Jump to content
LaunchBox Community Forums

Sbaby

Members
  • Posts

    590
  • Joined

  • Last visited

Everything posted by Sbaby

  1. Hi, Using the Sega Model 2 emulator, I noticed that in the game Virtua Striker 1, after playing a few matches and without ever exiting the game, the audio starts to lag for several seconds. I would like to know if the same problem happens to other users or if it is an isolated case. Also, has anyone found a solution to this inconvenience? I have unsuccessfully searched for answers 🙄
  2. yes, the configuration is correct The 30-second precautionary measure is valid and represents an effective solution. However, the issue arises when a user, like myself, is unaware of this function and develops scripts without including this variable. In my opinion, after the 30 seconds, the application should launch as expected, but it is also necessary to force the closure of the additional application; otherwise, it remains active and can cause in-game issues. Now that I am aware of this function, I will create specific scripts to manage it, but I believe it would be appropriate to include a notification to inform all users. Anyway, I also often use alternative methods with AHK scripts, but in some cases, I prefer to use additional applications. am sorry if I did not choose the correct post. Sorry thanks for the support
  3. I tried searching and found this post. why do add-on apps have a 30 second timeout? and then start my game before the app closes? how can i remove this timeout? I did a simple test by inserting this ahk as an add-on app and setting it to start before the game and waiting for it to exit. space:: msgbox ciao exitapp I started the game and did nothing for 30 seconds, game starts leaving the script active, it doesn't make sense and creates a big confusion with everything, if it has to wait for the app to exit for what reason does it launch ? help me solve this problem please.
  4. Hi 🤗 Tomb Raider Arcade is one of the few games that you can also use standalone without teknoparrot, i used demulshooter's guide and it worked great, go here : https://github.com/argonlefou/DemulShooter/wiki/Adrenaline-Amusement-Arcade#tomb-raider-arcade
  5. Thank you for answering me . I solved a problem with some emulators using lightgun by noticing that the automatic profile change from joypad to mouse was triggered when I accessed the pause menu. I solved it by keeping an equal profile. In other areas I have not yet solved the problem as I also noticed that the problem never occurs if I use programs like Moonlight or Parsec, which made me realize that probably my multi-monitor configuration causes problems with Launchbox and Bigbox. To play games, I activate only one monitor-sometimes I use the one on my desk and sometimes the TV connected via HDMI. I think Windows doesn't handle this well and doesn't properly pass certain properties to the new monitor when switching via WIN-P. In fact, if I activate a monitor, reboot the PC and then play, I have far fewer problems than if I activate the monitor and play without rebooting. This is frustrating because I often switch between the desktop monitor and the TV. Despite starting Launchbox after switching monitors, the problems persist. I also notice this with the lightgun software, which sometimes does not detect the new monitor and requires a software restart. I think the resolution change between games and the pause menu detects screen frequencies, screen name, and other parameters that are sometimes compromised.
  6. whatever I put inside the vc3 subfolder doesn't work, I've tried everything
  7. After starting the game with the bezel working and the arcade.ini and arcade.png files, I examined the log file and noticed that the plugin looks for a folder named “vc3.” As a result, I tried putting both the vc3.png and vc3.ini files in the same root folder and in a subfolder called “ vc3,” but unfortunately it still does not work. log_arcadepng_and_ini.txt log vc3png_e_ini.txt log_vc3png_e_ini_subfolder.txt
  8. Emulator : cxbxr-ldr Rom : vc3.xbe Plugin Folder : ../Launchbox/Plugins/BezelLauncher/Bezels/Arcade Files : the files are two : ini and png, and they are always the same, simply I did a little bit of testing by renaming them Arcade.ini Arcade.png (It works perfectly) Arcade.ini Virtua Cop3.png (Does not work) Virtua Cop 3.ini Virtua Cop3.png (Does not work) vc3.ini vc3.png (Does not work) not yet at the moment
  9. Do you guys know anything? I just wanted feedback to see if it's my problem or if it's really Demulshooter blocking the pause menu input 🥹
  10. No 😁...I meant that the only problem I have in the game is with the plugin not hooking, and actually you are right because using autohotkey it can't figure out which executable to use, it would be very interesting to implement in the plugin the ability to choose which exe to use. For example in my case the fake emulator is autohotkey but the real emulator is cxbxr-ldr.exe anyway i tried also in normal emulator mode (without autohotkey) and the bezel is displayed only if i rename virtua cop 3.png in arcade.png , this way it works perfectly. I cannot in any way use other names like Virtua Cop 3.png, vcop3.png, vc3.png, idnumber.png or ahkrom name. I also tried renaming the identical arcade.ini file with the png file name but it does not work. it is a mystery
  11. - Cxbx-Reloaded enabled in the bezel launcher under Arcade with the same parameters as other emulators that work with the plugin. - setting.ini = FullScreen = false - The folder \Launchbox\Plugins\BezelLauncher\Bezels\Arcade contains only arcade.ini Pong.png and Virtua Cop 3.png. Pong works, it is another emulator Virtua Cop 3 with Cxbx does not work, I also tried calling it Arcade.png, vcop3.png, 40456.png a and even with the ahk filename I launch it with RUN_VCOP3.AHK Actually the emulator configured in launchbox is a fake/emulator and it's autohotkey, which goes to launch the ahk rom that prepares me demulshooter and everything that is needed for proper game startup with lightgun, the plugin detects this emulator and I configured it exactly like the others. Everything works great except the bezel Thanks for the help
  12. hi, do you know anything about the bezel plugin and Flycast standalone and Cxbx-Reloaded ? i can't get them to work 😒
  13. For some pc games I prefer to use demulshooter to activate the 2 players with lightgun. All good except that I noticed the LB/BB menu pause doesn't work, it seems that DS takes access to all inputs including the pause button, is there any way to make it work ? If I start the game without demulshooter the pause works Thanks...
  14. I'm answering myself and it can serve everyone, I noticed that they are updating the new versions of touchmote and finally there is support for IR auto calibration for the joypad, it is very useful to be able to use it with games that use demulshooter, finally they are all perfect... and even with mame now you only need to put the deadzone to 0. If you decide to try these modified versions you will have to reset the joystick saturation value closer to the default between 0.80 and 0.85 Here the discussion : https://github.com/simphax/Touchmote/issues/65 download the recompiled versions of the last few days, I am trying this one, and I can say that compared to before, the calibration now of the joypad is automatically equal to the mouse, great https://www.mediafire.com/file/d9icw5s4finz94k/Tmote+x64+Rotation+July24+v6.rar/file
  15. Great ! 🤗
  16. if you do not like to customize the cfg file contained in the MAME/ctrlr folder you can alternatively customize the default.cfg file in the MAME/cfg folder. Get it below I will attach it to you default.cfg
  17. With Touchmote, the Wiimote can be configured to function as a keyboard, mouse, or gamepad, depending on the settings you assign in the Touchmote configuration panel. You can change the default profile by leaving the buttons unassigned, effectively disabling the device when you're not playing. Additionally, you have the option to create various profiles for each emulator or game. In the "hook" section, you can assign the folder of the specific game or emulator. This way, the Touchmote profiles will activate automatically for each emulator you use and will revert to the default profile once you turn off the game or emulator. 😁SBABY_DEFAULT is just an example; it doesn't represent your actual configuration file, which I obviously don't have. You need to replace that name with your configuration file's name. If you delete that name and leave it empty, MAME will revert to using its default configuration file. I recommend going to the MAME/ctrlr folder, taking the default configuration file, and saving it with another name, for example, zbt.cfg. In this file, you can proceed with the necessary modifications, such as:</port>, etc. After that, replace SBABY_DEFAULT with zbt (or the name you chose to use) in the mame.ini file.
  18. Hi, I often use the Wiimote with MAME and it works very well. However, while other emulators like HypseusSinge or TeknoParrot work well with mouse input (RAW) from the Wiimote, with MAME you have to use it in joystick mode. Make sure that in the general controller mapping settings of MAME, the lightgun is configured in joystick mode (not mouse mode). So the important thing you need to do is set the MAME.INI file so that the joystick deadzone is 0 and saturation is between 0 and 0.50, depending on your preference. I set it to 0.45 and it works perfectly. Additionally, several games need to be configured internally via dip switch to calibrate the gun. This is what the game configuration (CFG) must have, or even better, set it in the global control (CTRLR) of the general input settings: </port> <port type="P1_LIGHTGUN_X"> <newseq type="standard"> JOYCODE_1_ZAXIS OR MOUSECODE_1_XAXIS </newseq> </port> <port type="P1_LIGHTGUN_Y"> <newseq type="standard"> JOYCODE_1_RZAXIS OR MOUSECODE_1_YAXIS These are the parameters of my mame.ini # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr SBABY_DEFAULT mouse 1 joystick 1 lightgun 1 multikeyboard 0 multimouse 1 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0 joystick_saturation 0.45 joystick_threshold 0.3 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # lightgun_device joystick mouse_device mouse I recommend setting Touchmote to start with the MAME profile when it detects the startup of an executable inside the MAME folder. Additionally, I suggest configuring the right analog stick to simulate the pointer. My Mame Touchmote configuration : Finally, something extremely important: before starting the game, make sure that you have not connected any other XInput joypads. If they were connected, disconnect them all, including the Touchmote, then restart the Touchmote, have the Wiimote detected, and then start MAME. The Touchmote XInput emulator must be the first in the chain of controllers detected by Windows before starting MAME. Unfortunately, this setup is only necessary for MAME because you have to use the joystick mode. For all the other emulators I use with Touchmote, I use mouse/raw mode, allowing you to use it as Player 1 even if you have other controllers connected, since it's essentially a mouse. Additionally, keep in mind that I've been using this configuration for a long time. I noticed that MAME has introduced raw mode for light guns in the latest versions. However, I haven't tried this mode yet. If anyone has managed to get it working, please let me know. Thanks!
  19. no, it often happens even with manual addition, I often end up with so many apps all the same in the same game. I delete, I keep only one but it happens after a few months that I still end up with duplicate apps, I honestly have no idea why it happens
  20. it also happens to me for many games, for example Popeye, Super Punchout, Mat Mania and many others work perfectly and load the hiscore to BigBox, while instead Krull, Dragonninja and others (that I don't remember) don't save in the hiscore database of BigBox🙄 . In mame 0.267 everything works perfectly for these games too, the saves are saved now in the hiscore folder instead of hi
  21. Also to me some games do not load the high scores even though I have written them correctly in the game. for example DragonNinja (Japan revision 1 ) does not work. If you go and look at the leaderboards , they have not been updated for two years so I really think they are not working for everyone, why ?
  22. can anyone help me ? is it a bug ? in bigbox options these are my choices : Unfortunately in the game pause i see this : i don't want to see "View Achievements" , how can i do that ? Thanks for your support
  23. Do you have more than one screen ? try using only one active display in Windows
  24. When you see the black screen try to do alt-enter twice and see if the game comes back in focus, I have similar problems when I use LB/BB pause for model 2 games. There is a window maximization conflict between the frontend and the emulator
  25. How remove the "view achievements" option from the pause menu? i use controlbox and can't find the way thanks
×
×
  • Create New...