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File Comments posted by JoeViking245
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1 hour ago, damageinc86 said:
manually rename all of these image files to their corresponding MAME rom names
There's a plugin that will do that for you. Don't remember what it's called. But do remember it was created by @superrob3000 and you can find it in the Downloads section.
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Version 2.0.1 Released
- Fixed: When Keep playing when LaunchBox is not in focus is set to False, the music player is not pausing until after the 1st song in the playlist is over (aka, after starting the 2nd song) when LaunchBox loses focus. An adverse side-effect of the 2.0 update.
Thanks to @Volikhar for bringing this to my attention!
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New Release: v2.0.1
Fixed: The plugin declaration wasn't properly getting added on certain themes
Thanks @arcademode for bringing this to my attention!
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52 minutes ago, arcademode said:
I already see where it's in the wrong spot! Manually changing it seems to work
Glad to hear it works. I'll take a look and see if I can do something to get it in the right spot. 😎
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1 minute ago, arcademode said:
Tried that a few times, same result. Anything else I can try?
You could try setting them the old way by manually doing what's shown in the [Reveal Hidden Contents] What's actually happening when you "Setup" a theme: (a behind the scenes look) section in the description.
What view are you using? Can you copy that file (the file, not its contents) here. e.g. /LaunchBox/Themes/Colorful /Views/PlatformWheel4FiltersView.xaml
With how the theme was written, how the plugin inserts the 2 lines may not find "the spot" to insert them. Based on the error, my guess is the 1st line (near the top) didn't get inserted. Were there any other errors that show when you start BB or load the particular theme? Like a big, long error message with a bunch of garbley-gook of the issue (aka, more than what you mentioned)?
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36 minutes ago, arcademode said:
Odd error: "Lplat is an undeclared prefix" on the Colorful theme. Seems to be ok with Default but Colorful and a few others result in this LPlat error.
This is saying the Theme you're using didn't get setup or setup "correctly".
Try to Restore the Theme(s) and then Setup Theme again [via Launch Platform Setup] and see if that fixes it.
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Edit for my above post:
With the introduction of Media Packs (LaunchBox v13.21 and newer) animated platform clear logos can no longer be used as described above. The search for PlatformClearLogoImage appears to no longer includes .gif files.
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1 hour ago, djweevil666 said:
Dear JoeViking245,
Hope you have been good any possible way to get this updated. Plugin doesn't show in current lb.
Though the plugin came out several years ago, it still should show up in the Tools menu. Did you unblock the dll file before starting LaunchBox?
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On 8/19/2025 at 1:48 PM, KRI$85 said:
Is there any replacement for this plugin?
I'm not sure about a "replacement". But they seem like they may do similar things.
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6 hours ago, Lypos48 said:
I can´t get it work to import a selected rom(s).
My import Process: In LB i choose my existing Platform "GCE Vectrex" with 25 Roms inside. Then start this plugin. In the plugin window i point to the hash folder, click next select a console or computer to import, here i select on the left "vectrex.xml. This Plugin shows me at the bottom "Total Roms to import: 75 / 75". Click Next, selecting from the menu a Platform that i already have "GCE Vectrex". Next click on "Audit". I get a List, at the bottom of the plugin window we see "Total Roms to import: 75 / 75. Click compare. Until here all works fine.
Now comes the important part: i want to import only one Rom from that list. For that i select a missing rom (doesn´t matter which one). But this Plugin shows me at the bottom "Total Roms to import: 75 / 75". I would expect to show me "Total Roms to import: 01 / 75. This doesn´t happen, whatever Platform i choose. For this example - GCE Vectrex platform - at the end of the import process for my existing Platform GCE Vectrex the softlist importer import all 75 roms, although i selected 1 Rom in the Audit window. So, do i something wrong?
The intent of the plugin is to be a fullest importer with limited filtering. Not a pick and choose which individual softlist ROMs to import.
The Audit window is just a visual compare to what you already have vs what's in the hash file. It has no effect on the Import process. The "75/75" you see is at the bottom of the main screen. That's still the 'Import" part. Not the Audit.
On the last screen, it will show the # to import based on the criteria you set. e.g. if you filtered by status or you selected no Clones. Based on what you're saying, you didn't do either. So it will show 75/75.
If you want to import just 1 ROM, the easiest way is to [in LaunchBox] select the platform and then press Ctrl+N. This will open up the Add Game Wizard window. In the Launching section, Browse to the ROM file and select it. Then back in the Details section, type out the name/title of the game and click Search The LB Database button to populate the metadata.
Or, you can place the ROM in a folder by itself. Run this plugin and on the 2nd to last page, set the Source Folder to the folder you placed the ROM in. Then on the last page, check the box Import games that only exist in the ROMs Source Folder. The click import. It will still show 75/75 because it hasn't scanned that folder yet. Only does it during the actual import process.
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Version 2.0.1 Released
Removed menu item from BigBox
New Feature: Show games assigned to an emulator that [the emulator] no longer exists.
These are listed under the platform "<< Unassigned Emulator >>"
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12 hours ago, Sbaby said:
I was just saying something similar.
A "bug" indicates there's something wrong with the program.
12 hours ago, Sbaby said:LaunchBox probably remembers an old emulator that no longer exists or has a different name
This indicates there's something wrong with your setup.
12 hours ago, Sbaby said:I understand that this is not a bug, but I was wondering if it would be possible to add a feature that would allow the game to be marked as “no emulator” in this case as well
Ahh... A "feature request". Now that's a different story. In a world of standing behind a wall of written words, semantics matter. I've been caught too many times wrongly interpreting what someone "meant to say" that I now take the words a face value.
At the risk of "wrongly interpreting" your request, you want to:
- If a game has an associated emulator (the checkbox "Use an emulator to play this game" is checked)
- and that emulator doesn't exist (the field below the checkbox is empty)
- You want the plugin to un-check the "Use an emulator to play this game" checkbox
That's outside of the intent and scope of the plugin. It's meant to be a viewer. Not a fixer.
Going back to your initial post, v1.0.2 was supposed to have removed << Unassigned Emulator >> from even showing on the list of emulators. That would be a "bug".
A different feature request could be: In the view Emulators and their Games, list out any errant emulator(s) (it would show only the emulator ID #) and then listing the games associated to it. This may be a bit tricky because it would need to scan all games, check their assigned emulator, verify that emulator actually [still] exists, then if not, start a list for that "emulator", find the next game that the emu doesn't exist, check if a list is started for that emu, then either add to it or start a new one. Or... scan all games and if their assigned emulator doesn't actually exist, add it to a single "<< Unassigned Emulator >>" entry. Or maybe better, "<< Emulator that doesn't exist >>" (or something similar). Still a bit of processing involved. But less clutter in the emulators list.
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1 hour ago, Sbaby said:
Hello,
I found a possible bug in the plugin: I cannot view games that do not have an associated emulator.The attached image shows the situation: when importing the platform from another LaunchBox session, the emulator checkbox remained selected, but in reality no emulator was assigned. LaunchBox probably remembers an old emulator that no longer exists or has a different name.
I would like to ask if it would be possible to integrate the management of these cases into the plugin, so that games without an emulator can be displayed correctly.
It's not a bug because the game does have an assigned emulator. That's why the box is checked when you open/edit it. The problem your build doesn't have an emulator with that ID assigned to it anymore. You can see it in the platforms /Data/Platforms/platform_name.xml file, which is where the API gets me the data from.
I suggest adding an emulator and assigning it to "that" platform. When ask "do you want to make this the default emulator for all games in this platform?", tell it yes. Most likely those games can't run without an emulator. So adding/assigning one is an inevitable part of the process.
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1 hour ago, Sbaby said:
Thanks for the information. I also sent you a private message a few days ago. Did you see it?
You're welcome. No. I never received one. The last one I received from anyone was in June.
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11 minutes ago, Sbaby said:
May I ask, can I also use this update with my living room PC in 4K, or is it only for the arcade cabinet?
Thanks. Glad it worked. As for using it on a different monitor/TV, sure. It'll just won't fill the screen. But should still be readable. When I tested it on my 32" 1920x1080, it looked fine on the middle of the screen. Didn't test on the 60 TV because I don' have 640x480 monitor and won't be using it.
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40 minutes ago, Sbaby said:
only the first or second score is visible in the viewer. It would be nice to be able to see the third score as well, at least to get a complete overview of the podium.
Man! You just want it all. Don't you? lol
Looking at JayJay's code, the window contents are hard coded to a fixed size. Since I don't have a 640x480 display and can't even change my settings down that far, it's all a guessing game for me.
With that, I present to my guess #2.
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11 hours ago, Sbaby said:
Or perhaps the plugin needs an update to better support resolutions typical of 1980s arcade cabinets?
I went for the "quick" fix (not to be confused with a "cheap" fix). Hopefully this will work for everyone. Otherwise, I'll go back and actually 'spend time working on it'.
v5.2.0 - unofficial release (unless it works. Then it'll be official.
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- Displayed window size should now be more autonomous.
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31 minutes ago, Sbaby said:
Do you mean Windows? I haven't touched anything, there are CRT emudrivers and the screen is 640x480 at 100% scale.
Yes Windows. When I get a chance, I'll take look at the code. JayJay did that screen part. I'll dig through and see if I can decipher what he did.
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3 hours ago, Sbaby said:
I’ve finally brought my arcade cabinet back home after many years
NICE!!!!! Congratulations!
3 hours ago, Sbaby said:it runs at 640x480
What do you have the Scale and Layout for the display set to? Over 100%?
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Version 2.0.0 Released
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Updated plugin to .NET 9
- Requires LaunchBox 13.19 or newer
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No longer uses VLC (or any other 3rd party media player)
- Necessary change for LaunchBox 13.23 and newer
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Updated plugin to .NET 9
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Version 6.1.0 Released
Updated to .NET 9
Requires LaunchBox version 13.19 or newerFixed: Plugin would not open from the Tools Menu a 2nd time
Thanks @Lypos48!
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2 hours ago, Lypos48 said:
Both. 1. trying to open it, close it, then open it again. And also 2. when i finished import prozess, succesfully!, exit, then cklick again the plugin to start a next import process. My LB Theme is the default one.
Quick Fix:
- From within the \LaunchBox\Plugins\ImportMameSoftwareLists\ folder, remove any messXXX.xml files (where "XXX" is any number).
- Restart LaunchBox.
- All should be good (minus the feature).
Short story:
The feature added over a year ago in v6.0.2 is causing issues when loading the plugin a 2nd time during a single LaunchBox session.
Long Story:
This tells me that during testing (that'd be me) of the new feature AND after it was released 18 months ago, no one ever started the plugin, closed it, and reopened it without having exited LaunchBox in between. I know I didn't. Or they did and never apprised me of the issue.
Longterm Fix:
Coming soon to a plugin near you.
Hopefully I'll get a chance in the next few days to look back in the code and get this resolved.
Thanks for bringing this to my attention. I'll tag you when there's an update available. Let me know if you have any other issues or comments.
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GameBase database Importer
in Third-party Apps and Plugins
Posted
Did the games not get imported using the plugin?
If you're trying to get the games to run, I can't really help you with that. It's not that I won't. It's that I can't. (Please read the Disclaimer in the description.)
That said, a couple things I do notice with your screenshots....
In the Associated Platforms section of your GBLaunch emulator, the instructions don't say anything about adding Command-line Parameters. So should probably remove those. The instructions also say "But DO NOT check Default Emulator!!". So maybe un-check those.