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Everything posted by Sbaby
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BezelLauncher
Sbaby replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Emulator : cxbxr-ldr Rom : vc3.xbe Plugin Folder : ../Launchbox/Plugins/BezelLauncher/Bezels/Arcade Files : the files are two : ini and png, and they are always the same, simply I did a little bit of testing by renaming them Arcade.ini Arcade.png (It works perfectly) Arcade.ini Virtua Cop3.png (Does not work) Virtua Cop 3.ini Virtua Cop3.png (Does not work) vc3.ini vc3.png (Does not work) not yet at the moment -
Do you guys know anything? I just wanted feedback to see if it's my problem or if it's really Demulshooter blocking the pause menu input 🥹
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BezelLauncher
Sbaby replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
No 😁...I meant that the only problem I have in the game is with the plugin not hooking, and actually you are right because using autohotkey it can't figure out which executable to use, it would be very interesting to implement in the plugin the ability to choose which exe to use. For example in my case the fake emulator is autohotkey but the real emulator is cxbxr-ldr.exe anyway i tried also in normal emulator mode (without autohotkey) and the bezel is displayed only if i rename virtua cop 3.png in arcade.png , this way it works perfectly. I cannot in any way use other names like Virtua Cop 3.png, vcop3.png, vc3.png, idnumber.png or ahkrom name. I also tried renaming the identical arcade.ini file with the png file name but it does not work. it is a mystery -
BezelLauncher
Sbaby replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
- Cxbx-Reloaded enabled in the bezel launcher under Arcade with the same parameters as other emulators that work with the plugin. - setting.ini = FullScreen = false - The folder \Launchbox\Plugins\BezelLauncher\Bezels\Arcade contains only arcade.ini Pong.png and Virtua Cop 3.png. Pong works, it is another emulator Virtua Cop 3 with Cxbx does not work, I also tried calling it Arcade.png, vcop3.png, 40456.png a and even with the ahk filename I launch it with RUN_VCOP3.AHK Actually the emulator configured in launchbox is a fake/emulator and it's autohotkey, which goes to launch the ahk rom that prepares me demulshooter and everything that is needed for proper game startup with lightgun, the plugin detects this emulator and I configured it exactly like the others. Everything works great except the bezel Thanks for the help -
BezelLauncher
Sbaby replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
hi, do you know anything about the bezel plugin and Flycast standalone and Cxbx-Reloaded ? i can't get them to work 😒 -
For some pc games I prefer to use demulshooter to activate the 2 players with lightgun. All good except that I noticed the LB/BB menu pause doesn't work, it seems that DS takes access to all inputs including the pause button, is there any way to make it work ? If I start the game without demulshooter the pause works Thanks...
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I'm answering myself and it can serve everyone, I noticed that they are updating the new versions of touchmote and finally there is support for IR auto calibration for the joypad, it is very useful to be able to use it with games that use demulshooter, finally they are all perfect... and even with mame now you only need to put the deadzone to 0. If you decide to try these modified versions you will have to reset the joystick saturation value closer to the default between 0.80 and 0.85 Here the discussion : https://github.com/simphax/Touchmote/issues/65 download the recompiled versions of the last few days, I am trying this one, and I can say that compared to before, the calibration now of the joypad is automatically equal to the mouse, great https://www.mediafire.com/file/d9icw5s4finz94k/Tmote+x64+Rotation+July24+v6.rar/file
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Great ! 🤗
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if you do not like to customize the cfg file contained in the MAME/ctrlr folder you can alternatively customize the default.cfg file in the MAME/cfg folder. Get it below I will attach it to you default.cfg
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With Touchmote, the Wiimote can be configured to function as a keyboard, mouse, or gamepad, depending on the settings you assign in the Touchmote configuration panel. You can change the default profile by leaving the buttons unassigned, effectively disabling the device when you're not playing. Additionally, you have the option to create various profiles for each emulator or game. In the "hook" section, you can assign the folder of the specific game or emulator. This way, the Touchmote profiles will activate automatically for each emulator you use and will revert to the default profile once you turn off the game or emulator. 😁SBABY_DEFAULT is just an example; it doesn't represent your actual configuration file, which I obviously don't have. You need to replace that name with your configuration file's name. If you delete that name and leave it empty, MAME will revert to using its default configuration file. I recommend going to the MAME/ctrlr folder, taking the default configuration file, and saving it with another name, for example, zbt.cfg. In this file, you can proceed with the necessary modifications, such as:</port>, etc. After that, replace SBABY_DEFAULT with zbt (or the name you chose to use) in the mame.ini file.
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Hi, I often use the Wiimote with MAME and it works very well. However, while other emulators like HypseusSinge or TeknoParrot work well with mouse input (RAW) from the Wiimote, with MAME you have to use it in joystick mode. Make sure that in the general controller mapping settings of MAME, the lightgun is configured in joystick mode (not mouse mode). So the important thing you need to do is set the MAME.INI file so that the joystick deadzone is 0 and saturation is between 0 and 0.50, depending on your preference. I set it to 0.45 and it works perfectly. Additionally, several games need to be configured internally via dip switch to calibrate the gun. This is what the game configuration (CFG) must have, or even better, set it in the global control (CTRLR) of the general input settings: </port> <port type="P1_LIGHTGUN_X"> <newseq type="standard"> JOYCODE_1_ZAXIS OR MOUSECODE_1_XAXIS </newseq> </port> <port type="P1_LIGHTGUN_Y"> <newseq type="standard"> JOYCODE_1_RZAXIS OR MOUSECODE_1_YAXIS These are the parameters of my mame.ini # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr SBABY_DEFAULT mouse 1 joystick 1 lightgun 1 multikeyboard 0 multimouse 1 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0 joystick_saturation 0.45 joystick_threshold 0.3 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # lightgun_device joystick mouse_device mouse I recommend setting Touchmote to start with the MAME profile when it detects the startup of an executable inside the MAME folder. Additionally, I suggest configuring the right analog stick to simulate the pointer. My Mame Touchmote configuration : Finally, something extremely important: before starting the game, make sure that you have not connected any other XInput joypads. If they were connected, disconnect them all, including the Touchmote, then restart the Touchmote, have the Wiimote detected, and then start MAME. The Touchmote XInput emulator must be the first in the chain of controllers detected by Windows before starting MAME. Unfortunately, this setup is only necessary for MAME because you have to use the joystick mode. For all the other emulators I use with Touchmote, I use mouse/raw mode, allowing you to use it as Player 1 even if you have other controllers connected, since it's essentially a mouse. Additionally, keep in mind that I've been using this configuration for a long time. I noticed that MAME has introduced raw mode for light guns in the latest versions. However, I haven't tried this mode yet. If anyone has managed to get it working, please let me know. Thanks!
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no, it often happens even with manual addition, I often end up with so many apps all the same in the same game. I delete, I keep only one but it happens after a few months that I still end up with duplicate apps, I honestly have no idea why it happens
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it also happens to me for many games, for example Popeye, Super Punchout, Mat Mania and many others work perfectly and load the hiscore to BigBox, while instead Krull, Dragonninja and others (that I don't remember) don't save in the hiscore database of BigBox🙄 . In mame 0.267 everything works perfectly for these games too, the saves are saved now in the hiscore folder instead of hi
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Also to me some games do not load the high scores even though I have written them correctly in the game. for example DragonNinja (Japan revision 1 ) does not work. If you go and look at the leaderboards , they have not been updated for two years so I really think they are not working for everyone, why ?
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Remove "View Achievements" from the pause menu controlbox
Sbaby replied to Sbaby's topic in Pause Themes
can anyone help me ? is it a bug ? in bigbox options these are my choices : Unfortunately in the game pause i see this : i don't want to see "View Achievements" , how can i do that ? Thanks for your support -
Sega Model 2 via Launchbox creates weird behavior even after exited
Sbaby replied to BigSnoots's topic in Troubleshooting
Do you have more than one screen ? try using only one active display in Windows -
Sega Model 2 via Launchbox creates weird behavior even after exited
Sbaby replied to BigSnoots's topic in Troubleshooting
When you see the black screen try to do alt-enter twice and see if the game comes back in focus, I have similar problems when I use LB/BB pause for model 2 games. There is a window maximization conflict between the frontend and the emulator -
How remove the "view achievements" option from the pause menu? i use controlbox and can't find the way thanks
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With this tool I can play games without any problems, it keeps launchbox memory at bay while it is in the background, upon closing the game the return to launchbox is nice, and I must also tell you that it works better without slowdowns... after closing the game I can navigate inside launchbox between my games very well and of course slowly the memory fills up again but it is correct like that. The only problem is that there is no command line to start this system every time the game is launched, that's why I was asking if it was implemented, it doesn't seem so hard to implement.
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Sorry though, I did some testing and starting for example a tool that improves memory such as Wise Memory Optimizer , launchbox from minimized reduces the percentage of usage to 100mb instead of 1500mb . This could be implemented in the program each time a game is started. I don't see the point of taking up 1.5 gb of memory while playing and launchbox remains minimized.
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I am aware of the game taking up 6gb of ram and on the other monitors I want to keep chrome open with a live tv and do other things on an additional monitor. I've been doing this for many years without any problems, I'll probably now have to increase the ram to 32gb but I also expect a launcher to take up resources like other launchers, not twice as much. Anyway thanks for the information ☺️👍 I will try lean modes
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is it normal that launchbox takes up so much ram? in this last period i have performance problems with my pc's 16gb