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JoeViking245

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Everything posted by JoeViking245

  1. The issue with integrating something like that into LaunchBox is in your preceding sentence. However, I think you downplayed it a little [a lot?] when you said "It may take some tweaking." Really, there's no way to just say "Ok bezel program, here's the path to the emulator and here's the path to the bezels. Make it work." Even with the plugin that @bundangdon recommends, there's some manual setup that needs to take place. Though from what I've seen compared to RL, it's a walk-in-the-park. My guess it that the LaunchBox team doesn't want to integrate something that, for a new user, will never work. At least not until they (the new user) get some working knowledge of how to do 'some tweaking'. For and about each and every emulator they wish to use this on. There's just too many logistics involved with making it end-user friendly in a plug-and-play world. But again, this is just my guess.
  2. Addometer Calculator may not be the best example to share. It's neither a game nor is it in the database. But I understand it's just an example. Sounds like you used Tools - Download - Update Metadata... for scraping the one of the blank games. Instead, (for now, to do some checking) try editing the game and click Search for Metadata. (assuming there isn't a LaunchBox DB ID # there already) Once there's an ID # there, go to the Images section (lower down on the left panel), then click Download Media. In the window that opens up will be the checkboxes for the available images for that game. If no checkboxes appear, then there're no images for it in the database. If you have an EmuMovies account and set it up in LaunchBox, you can click the EmuMovies tab (near the top) and get images from there as well.
  3. When editing RetroArch in LaunchBox, look at the Command-line Parameters in the Associated Platforms section. Those will take precedence over the command-line parameters in the Details section. Specifically, you're looking for -f
  4. That tells me you have something mapped in BigBox to "Button 0 + Button 3". (at least mine calls them "Button". vs "Joy") Look for Close the Active Window under Controller Mappings. Though if it were there, the same thing would happen in other emulators as well. At least it's a starting point. Note: BigBox and LaunchBox have separate controller mappings. Also, 0 [zero] might not appear as 0. It may be 1 [one] (or even something else). i.e. Button 1.
  5. Does it do this when starting a game via stand-alone MAME (start MAME, start a game, press 0+3)? That, vs. launching a game via LaunchBox.
  6. If all is set up correctly, you shouldn't need to have-to reload the ROM (F3). If you find you need to [still] do that often, something [else] is not right. Using the above command-line parameters should be all you need. You can disable the pause screen by editing the emulator in LaunchBox (Tools - Manage - Emulators) and in the Pause Screen section, un-check Enable Game Pause Screen. Or play it like a real pinball table and don't press pause.
  7. There is the option to do it platform-by-platform. Select a platform then select all games in that platform. Then... Tools - File Management - Change ROMs Folder Path for Selected Games... But don't think it'll work if the ROMs (games) for the given platform are in separate subfolders i.e. F:\Roms\my1stPlatform\gameA\rom.ext F:\Roms\my1stPlatform\gameB\rom.ext
  8. Be sure to look in Associated Platforms and make sure you don't have --fullscreen in the Custom Command-line Parameters there either.
  9. I've seen this happen when the window you're trying to record is full screen (vs windowed full screen). I don't recall if OBS has that issue or if it was a different software I saw that in.
  10. Try pressing ScrollLock (to get into keyboard mode) then press F2 (to 'run' the tape). Wait for the screeching to stop (when the tape has fully loaded). You may need to press ScrollLock again to get back into Lynx keyboard mode to use it. Not tested. But those are the typical steps to Run a cassette tape in MAME.
  11. Visual Pinball is proprietary as to running tables made for it. From the immortal words of Highlander, "There can be only one." There are other pinball emulators like Future Pinball and Pinball FX/FX2/FX3... if you prefer the 'eye candy'. But no tables are interchangeable between different pinball emulators. Any program you can run from the Windows command prompt can be ran from, and added to LaunchBox. Visual Pinball included. Probably what you've seen when adding a platform to LB is that it has some preconfigured settings to help with getting them setup. Including download links to the emulators and filling in the default command line parameters for you. It obviously can't include every possible emulator. But it doesn't stop you from adding in your own. Tools - Manage - Emulators - Add New Emulator then just fill in the blanks. The reason Visual Pinball isn't listed with preconfigured settings is because the full and proper setup is not an easy process to automate. It's not difficult to do. Just a pita to programmatically automate a proper installation. There are 'extras' (though not required) that are necessary to have it work 'like you think it should work'. Also, the emulator can require some manual setup depending on your system. Lastly, the LB developers believe that "every" table has to be customized (individually) before they can even run. This is only true in part. But all these are a drawback when wanting to provide something usable out-of-the-box. Bottom line, there are a lot of nuances to doing a complete and proper setup. That said, I have Visual Pinball (VPX) installed on my cab and running through LaunchBox, without issue. If that is your goal, like ALL emulators, make sure things work to your liking BEFORE you bring it into LaunchBox. By the way, VPX is my go-to when wanting to play anything on the cab. 😎
  12. Getting a little off topic here. But if Demul can play the sequel, chances are it can play the 1st one too. I haven't tried either one. Different emulators are going to have different, the same (or similar) or no command line parameters. Will depend on the specific emulator. Not that I mind helping, but I think it's time you go into research mode. Try a Google search for LaunchBox Demul (keeping the search terms simple). For this inquiry, I'd start with the YouTube results that are from Unbroken Software, LLC (aka: the people that brought you LaunchBox). Next would be to only click results from the LaunchBox forums (depending on what it is you're searching for/about). In the link I gave, there are tons of "videos to eat breakfast by". You'll find how-to videos for setting, using and navigating LaunchBox/BigBox as well as a plethora of videos for installing emulators to use in LaunchBox. Once you've exhausted your research and get stuck on something specific, add a reply on that [related] forum thread (keeping things on the same topic) or start a new thread. Probably don't post a question on a YouTube video page. That'll get lost real fast.
  13. Not really. It was more of a "just-because, proof-of-concept" thing. There are a couple of other plugins out there that do the same thing, but better. Pretty much anything's possible. But I can only think of one person who would want to have a marquee displayed on the top portion of their monitor and the game displayed (albeit, squished) below that on the same monitor. Or maybe you're talking about somehow having the marquee floating in space above the game while using a VR headset? That would actually make sense. At least from all the sci-fi movies I've seen. So it may be pushing the technology a bit. But I'd have nofa king idea, as I've never even touched a VR headset. You could try creating a new post requesting a plugin that does what you're wanting.
  14. The sound is glitchy probably because the BIOS holds the emulation status of "preliminary". Hence my comment "if it'll even run well". Shikigami no Shiro II / The Castle of Shikigami II Since this game uses Sega NAOMI GD-ROM, you might be able to run it[?] [better?] with Demul.
  15. Does the game work when you launch it directly from MAME? ALWAYS check that 1st. As far as importing it into LB, Tools - Import - Manually Add Game. Type in the name "Castle Shikigami 2" and search the database. When found, you can look in the Alternate Names section and (if you want to) change the name as you want to see it in LaunchBox (select one if the options listed and click "Set Selected Name..."). In the Launching section, point directly to the ROM file. To run the game (if it'll even run well) you'll also need the BIOS and 3 Device files. NAOMIGD.ZIP BIOS MIE.ZIP DEVICE JVS13551.ZIP DEVICE SEGADIMM.ZIP DEVICE
  16. Glad you got it working. By default, your mouse (and arrow keys [ugh]) should work as [aiming] a light gun in MAME. I've never even seen in real life a VR headset. Not even in a box, at the store. Though I do have some red and blue lens 'glasses'.
  17. Don't combine the ROM and the CHD into 1 zip file. Don't put the ROM and CHD inside the same folder. Don't tell LaunchBox to launch the CHD file. (You can, but then you'd have to change your MAME emulator settings in LaunchBox and it will screw up the rest of the [non-CHD] Arcade games) Using Big Buck Hunter as an example: In the folder that you have all your MAME Arcade ROMs (all the .zip files for the Arcade games you're using to launch from LaunchBox) there should a file named "bbh.zip" (the ROM file). (this file is included with your MAME full set ROMs) You also need to have in this folder "iteagle.zip" which is the BIOS file required for all the Big Buck Hunter series games. (this file is included with your MAME full set ROMs) In this same folder, you should have placed the (sub)folder for the CHD. This subfolder should be named "bbh" and contains the (one) file "bbh_v1.00.14.chd" Direct LaunchBox to the ROM file Make sure these are in place and try launching it again. If it still doesn't work, please provide the following: In LaunchBox, Edit your MAME emulator and share a screenshot of the Default section. Edit the game in question and share a screenshot of the Launching section.
  18. What file is the game pointing to (in LaunchBox)?
  19. When you placed them in the games directory, were they [about] 80 folders named after the 'short name' of the game(s)? Does the games directory contain the about 80 short_name.zip files associated with those CHD folders? Do they work when you try to launch it directly from within MAME?
  20. Those are MAME example (yet functional for their intended purpose) config files. That dart might have hit the board, but it didn't stick and is laying on the ground, in shame. Remove that. How the controls were mapped (in the old MAME) depends on the encoder being used and the mode that it's in (keyboard input or XInput). Though with either mode, you'd still have, at minimum, the Player 1 controls working (P1 coin, P1 start and the buttons and joy). But you indicate that none of the controls work. Two options: Ask your friend very nicely - "I screwed up my MAME installation and had to reinstall it and now none of the buttons or controls work. How do I fix it?" Map them yourself. Start MAME. Select "General Settings". Select "Input Assignments". Select "Player 1 Controls". Start mapping, then do the same for players 2 - 4. Just do the 4 movements, the buttons that player has and their coin and start. Though with a proper encoder, you really shouldn't to remap any of them. The defaults should just work. Now, if you know what changes you made to the 'old' MAME which screwed it up in the 1st place, just undo all those and use it. Then slowly start redoing those one-by-one until it breaks again. Then undo the last one.
  21. This goes back to my 2nd post. 'Why is the playlist showing duplicates?' and 'Is it actually the same game, or from 2 separate platforms?' In the end, you need to remove the duplicates from the platform they originate from.
  22. You might get lucky and be able to copy /cfg/default.cfg If that doesn't work, look in the old "mame.ini" file and scroll down to the section "CORE INPUT OPTIONS". On the line just below that starting with "ctrlr", is there anything after that? Example: If yours has something on that line (this one has "XBox360" ), look in the /ctrlr/ subfolder for a file with that name.cfg. (i.e. "Xbox360.cfg"). Copy (don't move) that file to your new MAME /ctrlr/ folder. In you new MAME, edit mame.ini and add whatever was on that 'ctrlr' line. save and close. If your new MAME doesn't have a mame.ini file, start (the new) mame.exe. Double click "General Settings". Double click "Save Settings". Press Escape 2 time to close MAME. BTW, nice looking cab!
  23. No worries. Does launching Centipede and manually changing the input settings fix matters?
  24. Please don't post the same question multiple times. I responded to your original post.
  25. Launch Centipede, press Tab, select Input Settings, then Input Assignments. From there, set (reset) the Player 1 Start, Coin 1 and Coin 2. Alternately, delete /cfg/centiped.cfg This most likely is holding remaps to the key inputs.
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