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Cineaste

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Posts posted by Cineaste

  1. 5 hours ago, faeran said:
    • Improvement: "View 3D Box Model" option is now available in the game context menu

    This is great but the default shortcut CTRL + B closes LB and opens BB, instead of displaying the 3D box model.

    Am I missing something obvious?

    • Like 1
  2. On 11/8/2023 at 6:53 AM, Fursphere said:

    I've been getting a lot of .NET crashes / errors when importing games, scraping media, editing playlists, and even just exiting BigBox with 13.9 Beta 1.

    The .NET error screen with the REPORT button - I'd use the heck out of that if I didn't have to lookup my bitbucket username/password everytime on my cabinets.  Anyway you can allow anonymous error reporting to bitbucket?  Or maybe a token generated by the license associated with LB/BB install that bitbucket accepts?

    Is your log similar to this?

    Application: BigBox.exe
    CoreCLR Version: 6.0.2123.36311
    .NET Version: 6.0.21
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.NullReferenceException: Object reference not set to an instance of an object.
       at SharpDX.XAudio2.VoiceShadow.VoiceVtbl.OnVoiceProcessingPassStartImpl(IntPtr thisObject, Int32 bytes)

    Or this?

    Application: LaunchBox.exe
    CoreCLR Version: 6.0.2123.36311
    .NET Version: 6.0.21
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.ComponentModel.Win32Exception (5): Access is denied.
       at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
       at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
       at System.Diagnostics.Process.WaitForExitCore(Int32 milliseconds)
       at System.Diagnostics.Process.WaitForExit()
       at Unbroken.LaunchBox.Windows.Desktop.Program.LogoutInvalidFilter(Object )
       at Unbroken.LaunchBox.Windows.Desktop.Program.ListStatelessParser(Boolean itemneeded)
       at AdapterResolver.CustomizeInvalidState(Boolean itemneeded, AdapterResolver )
       at Unbroken.LaunchBox.Windows.Desktop.Program.Main(String[] args)

     

    @C-Beats this still occurs on exiting Big Box, although it doesn't actually seem to crash.

  3. On 11/6/2021 at 8:51 AM, twobucks said:

    I am getting these errors in windows event viewer every time I run bigbox.  Not sure if this has anything to do with the stuttering issues I am experiencing with ledblinky.  Thanks

    Application: BigBox.exe
    CoreCLR Version: 4.700.20.26901
    .NET Core Version: 3.1.6
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.NullReferenceException: Object reference not set to an instance of an object.
       at SharpDX.XAudio2.VoiceShadow.VoiceVtbl.OnVoiceProcessingPassStartImpl(IntPtr thisObject, Int32 bytes)

     

    Faulting application name: BigBox.exe, version: 12.1.0.0, time stamp: 0x611b1159
    Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
    Exception code: 0xc0000005
    Fault offset: 0x00007fff5efbcb19
    Faulting process id: 0x2118
    Faulting application start time: 0x01d7d28d90dd6e23
    Faulting application path: C:\Users\Arcade2\LaunchBox\Core\BigBox.exe
    Faulting module path: unknown
    Report Id: 92ae1dcb-e81e-4560-8bee-14cbddad930b
    Faulting package full name: 
    Faulting package-relative application ID: 

     

    It appears this issue has reared its ugly head again. I noticed the same unhandled exception on 13.8. Can you confirm?

  4. 10 minutes ago, bundangdon said:

    The latest official version, released earlier today, should fix the problem with the LaunchBox options menu-window. Thanks a lot to @faeran and the rest of the LB team for getting this resolved quickly!

    It did! Sneaky fix without much fanfare :)

    • Game On 1
  5. 1 hour ago, C-Beats said:

    This should be corrected in the beta already. Are you still seeing this error pop up in the beta build?

    You are right - I downgraded after getting hit with the Options menu bug but the beta does fix the above.

    • Thanks 1
  6. 20 hours ago, bundangdon said:

    Having the same issue here. With beta 5 and beta 6, LaunchBox crashes when I try to access the options. I tried the fix which @The Papaw mentioned but it gives me the same error as @shadoweez Also, I turned on debug mode, but no log appears after the crash.

    Dropping in to report the same issue.

    Also, did anyone come across this yet? May not be related to beta.

    image.png.9ccc39d42b4c13a366a6f9433490ce74.png

  7. I noticed this in Event Viewer after updating to latest stable:

    Quote

    Message: Cannot use file stream for [D:\Games\LaunchBox\Core\LaunchBox.deps.json]: No such file or directory

    Event 1023 .NET Runtime

    Doesn't seem to have a negative impact but worth mentioning regardless. Any ideas? I am getting this every time I boot into LB or BB but it works fine.

    @C-Beats you commented on .NET issues in the past. Perhaps you have any insight? Reverting to 13.3 eliminates the error logs.

  8. On 8/8/2022 at 1:14 AM, JoeViking245 said:

    I think you mean to say "the current version of PCSX2, per-game config is built-in".  

     

    To get it to launch correctly from LaunchBox, yes.  

    As you've read in this thread, the old "--fullscreen" command-line parameter is now "-fullscreen" (single, not double dash).  But you can get rid of that completely by checking 'start fullscreen' (or however it's written) in the PCSX2 GUI.

    Also, using the command "-batch" (without quotes) will alleviate the need for an exit script.

    Lastly, (and pretty important) if you have (had) any per-game custom command-line parameters to load specific configs, delete those.

     

    Are you having specific issues running PCSX2?  Or just generally asking if you need to do things mentioned above?

    Hey mate, is there a way to undo command-line parameters for custom configs without having to go through each game individually? I couldn't find an option in the bulk editing wizard.

  9. 2 hours ago, faeran said:

     

     

    This is a custom theme issue that we'll address early next week.

    For now, you can use the default theme, or if you are adventurous, you can dive into your theme's SideBarView.xaml file and change the following to False: VirtualizingStackPanel.IsVirtualizing

    I set this to False as suggested, but the behavior remains unchanged. I am using the Rincewind theme.

    EDIT: Also observing this on Default theme.

    image.thumb.png.95d9b962c0a09598f264681c1cdd8035.png

  10. 5 hours ago, C-Beats said:

    Is the game installed or no?

    It is indeed. I can launch the game just fine within EA App. Although I did rename it from Battlefield 2042 Gold Edition to Battlefield 2042 in Launchbox after import.

  11. The switch from Origin to EA App is welcomed, but importing Battlefield 2042 sets an unrelated application path pointing to an xml file:

    Quote

    E:\Games\EA Desktop\Games\Battlefield 2042\__Installer\installerdata.xml

     

  12. 6 hours ago, JoeViking245 said:

    I only use my Xbox 360 controller for this.  But testing this AM to get the mouse to work was a big failure. (though I didn't really spend too much time on it)  So I went to plan "B" (which should probably be the new plan "A". ;)). 

    • Download Warped Polygon's file(s). 
    • Copy lamachin.nv into your nvram folder (overwrite the existing file THAT YOU 1st MADE A BACKUP OF).
    • Copy (and replace) the section from supermodel.ini (located in Supermodel XINPUT INI File.zip) for Analog guns into your supermodel.ini
      • Or just backup your existing supermodel.ini and copy the whole file into your Config folder.

     

    Interestingly, his files cause all of my games to become unresponsive, when before it was only the Analog Gun titles. Reverting to defaults works as intended, except L.A. Machineguns.

    I appreciate your assistance though!

  13. On 12/14/2020 at 1:12 AM, JoeViking245 said:

    @Jocusenz If it's running full screen it should 'fit' to the screen.  But you can set a custom resolution per game in your ini file.  Example:

    ; Start Wars Trilogy
    [ swtrilgy ]
    XResolution = 800
    YResolution = 600

    line

    1. comment
    2. rom_name  (include the brackets)
    3. X resolution
    4. Y resolution

    In your ini file go to the "Analog guns (Ocean Hunter....)" section.  On the InputAnalogGunX(Y)  lines remove reference to the JOY1 axis'. 

    ; Analog guns (Ocean Hunter, LA Machineguns)
    
    ;InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis   **ORIGINAL
    ;InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis   **ORIGINAL
    
    InputAnalogGunX = "MOUSE_XAXIS"    ; analog, full X axis    **REVISED
    InputAnalogGunY = "MOUSE_YAXIS"    ; analog, full Y axis    **REVISED

     

    Necro bump but I have similar control issues. Are yours still working? Even with the revised .ini lines I cannot move the cross-hairs in-game for LA Machineguns.

  14. On 9/29/2022 at 1:34 AM, faeran said:

     

     

    Can you guys tell us which theme, or theme variation you are using, and whether you are coming from the Game Details page, or do you bypass that?

    I also experience the same issue with Pulse by @Juketsu

    I can recreate consistently by selecting a platform and exiting back out (no need to go to Game Details).

    No platform video unless I refresh by cycling through other platforms.

     

  15. 4 minutes ago, C-Beats said:

    Yeah. Least points me to the right section of code. Nothing immediately jumped out as being wrong, but gives me a good start point. Thanks.

    Thanks for looking into it.

    Is there a possibility of this being caused by something other than LB? Or does the error description rule this out?

  16. 5 minutes ago, C-Beats said:

    Errors pop up with both the error thrown and the stack trace (if you're referring to the error window popup). I need the whole text in that window since the stack trace will show where in the code the error was thrown and allow me to fix it. Without it there isn't much I can do until I replicate the issue.

    Hey mate, did my stack trace above provide any meaningful clues?

  17. 5 minutes ago, Drybonz said:

    Not sure if this is a new bug, or something on my end, but at the end of the MAME import wizard, I get "Object reference not set to an instance of an object" error.

    Same error reference as above. Could be entirely unrelated but I would be grateful if this was looked into.

  18. Occasionally when editing platform details on beta 3 I get this error on pressing OK. Anyone else? It typically happens when editing the Notes tab.

    Quote

    Object reference not set to an instance of an object.

    App:     LaunchBox
    Version: 12.15-beta-3
    Type:    System.NullReferenceException
    Site:    Unbroken.LaunchBox.Windows.Data.Platform (System.Object)
    Source:  LaunchBox

       at (Object )
       at ProcMessage.CalculateFocusMap(Object , ProcMessage )
       at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ManagePlatformsViewModel.CollectPrincipalWrapper()
       at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CountObservableProcess(Object )
       at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.StartCommonCallback()
       at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location where exception was thrown ---
       at System.Threading.ThreadHelper.ThreadStart()

    Recent Log:

       7:59:18 PM Exception

     

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