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Everything posted by Johnny T
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Wow! That's an amazing post. Thank you so much for taking the time to write all that. That's superb! I can follow that and it makes perfect sense. Really appreciate it Headrush. You sir can tick off "good deed for the day" as done! ? ? Cheers ?
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That's great news! And thanks for the link! I ordered this https://www.amazon.co.uk/gp/product/B076GZ261P/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1 after I read your reply and it's arriving tomorrow. I'll go through the guide and hopefully get things set up. Thanks again for your help. Very much appreciated ?
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Excellent!! Thanks for that, it's great news. I'm not sure about your other points..... Do you mean that Retroarch will automatically detect my Xbox 360 controller and just use this automatically somehow? Or by "There is an auto config for the Xbox controller"... do you mean there's a download or a batch file or something I need to run that will map the controller automatically in Retroarch? That's great news that I can have "per core" inputs. I'm using an iPac Ultimate - to be honest, I'm not sure what 'mode' it's in. I've not changed the mode and I use it to translate keyboard inputs so I'm assuming it's in keyboard mode but I can check this if you want? I'm not sure what you mean by "remapping will affect the keyboard"? Do you mean that pressing buttons on the controller will be (in effect) pressing keys? And, if so, how would that be a problem? Please excuse my ignorance with my reply? I've read your answer about ten times trying to understand it but I'm just not 100% sure. Thanks for your help Headrush ?
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Hi all, My son in law has given me an old Xbox 360 controller. Firstly, is this the best all round controller for the older systems that require a controller such as Playstation 1 / 2, Dreamcast, N64 etc? Secondly, I've read that I need a wireless dongle in order to get it connected to my PC but I've found a few different types online. I only want this controller for certain emulators via BigBox so I wondered if anyone had any tried and tested recommendations? Thanks for all your help ?
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Hi all, I've got my cabinet set up with some Atari 2600 games (via Retroarch) now and I'm enjoying playing them with the cabinet controls (buttons / joystick via an IPac). My son-in-law has given me an old X-box 360 controller that he doesn't use anymore so I was going to have a go setting up Playstation 1 (I love Micro Machines!!) also in Retroarch, but would still like to use my cabinet controls with the Atari 2600. Does anyone have both keys *and* controller set up? And, if so, is it just a case of loading the core you want, setting up the input binds and saving and then they save specific to that core? Or is there more to it than that? Thanks
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Thanks for getting back to me Retro. Glad to know it's meant to be there. I set up a .bat file that has a "robocopy" function in it to easily backup my Launchbox folder - but I found it was following the shortcuts in the "Core" folder and copying *all* the video etc over... I've excluded that folder in my back up now. Thanks again ?
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Hi all, I spotted a folder called "Core" in my Launchbox folder. It's not in an older version of Launchbox that I have. It seems to contain shortcuts to other folders within the launchbox install? Has everyone got this folder? I just want to make sure it's a genuine folder and something hasn't gone awry. Thanks
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This would be just what I'm looking for. Any news on this? @DAVEMHART Thanks
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Right!!! I've sussed it!!! The whole reason I was trying to do what I was doing was so that I could use my cabinet "Pause" button (mapped to the letter "P") in order to open the High Scores on Future Pinball. I had problems because I run FPLoader (BAM) from LB and that then runs Future Pinball so, as far as LB is concerned the program is running and closing almost instantly (hence the LB AHK script running/closing imperceptively). So... I set up LB "Running Autohotkey" script to run another script with: Run "D:\LaunchBox\Emulators\Future Pinball\BAM\FuturePinballKeyRemap.ahk" Then in FuturePinballKeyRemap.ahk I put the following code: #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance, Force #Persistent #If ProcessExist("Future Pinball.exe") p::MButton ESC::ExitApp #If ProcessExist(Name) { Process,Exist,%Name% return Errorlevel } Because AHK wouldn't use the "Pause/Break" key (which is the default high score key in Future Pinball) I opened FP up and "enabled mouse" in the keys and then changed the middle mouse key to be high scores. The above set up is working great now. I took the part about the mapping to the middle mouse key from Wade007 on the AHK forums: https://autohotkey.com/board/topic/82367-how-to-remap-pausebreak-key-to-another-key-in-ahk/ So can't take any credit for it. Just standing on the shoulders of giants Just posting in case it helps someone else.
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Hi Lou I've just re-read your reply (I originally read it last night on my phone) and I mis-understood your response. I'm running Future Pinball directly from LB/BB. I don't run a AHK script from LB/BB. I just run the FPLoader.exe inside the BAM folder. However, I'm trying to use the LB feature of adding a AHK script when the emulator runs and stops but that doesn't seem to work for Future Pinball. I've got the same script running for another Platform and it works without a problem. That was my issue - although, I might just have to go down the route of using an external AHK script for everything (i.e. remap the keys and *then* start the game up).
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Hi all, When I try and add a Start/Exit AHK script to Future Pinball it doesn't run at all? I'm not sure if it's because I'm launching the BAM loader which then launches Future Pinball or something along those lines? I've found a couple of other mentions of a similar problem here and there. I just wanted to map the Pause "P" key to the Pause/Break keyboard key so that pressing P brings up the highscore table. Anyone got a way round this? I'm thinking I might need to make a .bat file or something that will run the BAM launcher AND run the AHK script? Thanks
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Great stuff sundogak, thanks for letting me know. I spoke to one of the mods yesterday and have since uploaded the Clear Logo, a banner (marquee) and a intro video for spinner games to the community uploads section too. Cheers
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Spinner Games Clear Logo/Banner/Video View File Just a quick clear logo (Silver Ring), a banner/marquee and a short video that I made for "Spinner Games". Submitter Johnny T Submitted 08/06/2020 Category Game Media Packs
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Ahhh... that's good then. Yep, I'd rather not bother with it if there's still problems with that ROM. Thanks for the info Neil
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Hi all, I'm trying to set up Lightgun games and have a lightgun playlist. My list looked rather 'light' compared to the xml so I started checking them. When I got to Beast Busters 2nd Nightmare it wasn't on Launchbox however the ROM (which is bbust2.zip) is there in the games folder. I did a "scan for added ROMs" and it said there weren't any. I've check the "View" and I don't have any of the "Hide Games missing..." type options ticked? Anyone any ideas? Very confused....
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Not sure if I just upload my attempt here or not? Feel free to delete this post as mine isn't an "official" Clear Logo. I just changed one to make a Spinner Games logo as I wanted one for my system and couldn't find one anywhere. Thought I'd just post it up in case anyone else wanted one? As I said... not sure if this thread is for 'official' contributors or not so just delete/move it if needed. Cheers
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I know this an old post but I found it whilst looking for a list of Spinner games. I found this list kindly posted by "Minwah" on the Arcade Controls Forum board: 720 degrees Aqua Jack Arkanoid Arkanoid - Revenge of DOH Atari Mini Golf Aztarac Beatmania (all) Blasteroids Boxing Bugs Burmuda Triangle Caliber 50 Cameltry Car Polo Cerberus Cosmic Chasm Cyvern Dark Planet DownTown Embargo Exterminator Fighting Soccer Forgotten Worlds Gals Panic 4 Gals Panic S - Extra Edition Gals Panic S2 Ghox Gigas Gigas Mark II Gondomania Guerilla War Guts'n Heavy Barrel Hiphopmania Complete Mix 2 Ikari III - The Rescue Ikari Warriors Jan Jan Paradise Jan Jan Paradise 2 Kaiser Knuckle Kick Kozmik Kroozr Major Havoc Midnight Resistance Moonwar Off the Wall (Atari) Off the Wall (Sente) Omega Race Panic Street Plump Pop Pop 'n Bounce / Gapporin Prebillian Puzz Loop Quester Razzmatazz Riddle of Pythagoras Road Blasters SAR - Search And Rescue Sengeki Striker Sen-Know Star Trek Subs T.N.K. III Tac/Stan Tel Jan Tempest Time Soldiers TouchDown Fever Tron Two Tigers Victory Victory Road Vs Block Breaker Vs Mahjong Otome Ryouran Wall Crash Wheel of Fortune Wolf Pack Zektor Zwackery Does anyone know how to make that into a Playlist or do I have to just go through each game - search for game - add to Spinner playlist - rinse/repeat? I've seen xml's knocking about but not sure how to convert a list like this into an xml? Is there a tool for that?
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Thanks for the explaination! And - yes! - I am like you and OCD
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Yep, adding the extra "" after /b and before "%game%" worked!! What's the difference between just having "%game%" and having start /wait /b etc ?? Cheers
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Right... I think it's sussed now.... it certainly seems to be working fine on the brief testing I've just done.... The batch file I use is called "NO EMULATOR REQUIRED SO DUMMY BAT FILE.bat" and it contains: set romname=%1 For %%A in (%romname%) do ( Set Pathway=%%~dpA Set Game=%%~nxA ) :LaunchEmu cd %pathway% #start/wait /b "%game%" "%game%" My emulator settings are these: My "Running AutoHotKey Script" is: #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance, Force #Persistent $LCtrl:: Send, {LButton} And my "Exit AutoHotKey Script" is: ExitApp And that seems to work! A massive thanks again Foxxy for your help mate
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For some reason the "start/wait" command doesn't work for me?? It doesn't start the game up? However, without the start/wait it does start the game?? I'm the same as you, a combination of Google and people like yourself and I'm always learning new things. I'll continue to mess around with it and post back if I get it sorted.
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Yep, after standing on the shoulders of giants I ended up with this in order to get a working version. set romname=%1 For %%A in (%romname%) do ( Set Pathway=%%~dpA Set Game=%%~nxA ) :LaunchEmu cd %pathway% "%game%" My hidden object games have spaces in the name of the exe so had to put the %game% in quotes. Also got rid of the echo'es as it was keeping the cmd prompt window open and refocussing on it after the game had launched. Again, a big big thank you from me for pointing me in the right direction. I wouldn't have managed without your help. Thanks
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Mr Foxx you are a diamond!!! I had literally just opened my AHK script to see what was going on as, you are correct, after importing the games this morning my AHK script didn't work (run)!!! That's great info and you've saved a tiny bit of what little hair I have left. Really appreciate you posting that matey
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Hi Neil Just to let you know that I sorted that but, at first, it wouldn't allow me to drag/drop. It became apparent that it was because LB was run in 'admin' mode. Once I closed down and re-ran without admin mode it worked a treat. Just posting here in case it catches someone else out (and probably to remind myself as well in the future! This brain ain't getting any younger!) Thanks again