need to set them under flycast Core to run?

    You could try this:

    https://forums.launchbox-app.com/files/file/2695-rom-breakout-m2mvsm3demul-etc-0225-set

    A bunch of .bat files to move roms from a certain platform contained in a Mame set to their own folder. (If you want to keep a folder with a compleet Mame rom set, back up your mame folder as the roms are being moved.) You can also open the .bat files in a text editor for a list of rom names.

    *Edit*

    To make it clear, those .bat files are for a .225 rom set. In an older set roms could be named differently or missing.

     

  3. 23 minutes ago, RaiderX1212 said:

    I see there are 2 files for Dolphin Blue in the ROMS folder. I tried to import them under the flycast core (still using Atomiswave as the platform name) but it does not start up.

    - Does dolphin.zip work directly in RetroArch if you select the Flycast core? Do you have the Atomiswave bios and placed in the proper folder? ( RetroArch\system\dc\awbios.zip ). If everything works in RetroArch/Flycast, only then import your games into LaunchBox.

    - In LaunchBox got to: Tools > Manage Emulators > RetroArch > Associated Platforms tab. Search for, or enter the name of, your Atomiswave platform. (exactly as you have it named in LaunchBox, my platform name is Sammy Atomiswave.) and in the "Core" dropdown menu select the flycast core.

  4. 38 minutes ago, RaiderX1212 said:

    Downloaded Dolphin Blue but it is in GDI format, the video shows you must use .lst but the ROMS I find does not come in .lst.

    Are you sure that isn't the Dreamcast (fan) port? As far as I know Flycast does not support GDI for arcade emulation, but uses the Mame naming/file format. You can find Atomiswave games in Mame sets. Dolphin Blue is dolphin.zip.

    *Edit*

    The guide you followed is outdated. As zugswang points out, use a newer mame set with .zip instead of .lst.

  5. 4 hours ago, NicoDirkfan said:

    For exiting rpcs3 in Launchbox - paste this in and it will exit the game and rpcs3 with the GUIDE button on your xbox controller....

    The easiest way to exit Rpcs3 when exiting a game is to open Rpcs3 > Config > Emulator > Tick "Exit RPCS3 when process finishes". (If you have per game custom configs you must apply this setting to all custom configs.)

    2092109361_Schermopname(35).thumb.jpg.8474c6f64389386a9d5510d6106fa283.jpg

    Normally I would advice against using "Process, Close" in an exit script and use "WinClose, ahk_exe rpcs3.exe" instead. (Because it is a safer way to close a window/program). But because Rpcs3 works best with a cpu with 6+ threads, rpccs3 would sometimes hangs when exiting on my 4 thread cpu. So I have to force close rpsc3.

     

     

  6. Note:

    In Dolphin make sure you name and save your controller configs. (GameCube and Wii separately.)

    On 7/2/2021 at 1:10 AM, TrexThunderX10 said:

    I have my emulator configuration files for Dolphin and all my other emulators in launchbox in a folder I made called emulators.

    The path to Dolphins config files is: Dolphins User folder \Config

  7. 6 hours ago, TrexThunderX10 said:

    I setup game controller settings and when I close dolphin, and go to Nintendo Wii section, I load the game I wanna play, but the game controller settings don’t load

    In Dolphin you can auto-load per game controller configs.

    - First create and save a controller config.

    - Right click a game and click Properties.

    - Go to the editor and add: (from the Dolphin FAQ) https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game

     

    Choosing Gamecube Port device per game (standard controller, gba, etc.):
    [Controls]
    PadType0 = 0 (will set port1 to "Nothing", 5 for "GBA", 6 for "Standard Controller", 7 for "Keyboard", 8 for "Steering Wheel", 9 for "Dance Mat", 10 for "TaruKonga Bongos" and 11 for "AM Baseboard")
    PadType1 = 0 (will set port2 to "Nothing", 5 for "GBA", 6 for "Standard Controller", 7 for "Keyboard", 8 for "Steering Wheel", 9 for "Dance Mat" and 10 for "TaruKonga Bongos")
    PadType2 = 0 (will set port3 to "Nothing", 5 for "GBA", 6 for "Standard Controller", 7 for "Keyboard", 8 for "Steering Wheel", 9 for "Dance Mat" and 10 for "TaruKonga Bongos")
    PadType3 = 0 (will set port4 to "Nothing", 5 for "GBA", 6 for "Standard Controller", 7 for "Keyboard", 8 for "Steering Wheel", 9 for "Dance Mat" and 10 for "TaruKonga Bongos")

    Choosing Wiimote source per game (emulated wiimote, real wiimote, etc.):
    Wiimote source numbers start from 0 for wiimote 1, 1 for wiimote 2, etc.

    [Controls]
    WiimoteSource0 = 0 (will set wiimote1 to "None", 1 for "Emulated Wiimote", 2 for "Real Wiimote", 3 for "Hybrid Wiimote")
    WiimoteSource1 = 0 (will set wiimote2 to "None", 1 for "Emulated Wiimote", 2 for "Real Wiimote", 3 for "Hybrid Wiimote")
    WiimoteSource2 = 0 (will set wiimote3 to "None", 1 for "Emulated Wiimote", 2 for "Real Wiimote", 3 for "Hybrid Wiimote")
    WiimoteSource3 = 0 (will set wiimote4 to "None", 1 for "Emulated Wiimote", 2 for "Real Wiimote", 3 for "Hybrid Wiimote")
    WiimoteSourceBB = 0 (will set balance board to "None", 2 for "Real Balance Board")

    Choosing Control Profiles per game:
    First you should have a control profile saved for each gamecube controller or Wiimote. For example lets say you have created Wiimote profiles named "Sideways1" up to "Sideways4"  for Wii games that use the sideways wiimote handling(donkey kong, kirby games, etc.). In order to load those profiles per game you should put:

    [Controls]
    WiimoteProfile1 = Sideways1 => You can put any profile name you want to put here instead. This loads wiimote profile for player 1.
    WiimoteProfile2 = Sideways2 => You can put any profile name you want to put here instead. This loads wiimote profile for player 2.
    WiimoteProfile3 = Sideways3 => You can put any profile name you want to put here instead. This loads wiimote profile for player 3.
    WiimoteProfile4 = Sideways4 => You can put any profile name you want to put here instead. This loads wiimote profile for player 4.

    For gamecube controller profiles you should put:
    [Controls]
    PadProfile1 = Your profile name here. This loads gcpad profile for player 1.
    PadProfile2 = Your profile name here. This loads gcpad profile for player 2.
    PadProfile3 = Your profile name here. This loads gcpad profile for player 3.
    PadProfile4 = Your profile name here. This loads gcpad profile for player 4.

     

    Example for a GameCube game (Replace controller1 with the name of your controller config):

    593789125_Schermopname(33).thumb.jpg.3d8121982ec19d8fb937308c3d4a7ca8.jpg

  8. 1 minute ago, Zeaede said:

    Rocketlauncher isn't complex like other frontends, pretty much only have to add paths and folders and its done

    That says to me that you really don't know what you are talking about. I will advice you to read RocketLauncher documentation to learn how it works. But for now it would be better if you leave RocketLauncher from your LaunchBox setup.

    • Like 1
  9. 9 minutes ago, Zeaede said:

    Rocketlauncher forum is pretty much dead

    That says it all. You can't expect help on the LaunchBox forum for software that is out of date for years. Ofcourse you are free to post a question, but answers will be very limited. If you are new to RocketLauncher, RocketLauncher is quite complex. If you insist using it, you should really dive into RocketLauncher yourself. And besides RocketLauncher being complex, there can be complications in the interactions between LaunchBox/BigBox and RocketLauncher.

  10. On 6/21/2021 at 3:21 PM, Zeaede said:

    Rocketlauncher makes things easier

    Many are using and talking about Retroarch, should they quit talking about all problems have here, talk it over at RA forum instead?

    As Retro808 and neil9000 point out, RocketLauncher does not makes things easier for the vast majority of users. Maybe the only reason for using RocketLauncher would be it's ability to display bezels. And even then you really have to learn how RocketLauncher works. I myself used RocketLauncher up untill the point LaunchBox could do most things RocketLauncher could do. RocketLauncher hasn't been updated for many years now and interacts with emulators via autohotkey scripts (modules). Those modules haven't been updated in years either.

    My advice: only use RocketLauncher if you absolutely need it for a feature LaunchBox doesn't have. Or go to their forum and look for updated modules. (Updated by users.) Better yet, learn AutoHotKey and how the RocketLauncher modules work and fix them yourself.

  11. 50 minutes ago, KernalPanic said:

    My question for any of you completionists is do you have any suggestions for a workaround for this?
    i.e If Box-3d not found use Box-front

    Go to LaunchBox > Tools > Options > Media > 3D Box Priorities. Tick the image groups you want and move them up or down to set the priority.

    1842602662_Schermopname(32).thumb.jpg.8d145c1f9ea391d65b4c5389b53fa621.jpg

    • Thanks 1
  12. 1 hour ago, d8thstar said:

    game starts minimized to the task bar, i can hear it running.  if i click the taskbar singe icon, i go full screen and i can play.  other than this, its running and doing whats expected.

    I have never used Singe so I cant diagnose Singe problems. But to diagnose if the minimizing is a LaunchBox problem , can you disable the startup screen for your game (if you have it enabled). Right click your game > Edit > Startup/Pause > Tick "Override default Startup Screen Setting" and click "Customize".

    1883543020_Schermopname(30).thumb.jpg.1b3273d0d493a029cbc4fac4357f69c4.jpg

    If  "Enable Game Startup Screen" is ticked, untick. Also you could try lowering the "Startup Load delay".

    174623691_Schermopname(31).thumb.jpg.d8e711179b58bbdc7757c05c01f636cf.jpg

    *Edit*

    It is also possible that the start of JoyToKey is interfering with the start of Singe. If JoyToKey starts in a window, you can start it minimized via the bat file. Add a /min to the first line:

    Start /min "" S:\Tools\JoyToKey\JoyToKey\JoyToKey.exe

    You can also set a delay between starting JoyToKey and Singe. Between the first and second line add:

    timeout /t 5 /nobreak

    (5 = 5 seconds, you can change it to something lower if you want.

  13. First I am not familiar with the Singe emulator. (And I only have a basic understanding of batch scripting.) But what does your DL2.bat look like? If you use for example:

     

    Start "" "S:\Tools\JoyToKey\JoyToKey.exe"

    Start "" "S:\emulators\Singe.exe" -bla -bla -parameters

     

    A bat file like that runs for less than a second and then closes. And as far as LaunchBox is concerned the emulator\startupEXE has closed and anything entered in the "Running AutoHotKey Script" tab wont work anymore. The trick is to keep the script or bat file "open" for as long as you are playing. In a bat file you can use:   start /wait "" (start application and then wait for it to exit). So you can use for example:

     

    Start "" "S:\Tools\JoyToKey\JoyToKey.exe" "Dragons Lair 2"

    Start /wait "" "S:\emulators\Singe.exe" -bla -bla -parameters

    Start "" "S:\Tools\JoyToKey\JoyToKeyClose.bat"

     

    - That bat file starts JoyToKey with the Dragons Lair 2 JoyToKey profile (use the name of your Dragon Lair 2 profile exactly as you have it in JoyToKey)

    - Starts Singe

    - Waits for Singe to close

    - Starts your JoyToKeyClose.bat

     

    In regard to your AHK exit script. WinClose, ahk_exe {{{startupEXE}}} sees your DL2.bat as the startupEXE. It will close the DL2.bat (but the bat has already terminated) and not the emulator. Use this instead:

    $Esc::

    {

    WinClose, ahk_exe Singe.exe

    }

     

    *Edit*

    I want to make clear that you can do the things you want to do with the bat file or with the autohotkey script. You also can do it like this:

    Bat file:

    Start /wait "" "S:\emulators\Singe.exe" -bla -bla -parameters

    AHK:

    Run, S:\Tools\JoyToKey\JoyToKey.exe "Dragons Lair 2"

     

    $Esc::

    {

    Process, Close, JoyToKey.exe

    WinClose, ahk_exe Singe.exe

    }

    P.s. I didn't use your exact paths in my examples. Substitute for your own paths.

    P.p.s. In JoyToKey you can auto associate profiles with applications or start JoyToKey with a profile. Choose one or the other. Using both can lead to complications.

  14. This works for me in both RetroArch and Mame.

    RetroArch:

    1023788013_Schermopname(26).thumb.jpg.b1068e37d7ae6b4ac687cb92db376524.jpg

    706997384_Schermopname(27).thumb.jpg.019f32adc0df5587abff4b9f5c027779.jpg

    Mame:

    541388840_Schermopname(28).thumb.jpg.565e1c788f0f723f1ecc09ca0029658d.jpg

    1498270636_Schermopname(29).thumb.jpg.b525a2984583dfe02045c6caba071bca.jpg

    On 6/10/2021 at 2:27 AM, Starquake said:

    I've set up save state paths and hotkeys and within MAME and RA I can save state that way, it only freezes if I try through the bigbox pause menu.

    If you set up (non default) hotkeys, make sure they are entered in LaunchBox > Tools > Manage Emulators > [emulator name] > Pause Screen > Save State / Load State tab.

  15. 2 hours ago, d8thstar said:

    I can import the rom folder but then I am left with a ton of alternate versions that I need to manually go thru and either hide or remove from the platform.

    It has been a LONG time since I imported my Sega Naomi games. (Or any games using the rom importer for that matter.) But I remember doing something like this. Somebody please correct me if I am wrong.

    1881388078_Schermopname(23).thumb.jpg.873d0ce1e225735b3db941c746da52e7.jpg

    Tick "Combine Roms with matching titles into a single game" and "Force Using Mame Metadata".

    1875728214_Schermopname(24).thumb.jpg.5586d60b60f1150f4009991dc41096d1.jpg

    On the next screen untick "Skip Games unplayable in Mame".

     

    If you are going to try to reimport, delete all your games from your Sega Naomi platform and after that only import the .zip's.

  16. 10 minutes ago, PiperCalls said:

    I've never understood the diff in the core folder stuff

    The LaunchBox\Core folder is the "real" application folder. The LaunchBox.exe and BigBox.exe in the LaunchBox folder are merely launchers for the LaunchBox.exe and BigBox.exe in the LaunchBox\Core folder. So for example when you start BigBox, the BigBox.exe from the LaunchBox folder launches BigBox.exe from the LaunchBox\Core folder and after that terminates. That's why the G-Hub won't detect it.

  17. While importing games, LaunchBox gets the names from its database which (mostly) contains the official names of the games. You could right click a game > Edit, and change the title. However if the chronological order of games is not displayed correctly, you can also enter a "sort title",  which you can use to sort games in any order you like. 

    1780258914_Schermopname(22).thumb.jpg.d6628e965abd858062b5170a43dde39a.jpg

    1507506270_Schermopname(21).thumb.jpg.b9a733090b981034b0fb46340ab791d9.jpg

    So to make it clear, if games are named: Game I, Game II, Game III, Game IV, etc. you can keep those names. But in the "Sort Title" enter: Game 1, Game 2, Game 3, Game 4, etc.. Then they will be displayed in that order.

  18. 9 hours ago, d8thstar said:

    my bat file will kill joytokey by rom.  but the above won't kill joytokey when exiting the emu

    You must run the bat file while exiting the emulator. Copy/paste to the "Running AutoHotKey Script" tab and change the path to your bat file:

    $Esc::
    {
    Run, D:\Emulators\CloseJoyToKey.bat
    WinClose, ahk_exe {{{StartupEXE}}}
    }

    Or close JoyToKey directly:

    $Esc::
    {
    Process, Close, JoyToKey.exe
    WinClose, ahk_exe {{{StartupEXE}}}
    }

    *Edit*

    If you would close an emulator with Escape natively (without an exit script), you could also try:

    $Esc::
    {
    Process, Close, JoyToKey.exe
    Send, {Esc down}
    Sleep, 150
    Send, {Esc up}
    }

     

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