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garrett521

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Everything posted by garrett521

  1. Thanks for this! Have not had time to try it yet, but am wondering if it is possible to have a short marquee video play once through, then automatically switch to a static game marquee (similar to the Pixelcade LCD; example at 0:50). Is this something that is already available with this plugin, or possibly in a future version?
  2. It's a Super Pixelcade LCD. Using as a second monitor rather than through wifi. Works well, looks great.
  3. Thanks @JoeViking245! As with all your plugins and contributions, outstanding work. This is something we have wanted and needed.
  4. Thanks. Appreciate the support with your awesome plugin. It is much appreciated. I will gladly be your guinea pig.
  5. I have attached some pictures of what I am seeing. First is marquee image in BB, second is marquee settings in BB, third is marquee image in LB. Monitor is 1920×254.
  6. Looks great! I am using to display my game marquees on my marquee display while in LB. However, they are compressed, and are not taking up the entire screen as does happen in BB. Is there a way to stretch the image to fit the entire screen? Thanks.
  7. I am still having similar issues with 12.16 and 13.0 as well using the Unified Theme. In addition to random crashing, I have noticeable choppiness while spinning, which often causes second monitor (used for marquees) to change to a different marquee while attract mode is still spinning. Also have noticed that sometimes instead of an all out crash, attract mode will continue working but the preview videos will not be visible (the audio is still there but I can only see the theme's background image). If I press the button to move over to the game details page and back, the video becomes visible again. Final symptom is that when BB is exited, I can hear the audio from the last preview video that was playing prior to exit for 5-7 seconds. Have switched back to 12.15 for now in hopes this is something that can be addressed in later updates.
  8. Worked perfectly. Thanks!
  9. Currently on 13.0, trying to downgrade to 12.14. After install completes, a fatal error occurs that states "BigboxRotateModelDown" was not found. Tried downgrading to 12.15 and 12.16, error occurs each time. Only after going back to 13.0 does the error cease. Please assist. Thanks.
  10. I have been using RL and LB together for several years without issue. However, for the last few months I have been experiencing instant startup crashing with RLUI. When I try to start RLUI, the initial splash screen appears for a few seconds, appearing like it is loading all the settings, then crashes. I then try to open it again and again until it finally loads up (sometimes, not all). It is hit or miss, sometimes it will only take 3-4 times trying, other times I have tried starting it 20+ times but never gets past the startup crash. Looking through the RL forum and troubleshooting page I did see to look for and uninstall SonicSuite, but that is not on my system (unless it is really hidden somewhere). Through my additional troubleshooting to this point, I have run a complete virus/malware scan, finding nothing. Then, I did a system clean, including the scan and clean up of the registry. Then, uninstalled and reinstalled graphics drivers. I also tried a "Clean Boot" and booting Win10 into Safe Mode, but still an immediate crash. I have also ensured all .Net and C++ apps are up to date. Not sure what else to try next other than a complete reinstall of Windows (which I do not want to do!). I was trying to narrow down the time frame as to when this behavior began and what I may have done differently. Earlier this year I upgraded from an NVIDIA 1060 to a 2060, and I think shortly after that the crashes started. Has anyone heard of anything like that having effects such as this? I have attached my RocketLauncherUI.log here in case there is anything anyone can see that may help determine the problem? Thanks for any advice you can give! RocketLauncherUI.log.txt
  11. Same here. While in Attract Mode, choppiness is noticeable and sometimes causes second monitor (used for marquees) to change to a different marquee while attract mode is still spinning.
  12. I use this theme exclusively, with some platforms set to Wheel2GamesView (first screenshot), some to Wheel4GamesView (second screenshot). It seems that regardless of view selected, Big Box looks for a video in the video Theme folder (theme video), and if one is not present, it selects a video from the root folder (non-theme video). My question...would it be possible to edit the Wheel2GamesView.xaml so that it only pulls a non-theme video, even if a theme video is present? It can be hard to see the theme videos in the smaller video border on this view. Thanks.
  13. I do this same method to launch the Time Crisis games on PS2 in order to bypass the calibration screen. It sounds like your PS2 emulator (assuming you are using PCSX2) is losing focus as it is loading. You could using the "WinActivate" command in your AHK launch file, placing it immediately after the command to launch the emulator/game, and just before the command to load your save state: Run, H:\Emulators\PCSX2\pcsx2.exe "H:\LaunchBox\Games\Sony Playstation 2\Time Crisis 2 (USA)\Time Crisis 2 (USA).bin" sleep, 6000 WinActivate, ahk_exe pcsx2.exe sleep, 1000 Send {F3 down} sleep, 100 Send {F3 up}
  14. Is that a feature that could possibly be added in the future?
  15. Thank you for any assistance you can provide @C-Beats, as I believe this alternate marquee view option would be useful to others as well. I have been looking through examples of boolean key frames on the web, but they look very complex for me to really understand. I am wondering if there is an existing theme view out there that is using this type of animation already. I am hoping there is a situation in which I would be able to copy/paste and just need to change an image type name and the duration.
  16. I have recently installed an LCD for marquees. The current default GameMarqueeView.xaml works great. I am wondering if any of the theme experts in the community can assist with an enhancement, specifically related to Marquee Videos. Currently, if a game has a marquee video assigned, the GameMarqueeView will display the video in a loop. Is there anyone who can assist me with establishing an updated GameMarqueeView that will play a marquee video for 5-7 seconds, then immediately revert to the static marquee image assigned to that game (instead of repeating indefinitely)? Faeran suggested to me previously that this may be able to be accomplished using animation parameters, but I have had zero luck trying to incorporate this either by hand coding or through use of the CTC. Here is a quick video of the functionality I am referring to as used in the Pixelcade LCD. Any help with this would be greatly appreciated! Thanks. 309558044_SuperPixelcadeLCDVideoSnaps.mp4
  17. @faeran Thank you sir. For the fade in of the image after a certain time, I am assuming you are guiding me to edit the game marquee view using the CTC. I have no experience with this to this point, so I have made several attempts at editing the default game marquee view, with zero success. I have looked on the forum for CTC files for a theme that has a marquee view, but have yet to find one. Is there a certain theme that you can suggest that I start with? After watching several of your theme tutorial videos, I apparently mistakenly assumed I would be able to do this without much frustration, but that has not been the case to this point. I am attempting to edit a game marquee view that displays a marquee video for 5-7 seconds, then stops the video and displays the static game marquee. This is demonstrated in this video regarding the Pixelcade LCD (example starting at 0:32). Any additional help would be greatly appreciated.
  18. @faeran...A couple more questions for you, regarding game marquee videos, is there a way to stop them from repeating/looping, rather just playing through once then switching to the static marquee image for that game? Also for marquee videos, how do I make them stretch to fill the entire marquee screen? I looked through the marquee view axml but did not see values for either of these. Thanks!
  19. Thanks faeran! As a part of my troubleshooting yesterday I looked in the data section for an xaml specifically for marquees, but could not find one. Perhaps I was looking in the wrong spot. However, I am only on 12.11 at the moment, so perhaps that file has been a recent addition via an update. Can you confirm its location?
  20. I recently installed a new LCD marquee screen. I have set the marquee priorities in LB. The priorities I have set are in this order: Arcade - Marquee, Banner, Clear Logo. My question is if there is a way to specify marquee priorities for individual systems. For example, if I want one system to prioritize a banner, but another to prioritize a logo, can that be done? Also, I have noticed that when a game is selected that does not have clear logo art, the default box art (regular box art, not 3D) is shown on the marquee instead of the game name, unless it is for a system that does not have default box art (see images). Is that hard coded somewhere (as I cannot find using default box art as an option)?
  21. Fantastic as always! Thank you for your hard work!
  22. Hey sucramjd, any progress on these? Can't wait to see them. Thanks.
  23. Yes! This is such a better option! Thank you for this, as I had not idea we could change these multiple key combinations directly. Do you have any idea where these keyboard commands are kept within the Mame files themselves? I did not see them in any of the .ini files. They are probably buried inside an unreadable file, but figured I'd ask. Thank you so much for this.
  24. Thank you. After doing some more research, it looks like this issue is less of an AHK command issue, and more that Mame does not like working with AHK. I see that some have had success with changing their Mame.ini to dinput, but not sure how that will affect me being able to use my trackball, spinner, lightgun, analog joystick, and gamepads.
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