
garrett521
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Everything posted by garrett521
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Good Afternoon, I have been trying to figure out an AHK combination that will toggle Mame HLSL from the arcade controls. Pressing LCtrl+LAlt+F5 on the keyboard itself works. I have tried all of the following combinations with AHK to send these commands by pressing the C key on my control panel, but none have produced a result. Any thoughts would be greatly appreciated. Thanks. Attempt #1 - c:: Send {LCtrl}{LAlt}{f5} Attempt #2 - c:: Send {LCtrl Down}{LAlt Down}{f5 Down} {LCtrl Up}{LAlt Up}{f5 Up} Attempt #3 - c::Send {LCtrl down}{LAlt down}{F5 down} c Up::Send {LCtrl up}{LAlt up}{F5 up}
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Try this, CriticalCid provides instructions on how to remove the fade.
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Platform Voice Packs - 190-200 Platforms in Each Pack
garrett521 commented on The Papaw's file in Platform Media
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Platform Voice Packs - 190-200 Platforms in Each Pack
garrett521 commented on The Papaw's file in Platform Media
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Platform Voice Packs - 190-200 Platforms in Each Pack
garrett521 commented on The Papaw's file in Platform Media
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Please help I have strange Videos in Launchbox problem
garrett521 replied to PurpleUmberella's topic in Troubleshooting
I experience this error from time to time as well. Appears to be random. I am using the default LB theme. -
Launchbox Error When Attempting to Get Metadata
garrett521 replied to garrett521's topic in Troubleshooting
Fantastic. All set. Thank you so much for the very quick reply and assistance! -
I am getting an error when trying to import game and get metadata. Same error occurs with any system, any game, any time I attempt to get metadata. Specific error report is below. I have never seen this before. Thanks for any help! Object reference not set to an instance of an object. App: LaunchBox Version: 11.14 Type: System.NullReferenceException Site: System.String (System.Object) Source: Unbroken.LaunchBox at (Object ) at TokenizerException.DestroyInterruptibleParameter(Object , TokenizerException ) at Unbroken.LaunchBox.Search.LocalDbSearchResult.get_Platform() at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.DbSearchResult.AddSupportedStatus(Object ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.DbSearchResult..ctor(AddEditGameMetadataPageViewModel metadataPage, SearchResult result) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.ChangeDistributedMap(List`1 info) at InfoEvent.FlushSimpleEvent(Object , List`1 info, InfoEvent ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.<>c__DisplayClass279_0.RegisterDistributedDecorator() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.RevertSimpleCustomer(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.InitDistributedMap() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.StartInterfaceIssuer() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ThreadHelper.ThreadStart() Recent Log: 1:06:23 PM Exception
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Thanks for these. Were logos for other years completed as well (at least the decades; ie 2000s, 2010s, etc.)?
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Thanks. Appreciate you looking into this.
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Thanks. I am using Games Vertical Wheel View 1: 3D Box for some platforms, Games Vertical Wheel View 2: 3D Box + static cart/disc for others, and Games Vertical Wheel View 4: Fullscreen video for others. All of them are behaving as in the images previously posted.
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Good Morning, I am using the Unified Theme on LB/BB version 11.14 (updated from 11.7 on on July 27). I have recently noticed that the wheel images for both platform and games are being interrupted/cut off either above or below depending on where I am at in the wheel. It seems if the wheel is toward the top of the list, the top of the image disappears/becomes transparent; if the wheel is toward the bottom, it affects the bottom of the image. I have posted two screenshots of what is currently happening, and one screenshot of what it looked like in a previous version of LB/BB (my apologies for not knowing which version this would have began on). I have tried fixing by changing to another theme and then back to Unified; also tried by reloading all images in image cache settings...no dice. Does anyone have any ideas? Has anyone experienced this previously? Thanks!
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Jason, this topic came up a year ago, and I noticed it was not an option on the last poll. Just wondering if this item ever got looked into or if this is still on your list of things to tackle in the future. Thanks.
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Media Imported to Incorrect Game; Removing Deletes for Both
garrett521 replied to garrett521's topic in Troubleshooting
Had yet another instance of this today. Imported a game called "Platoon" into the American Laser Games category. Games DB and Emumovies imported images and video for the MAME game "vs. Platoon". Upon removing the incorrect images and video, the images and video were also removed from the correct title in the MAME category. Can anyone please assist? Also, where do these things go once they are removed? Are they deleted for good? Thanks. -
I have noticed multiple times, most recently in MAME with game "Guardians of the Hood", LB imports a video for game "Guardians of the Hood" (correct video) and game "Guardian" (incorrect video). Upon editing the metadata for game "Guardians of the Hood" and removing the video Guardian-01, I have noticed the video is simultaneously removed from the correct game "Guardian" as well. Then, when I map the correct video for game "Guardian", that video again appears for game "Guardians of the Hood". Shouldn't it only be removed/added for the game that I am editing? This happens with images that are incorrectly imported as well. I only want to remove the incorrect video from the incorrect game. How do I fix this? Thanks.
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Good Morning, I am wondering if a script exists to auto load a state and a script that would mandate a coin be inserted/coin-in button pressed to enable a non-arcade game (epsxe, pcsx2, etc.) to be started/played. Specifically, I am looking to add games like Outrun 2006 (PS2 port of Outrun 2) to my arcade collection and would like the experience with it to be as authentic as possible. Unless I am thinking incorrectly, two AHK scripts would make this possible. First script would be an "Auto Load State" script, in which upon selecting the game, the game would automatically load a state that brings the player directly to the start screen (bypassing all the intro logos and such). Second script would be a "Coin-In" script that would disable all buttons on the controller until the player inserts a coin/presses coin-in button (also playing a coin-in sound). I have seen scripts of this nature used on an arcade enthusiast's Youtube channel , but the user does not explain the scripts, just that he created them and shows a demo (jump to 6:30). Anyone have any thoughts or ideas? Thanks!
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Hello, I just recently discovered an Apple 2 emulator called Microm8 (formerly called The Octalyzer). It seems pretty sweet, especially combined with its GUI. Does anyone here have any experience using it in Launchbox? I would love to hear your thouths. Thanks.
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Need Reassurance Before Upgrading from 9.10
garrett521 replied to garrett521's topic in Beta Testing
Thanks for the reply Jason. Really appreciate the support. -
Good Morning, I have not had an opportunity to upgrade LB/BB since 9.10. While going through the change logs, I noticed with 10.1 the following: " The LaunchBox installer now requires the .NET Framework 4.8 due to a serious bug in the .NET Framework 4.7 that was causing startup crashes on Windows 7." Does this mean I need to install .NET Framework 4.8 first before upgrading, or does the installer take care of everything on that end? Also, will LB bring me straight to 10.7, or will I need to upgrade one level at a time until I am up to date? Thanks guys.
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I am now in the market to purchase an ultra wide monitor for displaying marquees on my 32" Recroommasters arcade unit. Marquee size is 31.5" (800.1mm) x 6.75" (171.45mm). Been all over the net looking for options (which apparently are very limited). Anyone who may have one of these, please give me your input. Where did you get yours? How much? Now that you have one, are you glad you got it? Thanks everyone.
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Hello all. I figured out the issue and a fix in case anyone needs it. My Mame module settings in RL have Legacy Mode set to True (which appears to be used for older versions of Mame). Therefore, if trying to use a more up to date version, the module does not allow the emulator to launch. I fixed this by making a copy of the module and renaming it "Mame non legacy". Then, I changed that module's Legacy Mode setting to false. Finally, I assigned the newer versions of the emulator to use the changed module. Now newer versions of the emulator work as expected. All is good. Thanks.
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I have Mame games from different sets, so I am having to use the Alternate Emulators tab in RL. The vast majority of these games launch just fine. However, there are several games that I can successfully launch through Mame directly, but when I try to launch in RL, the fade screen appears and I can hear the audio "Loading", after a few seconds I hear the audio "Loading Complete", can see the bezel flash, then I am kicked back into LB/BB. I have also tried this using the RLUI to launch with the same results. All games are green when auditing through RLUI. Any help would be greatly appreciated. Thanks.
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neil9000, would the this method also bring all the artwork and videos associate with those games over to the new platform as well? Or, would using this method require changing the names of those files/move the media over to the other platform? Thanks.
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Understood. Thank you.