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Everything posted by launchretrogirl2562
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shouldn't the element name 'bezel' also be referenced somewhere in your view name. Like for instance.... <!-- invaders.lay --> <mamelayout version="2"> <element name="bezel"> <image file="Bezel.png" /> </element> <element name="backdrop_m"> <image file="backdrop_moon_midway.png" /> </element> <element name="overlay_m"> <rect> <bounds left="0" top="0" right="224" bottom="260" /> <color red="1" green="1" blue="1" /> </rect> <rect> <bounds left="0" top="184" right="224" bottom="240" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="16" top="240" right="134" bottom="260" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="0" top="32" right="224" bottom="64" /> <color red="1" green="0.125" blue="0.125" /> </rect> </element> <view name="Upright_Artwork"> <screen index="0"> <bounds x="0" y="0" width="195" height="260" /> <color alpha="0.8" /> </screen> <element ref="bezel"> <bounds x="0" y="0" width="xxx" height="xxx"/> <-- fill in your desired height and width </element> <element ref="overlay_m" blend="multiply"> <bounds x="0" y="0" width="195" height="260" /> </element> <element ref="backdrop_m" blend="add"> <bounds x="0" y="0" width="195" height="260" /> <color alpha="0.3" /> </element> </view> </mamelayout>
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There are three ways to update or install it. From the 'edit emulator' option From the 'add emulator' option From the import Roms option
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I discovered the cause of the issue. I had two dolphin versions installed. One for Nintendo Gamecube and WII. One for Sega Triforce. The dolphin version required to run Triforce are only the older versions of dolphin found here : https://dolphin-emu.org/download/list/Triforce/ The notification thus comes from the triforce dolphin. I think the dolphin plugin also checks that version and throws the notification error. However, from my knowledge,...Sega Triforce can only be run in one of the older builds of dolphin from the list of versions in the link above. So either I have to get used to getting two notification popups each time I open the manage emulators screen OR the dolphin plugin or other code needs to take into account that Sega Triforce can only be run in those older versions of dolphin.
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Are there any further details about this issue?
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Plugin version for dolphin is 1.2 (released 26 july) There are no updates available for the plugin. and I have downloaded the emulator for dolphin with version 2407-240
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I get the following notifications from launchbox when opening the emulators window : My parameters with dolphin are -b -e I checked github and they have them as correct on their information page https://github.com/dolphin-emu/dolphin/blob/master/Readme.md Did something change due to last version? I am running 13.16 beta2
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i also have the THOMSON in my collection. would be nice to have it added.
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The github also describes a step where you need to update the gamecontrollersdb.txt file this is the latest version of gamecontrollerdb.txt (try with an updated version) https://github.com/mdqinc/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt A search for the ipac ultimate gave me no results however. Not sure if it is related to your issue however? You can try making your own mapping for the iPac with the SD2 gamepad tool https://github.com/mdqinc/SDL_GameControllerDB https://www.generalarcade.com/gamepadtool/ and add that line to gamecontrollerdb.txt
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c64 C64 Dreams (massive curated C64 collection)
launchretrogirl2562 replied to Zombeaver's topic in Emulation
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c64 C64 Dreams (massive curated C64 collection)
launchretrogirl2562 replied to Zombeaver's topic in Emulation
Could you send me some examples of manuals or pages you would like to see upscaled. No guarantee of course, but I sure can give it a go and see what the result would be. If it turns our to be successful I wouldn't mind to write you a how-to so you can do it yourself. -
c64 C64 Dreams (massive curated C64 collection)
launchretrogirl2562 replied to Zombeaver's topic in Emulation
starts at 21:30 -
have you tried this in retroarch\info\mame_libreto.info: notes = "[1] MAME supports MAME save states.|[2] MAME supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] CHD files and their directories must be inside the ROM directory.|[5] ARTWORK, CHEATS, HASH, INI and SAMPLES directories can be placed|[^] inside the 'SYSTEMDIR\mame' directory. (INI/Source for drivers)|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF.|[7] Default combo to call MAME GUI: Retropad Select + X|[^] Retropad Select + Start => CANCEL"
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you flatter me. this forum gave me much and in such, i try to give back in the same way whenever i feel my contribution helps others. happy to hear it helped you, made your year and got rid of the pain in your head much obliged
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Autoboot Command / Script for MAME SWL (Computer Systems)
launchretrogirl2562 replied to SiriusVI's topic in Emulation
I have this : -L "cores\mame_libretro.dll" "aquarius -rp \"D:\LaunchBox\Games\Mattel Aquarius\aquarius\" -cart1 \"%romfile%\"" Be sure to test it. -
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NEC TurboGrafx-CD - Themes Video [16:9]
launchretrogirl2562 commented on Paulina's file in NEC TurboGrafx-CD
- 4 comments
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- nec turbografx-cd
- video themes
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Custom Sidebar Icons pack for Launchers
launchretrogirl2562 commented on Vippy_man's file in Custom Sidebar Icons
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was always wondering the same thing.
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Thanks for that info. I falsely assumed it was looking at the mame.xml in the metadata folder. Cause it did get updated with the force update games metadata database. I've since updated my mame to 0.251 and will try again.
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Was checking the latest 0.251 changes and newly added games. New working systems DECO Cassette System ROM Multigame (Darksoft, v17) [David Haywood] Nebula (DECO Cassette) (UK) [Rene Balke, Darksoft, Senil Data Systems, David Haywood] However when importing a mame full romset in launchbox this new game doesnt get imported. Even after force update games database metadata. When i check the mame.xml in \LaunchBox\Metadata it isnt even listed there. Version 0.250 has Mega Man 3 as newly working. It also doesnt import and is not present in the metadata. These are just 2 examples but most likely there are several more which are missing and never get imported. Any tips? Is this a bug? Missing metadata in launchbox?
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Version 13.1.beta-4 still throws an error when bulk updating all media. Was trying to download box full and box spine for the platform Atari 2500. The error (nullreference) in the MAME platform has been solved. Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') App: LaunchBox Version: 13.1-beta-4 Type: System.ArgumentOutOfRangeException Site: Void ThrowArgumentOutOfRange_IndexException() Source: System.Private.CoreLib at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Unbroken.LaunchBox.Windows.Desktop.MenuActions.DownloadMetadataAndMediaMenuAction.<>c__DisplayClass9_1.InterruptInvalidDefinition(Game game) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass7_1`1.RevertFocusAttr() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ThreadHelper.ThreadStart() Recent Log: 02:15:10 Exception
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same here. Object reference not set to an instance of an object. App: LaunchBox Version: 13.1-beta-3 Type: System.NullReferenceException Site: System.String GetTitleFromFileName(System.String, System.Nullable`1[System.Int32], System.String, Boolean) Source: Unbroken.LaunchBox at Unbroken.LaunchBox.NamingHelper.GetTitleFromFileName(String path, Nullable`1 disc, String platform, Boolean folder) at ExporterInvocation.DefineReflectiveError(String path, Nullable`1 disc, String platform, Boolean folder, ExporterInvocation ) at Unbroken.LaunchBox.Search.LocalDb.GetMameFileResult(String filePath, Boolean useFolderNames, GameBase game) at TemplateInvocation.DefineReflectiveError(String filePath, Boolean useFolderNames, GameBase game, TemplateInvocation ) at Unbroken.LaunchBox.Search.EmuMovies.EmuMoviesSearchValue..ctor(GameBase game) at Unbroken.LaunchBox.Search.EmuMovies.SearchParameters.ConcatPrincipalClient() at DescriptorInvocation.DefineReflectiveError(Object , DescriptorInvocation ) at Unbroken.LaunchBox.Search.EmuMovies.SearchParameters.GetResults(String userId, String password, Func`1 isCancelled, Action`2 reportIndeterminate, Action`1 onError) at Unbroken.LaunchBox.Windows.Processes.BulkImageDownloader.ReadInvalidAdapter(Object item) at AccountObject.DestroyReflectiveGlobal(String code, AccountObject ) at Unbroken.LaunchBox.Windows.Processes.BulkImageDownloader.ProcessQueue(Func`1 getIsCancelled, String activeImageGroup, Action`2 onIndeterminateUpdate, Action`4 onUpdateAction, Action`2 onGameImageDownloaded) at Unbroken.LaunchBox.Windows.Desktop.ImageDownloaderHelp.<>c.ViewInvalidPublisher() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.IncludeDistributedPrototype(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.RemoveInvalidRecord() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ThreadHelper.ThreadStart() Recent Log: 04:15:18 Exception
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c64 C64 Dreams (massive curated C64 collection)
launchretrogirl2562 replied to Zombeaver's topic in Emulation
As Aderumier stated, youtube videos will be scraped and shared here. Any of those which match Zombeavers C64 games can be used to complete the video snaps. Therefor, it is more than relevant to this thread. Whether Aderumier uses C64 dreams or not is irrelevant. What is relevant is that we as C64dreams users can also benefit from his strenuous effort into scraping more c64 video snaps. -
APF cassettes is seriously glitchy, as they state in the xml file. I managed to load the basic cart. In your biospack APFIMAG.zip you need to add the basic roms I can then get the cassette to load. But I somehow cannot get the RUN command in. To get this to work, you also need to make a small change in the apfimag.ini And you need to enter the autoload command in your ini Launching your games will get you to the basic screen. Pressing ENTER will get you to the next screen asking you to rewing tape and press play. And that is about as far as I get I also used this post on reddit https://www.reddit.com/r/MAME/comments/i6r2bd/apf_imagination_machine/ Maybe you will have more luck with it.
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Emulate FM town floppy games in Launchbox?
launchretrogirl2562 replied to 3dlollo's topic in Emulation
https://archive.org/download/neo_kobe_fujitsu_fm_towns_2016-02-25-repack_20200803/Fujitsu FM Towns/[OS] Blank disk/