
Egobyte83
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EpicFail ScummVM Launcher NEW
Egobyte83 commented on epicfail's file in Third-party Apps and Plugins
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EpicFail ScummVM Launcher NEW
Egobyte83 commented on epicfail's file in Third-party Apps and Plugins
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EpicFail ScummVM Launcher NEW
Egobyte83 commented on epicfail's file in Third-party Apps and Plugins
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EpicFail ScummVM Launcher NEW
Egobyte83 commented on epicfail's file in Third-party Apps and Plugins
Wait a minute... before I do that, I have to ask.. I just noticed there are two different folders for ScummVM for some reason. Which folder is the correct folder to put ScummVMLauncher.exe? (1) C:\Users\*MYUSERNAME*\LaunchBox\ScummVM or (2) C:\ProgramData\Microsoft\Windows\Start Menu\Programs\ScummVM Because I've put everything, the launchers folder and the ScummVMLauncher.exe, into the second one. Does it make any difference? The emulator I set up in Launchbox is directed to your executable file in the second one too. -
EpicFail ScummVM Launcher NEW
Egobyte83 commented on epicfail's file in Third-party Apps and Plugins
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EpicFail ScummVM Launcher NEW
Egobyte83 commented on epicfail's file in Third-party Apps and Plugins
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Another question that is relevant to this topic... when it comes to the SNES, is there any way to change from the default North American cover art to the PAL covers quickly? If you have, let's say 200+ games and you wanted them all to be displayed with the european covers instead... it would be very tedious work to do it manually one by one. I tried removing the folders for the respective region in the images directory, but that didn't work. And some games... annoyingly... respawn images that I have already removed from the detail information, quite spontaneously... Goof Troop even refused to change when I had removed everything, like every single image... I pushed OK and it just reverted back to the original cover anyway. Frustrating.
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Yeah, thats basically what I did ^^
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I appreciate the pointers thanks a bunch
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Yeah, I am just figuring that out ^^ I never really assumed it was important to have all files either zipped or unzipped as the emulatoirs usually could play them in both states anyway. Now I am a little wiser though thank you.
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Gotcha! ^^ I think I'm going to stick with extracting them manually. I like to maintain order myself.
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Wow that's a nifty feature ^^ thanks!
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Huh..... again... a problem that solved itself........ what happened was, as soon as I had posted here, I realized that there was one thing I hadn't tried yet, but because why would that work? ... Unzipping the archived files.......... No, of course not... couldn't be anything as silly as that... I mean, WHDLoad files for Amiga work in zipped mode in Launchbox, and the fact that the emulator proper can play the zipped files just makes it more implausible that THAT would be the issue; I'm sure it has nothing to do with- *WORKS* ....... ... Okay... so apparently, I have to unzip the files if they are to work in Launchbox. .. you learn something new everyday, I guess. Leaving this here so other people with the same problem may be helped.
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I was here yesterday and posted a question about a problem I had and that one has since been fixed. Yay! ^^ However, solving one problem apparently gives birth to another one that's unrelated. DESCRIPTION So I am using Snes9x v 1.53 and have imported around 200+ games into my library. However, when I try to play most of them, the black screen of Snes9x just keeps loading until I am forced to close the program because it stops responding. At first I thought this was a ROM-issue limited to a few games, but then I discovered that apparently the majority of SNES-games don't work in Launchbox. I have only discovered a handfull of games that work; so far I have confirmed that Actraiser (EUR) and Super Mario All-stars + World actually work in Launchbox. Seeing as how I am a little out of my league trying to load all games in the library one by one to see if each and everyone works, I am content for now with finding out that it is not a general issue but it actually seems to be oddly specific. Also, playing the games through the regular emulator outside Launchbox still works perfectly, so it doesn't really seem to be a ROM-issue per sé; more like it is a Launchbox problem. I have only discovered this problem with SNES games (so far); it might be cross-platform, I don't know as of this moment. But since my other emulators appear to play nice with Launchbox, it might be a Launchbox-Snes9X issue... but then again, why would SOME games work at all then; shouldn't it be a general problem if that was the case? Does anybody know anything about this?
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Got it working on my own.. * Edit the details of the game in Launchbox * Under the "Mounts" tab, make sure that the correct path and driveletters are being used; I was unaware of the fact that there was even a mount-option in LB, thought DOSbox took care of all of that through the config file, but clearly that was no longer the case. I leave this revelation here for other people to discover.
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I enjoy this app immensely, but I recently encountered a problem. I have been running Warcraft 2 in DOSbox before I installed Launchbox and there was never any problems playing from the ISO. I had the mount macros input into the options file: mount c f:\Games\Emulation\DOSBox-0.74\Games\ mount e e:\ -t cdrom and DOSbox would always find the CD-image. Now, for some reason, Warcraft 2 can't seem to recognize the image anymore if I launch the game from Launchbox. However, if I go to my old DOSbox folder manually, it still works without any problems and the game plays off of the ISO just fine. If I launch the same game through Launchbox, the cd image is just not registered at all. Then I saw that there was a different, alternate DOSbox folder within the Launchbox folder itself, and I was thinking that maybe Launchbox was using that one instead, so I figured there was simply no mount macro in the options file for that one. But (a little strangely, since I never copied it myself) there actually was! The exact same commands were listed in that options file as well. So even if it was using that DOSbox location, it still should have worked. Any pointers?