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FreeSoftwareServers

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Everything posted by FreeSoftwareServers

  1. Hmm didn't realize this was the case >> https://bitbucket.org/jasondavidcarr/launchbox/issues/1446/autohotkey-on-a-per-game-basis >> I'll have to test when I have more time. I expect it will work, just require more of my time to configure, thanks!
  2. Hey guys, I don't really use AHK and was wondering if I can get a hand from somebody, I'm thinking this would be easy. I have a game which always launches a "configurator" but it saves the settings from last time I played, so I can just hit Enter then go back to my couch. Can anybody automate this so that AHK fakes an "Enter" keypress say 10 seconds after game launches?
  3. Well at this point I think I'll just go hunting for a new theme :), there's lots of good themes coming out and I can customize them to my liking. I have a feeling going to a vertical wheel theme will fix both my issues. Thanks
  4. Hey @Grila, Im not sure if I responded to this, but my display is a regular 16:9,1080p acer monitor. The problem replicated itself on another computer, I'm guessing it's something to do with my theme. I could try to replicate the setup, its basically "Griddles Boxview" with some small art changes. If you ever wana debug, I will do whatever to help, but it's really just tiny font, not a deal breaker. I'm just doing some maintenance on my LB and poking around on your github page. 2 things I wanted to mention, I couldn't find the actual .DLL on your github, is the file now split into multiple smaller files? (Like just drop the whole folder into plugins?). Another was related to how it is an issue for me to hold R since i use Left to Right scrolling wheel. I noticed you made a few booleans in your code for "Game Details". Would it be possible to make the hotkey a boolean so I (or others theoretically) could set it to something else, IE: for me I'd want it to be Up or Down. This project/thread has been a great success, hope you are feeling pretty awesome for the contribution!
  5. I just want to say what an awesomely easy process it was to fix this problem. I got worried as I updated, what if I broke my install! I spent a lot of time on it. Then it did break, but was easy to re-install via updates folder. One note, my games collection was empty on first launch (pretty scary!), but appeared after exiting and re-launching :). This is the first update that ever went wrong, likely due to BigBox not closing properly, but I feel better knowing the risk is minimal when I upgrade.
  6. Am I crazy, but I would like both, that way I can view details when browsing random games. I haven't heard much from you in a while @Grila any chance of this becoming part of BigBox mainstream? I'd love to get updates via the regular channels. I also was hoping to see if any progress had been made on the hotkeys front, I still have trouble selecting the proper platform. I usually go one to the left then hold right, but it doesn't always work. And my font is still tiny. My DPI is set to 100%, so I'm not sure what causes the issue.
  7. @Grila First let me say Awesome Job! I did a trial installation today and here is my findings. 1st, in the image in your installation doc's you cut out the top </GRID> tag, this will likely confuse most people and they will get the following Error: "The Grid start tag on line X position Y does not match the end tag of 'Canvas'." 2nd, the font is ultra tiny in my setup, but not seen in others screen shots. 3rd, I use a horizontal wheel so holding left/right results in platform switching. I tested and it consistently works where like above, I was on Wii when I held right. (Solution: somehow see if view is horizontal/vertical and switch L/R for U/D)? Or have more API Keys made available to you like you mentioned @Jason Carr adding to base code. Last is really a "install tips" I would add, which is you can find your default view via Esc >> Options >> Theme >> Views "Default Startup" = Platforms Platforms List View = Platform Wheel 1 And here is the code snippet I would have added in the image for how to setup. Eg: <Image Source=*******/> </Grid> </Grid> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <bbrgs:RGSv2_0 HorizontalAlignment="Center" VerticalAlignment="Center"/> </Grid> </Canvas> ----Update----- After further testing, in the image above, you can see it says "Nintendo Wii", but it's on the "Nintendo Wii U" platform. Well the playmodes seem to be related to the "Nintendo Wii" but selecting a playmode brings me a random "Nintendo Wii U" Game based on the platform selected in the background. My issues are clearly related to the fact I use a horizontal wheel. I could think of a solution like declaring the platform in the beginning of the code, but I think there would be better ways like fixing the LR hotkey combo so the platform doesn't change when I hold the hotkey. In its current state its 100% usable, I just had to learn the quirks, but I just wanted to give my feedback from testing. Thanks again for the awesome coding job and really listing to and implementing feedback. It's like nothing I have ever seen.
  8. This is why I was a little surprised to see the old version deleted and unavailable. I will be keeping a copy locally but perhaps both should be available. I always like to see older version archived. I'm at work but looking forward to testing this later tonight! Awesome work
  9. The wheel spin causes a huge lag on my system so I love that it goes to the game Details page. That being said I wish that it was bound to a button or a keyboard shortcut so that I could use it on a platform View, and it would only look for games in that platform. The current implementation works for me I had fun playing random games the other night, I just wish I could filter by platform. Suggestion make random games a whole sub menu, with Advanced filters. That way it doesn't clutter up current menu.
  10. @Grila I haven't been able to test this yet but this looks super promising as well as the polishing off of the features you mentioned! Exactly what I said we needed, seems like a simple concept and it's going to change my day to day gaming big time!!! Thanks!!
  11. @Retro808 a big bucket was open for this feature, but it was resolved via a patch in my opinion. Not a full implementation. I don't see a way to reopen the issue and that seems a bit harsh, my only recourse would be to create another issue but it's the same thing. I did comment on the bitbucket issue. Suggestions are welcome!
  12. Ohh @Mr.Laor me too... Me too :(. But until enough "noise" is made, they seem to be focusing of other things and consider this fixed. (I never use this feature....) Hopefully they can see view stats in this page and see how much it's wanted by users. Heck I'd pay for it!
  13. I'm comfortable with not copying my emulators, I told him we can't play the same game at the same time, but I have tons of games and not that much extra space. I may end up just getting him a retropie.
  14. This seems a little over complicated. There's a lot of files and I'm not sure which is what. I'll probably just end up copying the directory and doing a nightly rsync. Wasted storage in my opinion but I have storage to spare.
  15. Is there a way I can share the library so I only have to update one?
  16. I'm curious if a write-up exists for best way to duplicate LB? I read that It's desingned so it can't have the same process running twice :(. But that you can somehow share media. Ideally I'd like something like how I use JoyToKey, where each computer has its own folder with "settings.ini" and a registry tells it to use that settings file, but the main exe and conf files are stored in a central shared location. Basically I want to setup a LB instance for my roomate to use via Steam Streaming Feature, but only have to update/manage on LB instance. So when I add a game to mine, it somehow shows up in the other. Whats my best way of attacking this?
  17. I have been looking for the feature to select random game in BigBox since day 1. I have been following the BitBucket url @ https://bitbucket.org/jasondavidcarr/launchbox/issues/195/big-box-option-to-random-select-game# . I was very sad and upset to see this had been "accomplished" via the spin wheel feature. This feature does not work on my system, in fact if I have guests, it showcases how laggy it can really be. Does anybody else agree or is this fine for most people? I would like to have this ticket re-opened or a new one created to have this feature implemented. It should be simple, something that takes you directly to a random game with the option to launch it. It should be dependant on the page your on, like if I'm in N64, it should be a random N64 Game. I am not a coder, I can do basic shell scripting, but this seems like an easy feature to implement and the original BitBucket page was created in 2015 :O. I know there are many threads on this on the forums, so it is a sought after feature and would really make the biggest difference in my "day-2-day" gaming as I would love to start playing random games when I have friends over. (One thing at a time, but a feature to filter to only multiplayer games/one player games would be nice in the random games, but really, you could just select "next random game" if the first one is(n't) multiplayer)
  18. @MartinC I use cmd's for ALL my games, emulators included. The main reason was RetroArch had multiple configurations. Here is an exmaple script for N64. The Variable of the rom path gets passed to the script. Its made "tinkering" easier as once LB is setup, I can leave that alone and mess with the CMD. ::FreeSoftwareServers.com set keymapperdir="G:\JoyToKey\" set keymapper=JoyToKey.exe set p1profile="G:\JoyToKey\RetroArch_N64.cfg" set defaultprofile="G:\JoyToKey\Basic.cfg" start /d %keymapperdir% %keymapper% %p1profile% ::start /d %keymapperdir% %keymapper% %defaultprofile% ::This gets the ROM from the CMD, try running this CMD directly and passing a "FULL\ROM\PATH" set rom=%~1 set retroarchexe="G:\Emulators\Retroarch\RetroArch\retroarch.exe" set flags=-D -f -L set core="G:\Emulators\Retroarch\RetroArch\cores\mupen64plus_libretro.dll" %retroarchexe% %flags% %core% "%rom%" start /d %keymapperdir% %keymapper% %defaultprofile% cmd /c "G:\Silent\hidejoytokey.cmd" I had trouble getting joytokey to hide when I closed BigBox if anybody wants hidejoytokey.cmd let me know. Also, I run a "invisible.vbs" script which hides the CMD window lol. I used to have the windows open and just close them via the controller mapped to alt+f4 but it was accidentally closing BigBox. I spent hours figuring it out, but now all the JoyToKey and CMD Windows etc is all silent/hidden to the user. I have a CMD for each paltform and a separate emulator for each platform but the only real difference for most emulators is the "core" part. You could (and I might) have one command that you pass both the "cores" and "rompath" to. @Jason Carr I've been thinking I'd like to do a write-up on everything when I get some time, its mostly finished now and working great. I had some issues with steam games and switching back to basicprofile after it closed but most computer games I just used "start /wait game.exe"
  19. I'm a data horder lol, but I have a small folder with any "extras" that need to be installed, its got things like SocialClub for GTA and GFWL for Halo2 and then just a bunch of vcredist_X's. But all my games are installed on a networked drive. Only Blizzard doesn't allow this, which can be worked around by a networked VHDX drive if you want. I do that as well but it requires mount/unmount scripts. But I dont play much blizzard since I got BigBox lol.
  20. I install most of my games onto a separate partition and dont need to reinstall after windows, most games can be run without reinstall but installers make sure you have all the dlls on your system. When i reinstall windows i only have to worry about installing steam and pointing it to my library and also redistributeables. Some other things like Social Plugin for GTA, but its not too bad.
  21. This comes as part of Griddles BoxView theme. I picked it for that + I really like the Bold icon in the corner that says "Max Players 1,2,4" etc. Helps me know if I want to try the game if I have friends gaming. I changed a bit in his theme tho, most of the platform icons and videos I added myself.
  22. A demo of my BigBox Griddles BoxView - Customized setup >>
  23. I have between 10 and 11K games and I JUST figured out how to activate the wheel function, for "random games". This is something I'm looking forward to, but I'm well aware that I almost enjoy collecting roms and LB more then playing most old games. I've probably played under 25/50 games from that list of 10K. I have also found that LB/BB is quite a bit slower with all those images/videos/mp3s etc to load when I scroll, though its become faster with caching as I use it. I do load over a "networked drive" but its really just a Linux VM residing on the same computer running Linux Software Raid *MDADM*, so it shouldn't be *much* slower. Generally the wheel takes like 10/20 seconds to spin correctly, then works just fine after that. But, I'm never going back to a "selective setup" and I just hope somehow LB/BB can optimize the code and also, the hardware will be able to perform much faster in a few years. I do run a high end rig, but its still pretty slow. I7-6700K w/ 1TB SSD, but games are on 15TB Raid5 HDD's on same machine w/ 64GB DDR4 Ram. Here is a demo of my setup, which I love BTW. Great work, setup was a breeze vs HyperSpin. BigBox Griddles BoxView - Customized Setup
  24. I think what fixed it for me was Launching LB w/ Admin Rights, then using the following AHK Script: $Esc:: { Process, Close, cemu.exe } (Which I tried, along with a bunch of others to no avail)... Once I was able to get it to work in Admin mode, I closed LB, relaunched w/o Admin and it worked again. I run everything over the LAN via SMB though, so I think that might have caused issues. This allows me to exit by pressing the "Esc" Key on my KB, which I mapped Start+Select in Joy2Key to = "Esc" on my keyboard.... Cemu is the only program that seems to give me a headache with exiting, but for how "young" of an emulator it is, I'm impressed! Also note: I DON'T use controller automation via LB, everything is setup to make Start+Select=Alt+F4 in Joy2Key except in Cemu's case its "Esc". One of my favorite features of Joy2Key is that I can map Start and Select separately to be individual buttons (Or nothing), but map the combo to be a single or multiple keypress unrelated to what they are mapped to individually. (Also that I can create profiles/templates and copy them). All my EMU's are set to launch via a CMD that takes the ROM path as a variable and set JoyToKey's profile (Useful when some Emulators have multiple Profiles like RetroArch).
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