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Everything posted by TheNewClassics
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For example: Touhou 12.3: Hisoutensoku, Touhou 12.5: Double Dealing Character, Touhou 12.8: Fairy Wars, Touhou 12: Undefined Fantastic Object. That's the order they are showing. Not sure what the sort titles would be.
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The numbering for Touhou is still the same after updating to beta 5. Wasn't sure if the latest update regarding numbering was referring to the decimals.
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Thanks for fixing up the decimal numbering. I've noticed that now the Touhou games are actually ordered with the decimal numbers first, like Touhou 09.5, then Touhou 09; same with 12.3, 12.5, and 12. Still an improvement as to where it was before.
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Have you guys had any luck getting the new Mupen core to work for 64DD with LB? Thinking my bios might be wrong, RA just crashes when I try to load it.
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Hey guys, thanks for continuing to do this. I have a couple old PC classic requests: Monster Truck Madness and Monster Truck Madness 2 for Windows. Thank you for continuing to do this!
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Apologies if this has been asked before, but I remember in a fairly recent update that the numbering system was changed so certain numbered titles would list correctly. I've noticed that when I've added the Touhou games, which the numbering can go Touhou 09, Touhou 09.5, Touhou 10 (etc.), the ones with decimal points in the numbering won't be listed until after the whole number games are finished. Would this happen to be an issue with how Windows numbers items?
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Hey LB team, I'm not sure if this is a newer issue or has been ongoing. What I've noticed is that when in BB, when scrolling through games, you can normally hit the "view images" button (it defaults to Triangle on my DS4) and it will pull up the images appropriately. However, after one time, it will no longer do this, and you have to go into the game details view, where it will work again. It always seems to work the first time when loading BB, but not after. Wasn't sure if maybe I'm doing something wrong or it was how the feature is supposed to work.
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Sorry I should have clarified, I ejected first. I imported all my roms as cue files. But maybe I misunderstood; is the idea that LB will create the m3u and point to the cue files, or will I need to edit something after the file is created?
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Thanks for the updates LB team. I was trying to get the hang of the m3u feature, but having a hard time doing so. Trying with mednafen saturn, and Panzer Dragoon Saga. As far as I can tell, my setup meets all the conditions Christian described. However when I go to disc management, I'm only getting options for Disc 1/1. Where is the m3u file located once it's made?
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I'm getting an error with pulling up RetroAchievements in BigBox. I'm on the latest beta, at 4K resolution. I copied the error below: IBrowser instance is null. Browser has likely not finished initializing or is in the process of disposing. App: Big Box Version: 10.10-beta-1 Type: System.Exception Site: Void SetZoomLevel(CefSharp.IBrowser, Double) Source: CefSharp at CefSharp.WebBrowserExtensions.SetZoomLevel(IBrowser cefBrowser, Double zoomLevel) at CefSharp.Wpf.ChromiumWebBrowser.OnZoomLevelChanged(Double oldValue, Double newValue) at CefSharp.Wpf.ChromiumWebBrowser.OnZoomLevelChanged(DependencyObject sender, DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal) at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value) at (AchievementsPopupViewModel ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.AchievementsPopupViewModel.ZoomOut() at (MainViewModel ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.<ProcessController>b__315_8() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at (Action , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.Invoke(DispatcherPriority priority, Action callback) at (MainViewModel ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.ProcessController() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 8:01:33 PM Music.Resume Start 8:01:33 PM Music.Pause Start 8:01:33 PM Music.Resume Start 8:01:38 PM Music.Initialize Start 8:01:38 PM Music.Kill Start 8:01:38 PM Music.Kill Finished 8:01:38 PM Music.Kill Start 8:01:38 PM Music.Kill Finished 8:01:40 PM Music.StopAndResumeBackground Start 8:01:40 PM Music.Kill Start 8:01:40 PM Music.Kill Finished 8:01:41 PM Music.StopAndResumeBackground Start 8:01:41 PM Music.StopAndResumeBackground Start 8:01:46 PM Exception
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16:9, 4K
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More or less. I page over to the leaderboard in Big Box, and it just shows the first 7 names. It doesn't scroll down when you move down the list.
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Hey guys, when checking the RetroAchievements leaderboard in BB, is it supposed to page down when scrolling down? I can move the cursor down and I hear the sound, but the list itself doesn't scroll. Wasn't sure if it was designed that way.
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Hey does anyone have a script that works for exiting Cxbx Reloaded currently? I think within the past few months the script I had no longer works after updating Cxbx. Tried the standard Process, Close, Startupexe script and not having any luck.
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The default theme. I tried it with other emulators too. I'm just getting a black screen, nothing is loading. I can go back with the controller, but I'm not sure what triggered it.
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Yea, it loads from there just fine
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Hey, is anyone else having an issue where Viewing the Manual from the Pause screen is just giving a black screen and not loading? I've tried a couple different systems with the same result, though they are just different cores within RA. I'm on beta 3. Not sure if this has to do with upgrading. I'm still able to view the manual from within BB.
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It's not showing up, and it's not in the video directory either
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Unfortunately no. It basically just says game updated/imported successfully. I'm not sure if there's a log I could send you that might help?
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Hey everyone, was wondering if I could pick the brains of the theme creators here for a fix. I'm using CriticalZone - Blue Box, specifically the CoverFlow with Game Details view for my theme in BB. What I'm wondering is if there's a way to modify the theme so that the leftsided details, such as Star Rating, version, Developer, could be modified so that it would scroll down like the right sided game overview does. There are some details that are not shown due to how the theme is set up, and was hoping maybe a simple mod would allow it to scroll through them. Also figured this is a good opportunity to help me learn some tricks with themes. Thanks in advance
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English. Yea definitely seems like a weird bug, there's several games with trailers that aren't downloading. Some of the initial entries I imported have the trailers; I wonder if the api blocked downloading trailers at some point for me
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steam://rungameid/834530
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My bad, should have clarified. I'm using it primarily for Steam games; the example I can use is Yakuza Kiwami. It has a trailer on the Steam store and it's launching through Steam when I use it. For whatever reason it's not pulling the trailer. I'll try a few others but haven't had much luck.
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I used the update metadata and media on all my windows games, and made sure the Steam Trailer was checked. Videos don't seem to be downloading though