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JoeViking245

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Everything posted by JoeViking245

  1. Did you try changing it to Vertical Wheel 1? System Menu - Options - Views - Games List View
  2. Can you edit one of your Sony Playstation games and share a screenshot of the Launching section where it shows the Application Path?
  3. You didn't indicate what theme you're using. But regardless of which theme you're using (pretty sure it will work on any theme?), you can change and set the Image Group on a per platform basis in LaunchBox. But of course that won't reflect in BB. To do what (I think it is) you're wanting, you can prioritize the cart images above box fronts. The problem here is, if you want Nintendo 64 to show actual box fronts, and your N64 games have cart front images available, it'll show the carts in there. To remedy, remove the cart fronts from N64. But that's not ideal as your BB theme may have a spot to show them. Copying the images from 1 folder to another is probably the 'easiest' way. Note that the varying region subfolders shouldn't matter. Another option (a bit more involved) is to create a copy the BB View your using and rename and edit that view. You'll need to place the edited view in a new subfolder. You can see an example of this in the Default theme. \LaunchBox\Themes\Default\Views\Wall2GamesView Note that under \Views\, there's the subfolder \Wall2GamesView\. When using "Wall View 2", the platforms listed in this subfolder will have their game views overridden by their respective xaml file. Ones not listed in the subfolder will use the default \Views\Wall2GamesView.xaml view file. Continuing with N64 as an example, in the subfolder, there's "Nintendo 64.xaml". If you open that file and go to line #194, it has ImageType="Boxes". You can change that to Carts. <coverFlow:FlowImage x:Key="BoxImage" ImageType="Carts" Stretch="Uniform" CreateFallbackImage="False" HorizontalAlignment="Center" /> Save and close, start BB. Select the Default theme (actually make a copy of the Default theme folder and edit and use the "copy") and set your games view to Wall View 2. When you look at games in the various platforms, they'll show Box Front images (unless you changed the image priorities as noted above). But for N64, they show carts because of the above overriding change. You can do this for any of the games views and any platform. The method is the same, but the new subfolder and platform name will change accordingly.
  4. Huh. I'll be daw gon. Helps if I click on the High Score tab (on the LB theme I'm using) to see them. lol Two possibilities I can think of. 1) Somehow LB and hi2txt know about galaga88 and you didn't get on your local high scores (where you get to enter your initials) 2) Shad8w noticed the discrepancy in the hi2txt.zip and changed galaxy99 to galaxy88 (inside the zip). I'm not good enough to get on my local high scores to be able to test it. And the thing is, if you rename galaga99.xml to galaga88.xml, you need to launch the game from LB AND get onto you local high schore. Older high scores won't get uploaded.
  5. OK. So it's only an issue when you 1st start LB. When it launches though, it is nice that is remembers its size and location. The only thing I know of you can do with the splash screen is use the script I showed above. Unlike the splash screen you see with say, MS Word, you can't minimize it manually or focus another window on top of it. The nice thing with this script is you don't actually have to do a full install of AHK as the program resides in /LaunchBox/ThirdParty/AutoHotkey. So that's a plus. As far as adding an innate option to launch the application minimized, that would probably need to be requested (bitbucket) and the developers deem it necessitated (or highly voted on). For me, it seems odd to open an app just to minimize it out of the way. But I understand your use case scenario. I do that similarly on occasion (3/4 window, Windows explorer, editing etc.) and make use of the minimize 'button' (minus sign) and more-so, Alt+Tab to switch between windows. In fact, I may make use of that script myself. If you make a bitbucket feature request, post a link here on the forums. I'll add a +1.
  6. LaunchBox opens just like any other Windows application. It doesn't have a true fullscreen option, so it opens in a window (unlike BigBox). When you start LaunchBox and then minimize it out of the way just as any other application, is it inadvertently popping up on its own? It shouldn't be. Maybe I'm misunderstanding your issue/concern.?.?. If you're wanting to start LB and have it minimized so you can get to it later, there is always the traditional way. Start it, then when it comes up, click the 'minus' sign in the upper right corner to minimize it. The only other way I can think of would be to create a script of some sort to open it. Here's a quick and dirty AutoHotkey script that can do that. Run, "D:\LaunchBox\LaunchBox.exe" WinWaitActive, ahk_exe LaunchBox.exe WinMinimize WinWaitActive, ahk_exe LaunchBox.exe WinMinimize The 1st WinMinimize minimizes the startup splash "loading" screen. The 2nd one minimizes the main LaunchBox window when it appears. Note also, there are some system tray options you can choose to get LB even further out-of-the-way when not actively using it, without actually closing it. (Options - General - System Tray)
  7. I don't see Galaga '88 listed in with hi2txt so it wouldn't be available in the MAME Community Leaderboards. Though there's a good chance it's listed in there incorrectly as "galaga99.xml". But I don't know that for certain. You can find this in \LaunchBox\ThirdParty\hi2txt\hi2txt.zip
  8. Hmmm... I have no idea. I was just kind of happy I learned how to add in a working, manipulatable 3D Model. I can take a look, but my guess is that's all 'hardwired' into the CoverFlow control.
  9. Exactly. I wouldn't waste money on an SSD for MAME.
  10. I personally have never really looked into it. But you are looking at an over 12-year-old AMD CPU that is pre-Ryzen which "are not recommended at all". Whether that's it or not, I have no idea. But my 15-year-old i7-920 CPU (with 6-GB RAM) seemed to run Galaga '88 via BigBox without any audio stuttering. So again, no idea. Do you notice the same issue when launching it from LaunchBox? As for the command line parameters, if you had LB set MAME up for you, we're probably using the same ones. -artwork_crop -skip_gameinfo -nofilter -keyboardprovider dinput -rompath %romlocation%
  11. Thanks!!! This bit of info saved me A TON OF TROUBLESHOOTING TIME!!! Confirmed with WindowSpy that it is now "B2S Backglass Server". sundogak took care of the troubleshooting for us. Exit LaunchBox. Download this file ➔➔➔➔ VPXVideoCreator (v3.0.1-beta).7z Replace your "VPXVideoCreator.dll" with the one inside the zip. (shouldn't need to unblock it if using 7-Zip.) (Re)start LaunchBox. Try recording with the backglass option again. This hasn't been tested as my single monitor setup is not really setup anymore for VPX backglass. (I can run tables showing a backglass and DMD. But I use script to adjust all the VPX settings, and that doesn't work well with the plugin.)
  12. Sounds like under Media [Options], your Screenshot Priorities has Box - 3D set above any of the Screenshot - xxxx. Click Reset all to Default. This will reset all the custom game image per platform to whatever you have set under Default Game Images. Currently your custom per-platform images are set to "Screenshot".
  13. Looks like maybe the xml file is wonky. Try: Close LaunchBox. Delete "Settings.xml" from the plugins' folder. Start LB. and try saving the settings again.
  14. Did you try checking the "Stretch images" check box? Or unchecking it? Are both monitors ('screens') scale set to 100% [in Windows Display Settings]? Or something different? I don't know how all that works. Windows-wise. But I'd think, even if your marquee is physically above your main monitor, in Windows display settings, move them to side-by-side. Example: your main monitor on the left, and your marquee on the right. With the tops aligned straight across. Can you attach your most recent log file please. You'll find it in \LaunchBox\Plugins\MultiMonitor2022\Logs\
  15. In LaunchBox, edit your MAME emulator and look at the default command line parameters and try removing one (or more) of the parameters.
  16. The Tiger Electronics handheld ROMs are in the MAME fullset. Once you have the fullset, you can either import with the importer, or choose Import, ROMs and import just the Tiger ROM files.
  17. Thank you! Glad you like it. Are the tables you're trying to record using the B2S Backglass Server (required)? I know they've done quite a few enhancements on it since this plugin was released. Actually, mostly within the last several months. And I haven't done any recording since my last post. 😊 Are any errors showing during or after recording? I think the DMD and backglass recordings get saved to a separate folder(s), below the plugins folder. (ya, it's been a while since I've looked at it. lol) Are the subfolders even being created (empty or otherwise)? Also, there's supposed to a log folder with a (or some?) log file(s) created when attempting to record. I forget what all gets 'recorded' in the log file(s). See if there's anything enlightening there. Let me know if/what you find or don't find and if need be, I'll dig into it more.
  18. Close LB, restart it and try the save thingy again. If it does it again after restarting, attach (drag & drop the file onto your reply. Don't copy & paste) the most recent log file in \LaunchBox\Logs\ and also the most recent one in \LaunchBox\Plugins\MultiMonitor2022\Logs\
  19. @Retrofrogg @Vicomte Added 3D Models to the list of game images. Download this beta release --------> MultiMonitor2022 (v1.1.5 beta-1).7z Unzip it and replace your existing MultiMonitor2022.dll with the one in the zip. The 3D Models are set for manual rotation. In BigBox, you can use whatever you have bound to Rotate Model to spin the box. Or you can drag your mouse over to the other monitor and rotate & zoom as you would in LaunchBox. This still all seems odd to me having the 3D Models on the-other-monitor. But there you have it.
  20. You can look in your mame.ini file to be sure, but I believe when it's created, the line "inipath" looks like inipath .;ini;ini/presets where the first dot is the root folder (probably where your found mame.ini). Then the ini folder, then the /ini/presets/ folder. Essentially, you can place it in any of those 3 locations. For me, keeping it in the ini folder is the cleanest. But overall, sounds like you-got-this.
  21. Yes. As user friendly as LaunchBox and BigBox are, you will still need to set up the controls for each of your emulators individually, via the emulators themselves. Since you had MAME setup before, you should still be able to use the same one. Or, if you created a custom controller configuration file (located in /MAME/ctrlr/your_custom_file.cfg), you should be able to transfer that over to a new MAME install. You'll need to tell the 'new' MAME to use that config file.
  22. You'll import the main ROM (wangmid2.zip) from your ROM folder as described above. In your ROMs folder, create a subfolder called wangmid2 and in it, place "gdx-0016a.chd". (when you tell MAME to launch the main ROM, it knows to look for a subfolder by the same name and associate the proper CHD file inside it) Open MAME and start typing Wangan Midnight 2 to search for the game. Double click it to see if it runs.
  23. LaunchBox can import them, but you need to un-check the box Skip games unplayable in MAME. But then you'd get a bunch of other stuff that you most likely don't want. Instead, you can run the ROMs Import Wizard (Tools, Import, ROM Files...). Select Add Files and choose those ROMs you want. When you get to the How would you like to import your MAME Games? screen, you will need to click Import all clones and also un-check Skip games unplayable in MAME. To get WM2 running, there are several other files required. Most are already in your MAME fullset. But the one that won't be in there is the chd file. (the section in the red box is showing the folder_name / file_name.chd) The other versions of Wangan Midnight will also require their own CHD files. Oh, and once you have everything, make sure you can run them in standalone MAME FIRST before attempting to get them to launch from LaunchBox. As in, if you can't get them to work directly in MAME itself, they won't work when attempting to launch them via LaunchBox. I've never tested this game, but it may actually sorta work. Or it may run like crap. Or may just show the initial screen and then do nothing. Don't know. Just sayin', it may not be worth the effort to find the 1.25GB CHD file.
  24. Thanks for the heads up! Fixed in version 1.1.4. You will need to go into MultiMonitor Setup and (re)select Platform Clear Logo. It's on my list of "I should probably look into this someday". lol In the meantime, I hear @superrob3000's "ThirdScreen" plugin can do that.
  25. Hmmm... not really sure what say. If your platform is not called "Arcade" and/or your emulator is not MAME (mame.exe), try checking "Force using MAME metadata". You're on an older version of LaunchBox, but the same option is there. Also try un-checking all the other options on this page (above).
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