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TheNewClassics

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Everything posted by TheNewClassics

  1. Attached a screenshot. I'm on the far right option but can't see the header.
  2. Great additions. I've noticed that on the new High Scores window, the far right option is not visible on my screen, though I can scroll over to it. Looks to be a list of usernames but I can't see a header.
  3. Hey @Jason Carr and LB team, any chance you guys might have a guess as to what's causing this? I have a large collection as well, but when importing a single arcade game it takes a few minutes on the "Saving Games" step before it is successfully imported.
  4. Thanks for the great updates. I noticed when pulling up the Hi Scores in BB, the right side of the text is being cut off and there's no way to scroll right (no biggie, it's really just the end part of the date for the score). Is there any way the user can adjust the size of the text? I'm at 4K resolution, not sure if that's part of the problem.
  5. Hey @Jason Carr and LB team; I accidentally used the Sleep option in BB. After coming out of sleep mode and exiting BB, I'm getting an error saying my Launchbox/Data/Settings file is corrupt and LB cannot continue. It also says root element is missing. It asks to restore a backup, but I'm not sure how I can restore if I can't get into LB itself. Any help is appreciated. Edit: Was able to just copy the files over from the Automatic backup zip, looks to be fixed. I took a look at a bunch of my XMLs and they had "Null" written all over them. Not sure what happened, but not a hard fix.
  6. Thanks for these updates LB team, great additions. Just a small request; is there any possibility the importer can remember the selection for Prioritizing Steam/GOG metadata?
  7. Hey Jason, I have a log file here, along with part of the MAME log. Not sure if it helps much, but I'm still guessing it has something to do moreso with my MAME setup. MAME log relevant part: Attempting to parse: default.cfg Attempting to parse: 4dwarrio.cfg Starting 4-D Warriors (315-5162) hiscore: found hiscore.dat entry for 4dwarrio hiscore: scores read FAIL Edit: It's working now, I'm not entirely sure what setting I changed but I'll take it! Debug 2020-03-21 11-58-30 AM.log
  8. Thanks for the info. What's weird is that I have old .hi files for some games from 2016 or so (I must have had this working at some point) that actually get uploaded when I play those games in LB. However the files don't appear to be updating, and I tried one that supposedly works with HiScore (4-D Warriors) and got above the top score in-game, but nothing was uploaded and no .hi file was created. I'm guessing it's something with my MAME setup but not sure what yet.
  9. So quick question regarding MAME and High Scores. I know that in the plugin file you have to set HiScore to 1, which I did. Autosave is not enabled. Am I safe to assume that I should be seeing a .hi created after playing games that work with HiScores? I've just tried playing a couple that do (according to the sidebar in LB) and no file is being created. Not sure what setting I might need to change.
  10. I used the GOG import tool. I noticed that on both games that I added using the GOG import tool, there is no application listed for the games when I go into edit.
  11. Thanks for the info. I just installed a GOG game, Worms Forts - Under Siege, and it's not registering as Installed in LB. I did change the setting in LB to installed, but there's still no "Play" option in LB or BB
  12. Thanks for the big additions LB team. One thing I've noticed is that after I imported my GOG games, there's no option for "Play" in BB for those games. Another question I had. For the "Installed" Badge, does LB check if the game is installed on each startup of LB? Or is it just based initially on the status when the import is done? Decimal numbering looks to be fixed for Touhou. Thanks again guys!
  13. Full set importer. Street Fighter III: New Generation is one example, it defaults to the Hispanic rom. I'll check around for more, but I've seen it several times.
  14. Hey @Jason Carr, this looks to still be an issue, as I've been going thru my MAME games after using the importer and it still defaults to the Hispanic versions instead of USA. Was there a fix along the way I missed for this?
  15. All are blank, didn't add one to any of the titles.
  16. For example: Touhou 12.3: Hisoutensoku, Touhou 12.5: Double Dealing Character, Touhou 12.8: Fairy Wars, Touhou 12: Undefined Fantastic Object. That's the order they are showing. Not sure what the sort titles would be.
  17. The numbering for Touhou is still the same after updating to beta 5. Wasn't sure if the latest update regarding numbering was referring to the decimals.
  18. Thanks for fixing up the decimal numbering. I've noticed that now the Touhou games are actually ordered with the decimal numbers first, like Touhou 09.5, then Touhou 09; same with 12.3, 12.5, and 12. Still an improvement as to where it was before.
  19. Have you guys had any luck getting the new Mupen core to work for 64DD with LB? Thinking my bios might be wrong, RA just crashes when I try to load it.
  20. Hey guys, thanks for continuing to do this. I have a couple old PC classic requests: Monster Truck Madness and Monster Truck Madness 2 for Windows. Thank you for continuing to do this!
  21. Apologies if this has been asked before, but I remember in a fairly recent update that the numbering system was changed so certain numbered titles would list correctly. I've noticed that when I've added the Touhou games, which the numbering can go Touhou 09, Touhou 09.5, Touhou 10 (etc.), the ones with decimal points in the numbering won't be listed until after the whole number games are finished. Would this happen to be an issue with how Windows numbers items?
  22. Hey LB team, I'm not sure if this is a newer issue or has been ongoing. What I've noticed is that when in BB, when scrolling through games, you can normally hit the "view images" button (it defaults to Triangle on my DS4) and it will pull up the images appropriately. However, after one time, it will no longer do this, and you have to go into the game details view, where it will work again. It always seems to work the first time when loading BB, but not after. Wasn't sure if maybe I'm doing something wrong or it was how the feature is supposed to work.
  23. Sorry I should have clarified, I ejected first. I imported all my roms as cue files. But maybe I misunderstood; is the idea that LB will create the m3u and point to the cue files, or will I need to edit something after the file is created?
  24. Thanks for the updates LB team. I was trying to get the hang of the m3u feature, but having a hard time doing so. Trying with mednafen saturn, and Panzer Dragoon Saga. As far as I can tell, my setup meets all the conditions Christian described. However when I go to disc management, I'm only getting options for Disc 1/1. Where is the m3u file located once it's made?
  25. I'm getting an error with pulling up RetroAchievements in BigBox. I'm on the latest beta, at 4K resolution. I copied the error below: IBrowser instance is null. Browser has likely not finished initializing or is in the process of disposing. App: Big Box Version: 10.10-beta-1 Type: System.Exception Site: Void SetZoomLevel(CefSharp.IBrowser, Double) Source: CefSharp at CefSharp.WebBrowserExtensions.SetZoomLevel(IBrowser cefBrowser, Double zoomLevel) at CefSharp.Wpf.ChromiumWebBrowser.OnZoomLevelChanged(Double oldValue, Double newValue) at CefSharp.Wpf.ChromiumWebBrowser.OnZoomLevelChanged(DependencyObject sender, DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal) at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value) at (AchievementsPopupViewModel ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.AchievementsPopupViewModel.ZoomOut() at (MainViewModel ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.<ProcessController>b__315_8() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at (Action , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.Invoke(DispatcherPriority priority, Action callback) at (MainViewModel ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.ProcessController() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 8:01:33 PM Music.Resume Start 8:01:33 PM Music.Pause Start 8:01:33 PM Music.Resume Start 8:01:38 PM Music.Initialize Start 8:01:38 PM Music.Kill Start 8:01:38 PM Music.Kill Finished 8:01:38 PM Music.Kill Start 8:01:38 PM Music.Kill Finished 8:01:40 PM Music.StopAndResumeBackground Start 8:01:40 PM Music.Kill Start 8:01:40 PM Music.Kill Finished 8:01:41 PM Music.StopAndResumeBackground Start 8:01:41 PM Music.StopAndResumeBackground Start 8:01:46 PM Exception
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