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TheNewClassics

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Everything posted by TheNewClassics

  1. I'm using canary builds. Didn't touch any of the control hotkeys. Just exiting to the GUI, no confirmation. Just tried it with keyboard. Alt+F4 just freezes it; I took a look at the hotkeys you mentioned and it does say F4 can pause emulation. But the good news is that Ctrl+Q closes it perfectly. So I just need to put a script together for Ctrl+Q and I bet I'll be good to go. You're the man Retro! Would it just be Esc:: Send, ^q
  2. I appreciate you troubleshooting it with me. It must be something with my setup, because I tried just taking out the script altogether to start. That will close the game window, but obviously the GUI window still remains. Every script I tried just causes the emu to essentially hang when I exit. At this point I almost need an extra script that would run a few seconds around the initial exit in order to close the GUI separately.
  3. Same issue unfortunately. What I've noticed is that I need to press Esc twice, and then the emu exits properly (though this only works with the keyboard). I can't figure out why that is tho. The first one just seems to freeze the emu, and then I have to alt tab back to the GUI screen.
  4. Where do you place that script? Is it under the "Exit Autohotkey" spot? It's not working for me, it just essentially freezes the emulator.
  5. Hey guys, has anyone had any luck with being able to exit out of Citra or Cxbx Reloaded with AHK scripts? For a long time this script worked: $Esc:: { Process, Close, {{{StartupEXE}}} } But now neither one properly exits. I'm not sure if it's secondary to updates to LB or the emulators themselves.
  6. Does the exit citra script still work for everyone? After recent updates to both citra and LB, it's not closing properly for me.
  7. Hey Jason, should Swap Disc be showing up on the Pause Screens now for multi-disk games? EDIT: Nvm, I reread the beta release notes and saw the new spot for Swap Disc AHK in options.
  8. Have a couple updates from my setup. Citra, which previously worked well in the early betas, is now not functioning properly with the Pause Screens, or with Shutdown Screen. Im on beta 14. The startup screen does work properly and the emu does load. Emu version is Citra Canary 1354. I hadn't updated the emu until today, so I believe the issue was more so with a change in the beta's versus the emu itself. Along with that, Cxbx Reloaded works with the Startup screen and pause screen, however with closing it just minimizes the emu and doesn't work well with the shutdown screen. Both citra and cxbx reloaded have separate GUI screens that load prior to the game loading, so maybe that could be part of the issue
  9. Thanks for the continued work on this. This is purely personal taste, but I actually liked it more when the box/arcade controls/cart weren't obstructing the background image on the pause screen; for me I would see it as more beneficial to have an option to cycle through the available media, or an option in the menu for "Controls", etc. The control image is pretty small on the screen, and would be nice to be able to view it fullscreen. I imagine this can also somewhat be done when Pause Screen themes start becoming available. All the same, great work!
  10. Great job on the Pause Screens Jason. To echo what user Mike Stewart posted earlier (and it may not necessarily have to do with the Pause Screens as much as adjusting the built-in PDF reader), but the ability to return back to a certain point in a PDF file when you reopen it is a great idea he had. It would be especially useful when the user is going back and forth with a game guide. Going along with that, what also would be great would be adding controller buttons for page up and page down in the PDF reader. Thanks again, the screens work great!
  11. Hey Jason, on a related note: is there a way to use the built in PDF reader to view guides that are in PDF format?
  12. I've checked just about all of mine, and have had good results. I can confirm that on my setup the following emulators work with both Startup Screens and Pause Screens: Cemu, Citra, Cxbx Reloaded, Dolphin, MAME, Mupen64plus, PCSX2, RA, RPCS3, Xenia, Yuzu
  13. What's even weirder now is I'm testing with the original MAME I was using, and it's working well and consistently. I'll keep playing around with it and see if I can pinpoint what might have caused it, but thanks for the suggestion and support EDIT: One utility I do use that might cause some issues is called Arcade Guns Pro Utility. It runs in the background and helps calibrate arcade guns for use with MAME. In the past it has caused issues because it does have a utility that can change MAME's ctrlr file depending on the settings. I'm not sure if it has any correlation, but I can think of a time where it has caused me a headache or two.
  14. Tried with a new download of MAME. I think you might be right, I was able to get into and out of the Pause Screen properly. Guess it'll come down to figuring out what is throwing my setup off.
  15. Hey @Jason Carr and LB community, wanted to float an idea and get some input regarding other people's thoughts on it. As LB Pause Screens are coming along nicely, one of the nice features I used to use with RocketLauncher was the ability to pull up guides, maps, etc. from the pause screen. It was both helpful and convenient in the sense that you didn't have to exit the game to view them. While it's probably a big undertaking to include every single option for these things (I actually love how straightforward LB is with many things), I'm curious if there would be a way, or even just an option, to pull up a Game Guide/PDF you have loaded on your system. I'm putting together a collection of old guides, and being able to somehow integrate this into LB/BB would be very cool. I know there's been talk of using the additional apps feature for this, but the problem I could foresee happening is that the user would have to go through each and every game individually and assign the additional app/guide. Maybe a folder, or location in LB which houses files like this, and selecting the option could pull up whatever pdf's are in the folder? Thanks again for tackling such a huge feature with Pause screens!
  16. One more update after trying a few more emus with beta 6. As Wanderer mentioned, Cxbx now works properly for me as well, along with RPCS3, which had issues with the previous beta. I didn't test Citra previously, but it does work well now.
  17. Updated to beta 6. For me, MAME is now a lot more unstable. My first try I was able to get in and out of the Pause screen without issue. On another load of MAME, I was able to get into the Pause screen, but could not exit and had to alt-tab out. After that, I couldn't get the Pause screen to load without restarting my PC and starting a fresh load of MAME. RA and Dolphin continue to work well for me. No issues on that front. I do still have issues with Yuzu; it goes into the Pause screen well, but does not restart the emu properly and I need to go to task manager to fix it.
  18. Tried a couple emulators. My results were as follows: MAME -> tried both controller automation and keyboard automation. The Pause screen comes up instantly when pressed. However, when exiting the Pause screen, there is an audio loop and stutter for around 5-7 seconds, and then MAME reloads. Also, when exiting MAME back to BB sometime after using the Pause feature, MAME will just exit to a black screen. It seems like it doesn't load something properly after the Pause screen is used. RA --> works well. Able to go in and out of Pause screen without issue, and also able to exit with automation without any issues. Dolphin --> loads Pause screen appropriately, however I have the same issue as I did with MAME when exiting the emulator back to BB. It just exits to a black screen, and I need to alt-tab over to the Launchbox Startup Screen for it to properly exit. Cemu --> works well, no issues. Mupen64plus --> works well, no issues. PCSX2 --> works well, no issues. Xenia --> works well, no issues. Yuzu --> did not load the Pause screen properly, just hung. Had to restart my PC because I couldn't close out the Pause Screen process and everything hung. RPCS3 --> same issue as Yuzu. Cxbx-Reloaded --> the Pause screen does load; however, you can hear the emulator audio in the background, and the controls still seem to be controlling the emulator. I did not try Citra, but as it's very similar to Yuzu in many ways, I anticipate it will have the same problem. Definitely a big step. Thanks for a huge addition, can't wait to see it fleshed out.
  19. Hey everyone, was looking to pick the community's brain on something regarding imaging priorities. For this example I'll use NHL 94 for the Sega Genesis. I currently have my image priorities set to North America -> World -> Europe -> Japan. Now, in the database there is images for Europe, and then also images in which the region is not specified. Looking at them, they are the North American version, the tag just has not been added. My question is, is there a way to still download images without a region tag if you set image priorities? Ideally, I'm sure the fix would be to add the proper region tags to the database, which I will work on as well. Thanks in advance
  20. Hey Jason, I've noticed a bug with the newest betas (can't tell if it's beta 1 or beta 2). I am able to set multiple keys for each function in Big Box, but after closing Big Box, the additional keys don't save and I need to rebind them the next time I open Big Box. The keyboard automation does seem to be saving appropriately though.
  21. Awesome, this would be a huge addition for me. Opened the request in bitbucket, thanks!
  22. Hey @Jason Carr, I've got a quick question regarding controller automation to see if something would even be possible; if so, I can sign up for bitbucket and put in a request. With the controller automation allowing you to select two buttons to exit a game, is there a possibility of adding a "hold" feature, where both buttons need to be held for a certain period of time before the game will exit? The issue I have is that I use several different controllers with the blissbox and it's tricky to find a combo that works with all controllers. I've managed to find one, but there's still certain scenarios where I have to press two buttons at the same time and it happens to be the "Exit game" combo. This also becomes a problem when you have multiple players, and thus more likely for a combo of the buttons to be pressed between the different controllers at any given time. Thanks, and thanks for the ongoing hard work
  23. Awesome theme faeran, thanks for all the hard work. Quick question; any consideration in the future for adding newer systems, like PS3, Xbox 360, 3DS, or original Xbox?
  24. My bad Jason, didn't realize that was the case. I do have a question though; it only seems to be very small changes in the zoom level with each press; is there any possibility of adding an option to change the zoom level with each press? Because with some manuals it may take 5-10 presses to zoom to a more readable level.
  25. Hey @Jason Carr, was wondering if anyone else has come to you with a similar problem. I've got my controller bindings set to Button 8 and Button 9 in the PDF Reader to zoom in and out when looking at the manuals. However, when I press either button, the manual just reloads; it does not zoom in or out. I've also tried using the keyboard buttons (add and subtract), and those buttons do the same thing. I'm on 9.6 beta-1, but I believe this issue was ongoing from before. Thanks!
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