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Sbaby

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Everything posted by Sbaby

  1. I’ve noticed that even though all my games have an ID corresponding to the database, since I’ve been a user for many years, some titles are missing when I sync with the cloud database. I realized that the issue is due to some IDs being changed over time, making the ones I had obsolete and no longer valid. Of course, by updating the ID through a new game scan and then syncing the database again, the title is correctly added to the online collection. However, my problem is that I have no way to monitor this situation: I own a very large number of games, and I’d like to have a way to compare my offline catalog with the one in the cloud. A plugin that allows for a match comparison between the two databases would be very useful, or a LaunchBox feature that can detect and flag obsolete or missing IDs. If such a solution already exists, I apologize and would appreciate it if you could point it out to me.
  2. I’m adding my testimony as well...I’m experiencing the same crash issue. I hope a solution is found soon
  3. Have you tried the "Games Without Media" tool in LaunchBox?
  4. Yes, I think you have identified the problem. Now, even though some images sometimes remain blank, they load correctly after a few seconds. However, if I also keep the ThidScreen plugin active, I notice that loading is slower, and some images, though not all, may freeze and stay blank. In my opinion, you should strengthen the refresh of the loading process. Still, even like this, without other image plugins active, it now works.
  5. The zoom issues have been resolved, but the bug affecting image visibility is still present I don’t experience any issues when reverting to the stable version 1.2.1 👇
  6. The problem was with all games, also ik+ is ok with plugin 1.2.1 that game was just an example
  7. Hi, thanks for the update on the new beta version of the plugin. Unfortunately, I’ve encountered an issue: while the HIDE IMAGES function stays enabled after the second launch, the zoom levels are lost. I usually keep them at the maximum, all the way to the right, but afterward, no images are displayed. Sometimes, if I close and reopen it, some images appear, but as soon as I switch sections, such as to Box Front, all images disappear. On the other hand, with the stable version 1.2.1, everything works fine, and the zoom levels remain as set.
  8. Thanks 💚 Would it be possible to add a feature to the plugin that saves settings upon closing? Specifically, I'm referring to the 'Hide images you already have' checkbox, so that it remains enabled even after restarting the program.
  9. I can't see the plugin in LaunchBox when I right-click on a game. Where is this new version located? Has something changed?
  10. Sorry, but I can't complete the download. After about 5 GB, it says the file is corrupted. Is it just me?
  11. Thank you for fixing the plugin! It now works really well and makes everything much more efficient. If I may suggest an improvement that I would find useful (and I believe others would too), it would be great to have, along with the image preview, some key details like resolution and file size. This would make it easier to quickly assess which images to keep or delete, helping to choose the best ones more effectively. In particular, some images may look identical at first glance but could have lower quality when viewed in full screen. Having resolution and file size readily available would make it much easier to spot these differences and make better decisions. Since I have images archived from many years ago, such a feature would be extremely helpful for managing them more efficiently. Thanks again for your work!
  12. The plugin doesn't work for some games for me either. For example, for one game where I have 36 images, the plugin doesn't start, and nothing happens.
  13. However the plugin allows you to select many images by holding down the CTRL key and mouse click
  14. This plugin is really useful and well-made! 💪 The resizable window with the mouse is also very convenient—it would be great to have this feature in all other plugins. I also wanted to report that if I try to remove multiple images at once, it only deletes one, whereas removing them one by one works correctly.
  15. I just wanted to contribute to the discussion by sharing my experience: in the past, I had created symbolic links for the folders LaunchBox/Videos, LaunchBox/Images/Cache-BB, and LaunchBox\Images\Cache-LB, pointing to a much more performant NVMe hard drive. After updating to version 13.19, I haven't encountered any issues, the symbolic links remained intact and continue to work correctly.
  16. I join in the thanks! It's great to see the team focusing on performance—LaunchBox is now smoother and more responsive. Thanks to the developers, moderators, and community for the amazing work! 🚀
  17. Ok, I’ve solved it! I had a doubt: in the table script, the ROM name was written in uppercase. I replaced it with lowercase, and it worked.
  18. I prefer The Addams Family (Bally 1992) 2.4.41.vpx table, but I have tried several ROMs (Taf_l5, Taf_l5c, Taf_l6, Taf_l7), and unfortunately the plugin always responds with the message: “not supported rom...\nvram\Taf_lnumber.nv”. I have tried using the commands you pointed me to pinemhi.exe taf_l7.nv and also pinemhi.exe taf_l6.nv and the hi scores are shown correctly This is really a mystery, considering that all my other 23 tables work correctly with the plugin.
  19. Oops, sorry, I wasn’t paying attention! I was looking in the View menu instead of Table. Thanks, it works now! By the way, I also have The Addams Family table, but the plugin says the ROM is not supported. It seems strange to me since it's such a famous table. Is it really not supported?
  20. I use Visual Pinball X 64 bit exclusively, but unfortunately this table has the script menu locked and I can't find any option to unlock it. I tried modifying it with a previous emulator and the plugin works, but unfortunately the table starts with messy graphics. Twilight Zone (Bally 1993) VPW Edition v1.0.vpx
  21. Theatre of Magic works very well, thanks! Twilight Zone, I can't edit the script natively, so I'm forced to create the VBS file. I commented out some lines using the ' symbol and added the one you suggested. The table works, but the plugin still throws the same error. Maybe the plugin only checks VPX files and not VBS? ' Dim cGameName ' Select Case Romset ' Case 0: cGameName = "tz_94ch" ' Coin-Based Home Version (Advanced Features) ' Case 1: cGameName = "tz_94h" ' Free Play Home Version (Advanced Features) ' Case 2: cGameName = "tz_92" ' Last Arcade Romset (Basic Features) ' End Select Const cGameName = "tz_94ch" Happy to help! 😊 Honestly, I think the only reason no one stress-tested it before is simply because the pinball theme isn't very popular on this forum. Your plugin is solid, and I’m glad I could put it through its paces after all this time! Hopefully, my feedback can be useful if you ever decide to update it. 😉
  22. You are great!!! 😮 The plugin works great and it is very helpful to have the high score available before choosing which game to play. Thank you very much. I would like to report that out of 24 tables tried, I only encountered problems with 3. For example, for two popular tables such as “Theatre of Magic” and “Twilight Zone,” the plugin shows the phrase “No ROM listed in this table.” Also, for “Superman (Pup Edition)” the message “No such file” appears, with the path “supermanLE.nv”. I think Superman's problem is because he uses an alias “supermanLE,superman” in the file “\VisualPinball\VPinMAME\VPMAlias.txt” , so the file he is looking for nonexistent is superman.nv Last thing: do you think it is possible and easy to have the plugin also available in bigbox? like "how long to beat" plugin.
  23. I followed your instructions, but unfortunately, if the official emulator with the VPX executable is not present, the plugin is only visible but not selectable—the plugin name appears grayed out. Additionally, I would like to know if my custom VBS scripts for certain tables will be overwritten by the plugin. I’d prefer that not to happen.
  24. Sorry, but I don’t quite understand. I just want the plugin to remain active in LaunchBox without having to give up the emulator managed via AHK. Having to go through all these steps every time I launch a game makes the plugin impractical. I was wondering if it would be possible to add a simple command line in the pinemhi.ini file that, in addition to the table path, also allows specifying the path of the Visual Pinball executable. This way, it wouldn’t be necessary to set it as the default emulator in LaunchBox.
  25. Hi @JoeViking245 First of all, great work on this plugin! It’s really well done, and I can see how useful it can be. Lately, I've been playing a lot of pinball and got interested in trying it out. I just tested it with a table, and it works fine. However, I noticed that the plugin only seems to work with the default emulator configuration, meaning the emulator must be set to the Visual Pinball executable. In my case, I use an AutoHotkey script as my default emulator, which performs some preliminary operations before launching the tables. So technically, my emulator is a different executable, even though it correctly starts Visual Pinball in the end. I'm wondering if there's a way to keep my AHK script as the default emulator while still making the plugin work. Thanks in advance! 😊
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