-
Posts
553 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by Johnny T
-
Hi all, I've set up the Fairchild Channel F emulation on my BB install. I'm using a separate version of MAME (as I read that was the recommended option). It runs fine but it's very blurry. I presume just because I'm using a 27" monitor and it's supposed to be run on a smaller CRT? I wondered if there was an overlay (like the Lynx overlay in retroarch) or some raster.ini settings that you knew of in order to make it sharper? (or maybe some other solution?). Here's an image of what I'm seeing.... (it doesn't look too bad on the attached image but it's worse in real life).
-
Just watched the video on it! Can't believe how much horsepower they're fitting in such a tiny box!! Looks really smart ? Will be interested to hear how LB/BB runs on it. Thanks for the heads up ?
-
That looks awesome. Thanks for the video. That's just what I was looking for. Will do some more reading before pushing the button but it looks really good. Thanks ?
-
That's great Neil, thanks as always matey. I'll look into alternatives then - as I said in a previous post - I'll maybe look into "remoting" my PC through to the living room or something along those lines. Cheers ?
-
Ahhh... okay. I thought you had a set up with a Pi with the last response. Apologies matey. I don't really want a full size PC in my living room because of the noise etc. I might look at remoting the PC in the other room on to the TV or something along those lines but was also thinking a small form factor retro gaming box with a Pi or equivalent would make a good xmas prezzie
-
So how do you have your Pi set up? Are you just running an emulator directly on the Pi?
-
Thanks for the info DV. Are you running LB/BB on that without issue then? How do you find gaming on the Pi? Are there games it simply won't run or runs poorly? Or is it quite a smooth experience? I'm just trying to understand any limitations before I start spending money on any kit. My ideal would be to build a system that could play some PS 1 and 2 titles on my main TV using Retroarch as an emulator and BB as a front end. But I would also be happy with just the All Killer No Filler MAME list if that would be too taxing for the Pi? Thanks ?
-
Thanks for the info Dos. That's great matey. I'll have a look into some of the solutions you mentioned ?
-
Hi all, I'll confess I've done zero research on this so if you want to just yell "Go and Google it!!" then I'll take that as fair comment ? I'm absolutely loving setting up my arcade cabinet with Bigbox / Retroarch and a couple of cheap xbox controllers and I started to wonder if it would be possible to bring all this gaming goodness into my living room? I wouldn't want to run a full PC in the living room but wondered if there was a cheap (ish) "lite" version of a full PC / Bigbox installation that I could maybe put together and use with a wireless xbox controller to play some games through my main TV? Originally I thought about an Android version but I have just read that the Android version of LB has been shelved due to the cost/complexity etc. Are there any other implementations that people have come up with to enable this? Thanks ?
-
That's brilliant Neil. Thanks for that! That's working a treat ?
-
Just an update on this issue. I copied down all the Microsoft Visual C++ Redistributables I have on my main computer and also the DirectX version and made sure they were the same on my Arcade PC (which they were). However, as it stands, I can run a Future Pinball table from either BigBox or Launchbox on my main computer *without* them running as admin HOWEVER on my Arcade PC I get a unhandled exception error if I try and run a Future Pinball table on either BB or LB if they are *not* running as admin ??? Probably clutching at straws but wondered if anyone else had any other ideas that I could try? Thanks ?
-
Hi all, I did Google this question before posting as I was sure it would have already been answered but I'm drawing a blank. I know that within Launchbox you can 'hide' games with missing media. But I wondered if there was a way to 'only show' games with missing media? I have the Platform Auditor plugin and that will list games but it's a bit clunky to work with. I would ideally like to filter a platform to only show games that don't have Clear Logos (for instance) and then I can decide to either delete the game or find/create a clear logo for it? Anyone know if this is possible and how to do it? Thanks ?
-
Also, another thing to try, is can you launch that game without Launchbox/Bigbox? If I'm ever having trouble I always try and launch it without the frontend first and then it narrows down whether the problem is my settings on the front end or my settings with the emulator.
-
I didn't to "install" anything as such. I just altered the .ini file to ignore all the devices I didn't want to use and then dropped the .ini file and another file (haven't got it in front of me at the moment but it might have been a .dll file) into the emulator folder with the emulator exe (in my case it was Retroarch for my Atari 2600 emulator) and it worked a treat. Previously, when I started the Atari 2600 I had loads of stuff pop up saying "Found 12 way rotary joystick" "Found blah blah"... but after putting the devreorder files in it just says "Found Microsoft xbox 360 controller". It's a brilliant bit of software - albeit completely different to configure than anything else I've seen ?
-
That's looks superb!! You are absolutely correct about the speakers!! All gaming needs to be loud and bassy!! ? You've got a bit of room for a couple of contactors in that box too if you wanted to go for a DOF set up. Great photos - thanks!
-
Thanks Retro. Yep, I can't remember why I set it to run as admin now. It was definitely to get around a problem I had. It's definitely a strange one. On my main PC in the house I can run LB NOT as admin and run the Future Pinball table fine. In the summerhouse on the arcade PC - running LB NOT as admin causes the unhandled exception when I run the Future PInball table. That's why I think it must be something that is "installed" (as oppose to the portable LB installation). It can't be Future Pinball related as that all runs fine when run directly (not via LB) so ... I'm stuck.... ? I will endeavour to keep Run As Admin off once I get this issue sorted though and, hopefully won't have any more issues. I'm actually getting quite in to my pinball at the moment - both Future Pinball and Visual Pinball are excellent. There's "Pup Packs" now that show actual video footage above the table (for movie based tables). Adds an extra dimension to it ?
-
Hi all, This is a really strange problem that I hope someone on here can help me with. I'll describe the issue as best I can... I have a hard drive that contains my LB/BB folder and I run it on my main PC during the week (to work on adding images/games etc) and my arcade cabinet at weekends (to play on it). I have set up Future Pinball as one of the emulators and set up DOF (Direct Output Framework - it makes lights flash and contactor click in/out in time to the pinball table) to work alongside it. There are certain Future Pinball tables that are "PinEvent" tables so they have extra functionality. When I run a Future Pinball PinEvent table directly (without LB or BB) everything works great. However, when I run a Future Pinball PinEvent table from Launchbox the DOF part (the lights and contactors activation) doesn't work. The creator of the PinEvent system said, in reply to a forum post I made, DOF is completely initiated from the table’s startup (not the front-end). The only reasons it wouldn’t work from a front-end is: 1) the front-end, or another program (DOFLinx) has a DOF session still open preventing the PinEvent dof session from being used (correctly) 2) the front-end is changing security / admin access somehow and that is what is preventing DOF from being accessed through a PinEvent table (when launched from the front-end) I know that 1) isn't the case. So that leaves 2) For some reason, ONLY on the arcade cabinet, if I un-check the "Run as admin" in the properties for Launchbox or BigBox and try and launch a Future Pinball table I get a "Launchbox encountered an unexpected error" that says "System Win32 Exception". However, I can run Launchbox on my PC without the Run as Admin and then run the Future Pinball table without an error? I wondered if it's because I don't have some WIndows software (such as .NET) installed correctly on the cabinet PC so I installed .NET runtime (latest addition). I also re-ran the 11.6 Launchbox.exe in the Update folder to reinstall Launchbox but still no joy?? Anyone any ideas why it only runs Future Pinball when LB is in Admin mode. I need to turn this off to test whether that sorts my other issue! Thanks for reading this far as it's quite a complicated issue and any help would be very gratefully received. Thanks ?
-
Excellent stuff!! Thanks again ?
-
Thanks C-Beats. So, doing a clean install of LB wouldn't overwrite any of my settings (i'll probably just install the .NET Core runtimes instead because I'm a wuss but just for future knowledge)? Also, is it just the "runtime" on this page I need: https://dotnet.microsoft.com/download Thanks for your help ?
-
I have Launchbox/BigBox installed on a big 8Tb drive and I plug it in to my arcade cabinet when I'm using it. Then, when I'm not using my arcade cabinet, I plug the drive into my main PC so I can work on the images/video snaps etc. I updated LB to 11.5 today and it installed some Windows type stuff but, when I plugged my drive in to my arcade cabinet it didn't ask to install anything - I clicked "check for updates" and it just said it was up to date. So, I'm guessing I'm missing an install of something on my arcade cabinet PC but I'm not sure what it is? My questions are: 1) Can I just do a clean install of LB over my existing install and it will preserve everything and go off and get the right dependancies (C++ redistributables or whatever they are)?? 2) Or does anyone know what other Windows stuff I need to download to support my LB install on the cabinet PC?? I'm hoping number 1 is possible as that would be easier/cleaner to just do a reinstall and let LB go get what it wants but I don't want to lose anything or I'll cry like a huge, grown up baby after all the work I've put into it. Thanks ?
-
That's brilliant Headrush. (Again) Thanks for all your help ?
-
Hi all, I've got hold of an X-box 360 controller and, with the help of @Headrush69, I've got it all set up on my arcade cabinet. I'm only using it to play a few Playstation 1 games at the moment. I currently control Big Box with my joystick and buttons on the arcade cabinet but, it would be good if I could also control it from the X-box controller. That way, if I was playing PS1 games I could exit a game and just scroll to another one and start it up without having to touch the arcade controls? I wouldn't want to permanently use the controller though - so only if I can use *both* the arcade controls and the controller? Wasn't sure if this was possible or not? Certainly not a problem if it's not possible but thought I'd ask ?
-
Hi Headrush Just wanted to post back to say I successfully got everything set up last night using the new controllers! I ended up sending that dongle back and bought two of these instead (https://www.amazon.co.uk/gp/product/B08974J2R2/ref=ppx_yo_dt_b_asin_title_o04_s00?ie=UTF8&psc=1) as they come with the dongle and work out a LOT cheaper. They are obviously copies of the original X-box controller but feel just as good to use. I just followed your instructions and both controllers set up perfectly. I had a tiny issue with device IDs but I used that "devreorder" (https://github.com/briankendall/devreorder) software you put me on to and that works an absolute treat!! So, last night I managed to play my first Playstation game via Retroarch! My mate is coming up for the weekend (this weekend) so really looking forward to a few games of Tekken now that I'm set up. Just wanted to post back and say a big thank you for all your help. ?
-
That's a great resource you've found! I'm sure it would be straight forward to automate the creation of the controls.ini file if we had the controls for each of the games in a text format. It would be simple to read the text file and parse it back out as the .ini file. It seems that the controls are in an image format on that site though. ?