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JoeViking245 last won the day on July 3
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1st time using launchBox, MAME will not run, only show contents of zip files.
JoeViking245 replied to tk007b's topic in Noobs
You could try this and see if it sheds any light... -
Give this a read. Hopefully something in there will resolve the issue. Plugin Access Denied Error - LaunchBox
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The default location change in version 13.21 with the advent of Media Packs. You can find more information about them here: LaunchBox Media Pack Feature – Version 13.21 - LaunchBox
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The intent of the plugin is to bulk change game titles to that of a different Region. The issue with renaming the media is, say you went from NA to JP, your JP titles will be displaying the [e.g.] NA Box-Front. Assuming one's available, [I would think] you'd want to have the actual JP Box-Front displayed. This was, to a degree, thought about. And for the above reasoning, it was quickly forgotten about. Well, ignored. If there's a common scenario (vs. something niche) I'm missing where this would be viable without causing other issues (e.g. image location based on Region [and rename AND having to move them, then having an NA image in a JP folder...]), please let me know. State your case. Give an example or 2 of use-case. Behind the scenes, there's also some logistics of image file locations and folder placement. Relocating the images from one region folder and then move them to the new regions folder? Keep them in that folder and hope LB still looks there [now, with the new filename]. Not sure. TBH, sound like a pain.
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Custom Badges
JoeViking245 replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
With the advent of the new Media Packs introduced in v13.21, the embedded image in [new] Custom Badges are not getting extracted. Manually adding the image file you used into the Nostalgic Platform Badges folder and naming it after the plugins’ Unique Id will allow the badge to show. There is a Bug Report submitted (is not publicly visible yet), so the developers are aware. -
MAME History.xml Viewer
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
You're welcome. 😎 Yeah, for something like that (see it for each game, on-the-fly), you're probably stuck with MAME or one of it's derivatives (i.e. MAMEui). If you're super ambitious, you might be able to create a Theme, that calls a plugin (similar to, but not this one) to grab the history info, and then squeeze that into the panel on the right side of the screen. But that'd be kind of a pain. But I'm sure it could be done. But you know, eventually will have to play these games too. -
MAME History.xml Viewer
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Thanks. To answer your question, you could try the frontend called LaunchBox and then install this plugin to get what you're after. But you may want to install a different plugin instead (see below) that give s you 3 viewers in one. It lets you view game specific commands from MAME's command.dat, the specific games history using MAMEs History.xml (just like this plugin) and/or initialization procedures of games emulated by MAME that require some setup which reads from MAMEs gameinit.dll. -
Anything's possible. To test, you could try removing the contents of your emulators \UserData\ folder. Then copy the contents of your \AppData\Roaming\BigPEmu\ folder into it. Then use the %romfile% -localdata parameter(s). If that works, you can remove the /AppData/Roaming/BigPEmu/ folder.
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If you disabled Confirm, it's not even sending Escape once. Well, it is actually sending it. It's just that RA is not receiving it. There's some fancy shmancy things you can do to make it work that way. But since we're just trying to close the emulator, let's just cut to the chase. Which is what you did in your last post. But I think (not totally sure), the 2nd Return might be 'causing issues'. The Q hotkey is redundant to pressing Escape. But if you'd rather press Q than Escape, then go ahead and keep it in there. Lastly, when testing, be sure to wait the w h o l e 5 minutes (300,000ms) plus 6 seconds +/- for the initial 'check'. #Persistent SetTimer, Check, 6000 return Check: IfGreater, A_Timeidle, 300000 WinClose, ahk_exe {{{StartupEXE}}} ;optional $Q::WinClose, ahk_exe {{{StartupEXE}}} This worked for me. (5 minutes was a long arse time to wait for a test. But I waited. ) But fortunately/unfortunately, this is the exact same thing as the OP. Except with a different wait/idle time, using WinClose (which is preferred over Process, Close) and formatting out the WinClose line (which functionally, doesn't make a difference [similar to my 'Q' hotkey]). That said, not sure what else to tell ya.
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I suppose I could have looked to see that you posted in the LaunchBox Games Database section. But then again, people occasionally post "whatever, wherever" too. To answer your question (as intended), no. Not in a manner innate to LaunchBox at least. I suppose you could create a plugin that would parse your local database file (in general, a copy of the online Games Database) and have it cross your given platform (or e v e r y t h i n g) for missing games. Or a facsimile there-of (like adding genre filters).
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I've never tested it, but looking at it, it should. As for running Arcade games using RetroArch vs. stand-alone MAME, that's a different thorn. To explain what the script is doing, it's checking every 6 seconds. During "the check", if there's been no keyboard presses or mouse movement for a cumulative of 2 minutes, it will (should) close the app. So if you touch the mouse at all (or press a key), A_TimeIdle resets to 0. To verify the script at least started, below #Persistent, you can add a line MsgBox, script started. (Though you might not be able to see the message box behind the Loading Screen. And... it might pause the script until you click OK.)
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Is there any way? Sure! If I'm understanding correctly, when you say "filter the platform games list", I'm assuming you're doing this one platform at a time. vs. meaning all games in your collection. And for that platform, you've created 2 "collections". And by "collections", I presume you mean Playlists. (mere semantics, but it's important). Example [of my understanding]: Platform = Arcade Playlist-1 = "Games that are a lot of fun" Playlist-2 = "Games that are no fun" One way to "filter" these is: Select your Playlist-1 (to see games you have in there so far) Select one of the games and edit it Add a new Custom Field, call it "Lots of Fun" (or whatever you want) Set the value to "true" Save and close the Edit Game window Select all game in that playlist (click one and press Ctrl+A) Press Ctrl+E to start the Bulk Edit Wizard For Field, select Custom Field: Lots of Fun Enter "true" for the value Continue through the prompts to execute, save and close Select your Playlist-2 Do the same as above, changing "Lots of Fun" to "No fun" Now.... Create a new Playlist In the Auto-Populate tab, check the box Set the following Field = Platform, Comparison = Is Equal To, Value = Arcade Field = Lots of Fun, Comparision = Is Empty Field = No Fun, Comparision = Is Empty Click OK to save and close This new Playlist will now contain any game in your Arcade platform that is not in either of those 2 playlists.
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As shown above. %romfile% -localdata
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After adding the parameter, may need to re-setup the emulator (BIOS location etc.).
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The -localdata parameter makes it so the emulator is portable. It creates a folder in the same location as the emulator to store data. Otherwise (aka without the parameter), all the data is stored in the AppData folder (under C:/users/) making it not portable.