-
Posts
4,119 -
Joined
-
Last visited
-
Days Won
34
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by JoeViking245
-
I did some playing around and created a Bulk Convert (cue/gdi/iso) to CHD plugin. You can select cue, gdi or iso files to have converted to chd. I don't have any .gdi or .iso files to test this with. But I know the cue part of it works. This unofficial beta release also includes options for saving the chd file(s) as the same name as the games Title (as listed in LaunchBox) or as the parent folders' name for when your games are each in their own subfolder. (That last one's for you @Gamer ) Any testing and feedback by anyone would be greatly appreciated. The zip file contains just 1 file that you can unzip directly into the Plugins folder or you can create a subfolder under Plugins and put it there. As with all other plugins, download, unblock, unzip, start LaunchBox and try it out (Tools - Bulk Convert To chd). Bulk Convert to chd (beta).zip Disclaimer: It should work. But it might not.
-
SC027::: Press semicolon to type a colon. Option B, escape the semicolon with a tick ( ` ) [left of the "1" on the keyboard] `;:::
-
RetroAchievement Badges
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
I thought that had been fixed (in unofficial release v2.1.2), the issue with adding games that had an ampersand ("&") in their title. (The "fix" would have been reflected in official release 2.2.0 as well) I'm guessing that "the fix" only fixed reading from their 'database', and not adding 'new' ones (with the "&" symbol in the title) to Added.xml. I would need to look at how my team handled that, to say for sure. Regardless, I'm glad you found an easy fix! I will make accommodations for this in the next update. Thanks for the feedback!- 131 comments
-
- retroachivements
- badges
-
(and 1 more)
Tagged with:
-
1st off, thanks so much for the compliment. Ya, I was in the same boat. In fact I had to convert a few chd's to bin/cue just for testing. lol I had thought about doing the others you mentioned, but figured cue/bins were the one most in need of 'a little clean up'. Thanks for the suggestion. I may see if my team has time for it and also see if I can scrounge up some gdi/iso's as I'm pretty sure I don't have any of those either. 😁
-
anyway to skip selection screen on PC games?
JoeViking245 replied to sirgubster9's topic in Troubleshooting
I've always used the exe instead of trying to figure the class thingy. Try changing your WinWait line to WinWait, ahk_exe mashed.exe -
anyway to skip selection screen on PC games?
JoeViking245 replied to sirgubster9's topic in Troubleshooting
Now that I've read through the full post... 😊 You do need to have that WinWaitClose in there. (srry 'bout that) if the previous scripts that @Your Friendly A.I Overlord wrote for you worked as expected (including exiting properly [closing the script]) and if the hotkey reassignments with the new script I shared work, but now it's not exiting correctly... my guess is that it's not finding what you've told it to look for. WinWait, Mashed Game ahk_class UnityWndClass So what's happening is the script is still waiting [WinWait] for that to appear, so that it can then wait for it to close [WinWaitClose]... and then close itself [ExitApp]. -
anyway to skip selection screen on PC games?
JoeViking245 replied to sirgubster9's topic in Troubleshooting
I haven't followed exactly what you're trying to do, but try removing WinWaitClose before ExitApp. It's doubling up the WinWait right before it. -
anyway to skip selection screen on PC games?
JoeViking245 replied to sirgubster9's topic in Troubleshooting
You could just add those to the above script instead of having 2. #NoEnv #SingleInstance SetTitleMatchMode, 3 SendMode Input SetWorkingDir %A_ScriptDir% WinWait, Paw Patrol Configuration WinActivate Sleep, 500 ControlSend, Button3, {Enter}, Paw Patrol Configuration WinWait, Paw Patrol ahk_class UnityWndClass WinSet, Bottom, , LaunchBox Game Startup WinWaitClose ExitApp q::x w::y e::b $Esc:: { Send !{F4} } -
Cannot get Arcadia 2001 to launch with MAME 0.243
JoeViking245 replied to poodadoo's topic in Troubleshooting
The command line (in which you've added "-rompath %romlocation%") will supersede the rompath in an ini file. Be it mame.ini or arcadia.ini. I don't think console.cfg files even store the rompath location. But for MAME to read that particular cfg file, you have to set the cfg_directory in mame.ini (or arcadia.ini [if you have one]) to include the path you show in the image. But I really don't think you want to (need to) do that. The only reason you'd want to setup a cfg file for a console is if you're going to create save states for the game(s). Did you re-check those 2 boxes and try it again? Because it should just work. (assuming you still have the same command line you show a couple posts up) Here's what I have -
Cannot get Arcadia 2001 to launch with MAME 0.243
JoeViking245 replied to poodadoo's topic in Troubleshooting
Where those 2 boxes checked before? They should have been. My last comment was probably misleading. When using "-rompath %romlocation%" in the command line, you DO want them checked. -
Cannot get Arcadia 2001 to launch with MAME 0.243
JoeViking245 replied to poodadoo's topic in Troubleshooting
Which leads me to my next guess then. In the Details section for your MAME emulator, both Remove Quotes and Remove file extension and folder path are checked. -
Cannot get Arcadia 2001 to launch with MAME 0.243
JoeViking245 replied to poodadoo's topic in Troubleshooting
I'm guessing when you run it from the command prompt, your full command line has "the/full/path/to/the/romname.zip" at the end? (vs. just romname itself with no path and no quotes) Even if my assumption is wrong, try editing the Default Command-Line Parameters for Emerson Arcadia 2001 and add -rompath %romlocation% Also, you should be able to remove "-cart". So you'd have: arcadia -nowindow -skip_gameinfo -rompath %romlocation% -
Can you provide a screenshot of the Details screen for you MAME emulator please. Tools, Manage, Emulators, select you MAME emulator (I trust there's only one listed). Make sure you're pointing to the correct mame.exe if you happen to multiple installs (it happens, on purpose and by accident ).
-
Thanks! Glad you're liking it. There's currently no option to automatically go to the next game when an error occurs. My thinking is: if there's an error converting, it's most likely you're using an older/outdated version of chdman.exe. (Other issues are possible, but this seems to be to most common one.) So you get the popup message and [optionally] attempt the next game. After seeing 2 or 3 of these error messages in a row, rather than attempting to convert [and failing?] the next 120 games, you can quit scanning and resolve the issue causing conversions to fail.
-
The LaunchBox Development Team will most likely have this issue resolved with their next beta release.
- 202 replies
-
I wish it were that simple. This erratic behavior can be reproduced without the (or any) plugin(s) being present. (Only tested with version 12.11) Exit LaunchBox Delete any and all plugins in the Plugins folder. Start LaunchBox Go to Tools, Manage, Platforms Click Add Click the dropdown for Scrape As (everything looks OK) Click Cancel. Click Close. Go to Tools, Manage, Platforms, Click Add Click the dropdown for Scrape As Scroll down past the blanks until you start seeing the list of Default available Platforms
-
RetroAchievement Badges
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
This Special Edition version adds a change to renaming "PC Engine" to "NEC TurboGrafx-16" when updating. If you have a Platform for NEC TurboGrafx-16, NEC TurboGrafx-CD or PC Engine SuperGrafx (or any variant of these 3), after you have all your metadata and media for that Platform, set that Platform to Scrape As "NEC TurboGrafx-16". This will ensure the Retro Achievement badges appear in your Platform. RetroAchBadge v2.2.1SE.zip Download and install this version the same way as How to install the plugin: listed at the top of this page.- 131 comments
-
- 2
-
-
- retroachivements
- badges
-
(and 1 more)
Tagged with:
-
RetroAchievement Badges
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Because Retro Achievements combined PC-Engine, TurboGrafx-16 and TurboGrafx-CD games all into one category/console/platform. There are 86 games listed in that 'console' (PC-Engine) spread amongst those 3 listed. Some of those 86 also happen to fit into 2 different ones. i.e. "Alien Crush" achievements are in both TG-16 and PCE. I haven't decided on whether to change "PC Engine" to "NEC TurboGrafx-16", "NEC TurboGrafx-CD" or "PC Engine SuperGrafx". Though I think "NEC TurboGrafx-16" may be the logical choice. For now, you can edit AllGames.xml and rename "PC Engine" (approx. line #2307) to "NEC TurboGrafx-16" and save it. And as long as Scrape As is set to "NEC TurboGrafx-16" for your given Platform, the badges will appear.- 131 comments
-
- retroachivements
- badges
-
(and 1 more)
Tagged with:
-
Pioneer Palcom Laserdisc (OpenMSX) help
JoeViking245 replied to Dave S Cramer's topic in Troubleshooting
2 posts up from yours details just that. -
It will show that error when chdman fails to convert the file. This is where plan "B" comes into play... Open the Windows Command Prompt to where your cue/bin files are located and run the command "d:\Mame\chdman.exe" createcd -i "filename.cue" -o "filename.chd" Change (inside, and keeping the quotes) the full path to where your chdman.exe file is located. also change (again... inside, and keeping the quotes) "filename" (2 locations) of the cue file you're converting. i.e. "d:\Mame\chdman.exe" createcd -i "Lunar-Silver Star Story Complete (Disc 1).cue" -o "Lunar-Silver Star Story Complete (Disc 1).chd" If (when?) it fails here, it should give an indication as to why. You didn't by chance simply rename your m3u to cue? That won't work unfortunately. You need to have all the different discs imported into LaunchBox and pointing to their respective game_name (Disc #).cue files.
-
RetroAchievement Badges
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
That's odd that it removed the other 2 added games when adding these 2. And more confusing when you added the other 2 back in, these 2 stayed. I'm calling it a Win! 😁 Oops. fixed. This may fix some other little oddities as well. RetroachievementBadges (v2.1.4).zip Nice discovery on the Aero Fighters 2 and seeing the achievements in LB! Since (it looks like) it wants the Neo-Geo AES port to be able to gain achievements, you may need to add "aes" to the command line for that game. i.e. "mame.exe aes sonicwi2".- 131 comments
-
- 1
-
-
- retroachivements
- badges
-
(and 1 more)
Tagged with:
-
RetroAchievement Badges
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Your 'shorter' title is also listed (in AllGames) under Nintendo Family Computer which is the console name it will look for first. If it doesn't find the games' Title there, it will then look under the scrape-as console name. (just an FYI) Between then and now, I was doing some code cleanup and don't think I really changed anything when I had a thought. (ya, crazy. I know!) I created a new Platform called Nintendo Family Computer (a novel idea) and added Akumajou Special: Boku Dracula-kun / Kid Dracula to it. And the badge appeared. I then renamed it to Akumajou Special: Boku Dracula-kun and there was (as expected) no badge. Right clicked, added the badge, and it showed. Ran the updater, the badge was still there. Same thing with DQ6. So either I did change/fix something, or "you got issues". Try this. RetroachievementBadges (v2.1.3).zip If it's still not working, edit the game(s) and check the Title. Maybe there's a leading or trailing space, or one of the characters is an atypical ascii character (even though it may look OK)... Actually, better yet, if to the right of the Title there's a LB DB ID#, click the red X and then Search for metadata and select the game that appears. Click OK. If no LBDB ID#, Search for metadata, select game and click OK. BTW (at least on mine), no Retro Achievements show in LB for the game Akumajou Special: Boku Dracula-kun. Also, I did end up playing it for about 15 minutes to "see what it's all about". It kind of fits in line with my style of old-school Nintendo games.- 131 comments
-
- 1
-
-
- retroachivements
- badges
-
(and 1 more)
Tagged with:
-
RetroAchievement Badges
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
To clarify, for Nintendo Family Computer and Super Famicon, most of the games having achievements show a badge.?. The 2 games mentioned for these consoles don't show a badge. Which makes sense because they are named differently from what R-Achievements names them. But an issue remains (at least with these 2) that if you right-click and click to add a badge, it doesn't appear? I see the games are getting added to the Added.xml. Are they showing up in AllGames.xml? (pro-tip: When viewing AllGames.xml in Notepad++, press ALT+2 to collapse it just the consoles. Then you can click the + next to the console you actually want to see the games for.) Actually, can you share your AllGames and Added xml files? (just drag & drop the file onto your reply) I'm at least glad to hear most all of the other idiosyncrasies are getting ironed out.- 131 comments
-
- 1
-
-
- retroachivements
- badges
-
(and 1 more)
Tagged with: