Buccaneer
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Everything posted by Buccaneer
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I have thousands of games which I have started just once and with a playtime of under 5 minutes which are all shown as active/in progress. I think the 30 minute value for setting it as active doesn´t work. And I think the old badge "Not played" is redundant know. I have cases where the badge is shown two times (one is the old badge and one for the progress mechanism)
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Thanks for the Plugin! I was able to set it up for PPSSPP perfectly. I want now to do the same for Vita3k but I found no usable Vita overlay png. Has anyone a good one for 1080p? I searched the whole Internet without success. And regarding the shaders for the Bezel launcher: are there any beside the default scanline one available?
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new launchbox install setup heavy stuttering sound and video
Buccaneer replied to mrhyde's topic in Troubleshooting
As a guess I would say your PC monitor and your TV have differerent refresh rates. Settings-Video-Output, wait a few second until the "Estimated Screen Refresh Rate" stops getting higer and press return on it to take over the value as vertical refresh rate. Save and Restart Retroarch. As far as I know Retroarch uses this value also for sound calculations. -
Launchbox 13.17 - High CPU Usage, Slow Boot Times, and Sluggish Speeds
Buccaneer replied to Wally's topic in Troubleshooting
Can confirm: Deactivating the Savegame management removes a lot of pressure. Loading times on start are back to an acceptable level and there is also no minute long cpu/hdd activity afterwards. -
retroarch Philips CDi needs me to insert a cartridge?
Buccaneer replied to BigBearPoet's topic in Noobs
That is the case for a lot of CD-i games. As far as I know there is still no emulator or option available to get around this. -
Import Amiga games - ready for Retroarch (multidisk)
Buccaneer replied to Pineappleking's topic in Noobs
Not solving your exact problem but watch out for LHA files instead of ADF disk images. Those are HDD installed games. I changed my whole collection and in 90% of the cases such a file is available. You have way faster loading times, no disk changes and less space is needed. Cannot tell you a source here but there are sites out there specialised in so called WHD Amiga roms in LHA format.- 1 reply
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Launchbox 13.17 - High CPU Usage, Slow Boot Times, and Sluggish Speeds
Buccaneer replied to Wally's topic in Troubleshooting
13.17 with 20.000 roms: 22 sec startup time on i7 gaming notebook with fast m2 SSD and 64GB RAM and cache on a RAM Disk. I would say from the hardware perspective you cannot get more performance out of Launchbox. -
Launchbox 13.17 - High CPU Usage, Slow Boot Times, and Sluggish Speeds
Buccaneer replied to Wally's topic in Troubleshooting
Try to deactivate the Auto-Import feature and remove any third-party plugins. -
Right klick on the specified plattform on the left side > edit > in the Folder tab double check if your games folder points to the correct position
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Manage > Emulators > Retroarch > edit > second category on the left: uncheck extract roms for the FBNeo there
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When I update the metadata of all games and uncheck all media, then after finishing the process the graphics cache will be deleted and all images have to be cached again. Why?
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Will it someday be possible to update the metadata for all games just for a selected field? At the moment you have to mass delete the content of the field and do an update over all fields afterwards. For the media it is allready possible so it is not logic to not do it this way for the metadata as well.
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I also get thousand of PlayCount entries. Seems to be normal (but kind of strange) I got another error of a missing file "\LaunchBox\Core\Unbroken.LaunchBox.Windows.XmlSerializers.dll" (never deletet anything and I'm on the latest Beta). Can anybody upload that file here please? 2024-10-15 02:50:42 PM FIRST CHANCE EXCEPTION: Could not load file or assembly 'Unbroken.LaunchBox.Windows.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null, processorArchitecture=AMD64'. Das System kann die angegebene Datei nicht finden. at System.Reflection.RuntimeAssembly.InternalLoad(ObjectHandleOnStack assemblyName, ObjectHandleOnStack requestingAssembly, StackCrawlMarkHandle stackMark, Boolean throwOnFileNotFound, ObjectHandleOnStack assemblyLoadContext, ObjectHandleOnStack retAssembly) 2024-10-15 02:50:42 PM FIRST CHANCE EXCEPTION: Could not load file or assembly 'D:\Emulation\LaunchBox\Core\Unbroken.LaunchBox.Windows.XmlSerializers.dll'. Das System kann die angegebene Datei nicht finden. at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
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I second this. Even with the fastet m2 SSD, fast CPU and 64 GB RAM and the cache files residing on a RAM Disk the performance is not optimal. To get background information for this topic: How is the %-ratio of lifetime to regular license users of launchbox?
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Sounds nice. Is it possible that you upload your metadata files somewhere so I can import them with that:
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1. Right klick on the SNK Neo Geo CD plattform on the left side > edit > in the Folder tab double check if your games folder point to the correct position 2. Manage > Emulators > Retroarch > edit > second category on the left: uncheck extract roms for the NeoGeoCD/FBNeo there
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Yeah I meant Plattform. It works like you described. Thx Case closed.
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Stupid me in the past put all SuperNES and SuperFamicon Games in SNES category. Years later, I want now to move the SFC games into a seperate SFC category without losing the statistics (play count/time etc). Is it possible to move games from one system category to another in Launchbox?
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Missing Games Checker Plugin
Buccaneer commented on AgentJohnnyP's file in Third-party Apps and Plugins
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Artstyle Appreciation: What’s Your Top Pick ❓
Buccaneer replied to AstroBob's topic in Community Corner
Ōkami -
Hi, I would like to say thank you for your work. I used the Web Version and now the Plugin version is even better. It would be amazing if you could implement a blacklist. The user can tick a missing game to blacklist and that choice would be saved into a local file. So when I open the plugin the blacklisted games wouldn't show up as missing any longer.
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Confirmed: looks normal now and update message is gone.
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It's just empty. When I change the filter to anything besides all (alle) it shows also nothing. Find the zip of my Plugin folder attached. The only thing i added there actively is PSCX2 with the Launchbox install function 1 or 2 Betas ago. Before you have implemented the plugin manager the plugin folder was completly empty. Plugins.zip
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Beta 5 shows a popup on every start "Update for one of your Plugins available". When i enter the plugin manager it shows no plugins at all PS Still can't start any beetle-pce/beetle-pce-fast games, starting in RetroArch directly works (see my post from a few days ago) Is it just on my machine? Can anybody please confirm/deny?