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JoeViking245

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File Comments posted by JoeViking245

  1. 21 minutes ago, thefritz11 said:

    Hi all QQ will this work when Platform CATEGORY is the main wheel view being utilized? I had issues with plugin in the past and I think that is why.

    Assuming you setup the BigBox Theme you're using (Step 1) and added the platform (Step 2), it should.  At least in my quick test, it did.

    Make sure the platform that you added in Step 2 is in the Root. (Should be, but double check) This way it will show in BB when in Platform Category View.

    Also, in BigBox make sure you're using the Theme you had setup.

     

    image.png.3c508989b1d8de3e0fe15a06f5d01de4.png

     

  2. 12 minutes ago, Retrofrogg said:

    Thanks, now I can see the 3D box model on the second screen!

    My last query is could you please add a vertical rotation lock (perhaps as an option) - so that we can rotate the box horizontally without it flipping about when using the mouse?

    Hmmm... I have no idea.  I was just kind of happy I learned how to add in a working, manipulatable 3D Model. :D 

    I can take a look, but my guess is that's all 'hardwired' into the CoverFlow control.

  3. 9 hours ago, sundogak said:

    The latest version renamed the "form1" for the backglass.

    Thanks!!!  This bit of info saved me A TON OF TROUBLESHOOTING TIME!!!  Confirmed with WindowSpy that it is now "B2S Backglass Server".  

     

    19 hours ago, g0badgers said:

    Hi I know this is an old thread, but love this plugin. I'm only getting the main playfield to record however even though I've got backglass option selected. Any troubleshooting steps?

    sundogak took care of the troubleshooting for us. ;) 

    • Exit LaunchBox.
    • Download this file    ➔➔➔➔    VPXVideoCreator (v3.0.1-beta).7z
    • Replace your "VPXVideoCreator.dll" with the one inside the zip.
      • (shouldn't need to unblock it if using 7-Zip.)
    • (Re)start LaunchBox.
    • Try recording with the backglass option again.

    This hasn't been tested as my single monitor setup is not really setup anymore for VPX backglass.  (I can run tables showing a backglass and DMD. But I use script to adjust all the VPX settings, and that doesn't work well with the plugin.)

  4. 2 hours ago, Retrofrogg said:

    In fact, whichever "game view" I choose, it keeps displaying the static 3D box image.

    Sounds like under Media [Options], your Screenshot Priorities has Box - 3D set above any of the Screenshot - xxxx

    Click Reset all to Default. This will reset all the custom game image per platform to whatever you have set under Default Game Images.  Currently your custom per-platform images are set to "Screenshot".

  5. On 1/21/2023 at 12:20 PM, Retrofrogg said:

    I tried restarting Launchbox, opening your plugin and saving again - but I get the same error message as before.

    Log files attached, as requested. Thanks for your input.

    Looks like maybe the xml file is wonky. 

    Try:  Close LaunchBox.  Delete "Settings.xml" from the plugins' folder. Start LB.  and try saving the settings again.

     

  6. 1 hour ago, magicray1028 said:

    my secondary is 1920x480 but it cant seem to scale the marquee images to fix my screen

    Did you try checking the "Stretch images" check box?  Or unchecking it?  Are both monitors ('screens') scale set to 100% [in Windows Display Settings]? Or something different?

     

    1 hour ago, magicray1028 said:

    It would seem the position of the second screen changes the position of the image as well.

    I don't know how all that works.  Windows-wise.  But I'd think, even if your marquee is physically above your main monitor, in Windows display settings, move them to side-by-side.  Example: your main monitor on the left, and your marquee on the right. With the tops aligned straight across.

    image.png.560c6bff0578202edb2e45bdc6c081c7.png

     

    Can you attach your most recent log file please.  You'll find it in \LaunchBox\Plugins\MultiMonitor2022\Logs\

  7. 54 minutes ago, g0badgers said:

    Hi I know this is an old thread, but love this plugin. I'm only getting the main playfield to record however even though I've got backglass option selected. Any troubleshooting steps?

    Thank you! Glad you like it.

    Are the tables you're trying to record using the B2S Backglass Server (required)?  I know they've done quite a few enhancements on it since this plugin was released.  Actually, mostly within the last several months.  And I haven't done any recording since my last post. 😊

    Are any errors showing during or after recording?  I think the DMD and backglass recordings get saved to a separate folder(s), below the plugins folder.  (ya, it's been a while since I've looked at it. lol)  Are the subfolders even being created (empty or otherwise)?  Also, there's supposed to a log folder with a (or some?) log file(s) created when attempting to record.  I forget what all gets 'recorded' in the log file(s).  See if there's anything enlightening there.

    Let me know if/what you find or don't find and if need be, I'll dig into it more.

  8. @Retrofrogg @Vicomte

    Added 3D Models to the list of game images.

    Download this beta release -------->      MultiMonitor2022 (v1.1.5 beta-1).7z

    Unzip it and replace your existing MultiMonitor2022.dll with the one in the zip.

    The 3D Models are set for manual rotation.  In BigBox, you can use whatever you have bound to Rotate Model to spin the box.  Or you can drag your mouse over to the other monitor and rotate & zoom as you would in LaunchBox.

    This still all seems odd to me having the 3D Models on the-other-monitor.  But there you have it. ;) 

  9. 56 minutes ago, Vicomte said:

    a bug.  I cannot get platform clear logos to show

    Thanks for the heads up!  Fixed in version 1.1.4.  You will need to go into MultiMonitor Setup and (re)select Platform Clear Logo.  

     

    58 minutes ago, Vicomte said:

    Also, another thumbs up here for possible support for rotating 3D boxes!  That would be so awesome!

    It's on my list of "I should probably look into this someday". lol   In the meantime, I hear @superrob3000's "ThirdScreen" plugin can do that. ;) 

  10. 7 hours ago, joeturnr said:

    I don't technically even know what "launchbox" is

    It's a frontend (or a sort of Graphical User Interface) used to organize, view and play PC games and emulated console platforms

    About LaunchBox (launchbox-app.com)

    This LaunchBox plugin won't do you any good until you've actually imported systems and their games into LaunchBox.  Each system you import is imported into a Platform.  Think of it as the "Sony PlayStation platform" or the "Nintendo Wii platform".

     

    8 hours ago, joeturnr said:

    chdman isn't working for me either and through my research I have found not much in the way of other methods.

    chdman is the only program that I'm aware of to convert .cue/.bin files to .chd.

    If you weren't able to get it to work for you from the command prompt or via a batch file, this plugin wouldn't have worked either.

    (other than using the wrong commands) The more common reason I've seen chdman not work is because you're using an old(er) version of it.  You can get the current version from MAMEDev.org.  It is bundled in with the latest MAME release.

     

    To test, put chdman.exe inside your Ape Escape (USA) folder.  Open the Windows Command Prompt in this folder.  At the prompt type

    chdman.exe createcd -i "Ape Escape (USA).cue" -o "Ape Escape (USA).chd"

    (change the .cue filename to whatever is your actual filename.cue and leave the quotes as shown)  And yes, leave them unzipped.

     

    8 hours ago, joeturnr said:

    here's a picture of the lack of stuff

    It's empty (left side of pict) because you're selecting a folder (not files).  The giveaway is the "Select Folder" in the upper left corner. ;) 

  11. Mr. Turnr, you seem frustrated.  Despite your vulgarity, I'll see if I can help clear some things up and help to get your files converted.

     

    58 minutes ago, joeturnr said:

    then i select my folder where the files i want to convert is

    The plugin doesn't have an option to select a folder where your .cue/.bin files are located so it can convert them.  You select the Platform that has the games that point to .cue files.   Reference step #3 in Using the plugin.

    The only folder selection in the plugin is to choose where to move the .cue/.bin files to after they are successfully converted.  Reference step #5, 2nd option shown in Using the plugin.

     

    36 minutes ago, joeturnr said:

    just dissapear and don't show up in the gosh darn sd card

    Are you trying to run this on an Android device?  Not sure that's going to work.

     

    When you select your Sony PlayStation platform (Reference step #3 in Using the plugin), does it show the number of games you actually have installed?

    image.png.96c24690723b3fd9d24520aff2c59356.png

  12. 12 minutes ago, Fragholio said:

    it's not showing up in my Tools menu.

    Try selecting a game or multiple games (click one game, then press and hold Ctrl and click on other games) and then right-click on one of the selected games to bring up LaunchBox's game menu.  In the menu that appears, select "Bulk Command Line Editor" (at the bottom of the menu).  Similar to Step 4, above.

    Let me know if it's still not working.

    • Thanks 1
  13. 1 hour ago, Merovingio said:

    But you have to download chd and put it in its corresponding folder. 

    You never really know if you're missing a game, from there you'll see a log of successfully imported games.

    I think I get what you're saying now.  The plugin assumes you're getting your ROMs from your MAME fullset.  This would include all the main ROMs for the games that Demul will emulate.

    But you're right, by design it doesn't look to see if you also have the corresponding CHD's that are required for Naomi GDROM and Naomi GDROM 2 games.  Just like it doesn't verify that you have any of the necessary BIOS and Device files).  

    The assumption here is that you know what CHD's you have because:  a) you've downloaded them all, or b) you've downloaded only the ones you think you'll like.  And that's why there's a Check All button and checkboxes next to the game names.

    • Like 1
  14. 5 minutes ago, Merovingio said:

    @JoeViking245 It would be nice if you did a registry of roms that don't exist and couldn't be imported. So we would know if we are missing any game

    It would be easier to make a list of ROMs that it does support.  You can create that list this way:

    The list of machines included for this plugin was generated by running the command “demule.exe –listroms”

  15. 1 hour ago, Retrofrogg said:

    Although when I exit it from the menu, the image remains on the 2nd monitor, no matter what I do in LB.

    Also, the "device" image won't show on the 2nd monitor when I select a platform.

     

    Quote

    Other Notes:

    LaunchBox:

    The startup Platform/Category/Playlist image will display at startup only (on your selected 2nd monitor).
           After that, only the selected game image(s) will be displayed.
    When changing Platform (etc.), the last selected game image(s) still shows.

    Appears it show the last image after you exit "the menu" as well. 

    This is a limitation of the LaunchBox API.  It only provides for detecting when changing between Games but not Platforms or "the menu" (or any of the possible menus, I imagine ;)). 

    The initial Platform Device image that displays was more of a hack I threw together to get it to show.  That is, I can get what your initial Platform is when you 1st startup LB.  But not any Platform clicks thereafter.

     

    But when you click on a game and see an image for it on the 2nd monitor, and then click on a different game and get a different, that [part] is very cool!

    BTW, I did think about the rotating 3D boxes for about 2 seconds.  Unfortunately, that's strictly Theme stuff which I try not to touch. 🙃  

  16. 11 hours ago, Maul83 said:

    I like this for when I'm at my desk, however I also stream to my TV through Steam. I know this is streaming  issue, but when I do it, it splits both screens onto my TV screen, making everything super small. While you probably can't fix that, a hotkey to turn it off might be helpful if that is possible through launchbox.

    Glad you're liking this!

    I'm curious, so the Steam streaming thing (I've never used or tried it) will take what was the output to 2 separate monitors, and 'merge' those onto one screen that you're streaming to (the TV)?  So is it then, the left half of the TV screen is "monitor 1" and the right half is "monitor 2"?  That's actually kind of cool!  If not annoying. ;)

    Adding a keyboard shortcut to toggle a LaunchBox 2nd monitor on/off isn't going to happen.  Something about "a can of worms".  

    But you can toggle it through Monitor Setup.  (Don't forget to click Save)  And it should work on-the-fly.  Vs. having to restart LaunchBox.

    3-DIMENSIONS

       1,080    39
    41 minutes ago, elwooha6 said:

    Is anyone else seeing the clear logos being used for spines as upside down? It is especially noticeable on the vertical wheel view.

    Yes.  Easy fix though.

    Right-click the Platform in the left Side Bar and choose Edit.  Click the 3D Model Settings tab and check Override Default Settings. In the Left Side section, change Rotation to 180º.  Do the same for Right Side as necessary.  Click OK.

  17. @Restrox  Hmmm... well they all should show when you start the plugin. 😊

    This was created almost 2 1/2 years, so I'm having to remember what the heck I did. lol  One thing I did notice is that there're 2 possible files to download.  The one you want is "Launch Platform 1.02.zip".  (Not sure why I left the other one there.)

    image.png.375d947aa58b765e12fbcc5bc79bf4a5.png

    Exit LaunchBox and remove the LaunchPlatform folder (under Plugins) and replace it with the 1.02 version.  (Remember to Un-Block as necessary)  Restart LaunchBox.  When you click Tools, it will say Launch Platform Setup 1.01.  Ignore that it says "1.01" and run it.

  18. 2 hours ago, Merovingio said:

    The problem is that retroachievement puts it all together on the NES/Famicom.

    The easiest solution is to: once you've setup your Famicom platform and downloaded all your metadata and media for that platform, change the scrape-as to Nintendo Entertainment System.  

    Once your platform is good-to-go, changing the scrape-as won't have an effect on anything other than allowing this plugin to work.

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