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JoeViking245 last won the day on April 23
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JoeViking245's Achievements
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Progress Badges: "last ditch effort" I like the colored Progress Badges found in Nostalgic Platform Badges (\Nostalgic Platform Badges\Progress\) (beta-3). "Issue": When using the Legacy Conversion Badge Pack, the "last ditch effort" isn't kicking in show the Progress badges from Nostalgic Platform Badges. Result: No progress badges are shown. (They do show when Nostalgic Platform Badges is selected.) Some Testing: Attempted copying the images directly into \Nostalgic Platform Badges\ (from the Progress subfolder) to no avail. Copying the \Progress\ folder into \Legacy Conversion Badge Pack\ does work.
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Did they work for in LaunchBox version 13.21? When you initially updated to 13.21, did you install the K-Lite Codec Pack? Or by-pass/skip that part of the update?
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Look under Default Rules and Values in the link provided.
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-silent was only for Steam. Use the shortcut method for all others. Maybe I'm missing something, but why start up an NVidia app? Unless when shelling direct into BB, it's necessary. If you actually actively use stuff in the "GeForce Experience", then maybe. Otherwise, (like myself) I removed that from the driver updater/installer. A form of bloatware as I see it. But that's just me. And also Afterburner. If when using it, you see physical improvements during gameplay, then sure. If you only see "improvements" in the number display, graph thingys, but don't really notice in actual game-play, may not be worth it. That was my personal experience at least. But then again, I'm not really a hard-core hardware guy. So may not know any better in that regards.
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I'm guessing you have it on auto-hide? It might be one of the extra startup apps taking focus. Maybe not actually "taking focus", but going to the taskbar, making it popup. If that's the case, the shortcut method might resolve that. But once BB is "in play", you should never see it.
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No idea what "SW and MC" and "SW,ESB" are. If they're arcade machines, check if there's a "SW and MC".ini file or "SW,ESB".ini file. Of course, replace you acronyms with the ROMs' name. Or look for an ini file named after those machines BIOS name or parent system. If the machines use the same monitor type atypical to most games, look for their monitor type .ini file (vector, raster, lcd...) Whatever may be in those would override what's in mame.ini.
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email support@unbrokensoftware.com
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For Steam, last I read you can add the parameter -silent. Whether it's still valid in 2025, not sure. For apps that just hang out in the background waiting to be used/triggered, you should be able to: Create a shortcut to the app Right-click the shortcut and select Properties Next to Run: change it to Minimized Click OK to save Then point your Startup to the Shortcut No. Not really. If you do see a performance boost by running it shelled, you're probably running your system near it's limits already. The main benefit I see is that it's just plain cool to turn on your cab and have Big Box do its thing. I personally don't use the shell feature because I'm OK with clicking an icon on the task bar. Also, I'm periodically making changes (emulator or game or writing a new plugin) and need direct access back to LaunchBox or Windows. Hopefully someone else will chime in on this one. I've never used the Big Box shell feature.
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I've never used that plugin that was mentioned and creates the batch files. I believe that when LaunchBox sees that the emulator is "ScummVM", it only looks for the games' folders. As that's what ScummVM looks for also. You might be able to change the name of the emulator you setup in LaunchBox (and probably rename the exe) so that LB will recognize files as games (vs looking only for folders). If you're wanting to stay that route. There is the option to let LaunchBox set things up for you. Yes, it will require starting the ScummVM process over. But it's pretty straight forward, fast and easy. It also adds the benefit of making ScummVM portable. aka, no data needs to be stored under /AppData/ for the emulator.
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Warped Polygon started following JoeViking245
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Going off topic (which is fine by me )... If I understand it correctly: The Hybrid view is the Platform View (e.g. PlatformWheel1FiltersView.xaml) and Games View (e.g. GameDetailsView.xaml) combined into one (e.g. PlatformHybrid1View.xaml). Think of it as a base-line template for both. When, from the Platform View you go into the Game View, instead of setting aside the Platform View, loading the Game View and populating it with [that platforms'] games, it uses the same .xaml file that's already in place (loaded) and merely (re)populates it with the game data. ...If ... I understand it correctly.
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Can confirm, I'm seeing this too. Using the Hybrid View 1, when returning from the Game View to Platform View, the last game viewed will have it's video playing in the upper left of the main section of the Platforms View. Switching platforms, the same game-video continues to play. Switching to use VLC - when exiting the Game View, the video still appears, but goes away after a second (maybe 2). Windows 10 / LB13.22-Beta-2
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Yes. Best efforts are being made to resolve the hybrid sleep "out of memory" error for this release.
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SteamGridDB Scraper
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Switch to Add Image. Make sure the image type is correct, then click Add Image. This was changed in an earlier update and I didn't update instructions. Sorry about that. -
Switching from HS to LB - Rlauncher question
JoeViking245 replied to Shredder_guitar's topic in Noobs
Yeah, I got that part. I've never used RL so was curious what other [pause] menu items there could be. "Menu items" being clickable things vs. just the aesthetics of it all.