Jump to content
LaunchBox Community Forums

Console Metadata (Mega-Thread)


In virtute Dei

Recommended Posts

Hey guys! I was told we are looking for people to contribute to console metadata when I made a ticket on bitbucket and I am willing to do that, if someone can point me in the right direction :)

 

 

Edit: 11/15/2016

These are the Consoles that need to be done and I will mark them off as I go but after these are done, we just need some better images and then the Launchbox GD Platforms will be complete.

Ones In Red I Either Could not find enough info or too vague to record.

Spoiler

Nintendo Game Boy Advance (Overview)

Nintendo Game Boy Color (Overview)

Nintendo Pokemon Mini (Everything)

Nintendo Satellaview (Everything)

Nintendo Virtual Boy (Overview)

Nintendo WiiWare (Everything, db00)

Nuon (Everything)

OpenBOR(Everything) ?????????

Oric Atmos (Everything)

Othello Multivision

Ouya (Image)

PC Engine SuperGrafx (Everything)

Philips CD-I (Image)

Philips VG 5000 (Everything)

Phillips Videopac+ (Everything)

Radio-86RK Mikrosha (Everything)

RCA Studio II (Everything)

SAM Coupe (Image)

Sammy Atomiswave (Image)

ScummVM (Everything)

Sega 32x (Image)

Sega CD (Image)

Sega CD 32x (Everything)

Sega DreamCast (Image)

Sega Dreamcast VMU (Everything)

Sega Game Gear (Image)

Sega Genesis (Image)

Sega Hikaru (Everything)

Sega Master System (Image)

Sega Model 1 (Image)

Sega Model 2 (Image)

Sega Model 3(Image)

Sega Naomi (Image)

Sega Naomi 2 (Image)

Sega Pico (Image)

Sega Saturn (Image)

Sega SC-3000(Everything)

Sega SG-1000 (Image)

Sega ST-V (Everything)

Sega System 16 (Image)

Sega System 32(Image)

Sega Triforce (Everything)

Sharp MZ-2500 (Everything)

Sharp X1 (Everything)

Sharp X68000 (Everything)

Sinclair ZX Spectrum (Image)

Sinclair ZX-81 (Everything)

SNK Neo Geo AES (Image)

SNK Neo Geo CD (Everything)

SNK Neo Geo MVS(Everything)

SNK Neo Geo Pocket (Overview and Image)

SNK Neo Geo Pocket Color (Overview and Image)

Sony PlayStation (Image)

Sony Playstation 2 (Overview and Image)

Sony Playstation 3 (Image)

Sony Playstation 4 (Image)

Sony Playstation Vita (Image)

Sony Pocketstation (Everything)

Sony PSP (Overview and Image)

Sony PSP Minis (Everything)

Sord M5 (Everything)

Spectravideo (Everything)

Taito Type X (Everything)

Tandy TRS-80 (Everything)

Tapwave Zodiac (Image)

Texas Instruments TI 99/4A (Everything)

Tigergame.com (Image)   

Tomy Tutor (Everything)

Touhou Project (Everything)

TRS-80 Color Computer (Everything)

TurboGrafx-16 (Image)

Vector-06C (Everything)

Visual Pinball (Everything)

VTech CreatiVision (Everything)

VTech Socrates (Everything)

Watara Supervision (Everything)

Web Browser (Image?)

Windows (Image)

Wonderswan (Overview and Image)

Wonderswan Color (Overview and Image)

WoW Action Max (Everything)

XaviXPORT (Everything)

ZiNc (Everything)

 

Edited by In virtute Dei
99% Done ;)
  • Like 1
Link to comment
Share on other sites

So unless @Vlansix added this ability recently, then users can't edit Console metadata or media on the database. Games are still editable of course, and several tweaks, bug fixes and features have been added, but consoles are still locked for now. They may be publicly open in the future, but currently no. If you want to start collecting information and put it in this post, I am sure that Alex (@Vlansix) would appreciate the info.

Link to comment
Share on other sites

Aamber Pegasus

Developer: Stewart J Holmes, Paul Gillingwater, Nigel Keam, and Paul Carter

Manufacturer: Technosys Research Labs

Max Controllers:  1

CPU: MC6809C

Memory: 4k RAM, later versions had 64k

Graphics: N/A

Sound: N/A

Display: N/A

Overview:

The Aamber Pegasus is a home computer first produced in New Zealand in 1981 by Technosys Research Labs. The hardware was designed by Stewart J Holmes. It featured a MC6809C CPU. The software was designed by Paul Gillingwater, Nigel Keam and Paul Carter.

 

Source:  https://en.wikipedia.org/wiki/Aamber_Pegasus

 

 

Pegasus.jpg

Edited by In virtute Dei
Universal Formatting for all Entries
Link to comment
Share on other sites

Acorn Atom

Release Date: 1980
 
Developer:  Acorn Computers
 
Manufacturer: Acorn Computers
 
Max Controllers: N/A
 
CPU: MOS Technology 6502, 1MHz
 
Memory: 2 kb RAM (Expandable to 12), 8 kb ROM (Expandable to 12)
 
Graphics: -
 
Sound:  1 Channel, Integral Loudspeaker
 
Display:  64x64 (4 colors), 64x96 (4 colors), 128x96 (monochrome), 64x192 (4 colors), 128x192 (2 colors), 256x192 (monochrome)
 
Media: 100kb 5 1/4 inch Floppy Disk, Cassette Tapes
Overview: 

The Acorn Atom was a home computer made by Acorn Computers Ltd from 1980 to 1982 when it was replaced by the BBC Micro (originally Proton).

Edited by In virtute Dei
Universal Formatting for all Entries
Link to comment
Share on other sites

Amiga CD32

Release Date: September 17, 1993
 
Developer: Commodore
 
Manufacturer: Commodore
 
Max Controllers: 2
 
CPU: Motorola 68EC020, 14.32 MHz(NTSC), 14.16MHz(PAL)
 
Memory: 2 MB Amiga Chip RAM
 
Graphics: 24-bit colour palette
 
Sound: 4 x 8-bit PCM Channels

Display: 320 x 200 (NTSC)

320 x 256 (PAL)

Media: CD-ROM
 
Overview:

The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on July 16, 1993, and was released in September of the same year. The CD32 uses CD-ROM media, and was developed by Commodore, creator of the Commodore 64 computer.

Source:  https://en.wikipedia.org/wiki/Amiga_CD32
Edited by In virtute Dei
Universal Formatting for all Entries
Link to comment
Share on other sites

Amstrad GX4000

Release Date: September 1990
 
Developer: Amstrad
 
Manufacturer: Amstrad
 
Max Controllers: 2
 
CPU: 8/16-bit Zilog Z80A,, 4MHz

Memory:

RAM: 64 kb

VRAM: 16 kb

ROM: 32 kb

 
Graphics:  Sound: 3-Channel Stereo, AY-3-8912 chip

Display:

Mode 0: 160x200 pixels with 16 colours

Mode 1: 320x200 pixels with 4 colours

Mode 2: 640x200 pixels with 2 colours

 
Media: ROM Cartridge
 
Overview:
The GX4000 is a video game console that was manufactured by Amstrad. It was the company's short-lived attempt to enter the games console marketThe console was released in Europe in 1990 and was an upgraded design based on the then still-popular CPC technology.  The GX4000 shared hardware architecture with Amstrad's CPC Plus computer line, which was released concurrently. This allowed the system to be compatible with the majority of CPC Plus software.
 
Edited by In virtute Dei
Universal Formatting for all Entries
Link to comment
Share on other sites

And now for the last one of the night, this obscure Soviet Computer haha,

I will Try to get as many done as I can this week with time permitting.

Apogee BK-01

Release Date: 1988
 
Developer: -
 
Manufacturer: ARB Plant
 
Max Controllers: N/A
 
CPU: KR580VM80A, 1.78 MHz
 

Memory: 56.25 kb RAM

4 kb ROM

 
Graphics: Text Only with a Character Generator
 
Sound: KR580VI53, 3-Channel, 1 Bit per channel
 

Display:

64 x 25 Characters, 6 x 8 Pixels

 
Media: CD, Cassette
 
Overview:

Apogee BK-01 or Apogey BK-01 (Russian: Апогей БК-01) is a Soviet 8-bit personal computer built on the Radio 86RK basis. It was in a serial production since 1988. Its later version Apogee BK-01C (Апогей БК-01Ц) featured the colour support.

Source: https://zak.fi/Apogee_BK-01

Russian Source: https://ru.wikipedia.org/wiki/Апогей_БК-01

Image Source:   Viking

 

 

Apogee_BK-01.png

Edited by In virtute Dei
Universal Formatting for all Entries, Adding Viking's Platform Set
Link to comment
Share on other sites

Hi In virtute Dei.

It's great to see someone taking on this mammoth task for all the new Platforms in the database.
When the Platforms metadata was first done way back in mid 2015, we entered it in LaunchBox using the Manage Platforms and then eMailed the XML file to Jason and the metadata was available in his next beta. I don't know if Jason still uses this method, as this was before the games database came along and machine images were being submitted directly to the forums. But when the games database did arrive Jason had it all in there.
Not too sure how many platforms were done back then. Quite a few members were active at it; I think I did around 70.

  • Like 1
Link to comment
Share on other sites

It's a task I'm happy to do! There is actually a lot that are not filled out now escoecially the newer and obscure ones :) but I want to get all of them done because when I first joined this community a few months ago I wanted to help but school has been keeping me so busy but I have some free time so I want to do all I can to make LaunchBox and the database awesome!!

  • Like 2
Link to comment
Share on other sites

Apple II

Release Date: June 1977

Developer: Steve Wozniak/Steve Jobs, Apple Computers, Inc
 
Manufacturer: Apple Computer, Inc
 
Max Controllers: 1
 
CPU: MOS Technology 6502
 
Memory: 4kb to 64kb, Depending on the model
 
Graphics:  NTSC Video Out
 
Sound: 1-bit speaker

Display: Lo-res (40x48)

Hi-res (280 x 192

Media: Audio Cassette, 5.25" Floppy

Overview: 

In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in December, and then introduced it to the public in April 1977. The Apple II started the boom in personal computer sales in the late 1970s, and pushed Apple into the lead among personal computer makers.

Source: http://americanhistory.si.edu/collections/search/object/nmah_334638

Source: http://apple2history.org/history/ah03/

Source: https://en.wikipedia.org/wiki/Apple_II

 
Link to comment
Share on other sites

Apple IIGS

Release Date: September 1986

Developer: Apple Computers, Inc
 
Manufacturer: Apple Computers, Inc
 
Max Controllers: 1 Game I/O Socket
 
CPU: WDC 65C816, 2.8 MHz
 
Memory: 1.125 MB Ram Built in, Expandable to 8 MB
 
Graphics: VGC 12-bpp palette
 
Sound: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio
 
Display: 320 x 200, 640 x 200
 
Media: 5.25" Floppy & 3.5" Sony
 

Overview:

The last member of the Apple // line, The Apple //gs was a also the most powerful. Announced in September 1986, the IIgs was built around a Western Design Center 65C816 processor running at either 2.8 or 1 MHz. It included expanded graphics and sound functions, and was initially offered with 256 kB of RAM, expandable to 8 MB. The IIgs also offered 128 kB of ROM, expandable to 1 MB. The //gs shipped with a Mac-like interface and a //gs-specific OS, and introduced the Apple Desktop Bus (ADB) port

Source: https://en.wikipedia.org/wiki/Apple_IIGS#External_connectors

Source: http://apple-history.com/aiigs

 

 
Link to comment
Share on other sites

Atari XEGS

Release Date: 1987

Developer: Atari
 
Manufacturer: Atari
 
Max Controllers: 2
 
CPU: Atari 6502C
 
Memory: 64 KB RAM
 
Graphics: 256 Color Palette
 
Sound: 4 Channel
 
Display: 384 x 240
 
Media: ROM Cartridge
 

Overview:

The Atari XE Game System (Atari XEGS) is a home video game console released by Atari Corporation in 1987. Based on Atari's 8-bit 65XE computer, the XEGS is compatible with the existing Atari 8-bit computer software library. Additionally, it is able to operate as either a stand-alone console or full computer with the addition of its specially designed keyboard. In computer mode, it may utilize the majority of peripherals released for Atari's 8-bit computer line. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, joystick and light gun.

 
 
 
 
Link to comment
Share on other sites

Capcom Play System

Release Date: July 1988

Developer: Capcom
 
Manufacturer: Capcom
 
Max Controllers: 1
 
CPU: Motorola 68000, 10 MHz (Secondary CPU, Zilog Z80, 3.579 MHz)
 
Memory: 68 KB RAM
 
Graphics: CPS-A & CPS-B Graphics Processors @ 16 MHz , 16-bit, with 65,536 Colors
 
Sound: Yamaha YM2151, 3.579 MHz, Oki OKI6295, 1 MHz
 
Display: 384 x 224
 
Media: ROM Cartridge

Overview:

The CP System (CPシステム shīpī shisutemu) or CPS is an arcade system board developed by Capcom that ran game software stored on removable ROM cartridges. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.

Source: https://en.wikipedia.org/wiki/CP_System

Image Source: Viking

 

 

Capcom_Play_System.png

Edited by In virtute Dei
Universal Formatting for all Entries, Adding Viking's Platform Set
Link to comment
Share on other sites

Capcom Play System II

Release Date: September 1993

Developer: Capcom
 
Manufacturer: Capcom
 
Max Controllers: 2
 
CPU: Capcom DL-1525, 16 MHz (Secondary, Kabuki DL-030P, 8 MHz
 
Memory: 1329 KN (1 MB FPM DRAM, 304 KB SRAM)
 
Graphics: CPS-A & CPS-B Graphics Processors @ 16 MHz, 32-bit, 4096 On-Screen Colors
 
Sound: Q1 QSound Processor
 
Display: 384 x 224, 512 x 262 (Overscan)
 
Media: ROM Cartridge
 
Overview:

The CP System II (CPシステムII shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996.

 
Image Source: Viking

 

Capcom_Play_System_II.png

Edited by In virtute Dei
Universal Formatting for all Entries, Adding Viking's Platform Set
Link to comment
Share on other sites

Capcom Play System III

Release Date: 1996

Developer: Capcom
 
Manufacturer: Capcom
 
Max Controllers: 2
 
CPU: Hitachi SH-2, 25 MHz
 
Memory: Various
 
Graphics:  N/A
 
Sound: 16-Channel, Stereo
 
Display: 384 x 224 (Standard), 496 x 224 (Widescreen)
 
Media: CD-ROM, Cartridge (BIOS)
 
Overview:

The CP System III (CPシステムIII shīpī shisutemu surī) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform.

 
 
Image Source: Viking

 

 

Capcom_Play_System_III.png

Edited by In virtute Dei
Universal Formatting for all Entries, Adding Viking's Platform Set
Link to comment
Share on other sites

Casio Loopy

Release Date: October 19, 1995
 
Developer: Casio
 
Manufacturer: Casio
 
Max Controllers: 1
 
CPU: 32-bit RISC SH-1 (SH7021)
 
Memory: Unknown
 
Graphics: 32-Bit
 
Sound: Unknown
 
Display: Unknown
 
Media: Cartridge
 

Overview:

The Casio Loopy (ルーピー Rūpī?), subtitled My Seal Computer SV-100, is a 32-bit home video game console sold exclusively in Japan. Released in October 1995,it was unique in that the marketing for it was completely targeted to female gamers. The Loopy included a built-in thermal color printer that could be used to create stickers from game screenshots. An optional accessory, called Magical Shop, allowed the machine to be used with outside devices (such as VCRs and DVD players) to obtain images from them, add text, and make stickers from those as well. Including Magical Shop, which contains its own built-in software, the Loopy game library contains 11 titles. The CPU is the same as Sega 32X CPU.  The Loopy features one controller port for use with a standard game controller or with a mouse (sold separately). Noted developer Kenji Terada worked on Loopy Town no Oheya ga Hoshii!

[Very Little Information of the Technical Side for this Japanese-only Console]

Source: https://en.wikipedia.org/wiki/Casio_Loopy

Source: http://www.racketboy.com/retro/casio-loopy-101-32-bit-japanese-console-for-girls

Source: http://www.videogameconsolelibrary.com/pg90-loopy.htm#page=specs

 
Link to comment
Share on other sites

Casio PV-1000

Release Date: October 1983

Developer: Casio
 
Manufacturer: Casio
 
Max Controllers: 2
 
CPU: Z80A, 3.579 MHz
 
Memory: 2KB RAM
 
Graphics: 8 Colors
 
Sound: D65010G031, 3 Channel
 
Display: 256 x 192
 
Media: ROM Cartridge
 
Overview:

The PV-1000 (ぴーぶいせん Pi Bui-Sen) is a home video game console manufactured by Casio and released in Japan in 1983. The PV-1000 was powered by a Z80A micro-processor, and had 2 KB RAM available, with 1 KB devoted to its character generator. It had a 256x192 pixel resolution and had 8 available colours. It was released alongside a computer known as the PV-2000, which is compatible with PV-1000 controllers but not games. In the same year Casio released two other consoles, the PV-7 and the PV-16 which were MSX computers. The PV-1000 initially sold for 14,800¥.

Source: https://en.wikipedia.org/wiki/PV-1000

Source: http://www.videogameconsolelibrary.com/pg80-pv1000.htm#page=specs

Image Source: https://en.wikipedia.org/wiki/PV-1000#/media/File:Casio-PV1000-Console-Set.png

1024px-Casio-PV1000-Console-Set.png

 

 

 

 

 

 

 

 

Cave

Image Source: Viking

 

Cave.png

Edited by In virtute Dei
Universal Formatting for all Entries, Adding Viking's Platform Set
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...