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JoeViking245

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Everything posted by JoeViking245

  1. Try rerunning the Full MAME Arcade Import Wizard.
  2. Ahh.. yeah. That can be an issue. I say delete in place, then reinstall into the same location (/Emulators/Dolphin/). This way you wouldn't have to change anything in LaunchBox. Then see if you can double-click dolphin.exe and have it open. Next, try a game. [success] Try it then through LaunchBox. Even on the network, if it works in stand-alone Dolphin, it should work through LB. If not, try copying a ROM onto the local drive, (change the app path for the game in LB) and try again.
  3. The quality is fine. Unfortunately (only because it doesn't give an easy solution) that all looks good. I presume that's the most recent release of Dolphin. Usually, the Details screen will show what your local version is and have a Reinstall button (which isn't needing to be done). Unless you're using an older version of LaunchBox before that became a thing. Another assumption is that you don't have 2 installations of Dolphin on your system (i.e. your testing done outside of LaunchBox was using a different copy of Dolphin). Which leads us to... (in LaunchBox) edit your Wii games and verify the game(s) Application Path (Launching section) is pointing to the games .rvz file. Also double check in the Emulation section of the game(s) that Dolphin is selected as the emulator. If all else fails, (though this should affect anything) remove from the emulators' Command-line Parameters everything between -b and -e. Leaving it with -b -e. A last grasping-at-stars thought is un-check Attempt to hide console window (your 1st screenshot).
  4. Can you (in LaunchBox) edit your Dolphin emulator and share a screenshot of the main Details section the Associated Platforms section
  5. To be clear, you opted into betas (Tools - Options) and installed 13.24-beta-1? (vs. the latest official release 13.23)
  6. Regarding ROM location, amending mame.ini's rompath line and softlist BIOS files: If you plan to add more MAME softlist consoles and/or computers to your collection, I suggest placing their respective ROM folders all under one main folder, like "softwareLists". e.g. D:\LaunchBox\Emulators\MAME\roms\softwareLists\ D:\LaunchBox\Emulators\MAME\roms\softwareLists\fmtowns_cd\ D:\LaunchBox\Emulators\MAME\roms\softwareLists\fm7_cass\ D:\LaunchBox\Emulators\MAME\roms\softwareLists\fm7_disk\ D:\LaunchBox\Emulators\MAME\roms\softwareLists\aquarius_cart\ D:\LaunchBox\Emulators\MAME\roms\softwareLists\aquarius_cass\ This way you will only need to edit the rompath one time and can continue to add subsequent softlists with less worry. Since you're venturing into MAME's softlists, you probably have an Arcade fullset. Which in turn holds all the BIOS files needed for softlists. e.g. D:\LaunchBox\Emulators\MAME\roms\MAME_non-merged_fullset\ Note: Both example paths are within MAME's folder structure to ensure its' and LB's portability. If portability isn't a concern, put 'em wherever you want. Just be sure to add their relative [to mame.exe] or absolute paths, below. Using the example paths, mame.ini's rompath line will look like: rompath "roms;roms\softwareLists;roms\MAME_non-merged_fullset" Call it a once-and-be-done-with-it approach. Now when you add more softlist folders under /softwareLists/, you only need to worry about getting the command line parameters correct. MAME will find the respective ROMs and the necessary BIOS and Device files. This covers both Arcade and softlists.
  7. You can disable the Pause menu per game by editing the game and overriding the pause screens. Or in Bulk by selecting the games and press Ctrl+E to start the Bulk Edit Wizard.
  8. I don't know anything about that pause menu nor much about RL. But I do know, in AHK lingo, there's at least 2 options to send key presses with a delay. SetKeyDelay, 125, 50 Send, {F7} Send, {F2} Send, {F6} Send, {F7 down} Sleep, 50 Send, {F7 up} Sleep, 125 Send, {F2 down} Sleep, 50 Send, {F2 up} Sleep, 125 Send, {F6 down} Sleep, 50 Send, {F6 up} Beyond that, who knows how the respective authors of those apps incorporate and execute AutoHotkey.
  9. Are you sure pressing in rapid succession F7, F2 and F6 are the correct keystrokes for that particular emulator?
  10. It's supposed to point to a file. Not a folder.
  11. Tools - Manage Platforms. Edit your platform and browse to the Video Path (field).
  12. Delete the file mentioned above (that file, and nothing else), then start Big Box. This will do exactly what you asked.
  13. I'm not sure about a "replacement". But they seem like they may do similar things.
  14. Version 1.0.0

    25 downloads

    See What You're Missingā„¢ Compare games in your platforms against what's listed in the LaunchBox Games Database See which platforms are in the Games Database that are not in your collection Filter out games by Release Type, Genre and Co-op. Import placeholders (see Game Placeholders below) into to a new platform, those platforms or games not found. (optionally, import missing game placeholders into your existing platform) Output the results to a tab-delimited text file. Requires LaunchBox 13.19 or newer Installing; Copy the contents of the zip file into your /Plugins/ folder e.g. D:\LaunchBox\Plugins\LBDBcomparer\LBDBcomparer.dll Using: In the Tools menu, select LaunchBox Games Database - Game Comparer Select a platform to compare. (the list excludes platforms you've imported using Add Missing Games to NEW platform [see below]) This will show games listed in the database for this platform that are not found in the selected platform. (this searches and compares by database ID) Click the games ID # to open the LaunchBox Games Database to that game. Other things: Toggle Local games NOT in Database This shows your games that either don't have an associated LaunchBox database ID # or their ID # is not in the database for the selected platform. Toggle Missing Platforms This show database platforms not found in your collection. Search is done by Name Only. Exact match (but Ignore Case). Does not cross-check the platforms Scrape-As value. Does not exclude platforms you've imported using Add Missing Games to NEW platform (see below). Settings: (click the gear icon) Show only games that match the criteria (boxes that are checked). Filter by Release Type, Genre and/or Co-op. Click Save and Close to save the selected filters and close the settings window. Click Reset All, Save and Close to reset all filters to the defaults, save and close the settings window. Click the Close icon to close the window without saving and changes. The column headers will be highlighted Orange if any filters are set for that column. Add/Import options: Add Missing Games to NEW platform This will create a new platform named platform_name (M) e.g. Atari 2600 (M) Add game placeholders of games listed in the datagrid (filtered or otherwise) to the new platform. Re-running it will essentially recreate the platform based on the items in the datagrid. Add missing games to selected platform (not recommended) This will import game placeholders into your existing platform for games listed in the datagrid (filtered or otherwise). Game Placeholders: The imported game placeholders will have set their Title LBDB-ID Broken=True Installed=False With Installed=False, you can set Arrange By and choose Installed. But you can't Filter by it (nor Broken) You can also, on the left panel select View Installed [vs. e.g. Platform Categoy] and then select the No option. This can be helpful if you decide to add them to your existing platform. "Broken" can be used to hide the placeholders. Output Results to A Text File: This will output the results to a tab-delimited text file. The file will be named platform_name (missingGames_count).txt and gets created in /Output/ under this plugins folder. If it's a platform missing from your collection, the filename will be platform_name (M) (missingGames_count).txt e.g. D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (137).txt D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (M) (137).txt Click the view file icon to view the created file. Click the open folder icon to open you Windows Explorer to the /Output/ folder Notes: This will not check your games that are Additional Versions (Additional Apps). Additional Versions don't contain a LaunchBox database ID # to compare against. It "the numbers don't add up", check your platform for duplicates. If an update is available, the Info icon will flash red. Click it to find a link to the downloads page.
  15. LaunchBox Games Database - Game Comparer View File See What You're Missingā„¢ Compare games in your platforms against what's listed in the LaunchBox Games Database See which platforms are in the Games Database that are not in your collection Filter out games by Release Type, Genre and Co-op. Import placeholders (see Game Placeholders below) into to a new platform, those platforms or games not found. (optionally, import missing game placeholders into your existing platform) Output the results to a tab-delimited text file. Requires LaunchBox 13.19 or newer Installing; Copy the contents of the zip file into your /Plugins/ folder e.g. D:\LaunchBox\Plugins\LBDBcomparer\LBDBcomparer.dll Using: In the Tools menu, select LaunchBox Games Database - Game Comparer Select a platform to compare. (the list excludes platforms you've imported using Add Missing Games to NEW platform [see below]) This will show games listed in the database for this platform that are not found in the selected platform. (this searches and compares by database ID) Click the games ID # to open the LaunchBox Games Database to that game. Other things: Toggle Local games NOT in Database This shows your games that either don't have an associated LaunchBox database ID # or their ID # is not in the database for the selected platform. Toggle Missing Platforms This show database platforms not found in your collection. Search is done by Name Only. Exact match (but Ignore Case). Does not cross-check the platforms Scrape-As value. Does not exclude platforms you've imported using Add Missing Games to NEW platform (see below). Settings: (click the gear icon) Show only games that match the criteria (boxes that are checked). Filter by Release Type, Genre and/or Co-op. Click Save and Close to save the selected filters and close the settings window. Click Reset All, Save and Close to reset all filters to the defaults, save and close the settings window. Click the Close icon to close the window without saving and changes. The column headers will be highlighted Orange if any filters are set for that column. Add/Import options: Add Missing Games to NEW platform This will create a new platform named platform_name (M) e.g. Atari 2600 (M) Add game placeholders of games listed in the datagrid (filtered or otherwise) to the new platform. Re-running it will essentially recreate the platform based on the items in the datagrid. Add missing games to selected platform (not recommended) This will import game placeholders into your existing platform for games listed in the datagrid (filtered or otherwise). Game Placeholders: The imported game placeholders will have set their Title LBDB-ID Broken=True Installed=False With Installed=False, you can set Arrange By and choose Installed. But you can't Filter by it (nor Broken) You can also, on the left panel select View Installed [vs. e.g. Platform Categoy] and then select the No option. This can be helpful if you decide to add them to your existing platform. "Broken" can be used to hide the placeholders. Output Results to A Text File: This will output the results to a tab-delimited text file. The file will be named platform_name (missingGames_count).txt and gets created in /Output/ under this plugins folder. If it's a platform missing from your collection, the filename will be platform_name (M) (missingGames_count).txt e.g. D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (137).txt D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (M) (137).txt Click the view file icon to view the created file. Click the open folder icon to open you Windows Explorer to the /Output/ folder Notes: This will not check your games that are Additional Versions (Additional Apps). Additional Versions don't contain a LaunchBox database ID # to compare against. It "the numbers don't add up", check your platform for duplicates. If an update is available, the Info icon will flash red. Click it to find a link to the downloads page. Submitter JoeViking245 Submitted 09/03/2025 Category Third-party Apps and Plugins  
  16. Did you install from within Big Box? That is, had BB download it for you and then set it as the theme to use? If so, which theme (The developers will want to be made aware of this)? Or did you download it from here on the Forums and then set it in BB? To set it to Default from outside of Big Box, edit /LaunchBox/Data/BigBoxSetting.xml using any text editor. Search for <Theme> Replace that line with <Theme>Default</Theme>
  17. Try again now.
  18. lol Since you'll be using an I-Pac, you shouldn't need to change a thing. For ease, may want to keep it in keyboard input mode (vs. Xinput mode). My antique I-Pac doesn't (can't) even support Xinput mode. So I was safe. Then anything you want/need Xinput for (most anything outside of MAME), attach a controller. Sounds good. Other than you won't be able to setup/use the Pause Screen(s) with the free version of LaunchBox.
  19. Short version: Yes. Long version: [generally] LaunchBox does not keep 'record' (say, via an xml file or otherwise) of images associated with a game. On-the-fly, it looks in the respective platforms folder under /Images/. It looks for an image file matches the games Title or the games ROM filename (minus extension). (not sure of the order-of-precedence) Note RE: game Title and image file names. If the game Title has invalid filename characters, they will get replaced with an underscore when saving/naming the image file. e.g. Title = 19XX: The War Against Destiny Image filename = 19XX_ The War Against Destiny.png Additionally, LaunchBox also replaces single-quotes with an underscore. That is correct. Also correct. Following the guidelines of "SelectedGame". You're on a roll. Coded in the Default Pause Theme (specific for "Arcade") for this image is SelectedGame.ArcadeControlsInformationImagePath When you look in the /LaunchBox/PauseThemes/Default/ folder, you'll see Default.xml and Arcade.xml. The latter being the (specific for "Arcade") mentioned above. Default.xml is the Pause screen shown for platforms that don't have their own xml file. Default.xml shows the images: SelectedGame.ClearLogoImagePath SelectedGame.FrontImagePath SelectedGame.CartFrontImagePath So no control panel images. Sort of. No. For Arcade[.xml], it dynamically shows the static control panel image for that SelectedGame (if one exists). You're not that lucky to have available dynamic images like what CPWizard does. In my image above, that panel was created using CPWizard, customized to match my cab (green and buttons etc. layout). I then had CPW save an image file for each game. (Yeah, a ton of images. lol) When you download images, (for Arcade) you can get (if available) Arcade - Controls Information (a generic layout) And/or Arade - Control Panel You're welcome. Now that you have a good basis, I think it's time to stop planning, start setting things up and get to playin'.
  20. The scripts for Save/Load sates are going to be emulator dependent (i.e. what keys need to be pressed to complete the action). Also, the emulator needs to support it. Pretty sure SuperModel doesn't support save states. Not sure about the other 2. So to make it work for these emulators, you need to first confirm they even support save states. Then you need to know what the key presses are needed for each.
  21. I can't imagine who wouldn't have all assets for the platforms available to display. 😁 I suppose there's a way to set that sections visibility to only display if there's more-than one asset. Then hide (collapse, actually) if there's 1 or less.
  22. Ah... I swear when I tested it, the large image stayed and the carousel disappeared. Retesting (along with your comment) proves me wrong. Sorry about that. That said, not sure there's a setting for it (e.g. Don't Show the Carousel). You can however modify [a copy of] the Default theme to remove it. Make a copy of the Default theme folder /LaunchBox/LBThemes/Deflault/ (e.g. Default - Copy) Open PlatformFiltersDetailsView.xaml located in the Views folder [of the copy] with any text editor (Notepad++ works great for this) Comment out, or delete lines 1277 through 1340 Alternatly, search for <!-- PREVIEW IMAGE --> starting with that line, comment (or delete) everything below it until you get to <!-- PLAY BUTTON FOR VIDEOS --> 64 lines total Save and close Set Default - Copy as the theme in LaunchBox
  23. Sounds like LaunchBox can't either. Try moving them into their respective console subfolders under /LaunchBox/Games/. This way when they go to get imported, LaunchBox will know what console they belong to.
  24. If you're referring to the new Welcome Wizard, for "testing purposes" you can simply rename your /LaunchBox/Data/ folder (e.g. /LaunchBox/Data-01/) then start LaunchBox. Alternately you could instead, move the Data folder to another location outside of /LaunchBox/ and then start LB. Another option is to run the installer found in your /LaunchBox/Updates/ folder and install it into a new location. (e.g. D:\LaunchBox Testing\) Be careful not to install into double folders. (e.g. D:\LaunchBox Testing\LaunchBox\)
  25. It was 6 months ago. See this answer for the latest-and-greatest.
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