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JoeViking245

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File Comments posted by JoeViking245

  1. 3 hours ago, Gosunkugi said:

    Ah thank you. This beta was the first time I tried the plug-in, it was for adding an image that didn't exist.

    F5 worked, I feel a bit stupid for not thinking of that. Practically everything uses it, but I had no idea it was a thing on Launchbox.

    I'd have to double back to the code, but I don't think there's a way from the API (aka, via the plugin) to do a Refresh Images.  I also probably took the F5 feature for granted and didn't include it in the description. 😊

    As for being "a thing on LaunchBox", you may be surprised at all the cool things you can do by perusing through the menu items. ;) 

  2. 2 minutes ago, Gosunkugi said:

    Hi, in 13.23-beta-1 the plugin works and lets me download the images just fine, but they won't refresh in the platform list unless I go into the default game edit and then close it. They don't even refresh when I open and close Launchbox, I have to go into edit for the new stuff to show up.

    The big question, did it work for you in LaunchBox 13.22?

    If you have "the game" selected, does pressing F5 refresh the image?  There's also the menu    View < Media < Refresh All Images

    Are you adding an image type (e.g. Box-Front) that didn't exist for "that game"?  Or e.g. adding a 2nd Box-Front?

    • Thanks 1
  3. 51 minutes ago, dragon57 said:

    While I don't have a Linux environment to use and test MAME on, I was given this tip long ago and I use it on all my MAME and variant installs on Windows and this has worked for me without requiring a 'nonag' version. In the MAME.ini file, I either add and change the seconds_to_run value to 1 and I get nonag type behavior. Something to try on your Linux MAME version.

    That's weird. Because when I set seconds_to_run from 0 (zero) to 1 (one), after the game has completely loaded, it exits after one second.  It then also creates a subfolder in MAME's root folder named after the ROM, and in that folder has a screenshot of the game.

    You sure that's the correct line? ;) 

     

    Though I can see that as a pretty cool feature. Set it to 300 (5 minutes). Start a game and you have 5 minutes to get the highest score you can.  When it "kicks you out", look in the folder it created and look at the screenshot to see what your score was. :D

  4. 9 hours ago, FlickWho said:

    If I can add to this thread that has managed to stay alive for four years, I just discovered this plugin and it is a huge help since BigBox videos don't exist in any meaningful way for pinball, however I just use a single-monitor (living room TV, actually) setup and have to set the video rotation at 90 degrees. The issue I'm having is, the clear logo at the end doesn't rotate, so it fades in sideways. Is there a way around that?

    Thanks.

    Thanks!  I'm just happy that it's still [mostly] working after all this time.

    Regarding a workaround for the clear logo at the end of the video being rotated (actually, not being rotated with-the-video in your case), there is a simple one:  Uncheck the box to add the Clear Logo.  :D

    As for a "Fix" for when changing the Video Rotation and having the clear logo change with it, I will add that to the list along with the fix [still] needed for recording the DMD.

    Do note, there's a pretty good chance that it won't be fixed anytime soon.  Unless you and/or others convincingly shame me into getting on it sooner.

     

    To be fair, EmuMovies does have video snaps for VPX tables and that number has increased over theses past years.  Obviously, it won't cover all tables or be author specific for the tables nor have originals.  So if you have your premium accounts, quite a few can be downloaded direct into LaunchBox.  But they probably won't have the fade in Clear Logo. Rotated or otherwise. ;) 

  5. 36 minutes ago, damageinc86 said:

    regardless of the colon/underscore filename format, no longer show the custom images named exactly the same as the game title.

    Correct. Because they need to be "named exactly the same as" the game's filename.   (hence the use of ApplicationFileNameWithoutExtension ) Not Title.

    Edit your 'Pitfall' game in LaunchBox.  Go to the Launching section.  What is the name of the file?

    image.png.7c0b7fed3be29a26f1a7085eed446d63.png

    Mine is pitfall.zip   Remove the extension, (as in "application filename without extension"), and it becomes pitfall.

    So I'd need to rename the image file to pitfall.png

    Though the games Title is Pitfall: The Mayan Adventure, that doesn't matter because we're looking for the filename (without extension).

     

    1 hour ago, damageinc86 said:

    How about database ID stuff? Can we get this theme xml to tell launchbox to look for the database id number then?

    There isn't a binding available to look for the ID.  But if there were, you'd need to rename the images to the games id_number.png  Which is probably worse than using the games filename.

  6. 1 minute ago, damageinc86 said:

    outside of the normal launchbox directories for images

    Ahhh... you want to get the images from the custom folder.  In that case, instead of getting the SelectedGame.Title, you want to use SelectedGame.ApplicationFileNameWithoutExtension to get the filename (found in the link I gave you).  Then name your images [exactly] the same as the games filename.

     

    (change it in the red box)

    image.thumb.png.19896ef8b26b29bbb09b3c12c1c1469c.png

     

    10 minutes ago, damageinc86 said:

    Maybe this is a larger issue with launchbox in general then?

    No.  LaunchBox will only do what you tell it to do.  Even when you get creative with atypical customizations.  Just need to tell it ("ask for") something different.

    With creative customizations comes great responsibility [on your part].  And the LaunchBox app will work with you (as much as reasonably possible) to "make it work". ;) 

  7. On 6/26/2025 at 3:47 PM, damageinc86 said:

    Yes, these images were made with the community theme creator, using the fanart background images downloaded in launchbox.

    The game does have a launchbox db id present within launchbox (9079).  I just tried it as you described (Pitfall_ The Mayan Adventure.png), and it was still a black screen for the startup screen.

    Looking deeper into this, even though the images were created with CTC, this is not a CTC issue and should be discussed elsewhere. 

    I replied to you in the customs themes thread.

     

  8. On 6/23/2025 at 9:15 PM, damageinc86 said:

    Some game images absolutely will not show,

    This theme uses a direct call to the games literal Title to get the image.  (old school)

    If the games Title is "The Amazing Spider-Man", the image should be "The Amazing Spider-Man.png".

    If the games Title is "Pitfall: The Mayan Adventure", the image should be "Pitfall: The Mayan Adventure.png".  Which is impossible because you can't have the colon in a filename.  Thus the image will never be found.

     

    Try replacing the last 2 <Image... lines with 

    <Image Source="{Binding Path=SelectedGame.FrontImagePath}" Stretch="Fill" RenderOptions.BitmapScalingMode="HighQuality" 
         Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" />

    Which is changing:

    • This
      • Source="{Binding Text, ElementName=GameImage}"
    • To
      • Source="{Binding Path=SelectedGame.FrontImagePath}"

    You can change FrontImagePath to whatever image type you want. Click below for more.

    https://feedback.launchbox.gg/help/articles/3543252-data-bindings#467rer00awx

  9. 29 minutes ago, damageinc86 said:

    Can someone work on this simple startup theme to fix the broken image lookup when a game title has a dash like this:  Pitfall - The Mayan Adventure.  I've noticed any game that has a dash in the image file just shows a black screen.  But image file names that are just one or two words not separated by a dash, load up just fine.  Could someone edit this to maybe just match with the normal launchbox image file names or database id #'s that the CTC exports images as?

    Were your images downloaded from the LaunchBox Games Database? Or did you add them to the folders yourself?  Does the game have an associated LBDB ID# in the metadata?

    I ask because using your example, in the database its Title is Pitfall: The Mayan Adventure (with a colon and no dash).  And the image downloaded should be Pitfall_ The Mayan Adventure.png (where the colon is replaced with an underscore). 

  10. 1 minute ago, JaysArcade said:

    I still haven't tried the new hybrid view or understand what it does (got other things on my plate right now), but your continued support for this plugin is very much appreciated. Thank you.

    Going off topic (which is fine by me ;))...

    If I understand it correctly:

    The Hybrid view is the Platform View (e.g. PlatformWheel1FiltersView.xaml) and Games View (e.g. GameDetailsView.xaml) combined into one (e.g. PlatformHybrid1View.xaml).  Think of it as a base-line template for both.

    When, from the Platform View you go into the Game View, instead of setting aside the Platform View, loading the Game View and populating it with [that platforms'] games, it uses the same .xaml file that's already in place (loaded) and merely (re)populates it with the game data.

    ...If ... I understand it correctly. ;) 

    • Like 1
  11. New Release:  v2.0.0

    - Updated to .NET 9
    - Requires LaunchBox version 13.19 or newer
    - New look. Same feel and function.

    - New:  Now available in Hybrid Views (available in LB v13.22-beta-1 and newer)
                     Hybrid View 1 (thru 4 if available)

    • Thanks 1
  12. 42 minutes ago, BoxyOne said:

    Hello,
    I would like to create a shortcut or use a plugin like LaunchPlatform to open BigBox directly on a specific platform (for example, Nintendo Switch, PS2, etc.) without going through the platform selection wheel, and go straight to the game view with the associated theme. Does this plugin allow that?

    I’m a bit stuck with the provided “Music Box Alpha” example, as I don’t really understand how to use it concretely for my case.

    Thank you for your help!

    I don't think you can start Big Box and have it open in a platform (i.e. in game view).

    The intent of this plugin is: if you have a platform that has only one game in it, when selecting the platform, instead of going into game view to see just the one game, it launches that game instead.

  13. 25 minutes ago, Kegath said:

    when I view game details in bigbox, i do not see the custom fields for most games

    To clarify, in the View you're using (vert. wheel, horz. wheel, whatever) you CAN see the HLTB in the game details for some games. But when you switch to the next (or a different) game (in the same view, same platform), you CAN'T see the HLTB?

    • Verify the game that doesn't show it actually has one stored for it.

     

    I see with the CZ2 theme, the Horizontal Boxes with Details view, the details max out with 4 lines.

      image.thumb.png.a04ff009f73913442002e9b51b9de7ae.png   image.thumb.png.07ec285cc38ab0b004cb1b919a646f10.png

    If you select the game to bring up the Game Details screen, does it show there?  (it should)  Maybe try a different View.

  14. 31 minutes ago, gig71 said:

    Very Useful Plugin!

    Tanks! Glad you find it handy.

     

    39 minutes ago, gig71 said:

    Would be possible to implement a list of shortcut key ?

    Maybe in the info window.

    For all 3 of them?  

    The info window's kind of cluttered already.  I'll add this to my requests list and see if I can come up with something that doesn't get in the way.

    Until then, here they all are:

    F              show selected image Fullscreen
    Delete   Delete (remove) selected local image
    I              switch between database and local Images

  15. 2 hours ago, Sbaby said:

    Hi @JoeViking245

    Is it possible to have an option to view all additional applications? Right now, they can only be seen by filtering by platform. Also, I wanted to report an issue: if someone accidentally clicks 'Check All' without selecting a platform first, LaunchBox crashes.

    Thanks for letting me know.

     

    V1.2.0

    Fixed:                  Bulk Remove: Selecting Check All with no platform selected causes error.
    New Feature:    Added * All 'platform'.   Selecting this will show every Additional App.  Deleting from this 'platform' is disabled.

     

    Being able to delete from the "* All" platform requires quite a bit more of a code rewrite.  Based on all the positive reviews, I'm not sure it warrants the time that would be involved to do it.

    • Like 1
  16. 8 minutes ago, Buccaneer said:

    Thanks for the Plugin!

    And regarding the shaders for the Bezel launcher: are there any beside the default scanline one available?

    You're welcome.

    I don't really use shaders myself, so don't really know how [the more complex ones] work.  The "Scanline" included in a super tiny .png file I got from MAME.  You might be able to try some of the other ones they have (in their /artwork/ folder) and see if there's something better you like.

  17. 2 hours ago, jaliwev said:

    using 2.3.1.0. since a few days I am no longer able to get HLTB data. I attach partial log. Thank you for consideration.

    Thanks!

    v2.3.2  released

    Super Hot Fix:   Fixed calls to HLTB
                                 The previous "epiphany" (v2.3.1) turns out was only half implemented.  I expect a long run after this.

    • Like 2
    • Thanks 1
    • Unusual Gem 1

    Pulse

       2,865    85
    14 minutes ago, alanmar said:

    But i need to know what Media this Theme uses, so i can clean up all the rest thats not shown.

    Per the writeup, one of the things the utility says it does is:

    Quote

    [...] remove [...] Media files that are not being used by your current themes in either LaunchBox or Big Box.

    I took that to mean, if your Theme(s) doesn't use (aka ones 'not shown') a specific media type (image), it'll add those to the 'remove list'.

    I could be misinterpreting that.

    Pulse

       2,865    85
    54 minutes ago, alanmar said:

    Just one question: i wanna free some space on my system, what Media should i scrap for my games to use with this skin? For example, this didnt use custom music or videos, so i can delete that. 

    You could the Media Cleanup Utility for this task. You can read more about it the below link from the LaunchBox Featurebase:

    Using the Media Cleanup Utility in LaunchBox - LaunchBox

  18. 16 minutes ago, Baggio said:

    Would it be possible once in full screen to press the left or right arrow keys to cycle through the images?   That would save using the right-click menu each time.

    I always contend, "anything is possible". 😎

    I can add it to the request list, but don't hold your breath. ;)  Marveling at the images fullscreen I can see as being quite alluring. But to what extent?  Have you tried the zoom slider feature?

     

    22 minutes ago, Baggio said:

    I'm sure you would have already done this if possible, but is there any way to integrate emumovies into this as well?

    Honestly, never looked into it.  Something like this would require me to have access your EmuMovies credentials.  And then figuring out how access their API (if they even have one publicly available). And then figuring out how to use it.  But the worst thing is, I'd have to rename the plugin. ;)  

    Thanks for the suggestion. But that's a hard pass. 🙃

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