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JoeViking245

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  1. Universal Command-line Options — MAME Documentation 0.273 documentation -state <slot> Immediately after starting the specified system, will cause the save state in the specified <slot> to be loaded. Example: mame -state 1
  2. Click the stupid upside-down triangle to the right of Complete. It'll open a dropdown menu in which contains other actually quite smart view options. Take some time to scroll through all the stupid view/filter options available to you. When your done getting familiar with them, select the smartest one that says Platform Categories. There you'll be able to see your "console" and "arcade" Categories.
  3. Different emulator. Different thread. But you'll find what you're after here.
  4. @steelepdx Assuming you're attempting to use the Phoenix Project emulator for Atari Jaguar... If you've read through the link @darreldearth provided and decide you want to install BigPEmu and try it out, you can do so by simply using the LaunchBox integrated emulator plugin installer/updater. (LaunchBox version 13.16 or newer is required to use this feature) In LaunchBox... go to Tools < Manage < Emulators click Add In the Add Emulator window, under Emulator Name, start typing big and it will offer an auto-complete for BigPEmu. Press Tab to complete it click Download to "Allow LaunchBox to download and install BigPEmu" Click OK to save and close Since you had a previous emulator associated your Atari Jaguar platform, it will ask if you want to make this emulator the default emulator for that platform. (Yes, of course) If your platform is named something different, you'll want to edit the [new] emulator and associate it your platform under Associated Platforms. If you're attempting to the Phoenix Project for one of the other consoles it emulates, then never mind.
  5. If I wanted to add bezels to emulators that don't already support them, I'd try using the Bezel Launcher plugin.
  6. version 1.4.0 released Fixed: Error appears when selecting extraordinarily high grossing movies (i.e. Avatar at $2,923,706,026) Fixed: Movie-specific Background images wouldn't download if the Platform had an existing Fanart image. Changed: Downloaded Background image size from a width of 500 to the largest size available from TMDB.
  7. Glad to hear it's working (with the workaround) now. Never used it, but there is a plugin available for TV Series'. Probably. The background image size downloaded is the size that the original plugin used, which is set at a width of 500. So you'd get something like a 500x281 image. Myself, I never tested viewing on anything larger than my computer monitor. And even then, I only ever viewed them in LaunchBox in the Game Details pane, and to me they seemed OK. Also to the 700+ downloaders of this plugin and the 2600+ downloaders of its predecessor. TBH, I don't use this plugin so never really thought about it (and no one else has brought it up before). TMDB offers 3 image sizes plus "original". On 2 movies that I quickly tested, 'original' gave images sized at 2048x1152 and 3000x1687. I'll go ahead and change it in the next update from 500 to "original". Since it is a background, I imagine users would want it to be full-background-size. And that'll be a lot easier than me adding user options for image size.
  8. [Most] other emulators are "launchers" themselves. When you start Steam using the Steam game ID, it Launches Steam. Steam then launches the game in a different instance of Steam. The 1st instance then closes while the game continues on the 2nd instance. LaunchBox started that 1st instance, then sees that it's closed. Indicating that "the game has exited". Teknoparrot does the same thing. The work around I use (only because I wanted to see "Thanks for Playing" when I exited the game) is to create a new "emulator". This assumes the games' Application Path is what LaunchBox put in there by default. (As opposed to manually [not recommended] changing to the games exe) Here's the script I use: You'll probably need to add a parameter to the AHK script that you launch at OnBeforeGameLaunching() or OnAfterGameLaunched(), which ever one you use to start it. Then send the IGame.ApplicationPath as the parameter. Then add the while loops into your script(s). Unless you make use of (something like) the linked script as an "emulator" for Steam, OnGameExited() is still going to fire pretty much right away. ...Or do some sort of variation/combination of the above.
  9. If it helps any, once you mark them as 'Hidden', to hide/un-hide them in LaunchBox, you can just press Ctrl+Alt+H. But swapping the xml files also works.
  10. If you used the MAME Arcade Fullset Import Wizard, there's an option to create a playlist for vertically oriented games. If you didn't un-check that option, there'll be a playlist called Vertically Oriented Games. If you had un-selected that option, you could re-run the Wizard. However, if have you have curated your collection in LaunchBox, that's probably not a good option. Alternately... ..and follow the steps outlined in this post. Arrange game by Screen type? - Features - LaunchBox Community Forums
  11. @Taamo (as it turns out... aka 'things I've learned') LaunchBox wants to give your games every possible chance to have a background image available. It will use the 1st background image found [for that 'game'] based on your Background Image Priorities. If none are found, as a fallback, it will look for a Fanart image for the Platform it's in. (Not sure if they're any other 'fallbacks' after that.) Appears you're the 1st user in the last almost 2 years since this plugins' release to have the due diligence to actually add a Fanart image to the platform. That, or the ones who have never paid attention to their downloaded results. Thank you for your patience, help and understanding. Temporary Fix: (Temporarily) remove the image(s) in your \LaunchBox\Images\Platforms\[name_of_platform]\Fanart\ folder (moving it into your \LaunchBox\Images\Platforms\[name_of_platform]\ folder will work) Run the Movie Scraper plugin After all movies have been scraped for, replace the image(s) Permanent Fix: The next update will address existing images found in \Images\Platforms\
  12. Reverse that? Or click View, Hide Games, and select Marked Hidden. (Check or un-check respectively) Not really. No matter how it can be done, you need to select the games you want to hide. And then click though a menu (or something) to tell LaunchBox to hide them. Once those 'stops' are done, click somewhere to hide/un-hide them.
  13. I know this something Jason's wanted for years but don't know if anything [else] was implemented. One way is to select the "platform" All (not really a 'platform' but shows all games). Click filter and then filter for the rating Mature. For this to work of course, your games will need to have the appropriate metadata to be able to filter those out. Next press Ctrl+A (to select all games in that filter) then press Ctrl+E (to start the Bulk Edit wizard). Select the Field Hide, then set the Value to true (check the box). Then follow through the prompts. From here, you can click View, Hide Games, and select Marked Hidden. (Check or un-check respectively) I don't know if this carries over to BigBox or not. Or if BB has its own show/hide Hidden. Using your parental due diligence, I'm sure you'll find out soon enough.
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