sevenalive Posted June 24 Share Posted June 24 This isn't a beta issue but it's been an issue for a very very long time that I hope gets fixed. Games with titles that have an apostrophe ' fail to match during import or when searching the metadata db on the edit screen. Example: Luigi’s Mansion 3 will not match but if you remove the apostrophe it will match. This happens for every game name with ' in it. 1 Link to comment Share on other sites More sharing options...
sundogak Posted June 24 Share Posted June 24 On 6/19/2024 at 11:47 AM, faeran said: Beta 4 is now out with the following changes: New Feature: Added support for automatic import of RPCS3 games that have been added into its virtual hard drive, when the RPCS3 emulator is added into LaunchBox and the Automatic Import of ROMs is enabled I tried this with RPCS3 and the way LB is pulling from RPC seems to be using the eboot.bin entries within RPCS3. Thus, there is issue with how LB prioritizes updates resulting in potential for the original (non-updated) eboot.bin selected to launch in LB. Running directly from RPCS3 prioritizes the correct eboot.bin file so not an issue in the emulator. For example, Angry Birds Trilogy has an update to 1.02 to the disc based game. LB auto imports two eboot.bin entries: One within RPCS3\games directory where disc based games are installed A second under the RPCS3\dev_hdd0\game directory where updates and/or PSN HD games are installed. If LB doesn't prioritize as default the eboot.bin in the update directory the game will run under the non-patched/non-updated version. For some games this can cause issues plus not running updated version. You can manually select the updated version and select as default in LB. But that implies the user knows enough to do this or remembers/notices it. For solely PSN download games then not issue as those are files all are within deve_hdd0\game directory. RPCS3 can run commands and direct and that is how it generates its shortcuts. For example the same game shortcut is: "G:\Emulators\Sony Playstation 3\RPCS3\rpcs3.exe" --no-gui "%RPCS3_GAMEID%:BLUS31054" Calling the game from the RPCS3 GameID variable avoids the eboot.bin issue but just like Vita the issue is tying the GameID to a game name so LB knows what to add to the game name and DB lookup. 1 Link to comment Share on other sites More sharing options...
C-Beats Posted June 24 Share Posted June 24 @The Papaw I changed the call a bit that was giving you the out of resource error so that should be resolved @sundogak I adjusted the logic to prioritize virtual hard drive paths for a given game id Those reporting the plugin popup. Can you guys zip up your plugin folder and send it to me via PM? Faeran and I can't seem to replicate this one at all. 2 Link to comment Share on other sites More sharing options...
C-Beats Posted June 24 Share Posted June 24 On 6/21/2024 at 7:54 PM, Buccaneer said: When i enter the plugin manager it shows no plugins at all Can you post a screenshot of what you're seeing in that window? Link to comment Share on other sites More sharing options...
sundogak Posted June 24 Share Posted June 24 (edited) Two minor UI issues: 1) dialog box when using drop down box has typo noting download link to the left, should be to the right button. Noticed for ScummVM but a few others had same (didn't check all). 2) Update indicator logic if the install is newer still shows that it needs to be updated (and potentially over write newer if user downloaded). Bottom circle is the running version of PCSX2 which is 5927. Edited June 24 by sundogak forgot screenshot Link to comment Share on other sites More sharing options...
C-Beats Posted June 24 Share Posted June 24 7 minutes ago, sundogak said: Update indicator logic if the install is newer still shows that it needs to be updated (and potentially over write newer if user downloaded). Bottom circle is the running version of PCSX2 which is 5927. We get the version number from the app itself. If you run command line against your app "pcsx2-qt.exe -version" (without quotes) what version does it report itself as? Link to comment Share on other sites More sharing options...
sundogak Posted June 24 Share Posted June 24 8 minutes ago, C-Beats said: We get the version number from the app itself. If you run command line against your app "pcsx2-qt.exe -version" (without quotes) what version does it report itself as? Yep, restarted LB and as you said indicates updated correctly as you noted...so nevermind! I have had a couple crashes today (while changing platform path of games directory). When I closed LB it appeared it didn't actually terminate in Task Manager. So once I zapped all those zombie tasks and restarted it displayed correctly. Will see if screen shot it next time crash happens + logs. Link to comment Share on other sites More sharing options...
Buccaneer Posted June 24 Share Posted June 24 1 hour ago, C-Beats said: Can you post a screenshot of what you're seeing in that window? It's just empty. When I change the filter to anything besides all (alle) it shows also nothing. Find the zip of my Plugin folder attached. The only thing i added there actively is PSCX2 with the Launchbox install function 1 or 2 Betas ago. Before you have implemented the plugin manager the plugin folder was completly empty. Plugins.zip Link to comment Share on other sites More sharing options...
sundogak Posted June 24 Share Posted June 24 (edited) 2 hours ago, C-Beats said: Can you post a screenshot of what you're seeing in that window? I see the same as I just installed beta 5. Beta 4 showed the LB default plugins but beta 5 with no user plugins other than what comes via installer will nag at start there are updates to plugin but in plugin window it is empty. Beta 4 showed the default plugins listed but now empty. If install a plugin like rename media to rom dll it will not show in plugin manager (or any plugins I tried). However, the plugins operate normally and show in tools menu as prior. Edited June 24 by sundogak Link to comment Share on other sites More sharing options...
C-Beats Posted June 24 Share Posted June 24 The plugin's needing updated thing was a error in our server data. I've corrected that and you should see that resolved @Buccaneer @sundogak (and others). No need to update to see that change. 3 Link to comment Share on other sites More sharing options...
Buccaneer Posted June 24 Share Posted June 24 1 hour ago, C-Beats said: The plugin's needing updated thing was a error in our server data. I've corrected that and you should see that resolved @Buccaneer @sundogak (and others). No need to update to see that change. Confirmed: looks normal now and update message is gone. 1 Link to comment Share on other sites More sharing options...
sundogak Posted June 25 Share Posted June 25 Not specific to this beta but a suggestion for fine tuning of auto import for pinball emulators Visual Pinball and Future Pinball so as to restrict to table files for import into LB: Visual Pinball - only table files needed: *.vpt and *.vpx Otherwise imports other files such as back glass (directb2s), logs, and other non-table files Future Pinball - only table files needed: *.fpt Otherwise imports other files such as library (fpl) type files. Example VPX table imported into LB pointing to table Link to comment Share on other sites More sharing options...
The Papaw Posted June 25 Share Posted June 25 11 hours ago, C-Beats said: The plugin's needing updated thing was a error in our server data. This stopped the continuous plugin popup for me as well Link to comment Share on other sites More sharing options...
C-Beats Posted June 25 Share Posted June 25 10 hours ago, sundogak said: Not specific to this beta but a suggestion for fine tuning of auto import for pinball emulators Visual Pinball and Future Pinball so as to restrict to table files for import into LB: Visual Pinball - only table files needed: *.vpt and *.vpx Otherwise imports other files such as back glass (directb2s), logs, and other non-table files Future Pinball - only table files needed: *.fpt Otherwise imports other files such as library (fpl) type files. Example VPX table imported into LB pointing to table yeah, really auto-import should probably be turned off for that platform in general. I'll take a look but no guarantees it gets changed in this version. 1 Link to comment Share on other sites More sharing options...
The Papaw Posted June 25 Share Posted June 25 (edited) 12 minutes ago, C-Beats said: really auto-import should probably be turned off for that platform Can you turn off Auto Import for each or a single platform???? If not, that would be a very useful feature to add!! Edited June 25 by The Papaw 1 Link to comment Share on other sites More sharing options...
C-Beats Posted June 25 Share Posted June 25 It'd be nice to get to that point eventually, we're still considering how best to do that in the UI without it getting out of hand. Especially for users with a large number of platforms. 1 Link to comment Share on other sites More sharing options...
The Papaw Posted June 25 Share Posted June 25 2 minutes ago, C-Beats said: It'd be nice to get to that point eventually, we're still considering how best to do that in the UI without it getting out of hand. Especially for users with a large number of platforms. I agree. I have had to turn it off until RPSC3 issue is resolved. Would have been very handy to just disable that platform, Thank ya Sir Link to comment Share on other sites More sharing options...
sundogak Posted June 25 Share Posted June 25 (edited) 4 hours ago, The Papaw said: I agree. I have had to turn it off until RPSC3 issue is resolved. Would have been very handy to just disable that platform, Thank ya Sir Right now until a per platform turn off feature is implemented, I just point the Game path entry under the platform to a dummy/empty folder if want that platform "off". As nothing in that folder, nothing to import. Not ideal but for items like pinball and computers the auto import feature creates too many headaches. Example below, as I don't use the LB Games folder anything pointing there is empty/dummy and anything pointing to emulator rom directory is "on" for auto import as that is where my games are located. Note: can never use "scan" function with this setup for dummy folder platforms, particularly the scan for "removed" games as it will nuke anything installed. Edited June 25 by sundogak added note 1 Link to comment Share on other sites More sharing options...
faeran Posted June 25 Author Share Posted June 25 Beta 6 is now out with the following: Improved: Import a wider variety of MSU-MD files and use more import methods for these files Fixed: Accessing the Plugin window while offline is now possible Fixed: Storefront auto-imports will now fail more gracefully when offline Fixed: RPCS3 virtual hard drive paths are now prioritized during import, taking into account game updates Fixed: The RPCS3 game import process is now more efficient, no longer causing out-of-resource errors 1 1 Link to comment Share on other sites More sharing options...
C-Beats Posted June 25 Share Posted June 25 @sundogak Requested RPCS3 changes are in this push. Can you confirm you're seeing better imports? Link to comment Share on other sites More sharing options...
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