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Everything posted by JoeViking245
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To [initially] create the "mame.ini" config file, at the command prompt type mame64.exe -cc and press Enter. It'll either save it in MAME's root folder or in it's "ini" folder. Check both locations. But when you double clicked Save Configuration, it should have (I think) created it.Regardless, the above command will create it. If it doesn't, you have other underlying issues.
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You could probably write a script to check it (and possibly reconnect it). But you'd be much better off fixing the underlying issue.
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Hmmm... it worked here on my tests. CXBX may be launching a sub process, so from the main script, RunWait 'quits' right a way but the files will still be locked so FileRemoveDir can't touch them. Though if that were the case, you'd probably also see "Thanks For Playing" right away as well. Try putting in a Sleep timer before deleting the files. Giving CXBX a chance to release the files.
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Emulating the TI-99/4A with voice synthesizer
JoeViking245 replied to ghettoandroid's topic in Emulation
mame64.exe ti99_4a -ioport peb -ioport:peb:slot3 speech -cart rom_name This only works from the command line or a batch file if you change "rom_name" to an actual rom's name. In LaunchBox, you could instead edit your MAME emulator and in the Associated Emulators tab, do something like thisNote: the line above also sets the emulated memory to 32k. Also, don't put "mame64.exe" at the beginning nor the "rom_name" at the end as with a batch file. -
Speaking of "quotes"... Looks like they need to be REMOVED from the last line (FileRemoveDir.....). And since it's also creating the subfolder, you'll need to set recurse to "true". FileRemoveDir, I:\LaunchBox\ThirdParty\7-Zip\Temp\%romName%, 1
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Nice catch!! Glad to have helped guide you and that it's working now.
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After the xbeFilePath line add in MsgBox, %xbeFilePath% ;See what it's finding. If anything. The "R" on the Loop line... "R = Recurse into subdirectories (subfolders)" So basically it will drill down through the subfolders looking for the specified "F"ile ('default.xbe'). May need to add quotes.?.?. (just a guess) RunWait, "I:\LaunchBox\Emulators\CXBX-R\CXBX.exe" "%xbeFilePath%", 1
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If it's safe to say, that after extracting "Futurama[!].7z", of all the folders, subfolders and files that are extracted from it, no matter how many there are, there is ONLY ONE file that is named "default.xbe"... then this should work. fullPath = %1% SplitPath, fullPath,,,,romName RunWait, "I:\LaunchBox\ThirdParty\7-Zip\7z.exe" x -y -o"I:\LaunchBox\ThirdParty\7-Zip\Temp\%romName%" "%1%",,hide xbeFile = I:\LaunchBox\ThirdParty\7-Zip\Temp\%romName%\default.xbe Loop, Files, %xbeFile%, FR xbeFilePath .= A_LoopFilePath RunWait, "I:\LaunchBox\Emulators\CXBX-R\CXBX.exe" %xbeFilePath%, 1 ;FileRemoveDir, "I:\LaunchBox\ThirdParty\7-Zip\Temp\%romName%" Note: The 1st RunWait line was modified. If all goes well, xbeFilePath should equal I:\LaunchBox\ThirdParty\7-Zip\Temp\Futurama[!]\Futurama\default.xbe
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Stupid illegal characters. lol My bad... Change the "SplitPath" line ;Not this any more ;SplitPath, %1%,,,,romName ;Now this (these) fullPath = %1% SplitPath, fullPath,,,,romName The rest should be the same. I hope.
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Getting Launchbox to load different IPAC2 configurations
JoeViking245 replied to Hunchy's topic in Noobs
Gotch'ya. My Mini's super old and don't thing it'll even take the 5.0 firmware. -
Getting Launchbox to load different IPAC2 configurations
JoeViking245 replied to Hunchy's topic in Noobs
Can the mini even be switched to Xinput? -
Your best bet might be to create an AHK script that is the emulator. Something similar to ; %1% = "I:\LaunchBox\Games\XBox\my_game.zip" MsgBox, %1% SplitPath, %1%,,,,romName ; romName = my_game MsgBox, %romName% RunWait, "I:\LaunchBox\ThirdParty\7-Zip\7z.exe" x -y -o"I:\LaunchBox\ThirdParty\7-Zip\Temp\%romName%" "%1%",,hide if FileExist("I:\LaunchBox\ThirdParty\7-Zip\Temp\default.xbe") { MsgBox, It exists FileMove, "I:\LaunchBox\ThirdParty\7-Zip\Temp\default.xbe", "I:\LaunchBox\ThirdParty\7-Zip\Temp\%romName%.xbe", 1 } RunWait, "I:\LaunchBox\Emulators\CXBX\CXBX.exe" "I:\LaunchBox\ThirdParty\7-Zip\Temp\%romName%.xbe", 1 FileRemoveDir, "I:\LaunchBox\ThirdParty\7-Zip\Temp\%romName%" The MsgBox's are for testing. I've never used CXBX, so don't know if it looks for an xbe file or something else (adjust accordingly) "my_game" needs to be named whatever it is CXBX is looking for (minus the extension). Save the above script somewhere (i.e. I:\myScripts\CXBX.ahk) For the "new emulator", set the Emulator Application Path to "ThirdParty\AutoHotkey\AutoHotkey.exe" (relative path works) Set the Default Command-Line Parameters to the full path of you created .ahk script [above], all inside quotes. ("I:\myScripts\CXBX.ahk") Leave all boxes unchecked. The Sample Command will look something like AutoHotkey.exe "I:\myScripts\CXBX.ahk" "FULL\PATH\TO\ROM\FILE" Now set your games to use this "emulator". This isn't tested and probably needs some adjustments but should give you a good idea of how to make what you're after, work.
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Write that script to a text file and save it with the .ahk extension. (i.e. test.ahk) For the game(s) needing this, Edit the game, select Additional Apps, then Add Application. For the Application Path:, Browse through your LaunchBox folders and select AutoHotkey.exe. (i.e. D:\LaunchBox\ThirdParty\AutoHotkey\AutoHotkey.exe) For the Application Command-Line Parameters:, type, between quotes, the full path to your saved .ahk file [from above]. Check the box "Automatically Run Before Main Application". Then click OK. Oh.... don't forget to give it an Application Name. You'll probably need to lengthen the Sleep time. I'd say start with 10 seconds (10000) just to verify that it works. Then dial down from there. You may be able to avoid the 'Sleep' altogether if the Window title is ALWAYS going to be "M.U.G.E.N." as in your screenshot. SetTitleMatchMode, 2 SetKeyDelay, -1, 110 Loop { ifwinactive, M.U.G.E.N. { Send !{Enter} break } }
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$n:: Click, Left $b:: Click, Right ; Alternate $a:: Click, Left $s:: Click, Right $h:: Send, p Sorry. Know nothing about ScummVM.
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It depends on the emulator. Some will have in their settings a check box (or something similar) to 'start fullscreen'. Or they may have an available command line parameter (i.e. -fullscreen) that you put in with your emulator settings in LaunchBox. Tools, Manage Emulators, Edit [the specific emulator] It would then go in the "Default Command-Line Parameters" box.
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Games wont launch plus game listing number don't seem right.
JoeViking245 replied to Islandguyci's topic in Noobs
Tools, Manage Platforms. See if it exists. If it does, (and it's not showing 'on the left') it probably says "Associated Games" is 0 [zero]. No sense in showing a Platform that doesn't have any games. Once it has games in there, it'll show up. Some thoughts: On the left, in the dropdown, select Platform (vs Platform Category) until you get 'the hang of things'. Helps me at least. lol. You can call 'this' Platform anything you want (i.e. MAME), but in the long run it may be better to call it "Arcade". Only reason being when you search for help or watch videos (tutorials), "Arcade" is what's more-so commonly used. Or just be prepared to interpolate. -
Games wont launch plus game listing number don't seem right.
JoeViking245 replied to Islandguyci's topic in Noobs
When you use the Full Set Import Wizard, it doesn't actually look at the roms you physically have. It imports based on what MAME says is included in the Full Set (minus any items you checked to not import). I think what yo can do is, after using the wizard, click Tools and then 'scan for deleted roms' (don't have LB open for the exact wording). This should then get the games in your Arcade Platform that point to a file(s) that doesn't exist and give you the option to remove those form LaunchBox. -
Games wont launch plus game listing number don't seem right.
JoeViking245 replied to Islandguyci's topic in Noobs
No. At least I don't think so. -
From PD. It'll be with the Full Set [as opposed to the Software List ROMS (split)] And will contain 5 files.
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Games wont launch plus game listing number don't seem right.
JoeViking245 replied to Islandguyci's topic in Noobs
When you run MAME by itself (mame64.exe), do the games work from there? Also, when in MAME, be sure to click "Available" on the left pane first. -
Wasn't a Star Rating popup 'thing' done in one of Jason's YT Plugin tutorials? It's been [quite] a while, but I know there was at least a something he did using Star Ratings.
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Don't know what to say about the 2003/2004 variants. 1st thing [I suppose] is to do a search (near the upper left hand corner is a search box) and type in "King of Fighters". If you did a Full import, included clones and imported separately you'd see about 58 games. Obviously it'll be less since they weren't imported separately. Maybe about 19 games. You could right-click all those and see if they (the 2003/2004 ones) somehow ended up inside one of those. Or change the search to "King of Fighters 200" to narrow it down to the 2000 series. Or even search directly for "King of Fighters 2003" or "King of Fighters 2004". I don't know if the search box looks for "Addition Apps" or not. If it comes down to, they're truly not the there, you can always drag-and-drop the roms into LaunchBox to manually import them.
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Sounds like the games may have gotten combined (added as "Additional Apps" to the parent game). Try right-clicking on your "The King of Fighters 2003" and see if they show up there. (I think somewhere near the top of the menu that pops up, it'll show something like "Play.....")
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My cab has one of those wonky 1680x1050 monitors also. And when {Win}{Left} (fit left half of monitor), Delete was getting cut off also. Stretching the right edge out fixes that. So does running it full screen.
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Well that's unfortunate. Were all games actually where you told LB they were located? Or did they by chance get moved? Because what I imagine the scan does is look in the Arcade.xml for the application paths of every game and then checks if those files actually exist. i.e. F:/LaunchBox/Games/Arcade/1on1gov.zip If not too late , there is the Restore Data Backup... (under Tools) feature to restore a backup copy of the Arcade Platform. Or just start fresh with 0.228.