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I have been using the reshade manager plugin for awhile and it is working well, was going to set up a new system and all the posts are gone. I was wondering if anyone had any documentation from the first post just to keep as reference, and wondering why the developer pulled it??

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The user that had the plugin made for him (and subsequently added it to the forums) decided to part ways and took down the posts before doing so. We simply respected his wishes. I believe @Fry actually developed the plugin. He may be willing to reupload, but that's entirely up to him.

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There's a second github repo that has the supporting configuration files: 

https://github.com/AtomFry/LaunchBoxReshadeManagerSupportingFiles/releases

The 1st repo that I posted has a pretty decent readme on how to use it.  I know next to nothing about ReShade so I won't be able to support the plug-in much from that aspect.  NoHero was the brains behind the ReShade content.  My role on this project was to just to develop the code that copies the ReShade files from the ReShadeManager folder to your emulator folder when a game launches so that the correct bezel will be shown.  If anyone knows anything about ReShade and wants to take over the supporting files repo, I'd be happy to turn it over.  

 

Edited by Fry
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Just in case it helps, you can look at the link I posted above with the supporting files (you can download ReShadeManager.zip) and it contains configuration files that were put together by nohero, the guy who had the original idea for the plug-in.  What the plugin does is copy those files to game's emulator application folder when you launch a game.  Those files contain the configurations that are used to add an overlay to each of those emulators. The settings are emulator specific but the plugin lets you override them at the platform or game level.  The files are all duplicated for game or platform and you can just change out the bezel image if you want a different image for a game or platform.  At the end of the day, the configurations are really emulator specific and it's just copying those configuration files to the emulator folder.  I don't know much about how nohero created those files but I know the configurations are in there.  

So if you download that zip file and go into the emulators folder, you will see Dolphin for example.  Everything in that folder gets copied to the folder where your dolphin.exe is.  The reshade.ini file has the configurations that point to where the other files are and the dxgi.dll and shaders\bezel.fx and shaders\reshade.fxh are what make the magic happen.  

Edited by Fry
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