SiriusVI Posted September 28, 2023 Share Posted September 28, 2023 6 minutes ago, oblivioncth said: So the newest release of Ultimate is marked as 12.1? Care to send the exact contents of version.txt? That's frustrating because Infinity is still just 12 even when updated fully, which means I might need to change how I handle versioning... Oh, I never cared to check. My version.txt says "Flashpoint 12 Infinity - Axolotl" even though it's an extracted ultimate archive. I think I confused "12 (REV1)" (which is what the updater wanted to download, but I ended up downloading the completeb archive later) with "12.1". Sorry, my bad. Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted September 28, 2023 Share Posted September 28, 2023 (edited) 36 minutes ago, oblivioncth said: So the newest release of Ultimate is marked as 12.1? Care to send the exact contents of version.txt? That's frustrating because Infinity is still just 12 even when updated fully, which means I might need to change how I handle versioning... Oh, but I do get this error message: EDIT: Nevr mind, I downloaded Infinity and copied it over my ultimate install. Now it seems to work. There is definitely something wrong with Ultimate this time around. EDIT2: Never Never Mind. This seems to have broken my Ultimate Install. Now it thinks I have infinity and all games show as not downloaded, even though they are there. Guess I have to redownload again. See you in a month, lol. EDIT3: Seems they will fix the problems only in the next version update. Guess I'll just skip 12.0 then. Edited September 28, 2023 by SiriusVI Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted October 3, 2023 Share Posted October 3, 2023 (edited) On 9/28/2023 at 8:43 PM, oblivioncth said: So the newest release of Ultimate is marked as 12.1? Care to send the exact contents of version.txt? That's frustrating because Infinity is still just 12 even when updated fully, which means I might need to change how I handle versioning... OK, so I couldn't wait and decided to redownload Ultimate and try again. This is what I've found: 1. you need to download Infinity and copy the "config.json" from the Launcher directory to ultimate's launcher directory. Doing this will solve the missing key error. 2. When using the importer, it takes much longer now than with 11.1. This screenshot shows the progress after roughly one hour after starting the importer. I'm not sure what's wrong. Might be that Ultimate is just weird this time around. Edit: This is after roughly 3 hours Edited October 3, 2023 by SiriusVI Quote Link to comment Share on other sites More sharing options...
oblivioncth Posted October 3, 2023 Author Share Posted October 3, 2023 Obviously you shouldn't need to copy stuff from Infinity to make it work so of course I'll need to adjust for the new file names (which of course they had to change arbitrarily). Not sure what's up with the speed, so I'll try and figure what's going on with that to. I just started downloading Ultimate myself. Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted October 3, 2023 Share Posted October 3, 2023 (edited) 2 hours ago, oblivioncth said: Obviously you shouldn't need to copy stuff from Infinity to make it work so of course I'll need to adjust for the new file names (which of course they had to change arbitrarily). Not sure what's up with the speed, so I'll try and figure what's going on with that to. I just started downloading Ultimate myself. OK, my bad. I accidentally clicked on force download all images. I deactivated it and now the import process is very fast. However, now I have the problem that no images are displayed in Launchbox. This never happened before, either: I can Launch the games, and the images are copied to the corresponding Launchbox folder. Edited October 3, 2023 by SiriusVI Quote Link to comment Share on other sites More sharing options...
oblivioncth Posted October 3, 2023 Author Share Posted October 3, 2023 24 minutes ago, SiriusVI said: OK, my bad. I accidentally clicked on force download all images. I deactivated it and now the import process is very fast. However, now I have the problem that no images are displayed in Launchbox. This never happened before, either: I can Launch the games, and the images are copied to the corresponding Launchbox folder. Phew, well that explains that at least, as otherwise that issue was sounding pretty nebulous. You shouldn't even be able to activate that with Ultimate, but the importer thinks you're using Infinity because of the way you Frankensteined the builds. On that note, I'm sure that's why you're experiencing the problem with the images not appearing, though I'm not totally sure why yet since I haven't messed with Ultimate myself, but in the end you'll need to somehow restore your copy to a proper straight build of Ultimate only. Once I have my copy downloaded and can inspect it a bit I'll update FIL so that it properly supports 12 Ultimate (annoying its 12.1 and Infinity isn't labeled as that, but oh well). Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted October 3, 2023 Share Posted October 3, 2023 (edited) 30 minutes ago, oblivioncth said: Phew, well that explains that at least, as otherwise that issue was sounding pretty nebulous. You shouldn't even be able to activate that with Ultimate, but the importer thinks you're using Infinity because of the way you Frankensteined the builds. On that note, I'm sure that's why you're experiencing the problem with the images not appearing, though I'm not totally sure why yet since I haven't messed with Ultimate myself, but in the end you'll need to somehow restore your copy to a proper straight build of Ultimate only. Once I have my copy downloaded and can inspect it a bit I'll update FIL so that it properly supports 12 Ultimate (annoying its 12.1 and Infinity isn't labeled as that, but oh well). I haven't frankenstined too much on my current build. I've simply copied over that one config file and when I checked there was just one line missing from my ultimate install compared to the infinity one. This is the contents from the infinity config file: { "flashpointPath": "../", "useCustomTitlebar": true, "startServer": true, "server": "PHP Infinity Router", "backPortMin": 12001, "backPortMax": 12100, "imagesPortMin": 12101, "imagesPortMax": 12200, "logsBaseUrl": "https://logs.unstable.life/", "updatesEnabled": false, "gotdUrl": "https://download.unstable.life/gotd.json", "gotdShowAll": false } As far as I can tell, the onlky difference is that on ultimate, the following line is missing. Otherwise they are identical: "server": "PHP Infinity Router", And as I said, that's all I've changed this time around. 30 minutes ago, oblivioncth said: (annoying its 12.1 and Infinity isn't labeled as that, but oh well). So did they actually update it to 12.1 already? I thought that was a misunderstanding on my part. Anyway, the "version.txt" still says it's infinity, so no way for me to make sure what version of Ultimate is currently out. Edited October 3, 2023 by SiriusVI Quote Link to comment Share on other sites More sharing options...
oblivioncth Posted October 4, 2023 Author Share Posted October 4, 2023 7 hours ago, SiriusVI said: I haven't frankenstined too much on my current build. I've simply copied over that one config file and when I checked there was just one line missing from my ultimate install compared to the infinity one. This is the contents from the infinity config file: { "flashpointPath": "../", "useCustomTitlebar": true, "startServer": true, "server": "PHP Infinity Router", "backPortMin": 12001, "backPortMax": 12100, "imagesPortMin": 12101, "imagesPortMax": 12200, "logsBaseUrl": "https://logs.unstable.life/", "updatesEnabled": false, "gotdUrl": "https://download.unstable.life/gotd.json", "gotdShowAll": false } As far as I can tell, the onlky difference is that on ultimate, the following line is missing. Otherwise they are identical: "server": "PHP Infinity Router", And as I said, that's all I've changed this time around. So did they actually update it to 12.1 already? I thought that was a misunderstanding on my part. Anyway, the "version.txt" still says it's infinity, so no way for me to make sure what version of Ultimate is currently out. Oh woops, I was mainly looking at your responses on mobile in hurry so I think I reread part of a previous post and thought you said that it did mentioned 12.1. Nevermind. Hmm. The version.txt thing was probably a goof by them and might present an issue, but we'll see. 1 Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted October 11, 2023 Share Posted October 11, 2023 On 10/4/2023 at 5:32 AM, oblivioncth said: Oh woops, I was mainly looking at your responses on mobile in hurry so I think I reread part of a previous post and thought you said that it did mentioned 12.1. Nevermind. Hmm. The version.txt thing was probably a goof by them and might present an issue, but we'll see. Have you already been able to figure out what the deal with Ultimate is this time around? Quote Link to comment Share on other sites More sharing options...
oblivioncth Posted October 12, 2023 Author Share Posted October 12, 2023 8 hours ago, SiriusVI said: Have you already been able to figure out what the deal with Ultimate is this time around? Got a lot blowing up on me at the moment and there's fact the current release has so many issues means I might have to potentially jury rig some things so it hasn't been a huge priority of mine. I'll get to it when I can but if it seems to involved I may opt to wait on the next release, sorry. Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted October 12, 2023 Share Posted October 12, 2023 39 minutes ago, oblivioncth said: Got a lot blowing up on me at the moment and there's fact the current release has so many issues means I might have to potentially jury rig some things so it hasn't been a huge priority of mine. I'll get to it when I can but if it seems to involved I may opt to wait on the next release, sorry. Understandable, thx! Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted October 28, 2023 Share Posted October 28, 2023 (edited) @oblivioncth Looks like 12.1 has just been released, although the ultimate variant is not yet available as a separate download. Edited October 28, 2023 by SiriusVI Quote Link to comment Share on other sites More sharing options...
six6to8eight Posted November 7, 2023 Share Posted November 7, 2023 (edited) I am getting the below error when I point FIL at my Flashpoint Infinity 12.1 installation (and using the latest, appropriate version of FIL). I have launched Flashpoint and added several games to my favorites, but cannot get past this issue. Can anyone help? Thanks. JSON Error: could not retrieve key 'order'. The key does not exist. Details: SON Node Stack: - File: C:/Flashpoint/Data/Playlists/Favorites.json - Document - Object - Key: games - Array - Element: 0 - Object JSON Error: Could not retrieve key 'order'. The key does not exist. Edited November 7, 2023 by six6to8eight Quote Link to comment Share on other sites More sharing options...
oblivioncth Posted November 7, 2023 Author Share Posted November 7, 2023 15 hours ago, six6to8eight said: I am getting the below error when I point FIL at my Flashpoint Infinity 12.1 installation (and using the latest, appropriate version of FIL). I have launched Flashpoint and added several games to my favorites, but cannot get past this issue. Can anyone help? Thanks. JSON Error: could not retrieve key 'order'. The key does not exist. Details: SON Node Stack: - File: C:/Flashpoint/Data/Playlists/Favorites.json - Document - Object - Key: games - Array - Element: 0 - Object JSON Error: Could not retrieve key 'order'. The key does not exist. They always have to break something random for no reason when the updates are pushed... Try the latest version I just uploaded. 1 Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted November 12, 2023 Share Posted November 12, 2023 (edited) On 11/7/2023 at 7:57 PM, oblivioncth said: They always have to break something random for no reason when the updates are pushed... Try the latest version I just uploaded. Hey man, thank you for updating the importer. Importing the games worked perfectly this time, however, I am still having trouble with the images. I use the "Copy" optrion and it seems like the images are not copied to my Launchbox directory. There are SOME few games that have an image copied over, but most im them do not (The ones that are there might be leftovers from a previous install, too). Can you reproduce this on your end? Thx! EDIT: There is another issue as well: The "Favorites" playlist is not grouped under the Flashpoint Platform Category. While I'm at it, may I make a suggestion for improvement? I think it would be better if the playlists were separated from the platforms. In my ideal world, we would have 2 platform categories: 1. Flashpoint Platforms 2. Flashpoint Playlists EDIT 2: I just checked again. I deleted my "Flash" folder in Images and restarted the importer. Afterwards, the Flash folder was recreated and it now has 86 images in it. So your importer definitely does copy over some images, but only very few. Hope this helps. Edited November 12, 2023 by SiriusVI Quote Link to comment Share on other sites More sharing options...
oblivioncth Posted November 13, 2023 Author Share Posted November 13, 2023 7 hours ago, SiriusVI said: Hey man, thank you for updating the importer. Importing the games worked perfectly this time, however, I am still having trouble with the images. I use the "Copy" optrion and it seems like the images are not coiped to my Launchbox directory. There are SOME few games that have an image copied over, but most im them do not (The ones that are there might be leftovers from a previous install, too). Can you reproduce this on your end? Thx! EDIT: There is another issue as well: The "Favorites" playlist is not grouped under the Flashpoint Platform Category. Well I still don't have a copy of Ultimate so I guess you got lucky XD. I fixed the favorites groping, just haven't pushed it yet. If you refresh the images in LB do they then load? Seems like it might not auto refresh them at start like it used to, or maybe it takes a bit longer. I had manually trigger a refresh for most (all?) of them after an import. Or did you check and actually see for sure that the images are not being place into your LB setup? Quote While I'm at it, may I make a suggestion for improvement? I think it would be better if the playlists were separated from the platforms. In my ideal world, we would have 2 platform categories: 1. Flashpoint Platforms 2. Flashpoint Playlists I probably wouldn't want to make this the default since that would go against the approach LB uses, but I'll keep it in mind as an option, though adding that would take some work. Alternatively I may consider nesting platform categories so that under Flashpoint is "Platforms" and "Playlists" which then expand to the appropriate content. Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted November 13, 2023 Share Posted November 13, 2023 (edited) 5 hours ago, oblivioncth said: Well I still don't have a copy of Ultimate so I guess you got lucky XD. I fixed the favorites groping, just haven't pushed it yet. If you refresh the images in LB do they then load? Seems like it might not auto refresh them at start like it used to, or maybe it takes a bit longer. I had manually trigger a refresh for most (all?) of them after an import. Or did you check and actually see for sure that the images are not being place into your LB setup? I probably wouldn't want to make this the default since that would go against the approach LB uses, but I'll keep it in mind as an option, though adding that would take some work. Alternatively I may consider nesting platform categories so that under Flashpoint is "Platforms" and "Playlists" which then expand to the appropriate content. Hey, yes I actually checked the Launchox folders. The images are not in there (see the pictures below): 5 hours ago, oblivioncth said: I probably wouldn't want to make this the default since that would go against the approach LB uses, but I'll keep it in mind as an option, though adding that would take some work. Alternatively I may consider nesting platform categories so that under Flashpoint is "Platforms" and "Playlists" which then expand to the appropriate content. That wouldbe ideal. I would have done the "nesting" manually anyway, but if you could implement that, it would be even better. Edited November 13, 2023 by SiriusVI Quote Link to comment Share on other sites More sharing options...
oblivioncth Posted November 13, 2023 Author Share Posted November 13, 2023 Hmm. I'll see if I can think of anything but currently I'm a little stumped. If the images are there and the copy failed, then you should certainly see an error. So the fact that doesn't happen means that for whatever reason the importer doesn't think the images are available. I did just remember that I actually had downloaded a copy of ultimate (can't remember if via torrent or updater application) onto an external drive enough though I never did anything with it. I checked it's images folders just to make sure they didn't change the layout with Ultimate for some reason, and although they didn't, for whatever reason the images folder is super barren, with almost no images at all. Maybe the same thing happened to you? Maybe it's a dumb question since presumably you would have checked this, but who knows, can you see the images when using the stock launcher (i.e. making sure they exist on the source end as well)? Quote Link to comment Share on other sites More sharing options...
oblivioncth Posted November 13, 2023 Author Share Posted November 13, 2023 (edited) 10 hours ago, SiriusVI said: That wouldbe ideal. I would have done the "nesting" manually anyway, but if you could implement that, it would be even better. I initially was worried about having categories just named "Platforms" and "Playlists" due to potential collisions, but I forgot that LB supported the concept of "Nested Names", so you can give them a longer unique name while still having them just display as those simpler names when nested under another category. As such, I went ahead and implemented that as described since it was fairly trivial to do so. The tool attempts to remove the old nesting of platforms/playlists if it finds any, but of course it will only touch the ones affected by a given import so you may have to uncheck some in the Parents dialog manually. Still hesitant to do another release at the moment though with your current image issue. At least on my end with Infinity 12.1 it works fine for me with both Symlink and Copy, and I was sure to remove all traces of images from previous imports before hand. You could try the latest dev build if you want, just in case I somehow introduced a bug at some point before the previous release, but I haven't touched the sections related to image handling for a while now so it's doubtful. https://github.com/oblivioncth/FIL/suites/18147853435/artifacts/1046613918 Edited November 13, 2023 by oblivioncth 1 Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted November 13, 2023 Share Posted November 13, 2023 8 hours ago, oblivioncth said: Hmm. I'll see if I can think of anything but currently I'm a little stumped. If the images are there and the copy failed, then you should certainly see an error. So the fact that doesn't happen means that for whatever reason the importer doesn't think the images are available. I did just remember that I actually had downloaded a copy of ultimate (can't remember if via torrent or updater application) onto an external drive enough though I never did anything with it. I checked it's images folders just to make sure they didn't change the layout with Ultimate for some reason, and although they didn't, for whatever reason the images folder is super barren, with almost no images at all. Maybe the same thing happened to you? Maybe it's a dumb question since presumably you would have checked this, but who knows, can you see the images when using the stock launcher (i.e. making sure they exist on the source end as well)? Hey thx for answering. In the Flashpoint Launcher I can see all the images. However, I don't know if the images are actually on my drive or if the Launcher just loads the images online as it needs to. This has never been an issue with older versions of Flashpint, though. So yeah, the images not being on the drive could be a reason why this does not work, but why wouldn't they be on the drive, though? I downloaded Ulimate 12.0 and extracted as normal and then used the internal updater to upadate to 12.1 ... Quote Link to comment Share on other sites More sharing options...
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