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JoeViking245

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Everything posted by JoeViking245

  1. I can't reproduce the error. Can you attach your "BLSetup.xml" file. What are the values you're (trying to use) using for the shader and its opacity? (below shows 1.4 and 1.0 respectively) To clarify, the error is occurring when you click Save in the Test screen? If you uncheck On/Off and then click Save, does the error still occur?
  2. Can you share the SetupLog....txt file for when the error occurred. Please. (located in /Plugins/BezelLauncher/Logs/). Does this happen when enabling the shader on other platforms as well? Or just Hatari? Were you selecting the included "Scanline.png" shader? Or one of your own? If you exit then restart LaunchBox and run BezelLauncher Setup again choosing Hatari, does the error still occur?
  3. That's a BigBox only option (Options - Game Startup - Show "Loading Game..." Message) that shouldn't affect what you're experiencing. My guess is that it's more on an 'indicator' showing that [at least] something's happening. In leu of displaying a Startup Screen. Are you running a relatively recent version of VPX? I recall in the past that sometimes when loading a new table, the DMD would be behind the table. I would need to Alt+Tab to the DMD, then mouse-click on the table to make it the active window. Exit the table and then time it loaded, the windows were all in the correct z-order. But that still doesn't explain why, when launching from LaunchBox it's fine. But when launching from BigBox, it's only intermittently fine. I'm usually in LaunchBox when starting a VPX table. But did just test a couple tables (one being Tron Legacy) through BigBox, without issue. I have Startup Screens disabled and the Show "Loading Game..." Message is enabled. Not sure I can be of much help. Hopefully someone will have some ideas of what's going on.
  4. Version 1.0.0

    8 downloads

    Dilemma: "Oh snap! I used the MAME Arcade Full Set Import Wizard, unchecked all filter boxes and now I have a bunch of extra junk in my Arcade platform." Solution(s): Option 1: Delete the Arcade platform and re-import again (this time paying attention to the boxes you decide to un-check). This is actually a super easy and relatively fast process. And you won't need to re-download images again (assuming you downloaded some and didn't delete the media also when deleting the platform). Option 2: Run this plugin and check the boxes to have those filter types removed from your collection and click Delete. Plugin Features: Show you the number of 'games' you have in each filter type. (unplayable, bootleg, quiz, rhythm, mahjong etc.) Check the boxes for the filter type(s) you wish to remove and click Delete to remove them from your LaunchBox collection. Click the number next to the filter type to show a list of the 'games' included with that filter. (shows ROM name and game Title) (optional) Create a text file of "the list" (for whatever reason) (optional) Create a playlist from "the list" Notes: You don't need to have used the MAME Arcade Full Set Import Wizard to make use of this plugin. When launched, the plugin will attempt to load the platform "Arcade". If that's not found or you want to check a different platform that uses MAME ROMs, select the platform from the drop-down list then click Get Counts. "Total Games" only takes into account your Main Games. No Additional Apps (clones) are accounted for in that number. When clicking Delete to remove the games in the selected filter type(s), if a game being removed has Additional Apps, those will be removed too. No ROMs will be deleted from your system. Only the entries in your LaunchBox collection. It won't delete any images associated with the removed games. But most likely, the 'junk' won't have any anyway. If they did, it's nothing that a suitable application of Clean Up Media located in the Tools menu couldn't take care of. The Save to Text File option saves the file to ..\Plugins\FilterArcadePlatform\Output\[filter_type].txt The Add to Playlist option will name the new playlist "Arcade type-[fileter_type]" and place it under the category "Arcade". If your selected platform is named something other than "Arcade", it' will name the playlist and put it under the category using your platforms actual name. RE: Game Counts: Some games fall into multiple filter types. i.e. some (but not all) Fruit games are also included in with Casino games. So don't try to add the numbers up and have them make sense. "Remove Preliminary" refers to Emulation Status and only includes games that are marked as Preliminary AND are not included any of the other filter types. Example Usage: Using the Import Wizard, un-check Skip games unplayable in MAME Once done, from the Arcade platform Search for source:model3 Select all the resulting games Press Ctrl+E to start the Bulk Edit Wizard Select the Field "Platform" Set the Value to (type in) "Sega Model 3" (without quotes) Save From here, you can Do "Option 1" (above) and your Sega Model 3 games will [now] be safe. Or, using the plugin and have it remove the remaining "Unplayable Games". Have the Import Wizard include "Bootleg", "Hacked" and "Prototype" games Use the plugin to create playlists of those respective filter types Select the playlist "Arcade type-Bootleg" created in example (2) and... well, I don't know. Attempt to play them, I guess. Beyond that (if that), it's not very practical. But may have some merits.
  5. Filter Arcade Platform - post MAME Arcade Full Set Import Wizard View File Dilemma: "Oh snap! I used the MAME Arcade Full Set Import Wizard, unchecked all filter boxes and now I have a bunch of extra junk in my Arcade platform." Solution(s): Option 1: Delete the Arcade platform and re-import again (this time paying attention to the boxes you decide to un-check). This is actually a super easy and relatively fast process. And you won't need to re-download images again (assuming you downloaded some and didn't delete the media also when deleting the platform). Option 2: Run this plugin and check the boxes to have those filter types removed from your collection and click Delete. Plugin Features: Show you the number of 'games' you have in each filter type. (unplayable, bootleg, quiz, rhythm, mahjong etc.) Check the boxes for the filter type(s) you wish to remove and click Delete to remove them from your LaunchBox collection. Click the number next to the filter type to show a list of the 'games' included with that filter. (shows ROM name and game Title) (optional) Create a text file of "the list" (for whatever reason) (optional) Create a playlist from "the list" Notes: You don't need to have used the MAME Arcade Full Set Import Wizard to make use of this plugin. When launched, the plugin will attempt to load the platform "Arcade". If that's not found or you want to check a different platform that uses MAME ROMs, select the platform from the drop-down list then click Get Counts. "Total Games" only takes into account your Main Games. No Additional Apps (clones) are accounted for in that number. When clicking Delete to remove the games in the selected filter type(s), if a game being removed has Additional Apps, those will be removed too. No ROMs will be deleted from your system. Only the entries in your LaunchBox collection. It won't delete any images associated with the removed games. But most likely, the 'junk' won't have any anyway. If they did, it's nothing that a suitable application of Clean Up Media located in the Tools menu couldn't take care of. The Save to Text File option saves the file to ..\Plugins\FilterArcadePlatform\Output\[filter_type].txt The Add to Playlist option will name the new playlist "Arcade type-[fileter_type]" and place it under the category "Arcade". If your selected platform is named something other than "Arcade", it' will name the playlist and put it under the category using your platforms actual name. RE: Game Counts: Some games fall into multiple filter types. i.e. some (but not all) Fruit games are also included in with Casino games. So don't try to add the numbers up and have them make sense. "Remove Preliminary" refers to Emulation Status and only includes games that are marked as Preliminary AND are not included any of the other filter types. Example Usage: Using the Import Wizard, un-check Skip games unplayable in MAME Once done, from the Arcade platform Search for source:model3 Select all the resulting games Press Ctrl+E to start the Bulk Edit Wizard Select the Field "Platform" Set the Value to (type in) "Sega Model 3" (without quotes) Save From here, you can Do "Option 1" (above) and your Sega Model 3 games will [now] be safe. Or, using the plugin and have it remove the remaining "Unplayable Games". Have the Import Wizard include "Bootleg", "Hacked" and "Prototype" games Use the plugin to create playlists of those respective filter types Select the playlist "Arcade type-Bootleg" created in example (2) and... well, I don't know. Attempt to play them, I guess. Beyond that (if that), it's not very practical. But may have some merits. Submitter JoeViking245 Submitted 04/24/2024 Category Third-party Apps and Plugins  
  6. Try disabling the Startup Screens. Though I didn't notice them on in your 1st video for LaunchBox, they were definitely on for BigBox. When editing the emulator in LaunchBox, in the main screen, Details, check that Attempt to hide console window.. is un-checked. Then in the Startup Screen section, if you have Hide All Windows that are not in Exclusive Fullscreen Mode checked, you can try un-checking that without disabling the Startup Screen, first. If there're still issues, then go back and disable the Startup Screens and see if that fixes it.
  7. It is (was) normal during the beta testing phase when shaders were being added and then when updating to the official release 2.1.0 (and, well, the fix of v2.1.1). Now that they're 'officially' incorporated, subsequent updates shouldn't reset them.
  8. Glad you're liking the shaders option. Thank you for bringing this to my attention! Appears the issue was introduced back in v2.1.0-beta-1 when I made the "Improvement" for faster bezel loading when launching a game. It worked great if you didn't use game-specific bezels and only used platform bezels. 😊 (Probably should have my team expand their testing parameters.) This should now be fixed in v2.1.1 Side note: I noticed you have your Startup Screens turned off [for at least your Flycast emulator]. That, or the plugin just didn't find any. And in the BezelLauncher settings for this emulator, you have the option checked for Hide Game Startup (g). This option interpreted is [in part] 'Force' Hide the Games Startup Screen. Though not related to the above fixed issue, this could be a subsequent issue. 'Force the hiding of a screen that doesn't exist.' Bottom line, if you see some other anomalies after updating to 2.1.1, try: Turn on Startup screens for that emulator. OR... In the BezelLauncher setup for your Flycast emulator, un-check the option Hide Game Startup (g).
  9. BigBox uses the same command line parameters as LaunchBox does. So they should be launching equally the same, in both. The only troubleshooting I can think of is: In BigBox, confirm that other games from different platforms that are also located on the NAS, work. Make sure you're launching BigBox.exe from the same folder you're launching LaunchBox.exe (say if you have multiple installs for testing). Test the same table as you had success with in LaunchBox. Be sure to be in the same platform you tested in with LaunchBox. (maybe you were originally doing tests in "VPX" platform, and your final one is in "Visual Pinball X" platform).
  10. (New) Version 2.1.0 released New Feature: Added Shader capabilities Improvement: Bezel loads faster when launching a game Improvement: Recalibrated sizing buttons on Test screen. Can now click-and-hold for faster adjustments Fixed: Now shows properly when display scales are set above 100% Fixed: Bezel Window Width & Height not properly fitting the screen during Test
  11. You need to be in cocktail mode. The upright cabinet only has (and can read) one set of controls. However, the cocktail cabinet does have 2 sets of controls in which the defined player 2 inputs would be [then] recognize.
  12. Looks like the 5-year-old plugin Steam Tools is causing issues. With LaunchBox closed, remove the plugin from the /LaunchBox/Plugins/ folder and restart LaunchBox. See if the issue goes away.
  13. The references are asked for in the xmlns: lines. What they asked for can be found in the LaunchBox/Core/ folder. But I always get an error when trying to add them. If you figure it out, please do share.
  14. I might suggest trying an emulator that's been updated a little more recently (less than 16 years?). Here you can learn about one and how to set it up in LaunchBox.
  15. Wait, so you wanted the bezel to fit the screen AND still have the rest of it work correctly? Here you go: BezelLauncher v2.1.0-beta-3a Fixed: Accommodate monitor's whose scale is set to something other than 100% ⟶ BezelLauncher (2.1.0-beta-3a).7z Sorry about that. My team was trying to get out early on Friday and didn't thoroughly test it.
  16. BezelLauncher v2.1.0-beta-3 Fixed: Accommodate monitor's whose scale is set to something other than 100% No other changes have been made in this beta release. ⟶ REMOVED See beta-3a 2 post down.
  17. For troubleshooting purposes, what happens if you set it to 100%? (May need to restart LaunchBox for it to take proper affect) What are the resolutions of the other monitors you have attached?
  18. No problem. It's what we do. Your Game is pointing to "punisheru.zip" (the USA version) and you show the zip for "punisher.zip" (The World version). Do you have "punisheru.zip" in that folder? If not, you can try to point to the World version (in the Launching section [just remove the last "u"]) and see if that works when launching from LaunchBox.
  19. I was always told all required files are in the games zip file in a non-merged set. Checking one of the CPS1 games, they're not. I'd assume your titles.clones folder held a complete set, which should also have the file "qsound_hle.zip". Is that in Device file in there? Edit: I stand corrected. The file inside of qsound_hle.zip ("dl-1425.bin") is inside the CPS1 ROMs that require it [in a non-merged set].
  20. Had to ask. Can you share some screenshots of a game's settings for one that isn't working through LaunchBox? Edit the game and show one of the Launching section and the Emulation section.
  21. A non-merged set will have all the necessary file inside the respective games zip file (including BIOS). I would open stand-alone MAME, go to one of the CPS1 games and try to launch it. It'll tell you what the error is if it doesn't start.
  22. Are your ROMs actually located in a folder on the D drive called titles.clones? Seems an odd folder name.
  23. It doesn't sound like BigBox is "losing focus" because 'tapping a key' makes everything happy again. Now if you did a mouse click on the BB window, or Alt+Tabbed to the window, then I'd say yes. It sounds more like the USB port (or hub?) your I-Pac is plugged into is going to sleep.
  24. Getting it to remember window size, location, state (maximized) etc. requires some extra coding that I don't feel like messing with at the moment. That said, and along with your quoted statement above, I present to you Baggio's Special Edition. This will open the plugins' window fullscreen (instead of the originally designed 1300x900 [which looks great on my monitor, BTW. ]). There are NO other changes to the plugin functionality. Download and open the attached file. With LaunchBox/BigBox not running, copy the file in the zip into this plugins folder. Replacing/overwriting the existing "MAMEcommandDat.dll" file. ⟶ MAMEcommandDat (v1.0.0-FS).7z (This is not the "complete" plugin as it doesn't include the other required support files).
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