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Everything posted by CMOSS
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CoinOps Redux V 1.06 - Ludicrous Speed Edition
CMOSS replied to necropath's topic in Big Box Custom Themes
Nice work!!! -
I am interested, indeed. I will get back to you in case of doubt
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Hi! It looks like the Spanish translation has not been updated for some time. I would be willing to help with it, if possible.
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Hi @akera099! We will distribute the community theme creator files soon, so that you can change it to your will.
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@neil9000, hi. As promised... the colour code is #9a2611.
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I will give you the colour code in a few days (once I’m back from holidays).
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Hi @neil9000, If you have Photoshop, you can download the source file of the videos here: Those zips include the psd and you can get the colour directly from the background layer (I can speak for the ZX spectrum as I was the one that created it). I hope this helps...
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Hi @Mr. Skerpentine! Yes, you can. If I remember correctly (I am on holidays and don’t have the theme with me), we have a couple of pinball views. If you go to the views folder of the theme you will see a couple of files with pinball on their name. You would need to copy or rename one of those files to match your platform name. let me know if you figure this out. If not, I will help you out in a few days.
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Hi! I suggest that you map a key to change the view within BigBox. Just go to options / keyboard mapping and set it up. Then, press the key until the view that you like shows up. I hope this helps.
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I can help out a little, yes.
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Thanks! Open the xaml code of the view you want and look for the wheel. Try playing around with the SeledtedItemZPosition value (in combination maybe with the CameraZPosition and the ItemZposition). <!-- Wheel --> <Grid x:Name="Wheel" Visibility="Visible" Panel.ZIndex="75" > <Grid.RowDefinitions> <RowDefinition Height="{Binding ElementName=Prop_Wheel_H, Path=Text}" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="{Binding ElementName=Prop_Wheel_W, Path=Text}" /> </Grid.ColumnDefinitions> <coverFlow:FlowControl x:Name="FlowControl" Grid.Row="0" Grid.Column="0" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CoverFactory="{Binding CoverFactory}" Opacity="1.0" ImageType="Clear Logo" CurveAmount="-3.5" VisibleCount="16" PageSize="6" CameraZPosition="3" ItemZPosition="0.7" SelectedItemZPosition="1.5" Spacing="1" RotationAmount="2" RenderTransformOrigin=".5,.5" > <coverFlow:FlowControl.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </coverFlow:FlowControl.RenderTransform> <coverFlow:FlowControl.Effect> <DropShadowEffect BlurRadius="5" Color="Black" Direction="270" Opacity="0.7" ShadowDepth="{Binding ElementName=Prop_Wheel_EffectShadowDepth, Path=Text}" RenderingBias="Performance" /> </coverFlow:FlowControl.Effect> </coverFlow:FlowControl>
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You can edit the xaml to tell Launchbox to look for a file based on the rom of the game. Change LaunchBoxDbId for ApplicationFileNameWithoutExtension (I think this is the one). <TextBlock x:Name="Image1imagepath" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource FileFallbackWithSearch}"> <Binding Path="." Source="pack://siteoforigin:,,,/Themes/CMOSS/Media/Cabinets 1920x1080"/> <Binding Path="SelectedGame.LaunchBoxDbId"/> <Binding Path="." Source="pack://siteoforigin:,,,/Themes/CMOSS/Media/ViewCabinets"/> <Binding Path="." Source="cabinet.png"/> <Binding Path="." Source=""/> <Binding Path="." Source=".png"/> <Binding Path="." Source="Exact"/> </MultiBinding> </TextBlock.Text> </TextBlock>
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I already have that view prepared for a future release of the theme. 2021-05-21 17-24-57.mp4 I am attaching it here. It will probably not work out of the box as I have reorganised the assets in different folders (but maybe it gives you a hint on what you need to change to make it work). The cabinets should be placed on a folder called "Cabinets 1920x1080" and be named using the launchbox database id of the game. Wheel2GamesView.xaml
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Yes it does. Republish your theme with that version
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Are you using the latest build of the Theme Creator (1.0.8.99)?
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Hi! If you mean the scanlines on the Arcade monitor, then yes. Go to your launchbox/themes/Coinops installation, open the Media/Cabinet folder, and rename (to anything different) the images that start with scanlines.
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There was a conflict with a component used in the themes created with the theme creator. @y2guru fixed it and released a new version yesterday. The only thing I did was to re-publish the theme.
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