Mr. RetroLust Posted September 10, 2022 Author Share Posted September 10, 2022 Pac & Pal aka Pac and Pal mame arcade bezel pacnpal.zip 2 2 Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 10, 2022 Author Share Posted September 10, 2022 Marble Madness II aka Marble Man - Marble Madness II (prototype) mame arcade bezel marblmd2.zip 3 2 Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 11, 2022 Author Share Posted September 11, 2022 What's New in Version 2.4 - Added the last pack #12. After this I'll be working on updating a bunch of bezels with shadow effects and such, these will be released as update packs. 1 1 1 Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 11, 2022 Author Share Posted September 11, 2022 37 minutes ago, zugswang said: It would have been awesome if you had done a set like this as well (minus the stratches) as these look so clean 👍 I understand but I can't please everyone. The scratches and reflection is just part of this projects style. 1 Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 11, 2022 Author Share Posted September 11, 2022 3 minutes ago, zugswang said: I was hoping the scratches were on a transparent separate image within the zip files. Is it possible to do that (just for my info) ? Meaning you could then just add it or remove it according to preference? Nope the scratches and reflection layer is baked into the image. Quote Link to comment Share on other sites More sharing options...
Boz1978 Posted September 11, 2022 Share Posted September 11, 2022 Amazing work m8! 1 Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 11, 2022 Author Share Posted September 11, 2022 3 minutes ago, Boz1978 said: Amazing work m8! Thanks man! Quote Link to comment Share on other sites More sharing options...
CKL Posted September 12, 2022 Share Posted September 12, 2022 (edited) Hi! Would you pls make the artwork for Rush'n Attack(oversea ver. of Green Beret)? As it has the own bezel art.😊 Edited September 12, 2022 by CKL Quote Link to comment Share on other sites More sharing options...
LaunchRoo Posted September 12, 2022 Share Posted September 12, 2022 Brilliant...thanks Mr Retro..look forward to the updates! 1 Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 12, 2022 Author Share Posted September 12, 2022 2 hours ago, LaunchRoo said: Brilliant...thanks Mr Retro..look forward to the updates! Thanks man for all the support :) 1 Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 12, 2022 Author Share Posted September 12, 2022 2 hours ago, CKL said: Hi! Would you pls make the artwork for Rush'n Attack(oversea ver. of Green Beret)? As it has the own bezel art.😊 You're late lol The Rush'n Attack artwork is custom artwork and I can't find a good quality image of it. Quote Link to comment Share on other sites More sharing options...
CKL Posted September 13, 2022 Share Posted September 13, 2022 (edited) 17 hours ago, Mr. RetroLust said: You're late lol The Rush'n Attack artwork is custom artwork and I can't find a good quality image of it. Maybe not.😋 Are they good to go? Edited September 13, 2022 by CKL Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 13, 2022 Author Share Posted September 13, 2022 6 hours ago, CKL said: Maybe not.😋 Are they good to go? This is custom art done by Krakerman, sorry but I try not to use custom art by others if I can help it. Also the last pack has been released so I'm not sure where to put it now if I did make another bezel lol Quote Link to comment Share on other sites More sharing options...
klyze_pt Posted September 14, 2022 Share Posted September 14, 2022 (edited) hi there, first, i love your work man. thing is, i love retroarch and i wanted this in the mame/fbneo retroarch cores AND use the amazing mega bezel shader. long story short i used ALOT of script magic to convert the .lay to .cfg files with the corret layout coordinates for each overlay. anyways here they are anyone who knows how retroarch folders works will manage. ------------------------------ Edit: its now on launchbox, changed link Edited September 14, 2022 by klyze_pt 1 1 Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 14, 2022 Author Share Posted September 14, 2022 5 hours ago, klyze_pt said: hi there, first, i love your work man. thing is, i love retroarch and i wanted this in the mame/fbneo retroarch cores AND use the amazing mega bezel shader. long story short i used ALOT of script magic to convert the .lay to .cfg files with the corret layout coordinates for each overlay. anyways here they are anyone who knows how retroarch folders works will manage. pros: - overlay for every mame/fbneo rom, horizontal/vertical games, the ones that dont have a custom overlay it will load your default vertical or horizontal. - i found a list of the mame vertical games, so due to the nature of how mega bezel works, i had to create a individual cfg and shader for each of them with the rotate tube parameter "1" so it rotate the game properly, and will load your custom or the default vertical overloverlay. cons: - like i said it was a mass conversion i didnt check every single game, however i manually fixed some games with uncommon overlays. - also had to simplify some overlays with extra features but imo they turned out fine. - some games despite being marked as vertical, they dont need the rotate tube ="1" parameter in the shader parameter settings to work in vertical mode, so if you find one that is not correctly rotated, just set that to "0" and just save shader override for the game. - most games work perfectly with the mega bezel shader parameter "curved screen" turned on, however some you will noticed flat is the way to go with some overlays, so set to curved to "0" and again, save shader > save game override. - image position is calibrated ONLY for 4k resolution screens! maybe in the future ill convert to 1080p or even imbue them in the mega bezel shader itself so it will compatible with every resolution. ------------------------------ Anyways most of the shader issues could be fixed if i just used a normal retroarch shader, but damn.. mega bezel is just freaking awesome its totally worth it Again, 4k only!!! and it was a scripted conversion, i didnt check all the games, but im preeeetty sure 99% of them work perfectly if anything needs fixing, just give me a shout. anyways, keep the good work man, its awesome Thanks man glad you like them. Good thing you knew how to use scripts, doing them manually would be very time consuming lol 1 Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 14, 2022 Author Share Posted September 14, 2022 What's New in Version 2.5 - Added Update Pack 01, added a shadow between the sides and the bezel for a subtle depth effect. 2 1 Quote Link to comment Share on other sites More sharing options...
neil9000 Posted September 14, 2022 Share Posted September 14, 2022 9 hours ago, klyze_pt said: hi there, first, i love your work man. thing is, i love retroarch and i wanted this in the mame/fbneo retroarch cores AND use the amazing mega bezel shader. long story short i used ALOT of script magic to convert the .lay to .cfg files with the corret layout coordinates for each overlay. anyways here they are anyone who knows how retroarch folders works will manage. pros: - overlay for every mame/fbneo rom, horizontal/vertical games, the ones that dont have a custom overlay it will load your default vertical or horizontal. - i found a list of the mame vertical games, so due to the nature of how mega bezel works, i had to create a individual cfg and shader for each of them with the rotate tube parameter "1" so it rotate the game properly, and will load your custom or the default vertical overloverlay. cons: - like i said it was a mass conversion i didnt check every single game, however i manually fixed some games with uncommon overlays. - also had to simplify some overlays with extra features but imo they turned out fine. - some games despite being marked as vertical, they dont need the rotate tube ="1" parameter in the shader parameter settings to work in vertical mode, so if you find one that is not correctly rotated, just set that to "0" and just save shader override for the game. - most games work perfectly with the mega bezel shader parameter "curved screen" turned on, however some you will noticed flat is the way to go with some overlays, so set to curved to "0" and again, save shader > save game override. - image position is calibrated ONLY for 4k resolution screens! maybe in the future ill convert to 1080p or even imbue them in the mega bezel shader itself so it will compatible with every resolution. ------------------------------ Anyways most of the shader issues could be fixed if i just used a normal retroarch shader, but damn.. mega bezel is just freaking awesome its totally worth it Again, 4k only!!! and it was a scripted conversion, i didnt check all the games, but im preeeetty sure 99% of them work perfectly if anything needs fixing, just give me a shout. anyways, keep the good work man, its awesome I really appreciate the work here, i really do, but i dont think that mega is the correct host for this. Their free to use accounts only allow downloads up to 5GB a day but your main file is 15.5GB so can't be downloaded, so the only people who can download these will be people who pay for a mega account just to access this file. What i would recommend is breaking it up into smaller zips and uploading it to the forums download sections here, just like the original files, that doesnt cost you or the user anything, and will be a permanent file, where as mega can be finicky sometimes. As long as @Mr. RetroLust is OK with that of course. 1 Quote Link to comment Share on other sites More sharing options...
Mr. RetroLust Posted September 14, 2022 Author Share Posted September 14, 2022 1 hour ago, neil9000 said: I really appreciate the work here, i really do, but i dont think that mega is the correct host for this. Their free to use accounts only allow downloads up to 5GB a day but your main file is 15.5GB so can't be downloaded, so the only people who can download these will be people who pay for a mega account just to access this file. What i would recommend is breaking it up into smaller zips and uploading it to the forums download sections here, just like the original files, that doesnt cost you or the user anything, and will be a permanent file, where as mega can be finicky sometimes. As long as @Mr. RetroLust is OK with that of course. I prefer nobody (including mega) will make money of this work as I haven't either, it should be free for everyone. So I think what @neil9000 suggested is the best solution! Quote Link to comment Share on other sites More sharing options...
klyze_pt Posted September 14, 2022 Share Posted September 14, 2022 (edited) 1 hour ago, zugswang said: Just tried this and all cfg's I have tried are not lining up with the bezels, e.g. 1941,1942 etc Is this setup ready to go, or do you have to change some settings in RA ? Thanks unfortunally its for 4k resolution only, the way mame overlays are setup that was the best i could do for now. ill find a way to cange that in the future, embue the layout in the shader or make a 1080p version. Edited September 14, 2022 by klyze_pt Quote Link to comment Share on other sites More sharing options...
klyze_pt Posted September 14, 2022 Share Posted September 14, 2022 19 minutes ago, Mr. RetroLust said: I prefer nobody (including mega) will make money of this work as I haven't either, it should be free for everyone. So I think what @neil9000 suggested is the best solution! good point, i usually use it free for small files, completely forgot the annoying limitation in bigger files. Quote Link to comment Share on other sites More sharing options...
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