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JoeViking245

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Everything posted by JoeViking245

  1. The game orientation detection is emulator based and is not for LB/BB to decide. That said, for MAME edit "mame.ini"... search for "# CORE ROTATION OPTIONS" and set "autoror" ['auto rotate right'] to "1" to automatically rotate the screen clockwise 90º for "vertical" games. Set "autorol" to "1" rotate it counter-clockwise. If you'd rather feel like you have a little more control, [instead of above] in your ../MAME/ini/ folder create a "vertical.ini" file and put in there # # CORE ROTATION OPTIONS # rotate 90 ror 0 rol 1 autoror 0 autorol 0 flipx 0 flipy 0 This will rotate it left (rol [counter-clockwise]) 90º. Set rol to 0 [zero] and ror to 1 to rotate it clock-wise. At least this worked for me in the quick, couple little tests I did. And BTW, setting 'rotate' to "45" doesn't work like that.
  2. Are you wanting to run your setup with both emulators for "Arcade" (stand-alone MAME and RetroArch w/MAME core)? I haven't seen any issues with using the recent betas and MAME (stand-alone). (I don't (won't) use RA for MAME/Arcade).
  3. Grey means it's a "clone" where white titles are parents. Since you clicked "Available", that means in your ../roms/ folder is the file_name it's looking for ("mspacmanbg.zip"). The big ugly red error message [last image] means there are roms inside the zip file missing. The 3 missing roms indicate it was looking for them in mspacman.zip ("mspacman" in parenthesis). Since I don't see "Ms Pac-Man" on the listed 'available' machines (games), you probably don't have that zip file. However those 3 files should actually be in the mspacmanbg.zip file. You may have a "split" set (which I'm not really familiar with) vs a "merged" or a "non-merged" set. Regardless, the set of 1706 'games' you found may be a hodge-podge collection. As opposed a true set for MAME 0.227 [to match your mame64.exe version]. Props on doing some process of elimination and finding some that 'do' work. Now go find a romset that is truly for revision 0.227. Personally I prefer non-merged sets. But my only basis for that is I'm a creature of habit. lol And if it aint' broke, don't fix it.
  4. 1st off, great job with all the screenshots! Thank you for those! Fortunately/unfortunately, everything there looks great. Do the games show up in MAME standalone as "available"? (in Windows Explorer, double-click on mame64.exe then on the left pane, click "Available")(after clicking available, the number [underlined at the top] should be greater than 0 [zero]) Do the games run in MAME standalone? (double-click on "Ms. Pac-Mac ('Made in Greece'.....)" [the game referenced in you above pict])
  5. Install AutoHotKey. It doesn't have a built in editor, but any text editing program works. Notepad++ is always highly recommended. With AHK, I haven't seen a way to open a program (i.e. Paint or Photos) to a specific "monitor" (i.e. monitor #3). On the same token, you can't move a 'window' to a specific monitor # either. I think how it needs to be done with AHK is to open the image, then move the 'window' to the coordinates of the 3rd monitor (and then maybe Maximize the window. To get you started, you'll want the 'coordinates' of the 3 (actually just the 3rd) monitors. You can use SysGet for this. SysGet, MonitorCount, MonitorCount SysGet, MonitorPrimary, MonitorPrimary MsgBox, Monitor Count:`t%MonitorCount%`nPrimary Monitor:`t%MonitorPrimary% Loop, %MonitorCount% { SysGet, MonitorName, MonitorName, 2 SysGet, Monitor, Monitor, %A_Index% SysGet, MonitorWorkArea, MonitorWorkArea, %A_Index% MsgBox, Monitor:`t#%A_Index%`nName:`t%MonitorName%`nLeft:`t%MonitorLeft% (%MonitorWorkAreaLeft% work)`nTop:`t%MonitorTop% (%MonitorWorkAreaTop% work)`nRight:`t%MonitorRight% (%MonitorWorkAreaRight% work)`nBottom:`t%MonitorBottom% (%MonitorWorkAreaBottom% work) } When you run this (via AutoHotKey), you'll get 1 plus the_#_of_monitors_you_have popup messages. I have 2 monitors, so I get 3 messages. Here, my Primary monitor (#1) is a 1920 x 1080. My 2nd monitor (#2) is a 1280 x 1024 (don't ask. lol) and is LEFT of the Primary monitor (that's why its' coordinate is a negative number). WinMove is the next command you'll want to read up on. So if I wanted to move the "Notepad.exe" window to the upper left-hand corner of Monitor #2 and then Maximize that window to fullscreen SetTitleMatchMode, 2 WinMove, Notepad,, -1280, 0 WinMaximize, Notepad SetTitleMatch, 2 is used here to look for a window that "contains" the specified WinTitle parameter. "Notepad" in this case. If you open a new instance of Notepad, you will see that the actual WinTitle is "Untitled - Notepad". Play around with all this, study and learn, and when you get really stuck, feel free to ask. Again, this'll get you started.
  6. [Not to stray from "Vertical Asperations"...] @SilverChin There's some discussion about exiting FX3 here: Pressing Alt+F4, whether you launched FX3 from LaunchBox or from BigBox will (should) have the same effect.
  7. He's referring to the Game Startup Screen for the emulator itself.
  8. The alt tab might 'work itself out'. As in there isn't anything weird about FP that you need to change a setting or anything. Though I haven't really played it in a while. Give it some time then post back if it's still an issue. The fpl files are to be placed in the ../Future Pinball/Libraries folder. And then you still just launch the Table with the [regular] fpt file.
  9. In BigBox, go to Options, Game Details and check/un-check what you want to see/not want to see.
  10. I think you need to set up the keyboard/controllers in BigBox separately. [in BigBox] Options, Keyboard Mappings. and Keyboard Automation. Or if you have your IPac-4 set to XInput, then you probably need to look at Options, Controllers. and Options, Controller Mappings.
  11. Sounds like the table doesn't have 'focus'. For troubleshooting.. (as good as place to start as any) when the game loads and none of the buttons do anything (i.e. coin and start), try pressing Alt+tab to set the 'window' in focus..
  12. I just looked at the tutorial posted above about "Mame BGFX Shaders" and from there followed the link to MAMEDev's "BGFX Effects" and your right, both in the tutorial and in the MAMEDev link, they are pretty clear that you can't save changes on-the-fly. But the good thing is that you can 'save settings' (create files) for game specific ini files. Or if you have something specific to a bios set (say neogeo) you can create an ini file for it (neogeo.ini). Which will save a lot of time over creating ones for each game in the set.
  13. In you arcade.ini file, do you have "writeconfig" set to "1"?
  14. I can think of 2... Right click on the "Arcade" Platform (Left panel in LaunchBox) and click delete. 1st popup asks 'you sure..?'. Yes. 2nd one will ask if you want to delete all the media too. No. That way the images you've already downloaded will still be there. Then you Tools, Import, MAME Arcade Full Set... when you get to the media import part, select "None". But do leave the "Search for game information...." box checked. Also check the filter boxes (this time ) to not import ("Skip") 'casino games' and the sort, accordingly. The 2nd is similar but instead of deleting the Platform, click one of the games, then press Ctrl+A (select all) the hit delete. Then click yes. Your Media (images, videos..) will remain. Then the Tools, Import.... This one (actually) is probably the better of the 2. At some point [later] you can go to Tools, Clean up Media and that will scan and remove your old poker games images that are no longer needed.
  15. If you're downloading a FULL set (vs an "update pack") of 0.227 (A) you won't need to follow that tutorial to update (B) that tutorial wouldn't work for you anyway (For the tutorial, you'd need only the 'update packs', and then one for each version [0.221 to 0.222, 0.222 to 0.223, 0.223 to 0.224..... etc.]. Quick and dirty Where your 0.221 roms are currently stored, delete those and then put your (new) 0.227 roms in that same folder. Download MAME's 0.227 emulator from MAMEDev and place the files into where you currently have your 0.221 emulator, overwriting any existing files. Any configurations you had done to MAME will be saved. Sometimes (not super often) MAME will delete certain roms. Occasionally rename roms. And of course, always adding. So your existing LaunchBox Arcade Platform (via 0.221) should be pretty good (with the 0.227 roms). Less added games and the possible deleted games. Renamed roms (for the most part) shouldn't be an issue. As with your discovery regarding rom sets need to match the emulator version, getting MAME to work outside of LaunchBox BEFORE attempting to troubleshoot MAME from within LaunchBox is a must. (nothing personal, just something that needs to be noted)
  16. What does your Negatron.ini file look like? Is it using NegaMAME or regular MAME?
  17. Is there a 'general' option (checkbox) to do this (a sort of 'bulk' checkbox) or is it needing to be done per Playlist?Or this this even what you were referring to?
  18. I don't know what a x360 gamepad is. I assume it's an Xbox 360 Controller clone. Regardless, your Xbox One controller uses Xinput which (I'm fairly certain) is what AHK is looking for. If whatever controller you're trying to test with is Dinput, that's probably why no message box pops up. I have seen it where Windows will rearrange the order your controllers are in when there's more than one hooked up. Or for some arbitrary reason make your controller NOT 1Joy. Try a 'catch-all' script and see if anything happens. (May want to press ALL the buttons [on just one controller], just in case. ) 1Joy1:: MsgBox Controller 1 - Button "A" 2Joy1:: MsgBox Controller 2 - Button "A" 3Joy1:: MsgBox Controller 3 - Button "A" 4Joy1:: MsgBox Controller 4 - Button "A" You can also press {Win}+R and then type in "joy.cpl" and press Enter. Then you can see what Windows thinks is connected. I don't think you can have AHK "press" a controller button. (i.e. Send, 2Joy6)
  19. Woot! Woot!. Very Nice. Glad it worked. All the 'other buttons' are numbered. A 1 B 2 X 3 Y 4 LB (shoulder) 5 RB (shoulder) 6 Start 7 Back 8 Ljoy Click 9 Rjoy Click 10 (This is general. They may vary between emulators/applications.) So "A" is Joy1. "B" is Joy2".... Player 1 "A" is 1Joy1. Player 2 "A" is 2Joy1. There is someway to catch the (2) Z-Triggers and the (2) Joy-Sticks [movement], but I've no idea where I placed those notes. And they weren't vk #'s. Also, it might have been in C# I was messing with those. Anyway, 10 'buttons' (11 including "Guide") plus an infinite amount of 2 (or even 3 or more) button combinations should get you what you need.
  20. How about mapping your Guide Button? #IfWinActive ahk_exe GTA5.exe $vk07:: Send, {F5} Return This'll work for the XBox 360 controller. Not sure if it's the same for the XBox One. I've also seen "vk07sc000". That may be for the 'One' (or it's old information). If you have other "#IfWinActive" statements, you can 'daisy-chain' them. ...at the end of your script 1Joy1:: MsgBox, You pressed "A" Return #IfWinActive ahk_exe GTA5.exe $vk07:: Send, {F5} Return #IfWinActive ahk_exe notepad.exe $vk07:: Send, This is a test. Return Also, since these hotkeys are only doing 1 thing, "Return" is not required, as it is implied. (Placed in the example by habit [and probably 'safe practice'] If you use the same 'button' for different things, in different [WinActive] programs (like in the example) you could write it like so 1Joy1:: MsgBox, You pressed "A" Return $vk07:: #IfWinActive ahk_exe GTA5.exe Send, {F5} #IfWinActive ahk_exe notepad.exe Send, This is a test. ...at the END of your script.
  21. #IfWinActive ahk_exe GTA5.exe 1Joy1:: if GetKeyState("1Joy6") { Send, {F5} Return } ;Send, {1Joy1} ;Return This assumes RB = Joy6 (opposite of how you wrote it ) . You will need to press (hold) Joy6 first, then Joy1 for it to work. Notes and Caveats: If the controller works like keyboard (letter) presses, you'll need to uncomment the last 2 lines**. Otherwise 1Joy1 (A-button) won't do anything. (let me know what you find please ) Hopefully you won't have to, because **I don't think you can actually "Send" a Joy_button-press. ? The #IfWinActive I'm pretty sure will effect EVERY hotkey assigned after it. So put it at the end of your 'Always-On' script.
  22. Ya, I kinda did a copy/paste of the Table name from this thread and the 1st-ish hit was the DOFLinx version. I wasn't sure what it was (actually I assumed it had something to do with DMD's or the sort ?) but the description said it could run in desktop mode. So I went with it. Anyway... it was Terry's version of SlamT1lt's table (v1.03) [VPUniverse]. I did end up today going to his site and got v1.05. I then did a complete reinstall (again, lol) following Terry's Mega Guide. I think the last time I installed and messed w/FP was at least a year ago. lol BAM's 2-in-1 installer Installed "latest BAM version" (seems redundant. dunno. Just read it in his thread and assumed it would work and didn't think twice about it.) Installed (copied in) "his" default config files for desktop (vs pincab config files) Installed his pre-config'd table config files Renamed the ST config file to match the fpt file Then played me some Star Trek Ultimate.
  23. I suppose you could place that under the Associated Platforms tab/section. My thought was that since (at least for me) FPLoader.exe is only used for Future Pinball [Platform], it's just as well placed on the Details tab for the emulator. (same effect) Excellent point! Which makes having the compiled AHK script a good idea.
  24. Ya, didn't think it would. Sorry about that. This one (for me) does. [recently tested and JoeViking approved ] Setup your emulator like so... Pointing the the ../BAM/FPLoader.exe and then the Default Command-Line Parameters: /open %romfile% /play /exit Then of course, for the "rom" file, point to the tables' .ftp file. And NO Custom Command Line Parameter for the game(s) itself. Just the one for the emulator (shown above). So for your Edit Game, uncheck the Use Custom Command Line Parameters in Emulation. Regarding DOFLinx, maybe I found a different version of ST Ultimate. ? The one I found uses it, but also says it'll work on desktops. That's when I needed to add the .vbs file.
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